Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.
|Have (4)||, jecder , LittleMy , PTsmitty|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Idyllic Tutor Discussion
3 days ago
Personally i’d suggest going up to 23 lands, just because you have a LOT of 3cmc cards, and getting your 3rd land drop on-time seems very important.
I’d say just run a single Approach of the Second Sun.
I’d say running a full playset of Sterling Grove would be better than the playset of Idyllic Tutor… they’re a very strong card in enchantress style decks. In any case, they basically do the same job as Idyllic Tutor while also providing a protection option, so an upgrade over that card. I would say though, for running either of those cards your enchantment count is super low, so neither is a great option unless you bolster your enchantment count
3 days ago
wallisface, thank you very much for your suggestions. I did some calculations and increased the number of lands to 21, which (accounting for the Leyline) is about the amount to fit the mana curve, which is now also a bit better, since I took out Proclamation of Rebirth. I am currently trying to make up for running a low number of key cards by including 4xIdyllic Tutor, and I don't want to run too many Approach of the Second Sun, as they are stupidly expensive and usually dead cards until T9-T10. The second one is just there in case the first one gets taken away somehow. I made up for this by including Wall of Omens, which fits into the deck theme nicely anyways. I might try mainboarding another Sterling Grove as well, as it is really important for removal-heavy matchups. What do you think?
1 month ago
Nice deck! i just wonder.. you play so many enchantments that do all kind of stuff. card draw, ramp, extra tokens, burst, removal, combat enhancer
did you ever thought about an Idyllic Tutor? It could give you the exact enchantment you need in a certain situation. I play it in my Ghired deck and it's so awesome.
2 months ago
I think you have too many high-cmc cards. I think your land count is good for Deaths Shadow - but 20 lands will mean anything costing over 3 cmc isn’t viable at all.
In particular, Axis of Mortality, Near-Death Experience, Worship, Diabolic Tutor, Grim Tutor, and Idyllic Tutor are all waay too slow/clumsy for what it positioned to be a fast/aggressive deck. You have no chance of casting any if the 5-6 cmc cards, and pretty slim chances of casting the 4cmc ones either. The 3cmc ones listed just don’t do enough for you, in what is likely going to be the pivotal turns of the game.
I also question the purpose of Wall of Blood. You already have loads if ways to lower your own life total, and so this acts as just a late-game wall - not ideal for a deck wanting to swing for lethal.
2 months ago
2 months ago
Should definitely add Unwinding Clock possibly over Teleportation Circle, also Skullclamp is amazing card draw since Shorikai makes 1/1's. I am not a fan of Planar Collapse since its telegraphed there are so many other board-wipe options. Drift of Phantasms and Idyllic Tutor are both inexpensive ways to find Intruder Alarm if you want to up the power level. Adding in Isochron Scepter + Dramatic Reversal is another powerful combo for this deck that is safer than Intruder Alarm (harder to interact with, if you want to up the power level you can run both Alarm and Scepter). Why is Dolmen Gate in here there are about 1-2 on attack/on hit triggers, seems like a waste of a card slot. I like Katsumasa, the Animator since it can animate a sol ring or signet to start the Intruder Alarm combo. Awesome deck, I have been loving Shorikai.
2 months ago
RDWDTR I'm running multiples of those shrines now since your last suggestion. I'm not sure about main boarding the Idyllic Tutor. Its a good idea and would help with consistency but the deck is already getting a bit big and Sterling Grove does help fill that role. Umori is only 4 mana and I have a second version of this deck running Umori that I thought was a cool idea. Link is in the description. On paper I still like Negate more as protection from exile cards for my Sanctum of All. Eventually I will get a set of all the fetch and shock lands for this deck and a full set of City of Brass to replace Uncharted Haven. I like your idea for Courser of Kruphix but i think i like The Reality Chip to fill that slot instead. I will look at the Dryad of the Ilysian Grove for increasing my land drops. I appreciate your suggestions and you have some good ideas.
2 months ago
Mirror Box is a neat idea, sounds deadly after a couple turns. If you're almost decking yourself with card draw, you're going to kill your opponent first. I think Sanctum of Stone Fangs, Honden of Infinite Rage and Go-Shintai of Ancient Wars will be your most solid wincons. I personally like the ones that are solely enchantments more than creatures since they are harder to interact with. If you build around these, you should kill more consistently, and you can still keep some of the better Shrines as 1-ofs... I would mainboard some number of Idyllic Tutors to fetch out your enchantments.
Umori, the Collector is not worth it IMO, you have to pay 7 mana just to get a 1-mana discount on your stuff. That's not even mentioning the restriction. BTW this deck is amazing for Prismatic Ending (a much better piece of interaction for a deck like this than Negate), would be excellent removal for you since you're a 5-color deck. I would also probably run something like Mana Confluence or City of Brass, in addition to the Chromatic Lanterns. I'm sure you already know this but fetch lands and shock lands would go a long way for you obviously. The mana base seems like the biggest weakness. Have you ever considered something like Courser of Kruphix to help you hit land drops? I know it kind of breaks the shrine theme, but it would help you stay afloat the first few turns before you get all your shrines assembled. It would also help you hit the six land mana fix condition for The World Tree. Also Dryad of the Ilysian Grove might be playable here as well, either instead of or in addition to the aforementioned Courser. I think I like the Courser more. Being able to consistently cast your spells is important.
What kind of matchups have you play tested this against? Seems like this might struggle against faster decks. Feel free to put as little or as much stock into my suggestions as you want, I'm not sure what your budget is or how competitive you're looking to be. Glad I could be of assistance so far. This is a cool brew, but it does seem a bit slow/awkward for modern since you need multiple permanents over many turns to really get going.