Destiny Spinner

Destiny Spinner

Enchantment Creature — Human

Creature and enchantment spells you control can't be countered.

: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Latest Decks as Commander

Destiny Spinner Discussion

Gidgetimer on Need suggestions for a green …

3 days ago

In Legacy Enchantress one of the normal wincons is Sigil of the Empty Throne, which is also Modern legal. In my Modern Enchantress deck I opted for also running Destiny Spinner.

skeletonkey8 on Toxic Relationship: Hapatra EDH [PRIMER]

2 weeks ago

What do you think of the addition of Imperial Seal as a second vamp tutor/unconditional tutor.

I wonder if Tainted Pact will exile too much, i look forward to your results =)

i added Destiny Spinner too my deck ill let you know how it performs if you like? I swapped it for Veil of Summer

skeletonkey8 on Toxic Relationship: Hapatra EDH [PRIMER]

2 weeks ago

What do you think of the cards Null Brooch or Destiny Spinner?

SwiftDeath on PROSSH over everything

2 months ago

I agree with Vexing Shusher, in 2v2 it is even better because you can use it to make your ally's spell uncounterable too. You could also look into Rhythm of the Wild and Destiny Spinner for more anti counterspell. Mayhem Devil takes advantage of your combo as well since you can just sac the tokens after making as many as you want. You can even use it as an anti combo for your opponent since it triggers on their sacrifice's too. I based my Prossh deck off of Necrotic Ooze but I run Food Chain in the deck as backup. Necro Prossh if you want to give it a look.

Epicurus on Because The Tarrasque

2 months ago


Gotcha. The 2 cuts I had in mind were Destiny Spinner, because it's not an Elf, and Primeval Light, which I thought at first I would need more than I've found that I do. Furthermore, Elvish Herder is an elf, and that alone makes it worthwhile. For that matter, it's the same reason I chose it over Stampede Driver (not to mention that I have absolutely zero problem coming up with that one green mana to activate it).

However, I do have a lot of fog in here. I put so many in there just to make certain that I draw one or two of them during the course of the game. But I can probably do without one. So here's what I'm going to do for now, and then I'll playtest:

  • OUT: Destiny Spinner, Primeval Light, Pause for Reflection & one Forest

  • IN: Lithoform Engine, Strionic Resonator, Bellowing Tanglewurm & Bonders' Enclave

Thanks again! We'll see how this does.

zapyourtumor on Selesnya Enchantos

3 months ago

On Thin Ice

Hall of Heliod's Generosity

Utopia Sprawl

Privileged Position is just worse Greater Auramancy / Sterling Grove since most of your permanents are enchantments and the shroud versus hexproof is not relevant.

Glorious Anthem doesn't do anything here, and is win more. Satyr Enchanter is not needed since you already have 10 draw engines, and it isn't an enchantment itself. Mirari's Wake is too slow. Archon of Sun's Grace isn't really needed either, since it only makes 2/2s and it's a 4 drop non-enchantment. Sigil of the Empty Throne and Destiny Spinner are much better wincons.

jclaust on Legacy Enchantress, "Enchantress's Destiny"

3 months ago


Firstly, thank you for your response. Secondly, I allotted time to finalize and play Enchantress's Destiny (EsD) v1.0 MB and Sb.

Thirdly, I will address your wonderings. Green Sun's Zenith (GSZ) was included to act as three additional copies of any Sideboard (Sb) card for Game 2/3 while operating as the fourth Argothian Enchantress , third Destiny Spinner and Sythis, Harvest's Hand Game 1. Why? Having one of any MB creature on the battlefield is enough to play (Two Enchantresses is optimal). The idea was to remain optimal for Game 1 and flexible Game 2.

Since then, I scrapped the GSZ concept but kept the GSZs. The deck operated better in testing (Against friends and during solitaire) and earned a 5-0. Why? I am looking forward to a new 1-3 Mana Value Green identity Hate-Bear in the near future. This deck needs a solid MB Hate-Bear against Combo decks.

Dryad Arbor was a planned inclusion, but I wait to include cards until I have the physical copy(ies). At the momenent, I am teetering between 1-2 Dryad Arbor (DA) and 2-3 Serra's Sanctum (SsS). It is likely to shift to 2 MB DA and 2 MB SsS/ 1 Sb SsS.

Thank you, again, and be well.

Keep brewing.

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