Enchantment Creature — Human
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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|Commander / EDH||Legal|
Destiny Spinner occurrence in decks from the last year
Latest Decks as Commander
Destiny Spinner Discussion
4 days ago
I have 2 recommendations that are fairly cheap and will hit a lot of points for you.
Destiny Spinner is both protection from blue shenanigans and a mana sink for all those lands. You don't have a ton of enchantments but it's useful.
Huatli, Radiant Champion belongs in every G/W creature heavy deck. Two turns and you have very reliable card advantage.
1 week ago
3 weeks ago
Hey, I love the deck! I have a more competitive Sisay build, and I’ve been really interested in changing it to a shrine build. I know that all of the enchantresses aren’t cheap, but there are a few that are affordable that I’d highly recommend.
- Eidolon of Blossoms . This is a great card draw for little mana
- Satyr Enchanter . This is cheap and it’s on cast. Great card
- Mesa Enchantress . Really similar to Satyr Enchanter.
- Setessan Champion . Card draw and eventually a threat.
- Verduran Enchantress . A little more expensive $-wise, but still affordable
- Tuvasa the Sunlit . Not only does she give you card draw, she buffs Sisay by +3/+3 all on her own.
The two enchantresses that have constellation would be the ones I’d put in first, followed be Tuvasa. Since Sisay will be tutoring, it’s more important to have ETB triggers instead of cast triggers.
Because this is an enchantment deck, I’d also recommend some ramp that deals with Enchantments. Wild Growth , Utopia Sprawl , Herald of the Pantheon , Starfield Mystic , and Fertile Ground are all great options.
Destiny Spinner is a great card to protect your enchantments.
Grim Guardian is a nice card to get some incremental damage.
Protean Thaumaturge is a fun card that can become a threat out of nowhere.
But anyways, I hope that helps!
2 months ago
Lhurgyof, thank you for those suggestions! I only have Squandered Resources and Destiny Spinner on hand right now, but on the next order, I'll probably pick up a few more of your suggestions! I'll definitely make the switch for Compulsion .
2 months ago
How do you feel about Destiny Spinner ? I feel like it would help protect some of your big plays. I think Sphinx of the Second Sun might be cool in here too if you think you could fit it. Another draw and untap is useful, plus you'd trigger your sagas twice a turn. The only downside I can see are cumulative upkeep cards like Elephant Grass and Mystic Remora .
Getting into more expensive stuff, I feel like Squandered Resources would allow for some absolute bomb plays in here. City of Solitude and the much more affordable Dosan the Falling Leaf would protect you quite well, considering you only run two instants I don't think they would hold you back much at all.
As far as cuts go, I would look at Ob Nixilis, the Hate-Twisted , Davriel, Rogue Shadowmage , and Arlinn, Voice of the Pack look/feel weak to me. I don't think they offer much to the deck and while Arlinn does make tokens it feels kind of meh compared to other walkers like Vraska.
Medomai's Prophecy seems pretty weak to me as well, maybe you have different experiences than I do but it feels really weak compared to other sagas. Having to name your next play could be risky too depending on what you have for options in your hand.
+1 from me, really cool take on Muldrotha!
2 months ago
3 months ago
Sweet tech, I like it. Is it worth it to have two?
Stony Silence would be better than Null Rod, no? Silence doesn't help Dockside Extortionist and is tougher to remove in most cases. In corner case situations it is also uncounterable with Destiny Spinner.
Is Counterspell Pulling its weight? I guess it is the next best, but do you really need that many counterspells? Familiar's Ruse is a dinky little counterspell that may have fringe benefits for your deck, or it might just be cute.
If you can find space I think Deafening Silence would be a great addition, it hardly affects your combos, but is pretty damaging to other strategies.
4 months ago
Thanks all for the advice! This is wonderful!
plakjekaas best of three is up next on my list, I just feel like best of one is good to start with because I get to be exposed to so many different styles so quickly. This topic is a prime example, one day I'm struggling with decks that build to big creatures, next day I'm looking at control. As I grow, absolutely, that sideboard is getting built.
gatotempo I actually decided to load up on 3 Liliana, Waker of the Deads just before I read your comment! Mainly because building the deck around her has allowed me to use her -7 which has been the whole point of the deck from the beginning (bring creatures back from the grave, and she gives them Haste yay), but it's so beautiful to see my opponents with an empty hand while I work towards that!
abby315 Thinking of their hand as the primary resource is really helpful, I'll keep that in mind. So it's hand disruption, target saturation (or under-saturation), or having an effect that goes off before the counter kicks in, or ideally a mix of all of the above against control.
Again, thanks everyone!