Waves of Aggression
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Combos Browse all
|Commander / EDH||Legal|
Waves of Aggression occurrence in decks from the last year
Latest Decks as Commander
Waves of Aggression Discussion
1 week ago
I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.
Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .
I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .
Other cards to consider:
2 weeks ago
First, can I state the the conversation is about Hybrid, not or . Those should not be used in any argument, because all three are vastly different. For example, something with in its cost is definitely a Green card. It was built to be a green effect on a green card that had a weird casting cost to help some players out when their mana is weird. Additionally, Dismember is 100% a black card.
And can I say that I absolutely hate the "slippery slope" argument, especially in Magic. It's entirely irrelevant. It isn't even capable of holding water.
Now, the Hybrid mana thing is weird. The design of the mechanic allows mono-colored decks to use effects that are supposed to be 2-color. Technically, you can also use them in 2-color decks that don't line up, like Nightveil Specter in a deck, but that puts a lot of strain on your manabase and I don't recommend it.
The problem comes down to, do we actually want some of these cards in certain monocolor decks? Looking through the cards, most of them wouldn't even be played in commander. And honestly, oh no mono blue gets Overbeing of Myth is not all that scary. There's a couple minor pie stretches and breaks that would happen, but for the most part very few of the cards are playable and very few of them actually change much about what the mono color decks already have access to.
The only cards I can see actually being crazy are Guttural Response , which is a third member of green's Autumn's Veil and Veil of Summer package and another anti-counterspell in red's gang of Red Elemental Blast , Pyroblast , Ricochet Trap .... etc. Or maybe Vexing Shusher ? Hmmm, well . . . no. Again, red and green on their own are perfectly capable of saying "screw you blue" without either of those cards.
Or Waves of Aggression in mono white? Oh, wait . . . most mono white lists are stax or janky creature mcSlappies. And them getting one Extra Combat effect is honestly meh. It wouldn't break anything. Honestly, I don't even think it's all that powerful.
Or Dovescape in mono white? Oh, wait, monowhite has better stax pieces. In monoblue? Nah, monoblue is spellcaster. It loses to Dovescape.
The impact of making such a change is so small that, for those campaigning for the change, it is entirely an ideological victory. The impact is quite literally restricted to "now I have to explain why I'm allowed to run this card". Which honestly is no worse than having to explain some of your more complicated turns to newer players. Which I have to do all the time.
I don't have a stance here, because there isn't actually a compelling reason to make the change or to refuse the change. Actually, check that, there is one reason to refuse the change, and that is "actually bothering to make the change". So this change will not happen, because the single point awarded to either side is against it.
2 weeks ago
Mono-white getting Dovescape , Mirrorweave , Waves of Aggression , and Swans of Bryn Argoll ? Mono-green getting Guttural Response and Wort, the Raidmother ? Mono-black getting Murderous Redcap ? Mono-red getting Tyrannize and Vexing Shusher ? I don't the flavor makes sense, nor do I think we need to make the change. It'd be a very confusing thing for new players, you'll have to remember.
I can see the attraction though, and I agree that it's a good thing to discuss.
2 weeks ago
Huh, the take on reanimator in this set is rather interesting. Use Hofri to get extra milage out of ETB triggers and add some Mob Rule effects paired with a sac outlet and you have a pretty interesting Boros reanimator deck. That nerfed "Narset" Boros Dragon is also pretty interesting. Pairs very well with Sunforger , Waves of Aggression , and Armageddon effects.
1 month ago
Neotrup hit the nail right on the head. Of the 18 cards that create additional combat steps, 16 untap some or all creatures as part of the same effect that creates the combat. This means that they untap the creatures immediately when the combat is CREATED. The only two that do not untap creatures immediately when the combat is CREATED are World at War and Moraug, Fury of Akoum . They untap creatures when the combat they created BEGINS.
I was making the distinction because if you Fork World at War you will be able to swing with all creatures on both combats. If you Fork any of Fury of the Horde , Relentless Assault , Savage Beating , Seize the Day , or Waves of Aggression the creature(s) will be untapped twice before the first additional combat is taken and will not untap between the first and second additional combat.
My comment about steps and phases being taken in the reverse order of what they were created was trying to be super exact because the same is true of additional turns. Steps and phases added to a turn will still have the same active player, so as Neotrup said the distinction hardly matters in most cases. Players taking additional turns may have different active players and it matters to keep track of who takes what additional turn.
1 month ago
As for your point about Moraug, Fury of Akoum and World at War being the "only two" cards that untap at a time other than "immediately" when combat is created, this is not technically accurate. Moraug states "At the beginning of that combat, untap all creatures you control." and WaW states "At the beginning of that combat, untap all creatures that attacked this turn."
If you mean for cards that untap your creatures BEFORE combat is reinitiated, then Combat Celebrant is an example. Your creatures untap before the second Combat phase begins. They untap when Combat Celebrant Exerts for the first time each turn. Fury of the Horde also untaps before combat is reinitiated.
Perhaps I am misreading or misunderstanding your post. Merely wanted to give my thoughts on how I am seeing it.
Hope I didn't come off rude. I can be stern and mono-toned very often. Just how I speak / type.
2 months ago
Alrighty, so if you want more extra combats then two of the cards I suggest are Waves of Aggression and Aggravated Assault . The first has retrace, so you can use it multiple times. The second is an enchantment that can be used repeatedly (as a side note, it also combos well with the Sword of Feast and Famine you already run as well as Neheb, the Eternal ). Aside from that, you've got the most important extra combat stuff like Moraug, Fury of Akoum and World at War . And Aurelia, of course.
If you want to lean more into the "big boros" strategy, then you need to be able to answer this question: how am I going to ramp/cheat out these big creatures? Red has acces to some really good ritual effects ( Jeska's Will , Mana Geyser ). Red has also been getting a ton of ways to make treasure tokens. You could always run good ol' mana rocks. As far as cheating out, red has access to sneak attack effects ( Ilharg, the Raze-Boar , Sneak Attack , Purphoros, Bronze-Blooded ). White has access to a handful of reanimation spells (and red has Feldon of the Third Path ).
As far as what to cut, I would cut a lot of the equipment. Equipment has a lot of good support, so much that it would prefer its own deck. I would focus on wheel effects for your card draw since impulsive draw is bad if you have a ton of big cmc cards in the deck.
2 months ago
You got to take advantage of what boros gives you to be aggressive. The biggest thing boros gives you that no other color pairing gives you is extra combats. Take advantage of that with cards like Combat Celebrant, Aurelia, the Warleader, World at War, Scourge of the Throne, Seize the Day, Savage Beating, Relentless Assault, Moraug, Fury of Akoum, Waves of Aggression, Response / Resurgence, Breath of Fury Hellkite Charger, Aggravated Assault, Fury of the Horde and Port Razer. Along with that you need to speed up the damage output. Boros gives you damage doublers, with cards like Fiendish Duo, Goblin Goliath, Gisela, Blade of Goldnight, Insult, Furnace of Rath, Gratuitous Violence, Dictate of the Twin Gods, Curse of Bloodletting, Bitter Feud, Angrath's Marauders, Overblaze, Inquisitor's Flail, and Fiery Emancipation.
Also consider other things boros gives you that will speed up damage like double strike. Boros gives you haste, trample, and evasion. You need to consider all of those. All while staying low on curve and fast in ramp. If you do this you'll have a good aggro deck.