Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Idyllic Tutor
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
theNeroTurtle on
test
1 month ago
Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia
An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares
Lightning Greaves Swiftfoot Boots
Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor
Academy Ruins
Adarkar Wastes
Ancient Tomb
Command Tower
Deserted Beach
Flooded Strand
Floodfarm Verge
Gemstone Caverns
Glacial Fortress
Hall of Heliod's Generosity
Hallowed Fountain
Island
Kor Haven
Mana Confluence
Maze of Ith
Meteor Crater
Mystic Gate
Nimbus Maze
Plains
Prahv, Spires of Order
Reflecting Pool
Rogue's Passage
Sea of Clouds
Tundra
Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe
Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring
Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec
Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor
theNeroTurtle on
1 month ago
Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia
An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares
Lightning Greaves Swiftfoot Boots
Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor
Academy Ruins
Adarkar Wastes
Ancient Tomb
Command Tower
Deserted Beach
Flooded Strand
Floodfarm Verge
Gemstone Caverns
Glacial Fortress
Hall of Heliod's Generosity
Hallowed Fountain
Island
Kor Haven
Mana Confluence
Maze of Ith
Meteor Crater
Mystic Gate
Nimbus Maze
Plains
Prahv, Spires of Order
Reflecting Pool
Rogue's Passage
Sea of Clouds
Tundra
Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe
Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring
Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec
Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor
Optimator on
3 Dawg Night
6 months ago
Is Boon of the Spirit Realm as monstrously good as it seems on-paper? Seems like the type of card to make Enlightened Tutor and Idyllic Tutor worth running all by itself. Sure, it's five mana and can be removed, but it seems like an insta-win with a decent board state.
I'm excited to run Latulla's Orders just because it's obscure
JoshRigone on
A Merry Fellow
6 months ago
- Sterling Grove
- Copy Enchantment
- Adagia, Windswept Bastion
- All Will Be One
- As Foretold
- Banish to Another Universe
- Commune with Spirits
- Commune with the Gods
- Calix, Destiny's Hand
- Brilliant Restoration
- Campus Renovation
- Cloud Key
- Dance of the Manse
- Destiny Spinner
- Eidolon of Blossoms
- Enchantress's Presence
- Estrid's Invocation
- Hall of Heliod's Generosity
- Idyllic Tutor
- Sphere of Safety
- Starfield of Nyx
SaberTech on Help me to build a …
9 months ago
Yeah, I agree with Crow_Umbra. Slowing the game down with a bunch of wrath spells is going to get at least some of your opponents salty. If that's acceptable to you though, an option that pops to mind for me is Oloro, Ageless Ascetic.
- Lends itself well to a deck with a bunch of wraths because it can do something while still in the command zone.
- The deck can focus around planeswalkers and/or enchantments so you aren't as affected by your own wraths.
- Sanguine Bond and Exquisite Blood can be your main combo.
- Something like Virtue of Persistence is early removal and a potential late-game win condition by reanimating your opponents' dead creatures to use against them.
- Idyllic Tutor isn't on the Game Changers list but is still a good tutor to help you find your combo.
The downside is that it isn't exactly the cheapest deck to build if you don't already have a bunch of the cards.
Apollo_Paladin on
Boros Lockout
10 months ago
Yeah that's kind of where I'm at as well. I'd been wanting to work Possibility Storm into a deck for a while, but I'm not sure it's needed here either when comparing to the Mono-White version.
I feel like Possibility Storm would work a lot better in a Commander/Brawl deck since you could make use of stuff like Idyllic Tutor & Moon-Blessed Cleric, or even splash black for proper tutors like Grim Tutor or The Cruelty of Gix to really rely on getting it cast most games.
If the Possibility Storm was even 1 less mana to cast I think I could make it pretty reliable in a 60-card build, but I agree that playing this version of the deck feels like waiting on the Possibility Storm more for the novelty value than as a useful finisher given all the existing control options.
5-CMC just seems too high a cost for an Enchantment that doesn't directly interact with the current boardstate, just future turns -- and its quality is also deeply worsened if there is no Magistrate in play (to the point where it could just as easily work against you as help you depending on the opponent's deck.) It can be a pretty dangerous card to play if opponent's casting isn't shut down. I'll keep tweaking the mono-white version to see what I can come up with to strengthen it.
Thanks again bud!












