Waves of Aggression

Waves of Aggression

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Latest Decks as Commander

Waves of Aggression Discussion

DarkHero on I got a nice dragon

5 months ago

Kind of a Voltron type build I guess. He's basically a 7cmc 5/5 keyword soup, which isn't great, in colors that don't ramp, which is worse. The attack effect is cool, but I'm not sure what value you would stand to get from it aside from a Boros Charm , Double Cleave , Waves of Aggression , Seize the Day or maybe a Austere Command .

You would basically do a spellslinger deck because you want to make sure you can hit an instant or a socery when he attacks, with Voltron aspects to make him threatening and and hope you can protect him enough to swing for lethal.

He won't fit in much else I don't think. He wants to be Blue so bad.

abby315 on Velo-Wizard

5 months ago

Bastion Protector is great to play early to make sure Velomechus sticks around, plus pumps him in case you need that. You'll probably want a Command Beacon since Velo is so hard to re-cast with the command tax. Flamekin Herald could also be fun - more free spells with Velo!

Waves of Aggression is another extra-combat spell you can cast for free, plus you can cast it again later.

Possible cuts: Strionic Resonator (bit win-more)
Leave No Trace - pretty specific, is this hating on a certain deck?
Lightning Phoenix
Elixir of Immortality
Lithoform Engine

GLHF!

manofsteele420 on Captain Ferrero Rocher

5 months ago

KBK7101 Thank you so much! I thought a multicolored matters deck would be a fun thought experiment. I was keeping Agrus Kos, Wojek Veteran for his Boros status, but I think you are right, more punch would benefit the deck more. I have my eye on a couple of upgrades once I get a better feel for the deck, namely Aurelia, the Warleader and Waves of Aggression . Great advice overall!

1empyrean on An old elephant learns new tricks

6 months ago

I think your list looks fun, but if you want to sling spells, Shenanigans , Waves of Aggression , Icefall , and Volcanic Vision all seem like they could fit.

I've got a boros deck that uses Fall of the Thran and Emeria Shepherd to fuel some other ridiculous stuff. More Quintorius decks could definitely use this combo.

Mtg_Mega_Nerds on Velo-Wizard

7 months ago

Looks pretty good. Make sure to change the lands :). Add Wayfarer's Bauble , Burnished Hart and Jeska's Will for some more ramp. Add Lightning Greaves and Swiftfoot Boots to protect your commander more and give him haste. I think you might want some powerful 5 cmc instant or sorcery cards for Velomachus Lorehold to get for free like Waves of Aggression , Fell the Mighty and Chandra's Ignition

OmniDreamer on Casual Velomachus

8 months ago

I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.

Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .

Myth Realized helped a lot, so did Boros Charm and Sunhome, Fortress of the Legion . MVP though had to be Valakut Exploration . I got a lot of value from it.

I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .

Other cards to consider:

TriusMalarky on None

8 months ago

First, can I state the the conversation is about Hybrid, not or . Those should not be used in any argument, because all three are vastly different. For example, something with in its cost is definitely a Green card. It was built to be a green effect on a green card that had a weird casting cost to help some players out when their mana is weird. Additionally, Dismember is 100% a black card.

And can I say that I absolutely hate the "slippery slope" argument, especially in Magic. It's entirely irrelevant. It isn't even capable of holding water.

Now, the Hybrid mana thing is weird. The design of the mechanic allows mono-colored decks to use effects that are supposed to be 2-color. Technically, you can also use them in 2-color decks that don't line up, like Nightveil Specter in a deck, but that puts a lot of strain on your manabase and I don't recommend it.

The problem comes down to, do we actually want some of these cards in certain monocolor decks? Looking through the cards, most of them wouldn't even be played in commander. And honestly, oh no mono blue gets Overbeing of Myth is not all that scary. There's a couple minor pie stretches and breaks that would happen, but for the most part very few of the cards are playable and very few of them actually change much about what the mono color decks already have access to.

The only cards I can see actually being crazy are Guttural Response , which is a third member of green's Autumn's Veil and Veil of Summer package and another anti-counterspell in red's gang of Red Elemental Blast , Pyroblast , Ricochet Trap .... etc. Or maybe Vexing Shusher ? Hmmm, well . . . no. Again, red and green on their own are perfectly capable of saying "screw you blue" without either of those cards.

Or Waves of Aggression in mono white? Oh, wait . . . most mono white lists are stax or janky creature mcSlappies. And them getting one Extra Combat effect is honestly meh. It wouldn't break anything. Honestly, I don't even think it's all that powerful.

Or Dovescape in mono white? Oh, wait, monowhite has better stax pieces. In monoblue? Nah, monoblue is spellcaster. It loses to Dovescape.

The impact of making such a change is so small that, for those campaigning for the change, it is entirely an ideological victory. The impact is quite literally restricted to "now I have to explain why I'm allowed to run this card". Which honestly is no worse than having to explain some of your more complicated turns to newer players. Which I have to do all the time.

I don't have a stance here, because there isn't actually a compelling reason to make the change or to refuse the change. Actually, check that, there is one reason to refuse the change, and that is "actually bothering to make the change". So this change will not happen, because the single point awarded to either side is against it.

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