Careful Study

Careful Study

Sorcery

Draw two cards, then discard two cards.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Careful Study Discussion

TheMeadiator on "The Thing" 1982 Movie Deck

2 weeks ago

You're definitely right about not having enough ramp, but I was having trouble finding ramp that remained on-theme. Do you have any suggestions??

As for the large cmcs, yes, I see your point. The idea was to get those into graveyards, probably by discard via overdraw with "investigate" or with Careful Study , and then playing smaller mimics that copy them like Body Double or Dimir Doppelganger . But you're right in that there's not a ton of support for that mechanic here.

More ramp would certainly solve a lot of problems.

Thanks for the advice!

klaudiohmm on Strixhaven Commander: The Tale of Codie's End

2 months ago

Hey! I was building a Living End deck and found your deck in the suggestions. I really like your approach to Living End. I've +1 it already!

Playing with my Living End deck, sometimes I think that putting cards into the graveyard only with cycling effects is pretty slow. The obvious advantage is put cards into the graveyard without "losing" cards in our hand (discard to draw maintains the number of cards in our hand), but I was testing cards that draws and discards a lot of cards with one spell (e.g. Thirst for Knowledge or Frantic Search ). I don't know if is good to have so many cards with cycling inside the deck. Do you have some impressions through the tests you've (possibly) made with this list?

I think that cards like Faithless Looting and Careful Study works very well in your deck. They're sorcery spells with mana value of 1, which is a cost that your deck likes, because of the Codie's ability. Also, Codie's ability lets you cast the spell until the end of turn, so you can delay Living End and cast it after putting cards into the graveyard with the discard clause of those spells I've mentioned.

Another good side of using those spells is that lets you use powerful creatures that does not put themselves into the graveyard. It can increase the value of your creatures and wins you some games. Maybe you don't want to use them because Codie doesn't let you cast them, but maybe they'll work anyway.

I've never played Codie before, but I think that permanent cards can be useful, even with Codie's ability. Codie won't be in the battlefield all of the time, and maybe there're permanents that can help you setup your strategy. If these cards are creatures, you can simply discard them with the draw X discard Y effects, reanimating them with Living End on future turns.

dsdude3021 on Modern Horizons 2 Wish List

2 months ago

Okay, this may be late, but I felt maybe I should comment on this thread. Here is what I hope for:

-I probably have a pretty controversial opinion regarding modern horizon 2. Here me out... I don't want them to print powerful tier 1 cards. The decks out on top don't need any support, and I can't trust wizards with designing powerful modern cards.

-I don't want them to just simply print legacy powerhouses and essentially warp modern into a slightly cheaper legacy. I also don't want them to print cards that make others obsolete. Variety is one of the best parts of making decks. I don't just want to go, "I am making a blue deck so I am automatically putting in Force of Will or Counterspell " because all other interesting options are obsolete. Magic is best when they limit power in a meaningful way.

-I want Modern Horizons 2 to focus on archetypes of Modern's past and also on tier 2 decks. This is where the heart of Modern actually is. No offence, but the competitive side of modern has always been toxic.

-I want to see more of that spell with land spells from Zendikar Rising. I realize they can be used in combo decks, but my mana-bases have never been more engaging. I want these, as well as any new useful utility card and can-trips at common and uncommon (with them being more powerful given a particular deck archetype)

-I want the rare pool to consist of: for EDH cards (jank for modern but interesting enough to make jank decks with them), some middle of the road cards that some and not all decks will play, and only 2 or 3 mythics that are powerful but only in a specific not top tier archetype (or perhaps one to revive old modern archetypes)

-I want them to once again give us tribal support. Maybe even bringing to light some in the background. Rats, Saprolings, Faeries, More ninjas (I just like them), bears, cats, spirits, zombies, and so on.

-A new Splinter twin (maybe if not unbanning it, maybe make a more acceptable one). Don't need to be tier 1 material, its just an interesting card design.

- Careful Study or a red color shifted version. The thing about Faithless Looting (plz no new artwork), was that the flashback to me was a bit too much. I won't mind one with rummaging instead of Looting (discard then draw)

- Sapphire Charm (just a personal favourite of mine, maybe possible since they did mention phasing in recently

- Basking Rootwalla

-Snow land Hate. This may be unusual to say, but there is currently no real reason not to run snow lands over basics. If everyone runs snow lands if powerful snow land cards are printed in the future, the price of basic lands will go up and people won't get to use the precious artword for basics mtg has had for years. Essencially, I want a BloodMoon but for snow lands. If they do this, I would love to see MH2 to expariment more with snow lands and permanents.

-Bogle, Heroic, and or Aura support. Other on another note, make an even better tier 2 vehicle deck for modern.

-Worse Mox Opal

-Modal Charms

-Finishing the Triomes, Borderpost. Oh dude, what if there was fetchable mana-rocks that enter tapped that ordinarily cost 3.

-Another Black card that is enchantment removal.

Zackary on Breeches & Malcolm enter a bar...

6 months ago

I was wondering if you thought about using any of these; Impulse, Quiet Speculation, Deliberate, Careful Study,Tolarian Winds .

tacolover25 on This is MADNESS

6 months ago

I suggest running 3x Uro, Titan of Nature's Wrath and another copy of Careful Study, and for the sideboard, Golgari Brownscale if you play a lot of aggro/burn decks.

Intuition and Deep Analysis could also find a home here.

LitchOubliette on Commander Staples Cube

6 months ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

tacolover25 on Simic Madness

7 months ago

I like your substitute for Intuition. Very nice. Personally, I would cut one Careful Study since you aren't playing Uro, Titan of Nature's Wrath, and in it's place I'd play an additional Just the Wind or a Savage Swipe for removal.

For budget land upgrades I would suggest running 4 Hinterland Harbor and removing 2 Simic Guildgates and 2 Woodland Stream.

Your sideboard is going to need a way to deal with other decks that toolbox the graveyard. If you cannot afford Echo of Eons I would recommend just playing a few copies of Tormod's Crypt. The burn matchup can be tough without Uro. For this reason, I recommend you also side two copies of Golgari Brownscale as well.

Job well done on making the deck more budget. I look forward to watching the deck's progress. Cheers!

Klapp on Budget Mizzix Storm [~$100 Competitive EDH]

8 months ago

Hi Nawg, im not as qualified to talk about this deck as p0megranates, but here's my two cents from playing this deck since April:

Preordain <- See Beyond, one less mana for basically the same effect.

Serum Visions is very similar, I could see it being slotted in the place of Careful Study, or if you really value the discard, which I haven't found to be super useful, you can remove Opt.

Cyclonic Rift can be slotted in place of any of the bounce spells and I don't find myself kicking Blink of an Eye all that much so that would be my suggestion.

Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.

Flusterstorm and Force of Will can be used in place of what you identify as the two worst counterspells on the current list. Possibly Miscast and Mystical Dispute.

Rhystic Study can take the place of any card draw that is lackluster. You can take out Pieces of the Puzzle, which is not instant speed.

Lastly a couple of notes on Underworld Breach and Intuition:

Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.

For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.

If they give you Mizzix's Mastery cast it without overload for Enter the Infinite and win from there.

If they give you Past in Flames cast it, flashback Mizzix's Mastery for Enter the Infinite.

If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.

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