Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Waves of Aggression
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this from your graveyard by discarding a land card in addition to paying this spell's other costs.)
capwner on
6 months ago
Nice, I'm a big fan of Rokiric and I feel like I hardly see them build in EDH. Maybe consider Waves of Aggression for extra combats plus a recastable multicolor spell? Also Gisela, Blade of Goldnight is a pretty killer top end for any boros combat deck, does cost a lot of mana though. Maybe also Flowering of the White Tree?
CrimsonWings3689 on What do you want more …
7 months ago
Posting this full well knowing it can get into soapbox territory, but there will be numbers to back it up.
If using Scryfall, using only the is:hybrid and f:commander syntax, we have 518 cards currently: https://scryfall.com/search?q=is%3Ahybrid+f%3Acommander
With that, if we exclude cards like the original 10 Guildmages from Ravnica and their like, that have mana symbols in their textbox/casting cost that would prohibit their use in a mono color deck, or one with fewer than the maximum color identity (ex. Selesnya Guildmage, Repudiate / Replicate, Deathrite Shaman, Seedcradle Witch, Spider Manifestation, Vibrance, Waterlogged Teachings Flip, Ajani, Sleeper Agent, Moonhold) there are 66 cards of that original 518 cards that the hybrid rules change wouldn't "help" see more play.
That is also assuming that there's an exception made for hybrid mana in the textbox for cards like Elite Headhunter & Fiend Artisan. Without that exception, that would add another 43 cards to the pile of "can't actually be used in a deck that's not the 2 or more colors the card represents."
The greater majority of the commons (178 cards total of the 518) are either trash/chaff or close enough, with only 8 of those breaking the $0.50 mark. https://scryfall.com/search?q=is%3Ahybrid+f%3Acommander+r%3Dcℴ=usd&as=grid&unique=cards
Quite a lot of hybrid cards aren't seeing play because they're not spectacular at what they do. There are corner cases like Waves of Aggression, sure. But that's not enough of a reason to rework the format to include them.
CrimsonWings3689 on What do you want more …
7 months ago
I too would like to see less 5c commander options (outside of already supported 5c tribal/kindred like Slivers and the like), for all the reasons that have been mentioned by others.
I'm also against the changing of the hybrid mana changes. More often than not, hybrid cards fall into one of two categories:
-
The hybrid card is either mediocre/not worth running over other better options, outside of "I just think it's neat". Ex. Mourning Thrull
-
The card is a primary example of a card that's going to see an explosive increase in play, due to it allowing one (or more) of the colors present to do something it rarely/never gets to do. Ex. Waves of Aggression
Waves of Aggression is a great example of this. It is in no way worth $20+, but this teaser WotC put out suddenly has white and other white/non-red decks chomping at the bit to get an extra attack step spell.
Murkfiend Liege also has no parallel for blue decks looking for a creature focused strategy (ex. note requiring artifacts or additional hoops to jump through), so it's more of a pie break than it isn't.
Most hybrid cards aren't likely to make any waves or see any significant playrate increase, but the very select few that might see play, is already such a small percentage of the available card pool, that "the juice isn't worth the squeeze." Why further complicate the rules of commander, to make what is easily 100 (or less) of 536 more playable in more decks?
capwner on What do you want more …
7 months ago
legendofa now I think hybrids are a funny case because they are for the most part nerfed by design. I don't think this change will be very impactful compared with other cards/design trends introduced in the last 5 years. For example I agree with what you said on the 5c legend spamming, it was a more interesting dynamic when 5c players had to take the debuff of a limited legend pool so their commander might not be as useful to them, trading a good effect in the cmd zone for a more powerful 99. Now there are very few commanders that can compete with the 5c legends you mentioned or 4c partner strats, so that's basically all that gets played at the top level (snore). What bugs me even more is how they continually print enticing valuey but generic commanders in every shard and guild and these sorta just replace all the cool old Ravnica/Alara ones that had more fun and flavorful effects (not saying every new card is a design L and every old one a W mind you).
The hybrid thing I'm still against on flavor principles, I'm kind of in the Sheldon camp there. As far as particular cards though I think mono red and white see a comeup with Waves of Aggression, maybe Everlasting Torment in burn, maybe some random Orzhov deck wants Dovescape IDFK but yeah you're right most hybrid cards are jank and probably not many will see additional play which to me is another reason it isn't worth the flavor fail of seeing all these wacky off-colors in a format that is all about color identity and cohesion.
Leif-The-Lucky on
Elsha, Threefold Master
1 year ago
Hi capwner. All good, friend! I can't fix the graphical error until the commander is officially spoiled and added by TappedOut. :)
22 lands is definitely slim, but in testing, it's kept consistency high without issues—though I agree it's riskier than most builds. Mox Diamond might be cuttable.
Seize the Day and Waves of Aggression are great, but I’m more inclined toward Alchemist's Gambit, Chance for Glory, Last Chance, or Warrior's Oath since my monks have summoning sickness and they're cheaper CMC. That said, I’ll have to test them all—your suggestions could be strong!
Appreciate the input, and thanks for the discussion!
capwner on
Elsha, Threefold Master
1 year ago
Oh, I'm just stupid lol I thought your commander was OG Elsha. Top IS great by itself plus you have the other combo pieces so maybe still worth consideration. I'd also say 22 lands is pretty low for a commander with 3 pips, though almost all your lands make colors which is good. Personally I've never been a fan of Mox Diamond in these land pinched decks, would rather just have another land drop. How about some aggro combat spells like Seize the Day or Waves of Aggression? These seem pretty good with prowess token spam, doesn't contribute to the combo plan but having different angles is nice and this seems like an advantage of your commander
capwner on
Improvise, Adapt & Overcome
2 years ago
I was gonna suggest Waves of Aggression as the only boros card with retrace, but you already got it :) I might also rec some asymmetrical effects that won't hit your golems like Crackdown
, also Crisis of Conscience and Hour of Reckoning are asymmetrical wraths which could be pretty sweet in here. I am a fan of Rokiric as well!, I have built him in modern where he is also very fun and powerful!
Azoth2099 on
Narset's Work Out Plan
3 years ago
This version of Narset looks so fun, man!
One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.
That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.
Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.
Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.
For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.
You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.
There's also Careful Study, Frantic Search, Tolarian Winds, Faithless Looting, Cathartic Reunion, Burning Inquiry, Thrill of Possibility & Dragon's Rage Channeler, which are great synergy here!
Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.
Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling Flip, Storm-Kiln Artist, Urabrask Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.
Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?
Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.
Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.
Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.
Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!
Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.
To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.
Cheers!


