Careful Study

Careful Study

Sorcery

Draw two cards, then discard two cards.

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Set Rarity
Odyssey (ODY) Common

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Legality

Format Legality
Limited Legal
Pauper Legal
Highlander Legal
1v1 Commander Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Pauper EDH Legal
Commander / EDH Legal

Latest Decks as Commander

Careful Study Discussion

Kyle_Winter on draw, discard, draw, discard

2 weeks ago

Hey! Love the deck idea.

Some cards I'd recommend:

Elixir of Immortality for saving your graveyard.

Mystic Retrieval to pull from your graveyard.

Anger is a great card to have in your graveyard.

Desperate Ravings could be fun.

Pirate's Pillage for card draw, but Careful Study or Tormenting Voice would be better!

You may also consider Frantic Search, Faithless Looting, Looter il-Kor, Jace, Vryn's Prodigy  Flip, or Dack Fayden!

Icaruskid on One Punch Plasm

2 months ago

Great sucker punch deck! I always liked Gaea's Revenge and Spirit of the Night as primary haste targets for The Mimeoplasm. Doomgape and Death's Shadow are beefy secondary targets for massive +1/+1 counters in addition to Impervious Greatwurm.

As for getting fatties into the graveyard without tutors, Frantic Search, Breakthrough, and Careful Study pull weight.

Dredge4life on Cheapskate Talrand (Competitive, Budget $75)

2 months ago

If the plan is to Polymorph, I would cut the Deadeye/Drake package, and just run Oracle/Leveler. I think the better plan is to always know that Talrand is lethal if Mass Polymorph resolves. Other than that, I would probably try and lower the curve a little. Cut some of the more expensive countermagic and run things like Winds of Change and Chain of Vapor. Dispel and Miscast should also be in here, and maybe even Foil for another free hard counter. It’s bad, but we don’t have access to Force, and losing three cards is better than losing the game.

Let’s cut some of the other expensive win cons like Sphinx-Bone Wand to run a few more mana rocks, like Coldsteel Heart and Sky Diamond. We only have one primary win condition now, but it’s much more effective and resilient, and we can keep our combat damage backup plan. If we really wanted to, we could play Proteus Staff to try and stack our deck in the event we draw both combo pieces/have had them killed, but I think that’s just super greedy and going to be a liability most of the time.

Amass the Components could be See Beyond. That way, we could keep the escape option if we accidentally draw our wincons, but we lower the cost by two. We could also shave Distant Melody and replace it with Chart a Course. It might be less cards total, but it’s half the price, and is always letting us see two cards. Careful Study could be in here too.

That’s all I can think of for now, but I really like this concept. Mostly, we just really need to bring down this curve. Best of luck!

Copied from my response on reddit.

foxboy93 on Brallin & Shabraz SHARK-ATTACK

2 months ago

I was curious as to why Sol Ring and Cyclonic Rift weren't included? I'm guessing there wasn't any extra laying around most likely?

Other things I'm surprised not to see in here: Teferi's Puzzle Box, Mindmoil, Arjun, the Shifting Flame. These don't necessarily combo with the Brallin side of the deck, but it DOES work with Shabraz. Not only that, this can help us get into other cards and keep fueling our draw and discard. I also personally don't like running Planeswalkers, but Dack Fayden can be pretty good. Faithless Looting on a body and then also stealing an artifact seems pretty good. Other cards I was surprised to not see were Thrill of Possibility, Cathartic Reunion, Frantic Search, Careful Study, Tormenting Voice, Rhystic Study, Jeskai Ascendancy, Whirlwind of Thought.

I'm curious as to why Shark Typhoon is in the deck though. A 6 Mana make an X/X Shark doesn't seem overly impressive when we only have small cantrip like spells. I also personally don't like Runehorn Hellkite, cause its either a 6 mana 5/5 with flying, or something we need to discard to then pay mana to wheel. I feel like the deck has a nice top end, but it lacks a lot of early game. We are basically hoping to get one of our commanders out ASAP, but it seems like we are hoping to hit a lot of ramp early on to then get someone out and THEN do our draw/discard thing.

Other fun things or cards not mentioned is Sigil of Sleep. Putting this on one of the pingers (Brallin, Glint-Horn Buccaneer, one of the Niv's) lets us begin to bounce creatures to players hands whenever we deal damage. So we start discarding cards, we can start returning problem threats to the player's hands. Tireless Tribe is an instant speed, repeatable discard outlet. Sure it doesn't do anything other than that, but it could be the difference between killing a person or not. Basilisk Collar/Loxodon Warhammer/Shadowspear are alternative ways to use Brallin like ping effects for things other than Infect (if play groups don't like it for example). This also fits into the "voltron" style of the deck, allowing intense lifegain. Early game cards we can add are Jace, Vryn's Prodigy  Flip/Magus of the Bazaar. These lets us repeatedly draw and discard, and Jace can flip to allow us to flash back cards. Wild Research is a cool way to help tutor up our wincons from our enchantments or if we need a counterspell or something while synergizing with Brallin pinger effects. We could also include some of the hatebear like cards from white to help slow down our opponents in the early game if it comes down to it.

All in all, I like the deck idea. I LIKE flexible decks that can switch gears when it needs to, and isn't solely linear ("I tutor this card and win). You can play casually and just try to voltron Shabraz, or enable combo kills with Brallin. Other than a handful of cards, I am REALLY interested in possibly building this deck!

Tylord2894 on The Deck that Death Forgot [[PRIMER]]

3 months ago

Ok, let's start with ramp. I think running 33 lands is good, but you need plenty of early ramp, luckily, there are lots of why to ramp in .

All told, that's 10-11 cards of pure value, most of which are less than a dollar. Next is card draw. Blue and Black have some fantastic card draw. While I prefer cantrip because they are better for finding combos, the door is wide open. I'll list some go-tos below from cheapest to more expensive.

Now, let's talk about interaction and removal.

I'm not going to talk about the mana base for now. This is where the bill will quickly add up. I'd be more than happen to talk about it, though. Solid mana bases for EDH are a passion of mine. Once you buy the pieces for a good mana base in a color combo, you don't really need to do it again (unless you play a lot of these colors).

I that's a lot, but I hope it helps!!

greyninja on Shabraz, Terror of the Nimbus

4 months ago

+1 from me! Looks scary!

Heavy control theme for sure. Makes me reconsider my lack of Counterspells. I'm super jealous of your forces and fierce countermagic . What do you think about Dovin's Veto?

I saw Geth's Grimoire in another deck; and maybe 4 cards that caused opponents to discard. You have like 8+ so it's better here I assume

Incendiary Command and Khorvath's Fury I'll absolutely ponder on. 5cmc seems to be the going rate for discard->draw.

A pw to consider is Chandra, Flamecaller. She has options. Also Jeskai Ascendancy, Thrill of Possibility, Careful Study

I hope you'll take a minute to check my deck and tell me what you think! Have fun!

Milkspy on Rielle, the Everwise Aggro

5 months ago

Cool list :), some cards I'd recommend you putting in are Breakthrough, Careful Study, Magus of the Bazaar, Tolarian Winds, Treasure Cruise, Underworld Breach and Dig Through Time! All these cards will draw you a TON of cards! :P

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