Idyllic Tutor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

Idyllic Tutor Discussion

GearsGames on 4 4/4s on turn 3? Sure why not

1 day ago

Idyllic Tutor Forgot to add that as well.

dingusdingo on Kynaios and Tiro, Enchanters of Meletis [PRIMER]

1 week ago

Alright bud.

If you intentionally don't use Primal Surge to the maximum capabilities, you are not min-maxing your deck. Without diving into more technical applications of card advantage, resource cost, opportunity cost, and speed that factor into format defining competitive decks, we can refute your min-max shenanigans with that one little argument alone. You are also spending the maximum amount of mana to get the effect, instead of cheating to cast Primal Surge somehow, which doesn't mean you're getting the minimum either. You're getting a maximum-mediocre, which is a lot different than a minimum-maximum. You haven't even minimized the number of non-permanent spells, because that would be 0 and that's definitely something you could do. facepalm again

Having the opinion that one card wincons are boring doesn't make much difference to how effective they are. Also Coalition Victory is banned because of the ease of Prismatic Omen with a 5 color commander, not because its a one card wincon (which its not, it requires at least 1 creature and 1 land that makes 3 cards, not even counting the cards required to cast the spell in the first place), the other reason being it wins on resolve instead of requiring an upkeep (creates no drama on the board, kaput game is over). A better example of a one-card wincon would be Felidar Sovereign , which is legal, but you do have to get it into play somehow, which would require some amount of cards to get the mana. Even if you do find 1 card win cons boring, you're openly stating you wouldn't run an optimal card to win. Once again, definitely not min-maxing.

Sandwurm Convergence is a bad card dude. It costs 8 mana to give you a creature every turn and negate some attacks. When the format has all kinds of legal 1 and 2 mana cost tutors, and even more 2, 3, and 4 mana cost ways to win, 8 mana for a pillowfort card that doesn't guarantee immunity is not good. Its not even good in a format like standard or modern either, due to the high mana cost. Compare to Bitterblossom .

  • Turn 2, you play BB
  • Turn 3, you get first token (and 1 every turn after)
  • Turn 4, you swing with 1 attacker for 1 damage dealt
  • Turn 4, you swing with 2 attackers for 3 damage dealt
  • Turn 5, you swing with 3 attackers for 6 damage dealt
  • Turn 6, you swing with 4 attackers for 10 damage dealt
  • Turn 7, you swing with 5 attackers for 15 damage dealt
  • Turn 8, you swing with 6 attackers for 21 damage dealt

By the time you get to play Sandwurm Convergence, Bitterblossom has already dealt 21 damage. Sure, the 5/5 tokens are bigger and nice, but you get them faaaaaaaaar later than you get the BB tokens. This is part of the reason things with lower CMC are so much better. Speed is very important in MTG.

From a pillowfort perspective, Sandwurm Convergence still doesn't make sense. You even run Solitary Confinement but don't understand why that's such a better card than this one. If you play Idyllic Tutor into Solitary Confinement, you've spent 2 less mana and you STILL get a better effect. Even when these two abiliites of token creation and pillowfort are stapled together, the card just isn't worth the CMC.

The same idea goes for Phyrexian Arena and Honden of Seeing Winds . By turn 5 when you could play Honden, you've already drawn 2 cards with Arena. This is also why Dark Confidant is so expensive and is worlds ahead of Phyrexian Arena , even though it will usually cost you even more life. Having also lower CMC means you can also do multiple things. On turn 4, if you draw a Dark Confidant you can play it while also holding a Counterspell . The same is not true for Phyrexian Arena .

But what about multiple draws from multiple Hondens? That requires a greater number of cards from hand/deck and a waaaaay larger investment in mana. For 4 cards and 17 mana, there are all kinds of way better things you can do. I'd rather just play Mind Unbound and save the 3 other slots, even though that is also a bad card.

Counterbalance is a much better option than any of the other counter enchantments you're running. Unfortunately, you have 0 topdeck manipulation, so you're basically just crossing your fingers and hoping it works.

Relying on Sterling Grove or Privileged Position to protect you from Hive Mind is absurd when you run almost no tutors and very mediocre draw. When are you going to have both these out? If just one of them is out, it gets nuked first by removal, then the rest of your board follows suit. Hive Mind is bad the same way Mind's Dilation is bad, don't rely on your opponents to have certain cards in their decks to win for you.

You rely on about 3 different cards to win, none of them are even close to fast, and you have no way to reliably get them to hand or get them from the command zone. Even in battlecruiser casual EDH, most decks win or create a game winning board state by turn 10. Your game plan is topdeck well or lose. You need to get some better win conditions, or you're going to be losing a lot of games against anyone who has been playing longer than six months. I really don't know why you're writing a primer for a casual mish-mash of 99 cards either, you aren't doing much education on your card choices and I can see no reason someone would run this build over another K&T build. You aren't running optimal card choices, from your lands, to your ramp, to your draw, to your win cons, to your removal, to your pillowfort. This list is just another enchantress list stapled to K&T with almost no wincons and with a sub-optimal Primal Surge package stapled on that doesn't even guarantee a win on resolving.

multimedia on Avacyn's Self Destruct Plan

3 weeks ago

Hey, you asked for my help. You asked three specific questions and I'll answer them one at a time. I'm going to give you a lot of options. I don't expect you to add all these card suggestions, they're here for reference. At the end of this comment is a summary of what cards I think you should cut and what cards to add. This is a long comment because I like to use lists to organize my advice making it easier for you to read and understand.


More card draw?

Mono white is the worst for efficient card draw since there aren't a lot of options.

Rocks that you can sac to draw when you no longer need ramp are helpful.

Because there's not a lot of efficient draw options for mono white you want to get value in other ways. Repeatable effects are good; cards you can pay mana into getting value in return or pay no mana to get value. Other tutors are also good.

Ascension is one of my favorite powerful cards in Commander because it can get activated fast when you have three opponents. It is the kind of value you want in mono white especially since it creates Angels. Resplendent is one of best Angels for value especially with Lyra, Baneslayer Angel , Archangel of Thune and Skirmisher. Resplendent creates an Angel for no mana cost if you gain 5 life and she can do this even on your opponents turns if you gain 5 life.

Angels are good with lifelink and Dawn gives you a repeatable draw effect when you gain life or pay mana into it to make tokens. Cards such as Soul Warden and Authority of the Consuls are good to repeatedly trigger Dawn. Map can tutor for one of Nykthos, Emeria or Mistveil good support lands and having more ways to get Nykthos can help to play Avacyn faster. Mistveil is famous for it's interaction with Sunforger, but it's also good in mono white when you have shuffle or library manipulation effects. Since it's a Plains it can be tutored for with many different cards.


Making the deck cheaper?

I presume this means reducing the avg. CMC? If you mean the total deck price then that's going to be difficult when playing $30 Avacyn and all the other expensive price Angels and rocks. The avg CMC is currently 4.4 and yes that's too high. Ways to reduce it are make high CMC Angels and board wipes the priority and cut the other high CMC cards.

Some Angel exceptions are Akroma, Reya and Platinum. I don't think Akroma is worth playing especially since she's the same high CMC as Avacyn. Reya is fine, but I think you could cut her because Shepherd, Karmic and Emeria are better reanimation for less mana. Platinum has an okay ability, but I don't think you need it because this effect of you not losing and your opponents not winning is something you want earlier in the game not on a seven drop. It's the early game and mid game where you need to worry about not dying because if you get into the late game that's where Angels thrive.

13 six drops and 6 seven drops, 19 total cards are a problem. Some redundancy is good in Commander, but not with lots of high CMC cards. Out of all these consider keeping these:

  • Angel of Serenity
  • Emeria Shepherd
  • Austere Command
  • Hour of Revelation
  • Planar Cleansing
  • Akroma's Vengeance
  • Caged Sun
  • The Immortal Sun

Keeping 8 of the 19 and cutting the others will reduce the avg. CMC. One difficult aspect of your deck is how many board wipes is too much? They include a lot of high CMC card redundancy. The four and six drop board wipes are better than the five drops with one exception being Worldslayer. Better to use the five drop spots for Angels.

With these cuts your board wipe package could be Wrath, Judgment, Reckoning, Disk, Austere, Revelation, Cleansing, Vengeance and Worldslayer which is a lot. There's also Armageddon which is very nasty effect with Avacyn and all the mana rocks. If I was looking to reduce the avg. CMC even further I would cut Austere, Vengeance, Reckoning and Judgment. Wrath, Disk, Armageddon, Revelation, Cleansing and Worldslayer are overall the best board wipes options with Avacyn.

Other cards to consider cutting are:

  • Defy Death
  • Fumigate
  • Rout
  • Magus of the Disk
  • Martial Coup
  • Burnished Hart

I'm not a fan of Hart. I think there's plenty of much better lower mana cost/faster ramp to choose from in Commander.


Getting Avacyn out sooner?

More zero, two and three drops that make ramp are helpful because they give you something to play in early game to setup for the mid and late game where Angels are better. Tithe is an upgrade for Gift of Estates , but playing both would also be fine. Another option is to delay your opponents which in return gives you more time to get into the late game.


In summary, changes to consider making are cut lots of high CMC cards. Cuts to consider:

  • Akroma's Vengeance
  • Beacon of Immortality
  • Catastrophe
  • Celestial Mantle
  • Mindslaver
  • Phyrexian Rebirth
  • Staff of Nin
  • Sublime Exhalation
  • Approach of the Second Sun
  • Elesh Norn, Grand Cenobite
  • Akroma, Angel of Wrath
  • Reya Dawnbringer
  • Platinum Angel
  • Defy Death
  • Rout
  • Fumigate
  • Magus of the Disk
  • Martial Coup
  • Pariah
  • Burnished Hart

Cards to consider adding (in order of importance):

Good luck with your deck.

graycattt on Phyrexian Unlife/Solemnity Selesnya Sacrifice

4 weeks ago

I love this idea!! With the 3x Idyllic Tutor I'd be inclined to go down to 1-2 each of the unlife and solemnity. Especially since you have the Greater Auramancy hard lock to protect the pieces. If you're worried about removal, a copy of Mistveil Plains could get them back into the library to hit with tutor. Cutting some of those could make room for 4x Birds of Paradise to ramp into your stuff a turn earlier, which I would definitely recommend. Avacyn's Pilgrim could help as well, though birds is nice as a later game flying blocker.

Herald of the Pantheon is also nice for enchantment ramp, though doesn't help with the creatures here and you don't need the extra life gain since you have the finks, so probably not a great option.

I think 1-2 Nykthos, Shrine to Nyx could do some work here, especially with a free leyline and the persistent finks adding a lot of white devotion.

If you're adding Journey to Nowhere to have an earlier turn play, I'd say go with 4x Path to Exile instead. I think it's strictly better in this deck, and also gives you turn 1 interaction. It would also help clear the way for picking away with your creatures if you're up against a Stony Silence .

Another option could be to go WU instead, which would let you replace Oblivion Ring with Detention Sphere to hit any permanent, as well as Spreading Seas for an answer to things like Tron. Copy Enchantment is also a nice option in blue. And maybe make room for 4x Serum Visions to dig for the pieces.

If you like the idea of adding blue, you could keep Young Wolf and go bant, but I think you'd definitely want some Birds of Paradise and/or Noble Hierarch for fixing.

Anyways, that's my thoughts. This looks like a super fun idea!

ElderDinosaurHighlander on Marath, Commander of Peasants

1 month ago

Cobthecobbler , Hey Cob I'm in the process of brewing up my own Marath list and I had a few questions about your deck. 1. I noticed that very few of your creatures make tokens and I wanted to know if you ever ran into issues generating tokens, ie if Marath has gotten too expensive? 2. As a whole Marath has a lot of synergy with several enchantments and a hand-full of artifacts, is there a particular reason you didn't include cards such as Enlightened Tutor Idyllic Tutor Hardened Scales Purphoros, God of the Forge ? 3. How does the deck play? How does your playgroup react to it/does it draw ire? Thanks in advance!

dragoneither on Tuvasa the Voltron

1 month ago

Market Festival --> Skyshroud Claim Aura Thief Calming Verse (Reaaaaallllyy Recommend w/ Enchanted Evening ) Smothering Tithe Rhystic Study Steel of the Godhead Shield of the Oversoul Idyllic Tutor

Some suggestions for you! Although I don't run Smothering Tithe (yet!) they are all amazing The 4 drop land enchantments aren't as great as you may expect... Unless you're running Estrid as your commander. I found Estrid lackluster in the 99 w/o tutoring.

HalbrechtHalbrecht on Permastall

1 month ago

Hey man! So I know I said I'd look at the Infestation version of your Black Plague deck next, but when I went to your profile, this deck caught my eye and I had a couple thoughts.

  1. Would you consider changing this from mono-white to Esper Control? The addition of blue and black would give you some really great options for this type of "pillow fort" / stax strategy. Dissipation Field and Fatespinner are a couple cards that spring to mind, in addition to the obvious counterspell / removal / tutor options that those colors give you.

  2. You describe this as a "troll" deck, which tells me it's not necessarily meant for competitive play. In that case, would you consider changing the deck format to Legacy or Casual instead? Because then there's several cards I'd recommend that aren't Modern-legal but that I think would be great.

  3. I thought of a possibly very fun, stupid version of this deck! LoL. But really, you'd want to abandon Modern to make this most effective. Stuff the deck with enchantments that lock down the opponent, then on turn 7, cast Enduring Ideal , and spend the rest of the game sitting there tutoring and cheating out whatever enchantments you want. (Including Auras, and since they aren't being cast, they can actually be attached to creatures with Shroud and Hexproof!) Sphere of Safety will be one of your best cards, then! And even if you hate the idea of Enduring Ideal, you could still go enchantment heavy, in which case Idyllic Tutor is a must-include.

For some other white cards you might consider, there's Chronomantic Escape — 3 mana initial investment for full protection from combat every third turn. Michiko Konda, Truth Seeker would also be a great include, particularly against burn decks, since they don't rely on combat, which is the main thing you shut off in the current version of the deck. Finally, include a single copy of Blazing Archon in the deck to have a good play as the game goes long.

TypicalTimmy on *Notices your Equipment* OwO (Budget Cat Tokens)

1 month ago

Also, Cathars' Crusade would be great. You can tutor that with an Idyllic Tutor if you've got roommates.

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Idyllic Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%