Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
|Have (2)||, jecder|
|Want (5)||Baconpiestudioz , Brunwood , Tales1984 , plibt , dimuzio14j|
Combos Browse all
|Commander / EDH||Legal|
Idyllic Tutor occurrence in decks from the last year
Latest Decks as Commander
Idyllic Tutor Discussion
15 hours ago
Nice changes so far to the starter deck! I like the infinite combat steps. I would start by switching out any land that HAS to come into play tapped. Add Garruk's Uprising and the Signet's are ok but I like these: Talisman of Conviction & Talisman of Impulse & Talisman of Unity because they don't rely on needing another mana source to give you mana & they correct for 1 dmg, which is fine because you gain life and have 40 to start! Open the Armory & Idyllic Tutor & Ardenn, Intrepid Archaeologist to help with your equips and searching. MY favorite cheap pet card has to be Fight as One it protects Ghired and a Rhino or other token friend from a board wipe. Check out my Ghired deck over the next week or so, I'm doing updates to it soon and there are some things you could consider adding too :) Chronocyrus Ghired Deck
6 days ago
No Shielded by Faith? You are already running the other half of the combo in Siona, Captain of the Pyleas. Not to mention it also works well with Jared and Pariah pretty much making your life untouchable.
RinceRaven on Kaalia
1 week ago
suggestions right now are to get out all the low-impact 4-5 costed 'big' creatures that sit in your hand as a 1/turn spell even when you have 8 mana available and replace them with stuff that either has an actual impact or that helps big stuff come out faster and better.
in: Angel of Serenity, Kaalia of the Vast, Rakshasa Debaser, Dragon Tempest, Lightning Greaves, Rakdos, Lord of Riots, Angel of Condemnation, Worn Powerstone, Thran Dynamo, Herald of War, literally any land.
1 week ago
Wrath of God is an okay boardwipe, but really you don't want to potentially devastate your board AND have to wait a turn to rebuild. Most of the time something cheaper will be better - Pyroclasm if you know you're going to face weenies or RDW or something of the like, or Blasphemous Act for just more general decks. Frankly, Blasphemous Act will potentially be worth a mere most of the time against Krenko or Thalisse even. Plus it hits them as well.
Idyllic Tutor finds you an enchantment, but what enchantment do you need? Again, you're playing an aggro deck so you shouldn't be taking your turn 2 or 3 to set up for later; you should be butting heads with anyone and everyone.
Torment of Hailfire is looking so shady here. It's a mid-lategame card that's meant to be used in tandem with heavy removal and attrition, and you're just chucking it in here as what? some sort of a finisher? Sure, it could be a finisher, but I think it needs to be somewhat built around / synergised with to actually be a viable pickup.
Rootborn Defenses is to make your stuff indestructible. First off, there's cards that do the same thing for less, and there's even cards that do more for the same price - Make a Stand, Flawless Maneuver, Ready / Willing or even Heroic Intervention. Populate is going to be pretty inconsistent in this deck too, as there's only a small handful of token generators in the deck, so why not swap it out (or remove it, even) for something more efficient
Jegantha, the Wellspring is 5 mana for a max of 3 mana per turn (estimate). With so few early ramp cards, how do you expect to consistently hit 5 mana on turn 5, 4, even 3? He may be neat, and help you ramp but you need to get him in play first. I just don't think he's worth in this deck. It's a 5-colour deck, but doesn't have a strong mana base. Also an aggro deck, so a 5 mana mana dork will kinda throw off your tempo anyway
Evolving Wilds, Fabled Passage, Terramorphic Expanse, Renegade Map, Burnished Hart, Solemn Simulacrum, Yavimaya Elder, Sakura-Tribe Elder all find little to nothing. Maybe if you add in some more basics, keep Fabled Passage and Solemn Simulacrum but not the others. The reason for these caards is to thin your deck, but thin them from basics, so if you have minimal basics to begin with you're not really consistently thinning (given that the chance of drawing all your basics is exceptionally higher than it would be with, say 10+ basic lands). Fabled Passage and Solemn Simulacrum give, for sure, the highest value so that's why I suggest to keep just them.
3 weeks ago
it appears there's no other option than to add another color, or omit the card searching and flood my hand with multiple copies of the same enchantment i can only use one of.
3 weeks ago
rjife Thanks a lot for yor recommendations! I constructed the deck to mill my own library in one turn (as soon as I play Song of Creation), to avoid the discard effect of Song of Creation and getting stuck with drawing lands afterwards. Therefore I had to limit all cards which wouldn't help milling myself to a minimum. Because of this, mana ramp like Llanowar Elves or Arboreal Grazer could damage my consistency more than helping me to play Song of Creation earlier.
Because I plan to mill myself straight after playing Song of Creation, I usaly have no mana left except for the additional land drop allowed by Song of Creation, which I need to play the legendary creature (Zurgo Bellstriker). So Merfolk Secretkeeper would not help me in this deck much, because it costs mana.
Lastly Rosethorn Acolyte, the reason I chose not to play this card is a little bit more complex. Without going into depth, Rosethorn Acolyte would have pretty much the same fuctionality in this deck as Skirk Prospector. Both ramp (if i have a land to less), both draw more cards for net zero mana. Unfortunately i am not able to play both, because of potential mana issues while milling. I have chosen Skirk Prospector in this deck, because it still can help me playing Song of Creation on turn 4 with just 3 Lands and an Idyllic Tutor in hand. I know that Rosethorn Acolyte could fix potential mana issues for playing Song of Creation or Idyllic Tutor, but I rarely experienced any, while testing this deck.
Mabey trying to mill the own library in just a single turn is not the best approach, but it makes this deck fast. Mabey I'll create a more consistent and slower strategy one time, then you recommendations will be great for me, especially the adventure cards could help to start milling again after discarding the own hand.
3 weeks ago
MapPsycho personally I love the enchantress build, getting all that card advantage is impressive to say the least. I knew you didn't want to go fill into that strat, so I suggested a couple of cards that would also do other things too. Setessan Champion is especially good for this, as well as tuvasa. I did forged to mention Mystic Remora, Soothsaying, and possibly Rhystic Study but besides that I like your revisions. I usually build all of my enchantment decks as a hyper card draw engine so I don't have to run tutors. Speaking of tutors Enlightened Tutor and Idyllic Tutor are both really good.
Anyways, thanks for the shout out and I hope it helps.
3 weeks ago
Hey, consider Eldrazi Displacer with Ghired? Repeatable blink at instant speed, more Rhino tokens, protects Ghired in combat after he attacks, can tap down an opponent's blocker or remove an attacker, can protect Ghired from targeted removal, blink another creature who has an ETB trigger, etc. You will have to build the manabase around and use mana rocks for colorless mana sources for Displacer, but in my opinion it's worth it because you're not adding bad cards just for Displacer. Crop Rotation is helpful to tutor for a land that can make colorless.
- Sol Ring, Thought Vessel, 3 Talismans
- 3 Pain lands, 3 Filter lands
- Gavony Township, Rogue's Passage, Kessig Wolf Run
- Gargoyle Castle, Naya Panorama
Zealous Conscripts combos with Kiki to attack with infinite Conscript tokens. Quartzwood Crasher and Court of Grace are excellent repeatable token sources. Open the Armory, Idyllic Tutor, Eladamri's Call, Chord of Calling are tutors with prices that are within the budget.
Nature's Lore and Three Visits are two drop land ramp for a Forest dual land. Swords to Plowshares, Beast Within, Heliod's Intervention are helpful instant removal spells. Austere Command is a versatile board wipe.
Eternal Witness is good card recursion especially with Displacer. Feldon of the Third Path can create a token of any creature in your graveyard to then populate that token with Ghired. If you control Ghired Akroma's Will can wreck your opponents with your token army.
If interested I offer more advice in another comment including suggestions of cards to cut. Good luck with your deck.