Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
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|Commander / EDH||Legal|
Idyllic Tutor occurrence in decks from the last year
Latest Decks as Commander
Idyllic Tutor Discussion
1 week ago
They are, as I tried to explain in my earlier post on this topic. I did mention Idyllic Tutor and Fabricate too, saying that's the power levels of tutors Wizards is comfortable with. This new Solve the Equation is a great showcase for that, I guess.
1 week ago
Looks like a decent starting shell! Honestly looks like you're playing a lot of the powerful stuff already, so maybe tutors to fetch the needed stuff? Recruiter of the Guard has a lot of really powerful targets in your deck, from combo piece Walking Ballista to Stoneforge Mystic . Enlightened Tutor has a lot of useful targets as well as Idyllic Tutor . Duelist's Heritage is a white enchantment that I don't think gets enough love, it boosts your commander making it hit for 10 lifelink, and you can use it pump up opponents creatures that aren't attacking you!
4 weeks ago
Eladamri's Call is multicolored first, that allows it to be slightly more powerful. Second, creatures are inherently less powerful than the other card types. Almost every deck is geared to deal with creatures, Swords to Plowshares will fix it for one mana. Having an answer to almost any sorcery or instant requires you to be blue, running Counterspell . Artifacts are historically the most broken card type in the game, and Fabricate is the power level of tutor Wizards is comfortable with, although Whir of Invention is very good too. Enchantments are known to be pretty resilient on most commander tables, and Idyllic Tutor is probably as good as it gets, seeing how they reprinted it in Standard a year ago.
Not all card types are equal, and I'm sorry if you can't see why a Eladamri's Call for even just Sorceries would be a mistake, but it really is for the better that it doesn't exist.
1 month ago
19 lands is waay too low. It means you can only reliably cast cmc2 spells, as a lot of the time you’re not going to have a 3rd land to play turn 3 (especially if you’re on the play).
combined with the above, your mana curve is just too unwieldy. Even at 26 lands, that mana curve just doesn’t look safe. But as it is, the games likely to be over before you have 4 lands (statistically you won’t have drawn your 4th land till turn 6-7 on average - games of modern don’t last that long)
you have a lot of 1-ofs and 2-ofs in the deck. This is going to make your deck really inconsistent to play. You’d be better off running playsets of the cards you’re really wanting to see each game.
a lot of your “disruption” artifacts and enchantments won’t really affect the opponent that much, and they’re still likely to play just fine through them. I think you need to consider what matchup you’re actually trying to hose with each of these cards. Some of them should be relegated to a sideboard so you have answers for specific games, others are just bad.
I see you’re running a playset of Idyllic Tutor to try and make your deck more toolboxy. The problem is, a 3cmc fetch card is quite slow. It means you’re unlikely to be doing anything until turn 4 (assuming you draw perfect lands), and by then its probably already too late for any one enchantment to save you. I’d say drop the tutor in place of more copies of the cards you tend to need
1 month ago
Hey, nice version of Ur-Dragon.
Court of Bounty is a new card that's good with Dragons and flying Dragons have the advantage of helping you to keep becoming the monarch. Consider adding some of the less expensive price creature tutors and an enchantment tutor? Dragonlord Ojutai repeatable Anticipate is also nice.
- Court of Bounty --> Dragon Arch
- Eladamri's Call --> Keiga, the Tide Star
- Idyllic Tutor --> Fearsome Awakening
- Sarkhan's Triumph --> Kolaghan, the Storm's Fury
- Dragonlord Ojutai --> Yosei, the Morning Star
Because you have the Forest Triomes then land ramp spells that can search for a Forest are some upgrades and adding Ketria Triome would help.
- Three Visits --> Rampant Growth
- Nature's Lore --> Kodama's Reach
- Skyshroud Claim --> Swiftfoot Boots
- Ketria Triome --> Nomad Outpost
Good luck with your deck.
1 month ago
Helm of the Host equipped to Aurelia would give you infinite combats.
You might like these too: Neheb, the Eternal , Axgard Armory , Idyllic Tutor , Lightning Runner , Flamerush Rider , Captain Lannery Storm , Goldvein Pick , Prying Blade , Sword of the Animist , Tome of Legends , Splinter Twin , Palace Jailer , Bonders' Enclave , Spinerock Knoll , Chance for Glory
1 month ago
Idyllic Tutor also works for all the enchantment creatures from Theros blocks which can net you some interesting results.
1 month ago
Thanks a lot for the feedback on the deck TotesMcGoats!
Ive actually thought about replacing the Cephalid Illusionist + Nomads en-Kor combo since ive got few ways to assemble it besides drawing into it, especially after some more testing. Actually thought of Mind Over Matter and Ive bought a copy since and added an Idyllic Tutor to help out with it and to fetch some of the pillow fort pieces if needed. The idea of the deck is to be as passive as possible only interacting when needed and using the silver bullets wisely ((need to up the interactio a bit imo after testing).
I tried the "everyone draws X cards" and I'm not a fan of them but they are a great replacement for a more steady win and more budget friendly than trying to get a MoM.
On the Tidal Barracuda thing I prefer Leyline of Anticipation since its a bit harder to interact with and my playgroup does play a lot of creature removal and semi reanimation through Hall of Heliod's Generosity .
Thanks a lot for the feedback and I really do love your Kwain list! The playstyle has been a blast in my playgroup and others, Im really proud of the list.