Destiny Spinner

Destiny Spinner

Enchantment Creature — Human

Creature and enchantment spells you control can't be countered.

: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Destiny Spinner occurrence in decks from the last year

Latest Decks as Commander

Destiny Spinner Discussion

Geschlechts on Arctic harvest

4 days ago

I have 2 recommendations that are fairly cheap and will hit a lot of points for you.

Destiny Spinner is both protection from blue shenanigans and a mana sink for all those lands. You don't have a ton of enchantments but it's useful.

Huatli, Radiant Champion belongs in every G/W creature heavy deck. Two turns and you have very reliable card advantage.

Also don't forget the dual lands that have Forest Plains in their card type like Arctic Treeline . They can be fetched with Karametra's ability. Scattered Groves , Temple Garden and Canopy Vista .

CaptCreek on Xenagos: Party in a Can

1 week ago

No problem! I've been trying to find a spot for Summoner's Pact and maybe Destiny Spinner , if you wanted to take a look at my list and see some things you like or think could warrant a cut.

CBaldy on Budget Sisay (Shrines)

3 weeks ago

Hey, I love the deck! I have a more competitive Sisay build, and I’ve been really interested in changing it to a shrine build. I know that all of the enchantresses aren’t cheap, but there are a few that are affordable that I’d highly recommend.

  1. Eidolon of Blossoms . This is a great card draw for little mana
  2. Satyr Enchanter . This is cheap and it’s on cast. Great card
  3. Mesa Enchantress . Really similar to Satyr Enchanter.
  4. Setessan Champion . Card draw and eventually a threat.
  5. Verduran Enchantress . A little more expensive $-wise, but still affordable
  6. Tuvasa the Sunlit . Not only does she give you card draw, she buffs Sisay by +3/+3 all on her own.

The two enchantresses that have constellation would be the ones I’d put in first, followed be Tuvasa. Since Sisay will be tutoring, it’s more important to have ETB triggers instead of cast triggers.

Because this is an enchantment deck, I’d also recommend some ramp that deals with Enchantments. Wild Growth , Utopia Sprawl , Herald of the Pantheon , Starfield Mystic , and Fertile Ground are all great options.

Destiny Spinner is a great card to protect your enchantments.

Grim Guardian is a nice card to get some incremental damage.

Protean Thaumaturge is a fun card that can become a threat out of nowhere.

Dance of the Manse and Open the Vaults are both great mass recursion.

But anyways, I hope that helps!

bushido_man96 on The Sagas of Muldrotha and her Mediocre-Friends

2 months ago

Lhurgyof, thank you for those suggestions! I only have Squandered Resources and Destiny Spinner on hand right now, but on the next order, I'll probably pick up a few more of your suggestions! I'll definitely make the switch for Compulsion .

Lhurgyof on The Sagas of Muldrotha and her Mediocre-Friends

2 months ago

How do you feel about Destiny Spinner ? I feel like it would help protect some of your big plays. I think Sphinx of the Second Sun might be cool in here too if you think you could fit it. Another draw and untap is useful, plus you'd trigger your sagas twice a turn. The only downside I can see are cumulative upkeep cards like Elephant Grass and Mystic Remora .

I'd replace Mental Discipline with Compulsion . Compulsion is a straight upgrade in that it costs less and it can sac itself for a card too.

Getting into more expensive stuff, I feel like Squandered Resources would allow for some absolute bomb plays in here. City of Solitude and the much more affordable Dosan the Falling Leaf would protect you quite well, considering you only run two instants I don't think they would hold you back much at all.

As far as cuts go, I would look at Ob Nixilis, the Hate-Twisted , Davriel, Rogue Shadowmage , and Arlinn, Voice of the Pack look/feel weak to me. I don't think they offer much to the deck and while Arlinn does make tokens it feels kind of meh compared to other walkers like Vraska.

Medomai's Prophecy seems pretty weak to me as well, maybe you have different experiences than I do but it feels really weak compared to other sagas. Having to name your next play could be risky too depending on what you have for options in your hand.

+1 from me, really cool take on Muldrotha!

CaptCreek on Xenagos: Party in a Can

2 months ago

CaptainKraw

How do you feel about Somberwald Sage ? I've been wanting to try out Destiny Spinner and was curious on that one, too. I'm just finding it hard to find cards to cut at this point.

Tropical_December on cEDH Advantage Thrasios Proof of Concept

3 months ago

Sweet tech, I like it. Is it worth it to have two?

Stony Silence would be better than Null Rod, no? Silence doesn't help Dockside Extortionist and is tougher to remove in most cases. In corner case situations it is also uncounterable with Destiny Spinner.

Is Counterspell Pulling its weight? I guess it is the next best, but do you really need that many counterspells? Familiar's Ruse is a dinky little counterspell that may have fringe benefits for your deck, or it might just be cute.

If you can find space I think Deafening Silence would be a great addition, it hardly affects your combos, but is pretty damaging to other strategies.

77hi77 on Playing Around Control Decks?

4 months ago

Thanks all for the advice! This is wonderful!

plakjekaas best of three is up next on my list, I just feel like best of one is good to start with because I get to be exposed to so many different styles so quickly. This topic is a prime example, one day I'm struggling with decks that build to big creatures, next day I'm looking at control. As I grow, absolutely, that sideboard is getting built.

King_marchesa green is exactly what I'm looking to expand into. I'm just a little low on wildcards right now. Destiny Spinner, noted.

gatotempo I actually decided to load up on 3 Liliana, Waker of the Deads just before I read your comment! Mainly because building the deck around her has allowed me to use her -7 which has been the whole point of the deck from the beginning (bring creatures back from the grave, and she gives them Haste yay), but it's so beautiful to see my opponents with an empty hand while I work towards that!

abby315 Thinking of their hand as the primary resource is really helpful, I'll keep that in mind. So it's hand disruption, target saturation (or under-saturation), or having an effect that goes off before the counter kicks in, or ideally a mix of all of the above against control.

Again, thanks everyone!

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