Destiny Spinner

Destiny Spinner

Enchantment Creature — Human

Creature and enchantment spells you control can't be countered.

: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

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Set Rarity
Theros Beyond Death (THB) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Destiny Spinner Discussion

ThePlant on Kestia, the Cultivator

7 hours ago

Haven't touched the deck in quite a while outside of throwing Hall of Heliod's Generosity in when MH came out.

There are some seemingly obvious includes from TBD: Calix, Destiny's Hand and Setessan Champion

There are some fun ones I'm considering too: Wellspring seems unobtrusive and interesting, especially outside of blue.

There's a lot from TBD that seem niche but might be good: Callaphe, Beloved of the Sea might do enough.
Dawn Evangel I feel lacks targets.
Destiny Spinner looks fun.
Flicker of Fate is cute.
Transcendent Envoy over Danitha Capashen, Paragon?

I much prefer input from friends over staring at EDHREC, so I'm looking forward to what you have to suggest in general.

SlangNTrees13 on For Whom The Belle Tolls - An Enchanted Tale

1 week ago

Love the deck. Was wondering if reason you run Mark of Fury over Instill Energy or Escape Velocity is so you could cast it on some of the other tap for mana creature cards in the deck, when extra mana needed, as opposed to its sole purpose being to attach to Uril? Also wondered how you feel about putting in Kenrith's Transformation, instead of Generous Gift or Beast Within? Is one mana less, you lose instant ability, but gain the card draw from enchantress and others and from the card itself. Also curious about using Gift of Immortality? Or with other guards in deck are you not too worried about Uril getting removed enough to justify taking out a more efficient cheaper aura for it? Also have gone back and forth between Slayers' Stronghold and Sunhome, Fortress of the Legion. Destiny Spinner is one of the new Theros cards I threw in (great value) and I replaced Bloom Tender with Dryad of the Ilysian Grove. Also have my eye on Transcendent Envoy and Setessan Champion as well...Love to hear your thoughts, your deck is awesome. Smash, smash, smash.

raspberryfish25 on Karametra, Enchantress

1 week ago

So I like your deck as it is very similar to an enchantment deck I run Enchantress Harvest. However, here are a few suggestions you might want to consider.

  • Should Karametra really be your commander? For the longest time I had Karametra as my commander because she ramped and doubled as an enchantment but, the reality is by the time you have 5 mana how effective is getting an additional land each time you play a creature, especially with a deck that has a CMC at 2.83? I ended up adding her to the 99 and switched to Shalai, Voice of Plenty as my commander. The upside of Shalai is she provided additional protection for all my enchantress and, gave me a mana sink for when I had additional mana. Even if you don’t run her as your commander I would still consider adding her as part of the 99. Maybe consider switching out Aegis of the Gods or Nyx-Fleece Ram for her?

  • I counted 9 aura’s in your deck so I would consider swapping out either Auramancer or Monk Idealist (Preferable the Monk because Rebecca Guay’s art on Auramancer is amazing) for Heliod's Pilgrim. I have found the pilgrim is a good situational card and rarely becomes a dead draw. Depending on the situation she can act like a Sakura-Tribe Elder fetching out one of your enchant lands effectively ramping you or, she can pull out one of your aura based targeted removal spells to remove key threats off the board.

  • How good is Nyx-Fleece Ram in this deck? Sure, it is an enchantment creature and sure you gain a life each turn but, how impactful is the lifegain and, other than being an enchantment based wall how important is this card in your deck? Personally, I would swap it out for Destiny Spinner because they both count as enchantments but, more importantly the Spinner is making 55 of your cards in your deck uncounterable. If you throw your lands in there, then with Destiny Spinner out 92 / 100 cards in your deck can’t be countered. That is a huge setback for the blue players at the table. Also, don’t write off that second ability because, it is common by turn 9 to have 10 plus enchantments on the board and, more mana than you know what to do with. There have been several times in the late game I am sitting with 20+ mana nothing to play and a ton of enchantments on the board. Turning 3 or 4 of my lands into huge 10+ P/T creatures with trample can quickly end one of my opponents, especially if they don’t see it coming.

  • Replace Emeria, The Sky Ruin with Nykthos, Shrine to Nyx. In order for Emeria to work you need to have every plains you are running in this deck out which seems very unlikely. Most games this is going to function as a plains that comes into play tapped with little upside. Nykthos, on the other hand, will give you gobs of mana especially considering most of the things in your deck are permanents.

  • I personally would remove Sakura-Tribe Elder and consider replacing him with something like Cryptolith Rite or Dryad of the Ilysian Grove. Cryptolith Rite is useful in this deck because you typically will have a lot of enchantress on board doing nothing for you besides giving you card advantage. Why not put those ladies to work and turn them into mana dorks?

  • Replace Green Sun's Zenith with Finale of Devastation. For me this is more of a personal preference as both are really good and I ran GSZ for many years in my enchantress deck but, what I like about the Finale better is I can pull stuff from my graveyard if necessary or in the late game it functions almost like a Craterhoof Behemoth since your deck should be creating insane amounts of mana. One of my typical wincon’s when I have a large board state is to cast Finale of Devastation for 12+ mana and search out Nylea, God of the Hunt to give everything trample (if I already have her out then I will grab the biggest flyer I have left in the deck). Then I will swing with the team. Even with just a few creatures on the board you are giving everything you have trample and at least +10/+10 which typically will mean the end of one or more players.

A few cards I would consider adding:

  • Captain Sisay I can’t tell you how powerful this card is in your deck. Already I counted 8 legendary cards in your deck and, with the inclusion of cards like Nykthos, Shrine to Nyx or, Shalai, Voice of Plenty that number will rise. Even with the 8 legendries you have if you get to untap with her you are going to be pulling cards like, Gaea's Cradle, Serra's Sanctum or, Dragonlord Dromoka which anyone of those cards alone could put you way ahead of all your opponents. Most importantly she is an amazing toolbox answer to anything your opponents will throw at you. Needing additional mana? Then use her to grab one of your busted lands. One of your key enchantments got destroyed? Sounds like it is time to grab Hall of Heliod's Generosity. Black player got you down because they keep making you sacrifice your stuff? Then go grab your Sigarda, Host of Herons and give that player the middle finger! I can keep going but you get the point of how powerful getting the answer at any given situation in the game can be.

  • Nylea's Colossus I never knew just how powerful this card was until I saw it played against me. I was in a game when it came down and my opponent was like, “ok I will make my 4/4 flying angle token an 8/8. I will then play this enchantment, the angle is now a 16/16. For my final 2 mana I will play a Darksteel Mutation on your commander making that angle a 32/32 then attack. Do you have any flying creatures to block with?” I respond with, “I did have one until you turned it into an insect” which my opponent responds, “O ok well then you take 32 damage, Good Game!” Play against a Nylea’s Colossus once and see how busted that card can make even the smallest of creatures become.

  • Academy Rector, Idyllic Tutor, Enlightened Tutor and, Plea for Guidance all basically do the same thing, tutor for enchantments. If you can’t afford the Academy Rector or Enlightened Tutor then I understand not adding those to the deck but the other two tutors are super cheap right now and should be added. Basically, the more abilities you have to tutor in the deck the more answers you will be able to retrieve to solve the situation at hand. One common misconception people have is if you are going to tutor then you are always going to be tutoring for the same cards which is not always the case in a deck like this plus if you are playing against lower power level decks then don’t always search for your powerful cards like Sigil of the Empty Throne instead opt for something less powerful like a Soul Snare or one of your big enchantment creatures to use them as a big beater.

  • Wrath of God / Day of Judgment and Austere Command. I was like you and only ran Quarantine Field for years as my single mass removal spell and, I would always run into situations where I need an answer to a scary board state. Once I ditched Quarantine Field for Wrath of God and threw in Austere Command I found I had more answers to what my opponents where doing. I would personally run both but, if you had to pick one then I would use Austere Command because it will allow you to deal with more problems on the board. However, if you are going to run Wrath of God then you need to get the From the Vault Annihilation version because it has Heliod kicking ass in the artwork! (gotta stay on theme!)

  • Ancestral Mask that card just rocks in any enchantment deck but, I use it as a secondary wincon. So many games I will attach Ancestral Mask to Shalai and instantly turn her from a 3 / 4 into something silly like a 24 / 25 with the large amount of enchantments I have on the board then knock an unsuspecting player out from commander damage. It is even better if you have Nylea's Colossus on board because with the Ancestral Mask alone you can turn your commander into something silly like a 50 / 51 or bigger.

  • Ghostly Prison You already have Sphere of Safety and Solitary Confinement in your deck. To further your pillow fort strategy, I would also add this card to the mix.

  • Sun Titan This one is more of a personal preference of mine but, because you are running so many 3 cmc or less permanents in the deck this card will do a lot of work in the reclamation department.

  • Starfield Mystic just like Herald of the Pantheon this card turns into a powerhouse of a card in the ramp department. Personally, I would run both as part of my ramp package.

Overall I think you have a really strong deck and are off to a fantastic start. Some of the suggestions I suggested are based on things I have seen playing my own enchantress deck. Also, throwing in those alternate wincons makes the deck more enjoyable to pay because I am not winning in the same fashion every single game. On top of that it also helps to make the deck a lot more resistant. Lastly, because there is no true go to Selesnya enchantment commander don’t be afraid to switch up who you use as your commander. In fact, I will commonly switch out my decks commander from Shalai to one of my other legendary creatures before matches based on what I am facing. If I find someone in the pod has a stax based deck then I am throwing in Sigarda as the commander. I find myself up against a lot of decks with blue in them then using Dromoka as the commander can be a fantastic choice.

gavriel1136 on Now You See Me

2 weeks ago

In-> Out Nephalia Smuggler- Mistmeadow Witch

Biomancer's Familiar-Flickerwisp

Tale's End-Dovin's Veto

Nimble Obstructionist-Mystic Snake

Overwhelmed Apprentice-Avacyn's Pilgrim

Hallowed Moonlight OR Containment Priest-Divine Deflection (For this one, keep in mind it will apply to YOU as well, so if you use the instant, it only lasts for one turn).

REMOVE: Hurricane, Squall Line, Felidar Guardian, Destiny Spinner, Cloudshift, Turn to Mist. PROBABLY REMOVE Midnight Guard and Presence of Gond, Thousand-Year Elixir.

I get why you put the Green X spells in there, but they'll kill you the same time they kill your opponents, which I don't think you want. Midnight Gond is an easy combo but they're dead cards on their own.

The elixir is barely useful, since you barely have any tap abilities to start with. For that reason, consider changing the mana dorks to mana rocks. Flickering a dork only slows them down, while Brago can flicker rocks, meaning they can be used again.

The counterspells I suggested are better for you because you want to make sure your opponents ETB abilities don't trigger when you flicker them. Once a creature is actually on the field, Roon can handle them.

Lanzo493 on Golos, Tireless Pilgrim

3 weeks ago

I agree with everyone else, so here’s what I propose. Dolor lower costed creatures that support your bigger ones would work out best. Cards like Vexing Shusher and Destiny Spinner are great support cards. Faeburrow Elder can get you a lot of mana easy. Even just getting 2 is a pretty good payoff. Cards like In Garruk's Wake and Plague Wind are haymakers. Use something like Mystical Tutor, Worldly Tutor, or if you want to just win on the spot then Congregation at Dawn and you’ll pull ahead. Don’t forget everyone’s favorite blue cantrip Brainstorm is powerful to topdeck three cards in your hand. Liliana Vess is also great at this. Yes, you don’t have as many big creatures. But you will get more of them more often and more consistently.

Goretast on Karametra, God of Harvests

3 weeks ago

Looks like a fun casual deck. I have a few suggestions that keep the deck casual but still let you pull out some great plays. Lotus Cobra is one of the best landfall creatures you can run. Amulet of Vigor lets your lands from karametra come in untapped and combos really well with Whitemane Lion combos; it also pulls out every land with Lotus Cobra + Whitemane Lion. Destiny Spinner protects your creatures and enchantments while have a good active to boot. Lastly, Green Sun's Zenith and Finale of Devastation are strong tutors with Finale being a good finisher. I have a more competitive list if you want to check it out for some ideas: [Primer] Karametra's Bounce House.

FSims81 on Selesnya enchantment

3 weeks ago

-4 The Birth of Meletis

-4 Wolfwillow Haven

-2 Dryad of the Ilysian Grove

-2 Cavalier of Dawn

Add in Sentinel's Eyes, Paradise Druid, Hydra's Growth, Warbriar Blessing, Setessan Training, and possibly some Flicker of Fate.

You may want to consider moving Destiny Spinner to the sideboard specifically for control matchups. Also, Leyline of Sanctity would be a good sideboard card to consider

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