Idyllic Tutor

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Idyllic Tutor


Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.

Icbrgr on Eriette of the Charmed Apple

5 months ago

Enlightened Tutor, Idyllic Tutor can be some nice tools here to search for a needed enchantment...

I also think Crawlspace and Silent Arbiter are solid extra layers of protection for unexpected removal of Eriette of the Charmed Apple...

For protecting Eriette of the Charmed Apple you can also consider Lightning Greaves/Swiftfoot Boots alongside Rebuff the Wicked/Apostle's Blessing/Dawn Charm.

TypicalTimmy on Power Level Standards

5 months ago

A good method to gauge "power" is to ask

  • How many LAND tutors are there, such as Evolving Wilds
  • How many NONLAND tutors are there, such as Idyllic Tutor
  • How many TUTORS are there (that can search for land and nonland cards alike) such as Vampiric Tutor
  • How many DISTINCT "combos" are there? Which is different from synergy

There is a big disagreement on what constitutes a combo and what constitutes as synergy. Not all synergistic cards are combos and vice versa. My fundamental philosophy is that a combo RELIES on each individual card to succeed. If you remove one element, they fall flat. For example, KCI requires specific cards. You exile or destroy just one, it falls flat. Meanwhile synergy are booster cards. You don't NEED it to win, but having it will significantly improve your chances. It boosts everything you have. For example, you don't NEED a Dragon Tempest to win, but it makes it so much easier if you have it. Whole synergy cards help you win, combos MAKE you win.


  • How many DISTINCT COMBOS do you have?
  • What is your average mana curve?
  • With an ideal opening hand, how quickly can you theoretically win?

I mean there's probably a dozen more elements we can add but you get the point.

The real issue is that, you can be Top Dog #1 with your little playgroup or small LGS and believe your deck is just the bee's knees, but you take it to even a local championship and you get blown out of the water.

So really, you also have to account for skill and, yes, luck. So, shrug?

Azoth2099 on Martial Prowess

6 months ago


I'll try to keep this brief with only a few suggestions.

You seem to have a solid grasp of what you're doing with this Commander, so I'm not gonna go on any huge rants lol.

Traumatize is pretty much your Ad Nauseam here. It being Sorcery speed is admittedly a big deal, but the card efficiency is enough of an upside to make that tradeoff very much worth it imho.

Brain Freeze is honestly really great here, even if you're not running Storm. The right moment can net you at least 10 cards, easy. Tolarian Winds, Careful Study, Faithless Looting & Windfall are great card draw here, too.

If your pod is comfortable with proxy, Intuition will pretty much win you the game if you pair it with Underworld Breach, Sevinne's Reclamation & Lion's Eye Diamond. Might as well suggest Wheel of Fortune as well if we're taking it there.

Speaking of Intuition, you need more Tutors for sure. Enlightened Tutor, Solve the Equation, Personal Tutor, Idyllic Tutor, Fabricate & Reckless Handling are all worth it here alongside Mystical Tutor.

Conqueror's Flail is crazy here, Ramping you via Narset's cost reduction while also hitting your opponents with a Silence effect is nuts. You probably want Lightning Greaves to protect her, too, alongside your Swiftfoot Boots.

Lastly, the innocuous Pull from Eternity offers huge consistency here.

Would love your feedback on my own list if you're down; A WOMAN'S INTUITION (NARSET)


legendofa on Any cheap mana permanent with …

6 months ago

Yeah, it's good to get out and play in person if you can. Stay safe, meet good people, and enjoy it.

First thought is, as long as there's no proxy limit, use the original dual lands. Tundra, Taiga, and all the rest have all the upside of the shocklands with none of the downside. If you can, the fetchlands (Wooded Foothills, Windswept Heath, etc.) will give you more consistency and precision in your land base as well.

Basically, proxy up the best possible version of the card you have. Another couple of switches could be Idyllic Tutor -> Enlightened Tutor, or Doomskar -> Supreme Verdict, and even these could probably be improved. The goal is to go as fast and hard as possible. If you want to stick with the Shrine core, then maximize the support and land base. Find ways to play two or three Shrines each turn. Skim through the Legacy meta and pull ideas from there. If everyone's allowed to proxy everything, then you have free reign to go wild.

Above all, have fun!

Azoth2099 on [KFC] Kaalia Friended Chickens

8 months ago


Hey man! Good to hear from you, nice job refining this list so far!

Yeah, Avacyn, Angel of Hope is stupid expensive lol, she probably always will be just because of how awesome she is. Proxy it in the meantime? Hell, I'd proxy an Ancient Copper Dragon too, they both win games.

Concerning Burning-Rune Demon: This card tends to get cut from a lot of decks that aren't running winning lines for it. Personally, my Kaalia of the Vast list also includes Dockside Extortionist, Corpse Dance & Disciple of the Vault, which enables Burning-Rune Demon to grab Razaketh, the Foulblooded & Reanimate to enable either a same-turn win or a next-turn win by generating infinite Treasures (and infinite Life via Children of Korlis) and nuking the board. It's also really good in Reanimator lists that are running the aforementioned pieces, as well as cards like Animate Dead, Necromancy, Buried Alive, Victimize & Karmic Guide to accelerate sheer board value if you don't want to run combos like that. If you apply it creatively, it essentially acts as an uncounterable Intuition in the deck, but for no mana cost & at Sorcery speed. Not the worst...

Concerning catching Ws: the #1 thing that's going to snag you wins here is making sure that you capitalize on the Commander's value as quickly as possible, as well as making sure that your deck doesn't necessarily need it's Commander on the field to dominate. You need more ramp and card draw, simply. I'd add the following ASAP:

Ramp: Culling the Weak, Dark Ritual, Burnt Offering, Cabal Ritual, Pyretic Ritual, Desperate Ritual, Seething Song, Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, Fellwar Stone Lotho, Corrupt Shirriff, & Deep Gnome Terramancer

Draw/Tutors: Archivist of Oghma, Moon-Blessed Cleric, Tectonic Reformation, Diabolic Intent, Gamble, Grim Tutor, Idyllic Tutor, Steelshaper's Gift & Sarkhan's Triumph.

Also, I know you've stated that you are trying to stay withing certain budget constraints, but Demonic Tutor, Vampiric Tutor & Enlightened Tutor have seen recent reprints, and are cheaper right now than they will be in the future. Just something to consider.

All of these will help you get on and stay on! Let me know what you think.

Apollo_Paladin on Esper Solemnity

8 months ago

I had a similar build on Arena a while back using the more classic Solemnity + Nine Lives combo and this seems similar. One thing I found with my build was that Wishclaw Talisman can work against you, particularly if an opponent knows what you're up to. Idyllic Tutor will get you the same job done, but there's no opportunity for an opponent to Tutor their own deck for an answer. You could also go with Grim Tutor and it would open up the ability to fetch anything, but I'm not sure it's really needed here.

Beyond that, the only suggestion I'd make is moving away from all of those 'enters tapped' lands just to speed you up. The only real reason to use those indestructible Artifact lands is if you're trying to pull off a different "can't lose" condition with Majestic Metamorphosis + The Book of Exalted Deeds and since you aren't running that combo here I only see them inhibiting you.

Anyway, +1 for a neat build and feel free to add me on Arena if you want to deck tech further with it.

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