Mask of Avacyn

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Mask of Avacyn

Artifact — Equipment

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip (: Attach this to target creature you control. Equip only as a sorcery.)

RiotRunner789 on Hexproof in Mono White?

2 months ago

There are a ton of instants that grant hexproof but no white enchantments.

You have a few other equipment though, Champion's Helm, Mask of Avacyn, and Mirror Shield.

Max_Hammer on Syr Gwyn into the lead!

2 months ago

Have you considered Mask of Avacyn as a budget Lightning Greaves?

Hexproof is fun (:

Max_Hammer on Activate All The Abilities

2 months ago

Howdy! I have some recommendations!

  • Umbral Mantle can give you an infinite/infinite if you equip it to a myr, or just give you a lot of untaps. Not that you can't do that already, but this gives you an extra +2/+2.

  • Oblivion Stone is an excellent board-wipe. Drop it turn four and slowly but surely just mark everything that's yours. And you could use it as a negotiation tool. "If you murder his commander, I'll keep that combo piece of yours safe."

  • Well of Knowledge reads weird, but it's basically saying "(2): Draw a card. Any player may play this ability but only during his or her draw step." It'll be good for everyone, but better for you.

  • Mirrorpool is just good utility.

  • Thaumatic Compass  Flip is good ramp and lets you just say "Actually, no, that creature isn't attacking."

  • Luminarch Ascension is going to give you as many white angels as your heart can handle.

  • Illusionist's Bracers is just going to double whatever fuckery you're up to.

  • Mask of Avacyn, Lightning Greaves, and Swiftfoot Boots are all excellent protection for your boy.

NTakamura on Equipment with higher toughness boost …

3 months ago

I want to make sure I have a good range of equipment that boost creatures toughness by 2 or more points in mono white. It is a vigilance/bushido deck with some additional blocks. So far I have Commander's Plate Ensouled Scimitar Mask of Avacyn Mirror Shield and Vanguard's Shield

Here is the decklist Golden-Tail Vigilant Forces

bushido_man96 on Advice for protection for izzet …

4 months ago

I agree with the idea of adding in some counter magic. That's blue's bailiwick. But what about staples like Swiftfoot Boots or Lightning Greaves? You may not want shroud on your creatures, so maybe not the Greaves. But the Boots, Mask of Avacyn, and others like it will go along way to protecting your commander.

FelixCarter on You'll be Najello after I'm done with you

8 months ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

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