Idyllic Tutor

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

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Set Rarity
Theros Beyond Death (THB) Rare
Morningtide (MOR) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Idyllic Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Idyllic Tutor Discussion

Jackrow on Living Death

4 days ago

UPDATE 1.1

Here's some change I do on my deck:

  • Skullclamp -> Seal of the Guildpact : Seal of the Guildpact have too much high CMC for the value that I can gain with it, so I change with something that will make me draw a lot more cards (mostly because of Teysa's doubling trigger).
  • Scheming Symmetry -> Tome of the Guildpact: Tome of the Guildpact has too much high CMC to draw a card sometimes and tap for one mana, so I prefer to use a tutor that can give me an opportunity to do some politic with someone.
  • Leonin Relic-Warder -> Solemn Simulacrum: I have a lot of card that make me draw a card of make me more mana, do I decide to put an infinite combo piece in this deck.
  • Animate Dead -> Ethereal Absolution: Ethereal Absolution has a high CMC only to buff a little bit my creature (and so to ruin skullclamp potential) nd to make a 1/1 spirit. I choose to put an infitie combo piece that will help me sometimes.
  • Swords to Plowshares > Unmake : It's more effective!
  • Generous Gift > Mortify : I can choose a permanent, so I'm not restrict to choose a creature or an enchantment.
  • Idyllic Tutor > Altar's Reap : I highly prefer tutoring than drawing cards. Plus, Idyllic Tutor is not so expensive and I can choose an enchantment that will make me win easier!
  • Living Death > Entreat the Dead: I will try Living Death (hey, that's my deck name!), seeing if this card will help me a lot. If it's not the case, I will change it with Entreat the Dead.
  • Astral Cornucopia -> Orzhov Signet : I want to have an artifact that will make me a lot of mana, and Astral Cornucopia is something that I really want to try!
  • Crypt Ghast -> Dutiful Attendant: Crypt Ghast will help me ramping my deck if I need some manas, but I keep in mind Dutiful Attendant in case I see a place for him.

A big thanks to multimedia for the tips!

multimedia on Living Death

6 days ago

Hey, Skullclamp has one of the best dying trigger interactions with Teysa and 1 toughness creatures/tokens and sac outlets. Budget ways to get Skullclamp: Open the Armory and Scheming Symmetry are worth adding just to tutor for Skullclamp, but they can tutor for other cards too. Skullcamp just reprinted in the Mystery Booster set, that version is $3.

To make your deck more competitive you could add a lower mana cost infinite combo. Leonin Relic-Warder + Animate Dead makes a dying loop of Warder. Animate just reprinted in Mystery Booster set, that version is $2. Enchant Warder in your graveyard with Animate to create the loop.

Before you make the loop if you have other cards already on the battlefield that care about creatures dying then you get infinite value from them. Blood Artist or any other aristocrat on the battlefield before you make the loop is a win condition with this combo. Open the Armory can tutor for Animate.

Cards to consider cutting:

  • Tome of the Guildpact
  • Seal of the Guildpact
  • Ethereal Absolution
  • Obzedat, Ghost Council
  • Golden Guardian

There's a lot of high CMC cards here and these are least impactful for their mana costs.

Some budget upgrades to consider:

Good luck with your deck.

flytyer97 on Thassa BANT control

1 week ago

Thanks for the input psionictemplar! I am really liking the idea of replacing Prime Speaker Vannifar and Gargos, Vicious Watcher with better ETB value. I will definitely consider using Idyllic Tutor. Primeval Titan is always a solid option, and I like the flexibility of Drowner of Hope. Leaning towards fewer creatures and more control sounds like a solid plan also. I'll mess around with some options and see what I can do. Will look forward to more ideas later on. Thanks again!

psionictemplar on Thassa BANT control

1 week ago

Here's a tl:dr summary of what I started to post and didn't.

  1. You have multiple ways to get combo pieces out that don't have synergy with each other. e.g. Prime Speaker Vannifar and only 1 Gargos, Vicious Watcher to pull the Agent of Treachery with. The triggered ability on Gargos is really going to waste here. I know that's not it's intended purpose but you could find other 6 drops that give you etb value even if it's only 1 time. e.g. Primeval Titan or Drowner of Hope Why not try something like Weird Harvest or Idyllic Tutor to pull combo pieces.

  2. I think you could do well to cut a lot of the creatures out and run more control elements such as wrath effects and counterspells. It would be more consistent and only leave you more time to assemble your win. If you want to keep the creature plan then up the numbers on things that help you get to the late game more and cut some of the more niche things like Dryad of the Ilysian Grove and Kruphix, God of Horizons. A couple more vannifar's might not be a bad idea if you are really set on the creature route.

3 Other cards to consider: Eldritch Evolution ...more to come later on.

teslamon on Long Live The Queen of Ping!

2 weeks ago

That's fair. I've thought of a deck like this before, and it can cause some problems. I think it might be worth it to have a potential answer to another players game-ending boardstate though. Maybe Idyllic Tutor alongside the Enlightened Tutor as well since you have quite a few nice enchantments to search for as answers.

Gbickel on Calix's Enchantment Emporium

2 weeks ago

Thanks smleger, this deck is on a budget. I pulled Idyllic Tutor, so that is why it's the signature spell. But when I can I will definitely switch out for Enlightened Tutor.

raspberryfish25 on Karametra, Enchantress

2 weeks ago

So I like your deck as it is very similar to an enchantment deck I run Enchantress Harvest. However, here are a few suggestions you might want to consider.

  • Should Karametra really be your commander? For the longest time I had Karametra as my commander because she ramped and doubled as an enchantment but, the reality is by the time you have 5 mana how effective is getting an additional land each time you play a creature, especially with a deck that has a CMC at 2.83? I ended up adding her to the 99 and switched to Shalai, Voice of Plenty as my commander. The upside of Shalai is she provided additional protection for all my enchantress and, gave me a mana sink for when I had additional mana. Even if you don’t run her as your commander I would still consider adding her as part of the 99. Maybe consider switching out Aegis of the Gods or Nyx-Fleece Ram for her?

  • I counted 9 aura’s in your deck so I would consider swapping out either Auramancer or Monk Idealist (Preferable the Monk because Rebecca Guay’s art on Auramancer is amazing) for Heliod's Pilgrim. I have found the pilgrim is a good situational card and rarely becomes a dead draw. Depending on the situation she can act like a Sakura-Tribe Elder fetching out one of your enchant lands effectively ramping you or, she can pull out one of your aura based targeted removal spells to remove key threats off the board.

  • How good is Nyx-Fleece Ram in this deck? Sure, it is an enchantment creature and sure you gain a life each turn but, how impactful is the lifegain and, other than being an enchantment based wall how important is this card in your deck? Personally, I would swap it out for Destiny Spinner because they both count as enchantments but, more importantly the Spinner is making 55 of your cards in your deck uncounterable. If you throw your lands in there, then with Destiny Spinner out 92 / 100 cards in your deck can’t be countered. That is a huge setback for the blue players at the table. Also, don’t write off that second ability because, it is common by turn 9 to have 10 plus enchantments on the board and, more mana than you know what to do with. There have been several times in the late game I am sitting with 20+ mana nothing to play and a ton of enchantments on the board. Turning 3 or 4 of my lands into huge 10+ P/T creatures with trample can quickly end one of my opponents, especially if they don’t see it coming.

  • Replace Emeria, The Sky Ruin with Nykthos, Shrine to Nyx. In order for Emeria to work you need to have every plains you are running in this deck out which seems very unlikely. Most games this is going to function as a plains that comes into play tapped with little upside. Nykthos, on the other hand, will give you gobs of mana especially considering most of the things in your deck are permanents.

  • I personally would remove Sakura-Tribe Elder and consider replacing him with something like Cryptolith Rite or Dryad of the Ilysian Grove. Cryptolith Rite is useful in this deck because you typically will have a lot of enchantress on board doing nothing for you besides giving you card advantage. Why not put those ladies to work and turn them into mana dorks?

  • Replace Green Sun's Zenith with Finale of Devastation. For me this is more of a personal preference as both are really good and I ran GSZ for many years in my enchantress deck but, what I like about the Finale better is I can pull stuff from my graveyard if necessary or in the late game it functions almost like a Craterhoof Behemoth since your deck should be creating insane amounts of mana. One of my typical wincon’s when I have a large board state is to cast Finale of Devastation for 12+ mana and search out Nylea, God of the Hunt to give everything trample (if I already have her out then I will grab the biggest flyer I have left in the deck). Then I will swing with the team. Even with just a few creatures on the board you are giving everything you have trample and at least +10/+10 which typically will mean the end of one or more players.

A few cards I would consider adding:

  • Captain Sisay I can’t tell you how powerful this card is in your deck. Already I counted 8 legendary cards in your deck and, with the inclusion of cards like Nykthos, Shrine to Nyx or, Shalai, Voice of Plenty that number will rise. Even with the 8 legendries you have if you get to untap with her you are going to be pulling cards like, Gaea's Cradle, Serra's Sanctum or, Dragonlord Dromoka which anyone of those cards alone could put you way ahead of all your opponents. Most importantly she is an amazing toolbox answer to anything your opponents will throw at you. Needing additional mana? Then use her to grab one of your busted lands. One of your key enchantments got destroyed? Sounds like it is time to grab Hall of Heliod's Generosity. Black player got you down because they keep making you sacrifice your stuff? Then go grab your Sigarda, Host of Herons and give that player the middle finger! I can keep going but you get the point of how powerful getting the answer at any given situation in the game can be.

  • Nylea's Colossus I never knew just how powerful this card was until I saw it played against me. I was in a game when it came down and my opponent was like, “ok I will make my 4/4 flying angle token an 8/8. I will then play this enchantment, the angle is now a 16/16. For my final 2 mana I will play a Darksteel Mutation on your commander making that angle a 32/32 then attack. Do you have any flying creatures to block with?” I respond with, “I did have one until you turned it into an insect” which my opponent responds, “O ok well then you take 32 damage, Good Game!” Play against a Nylea’s Colossus once and see how busted that card can make even the smallest of creatures become.

  • Academy Rector, Idyllic Tutor, Enlightened Tutor and, Plea for Guidance all basically do the same thing, tutor for enchantments. If you can’t afford the Academy Rector or Enlightened Tutor then I understand not adding those to the deck but the other two tutors are super cheap right now and should be added. Basically, the more abilities you have to tutor in the deck the more answers you will be able to retrieve to solve the situation at hand. One common misconception people have is if you are going to tutor then you are always going to be tutoring for the same cards which is not always the case in a deck like this plus if you are playing against lower power level decks then don’t always search for your powerful cards like Sigil of the Empty Throne instead opt for something less powerful like a Soul Snare or one of your big enchantment creatures to use them as a big beater.

  • Wrath of God / Day of Judgment and Austere Command. I was like you and only ran Quarantine Field for years as my single mass removal spell and, I would always run into situations where I need an answer to a scary board state. Once I ditched Quarantine Field for Wrath of God and threw in Austere Command I found I had more answers to what my opponents where doing. I would personally run both but, if you had to pick one then I would use Austere Command because it will allow you to deal with more problems on the board. However, if you are going to run Wrath of God then you need to get the From the Vault Annihilation version because it has Heliod kicking ass in the artwork! (gotta stay on theme!)

  • Ancestral Mask that card just rocks in any enchantment deck but, I use it as a secondary wincon. So many games I will attach Ancestral Mask to Shalai and instantly turn her from a 3 / 4 into something silly like a 24 / 25 with the large amount of enchantments I have on the board then knock an unsuspecting player out from commander damage. It is even better if you have Nylea's Colossus on board because with the Ancestral Mask alone you can turn your commander into something silly like a 50 / 51 or bigger.

  • Ghostly Prison You already have Sphere of Safety and Solitary Confinement in your deck. To further your pillow fort strategy, I would also add this card to the mix.

  • Sun Titan This one is more of a personal preference of mine but, because you are running so many 3 cmc or less permanents in the deck this card will do a lot of work in the reclamation department.

  • Starfield Mystic just like Herald of the Pantheon this card turns into a powerhouse of a card in the ramp department. Personally, I would run both as part of my ramp package.

Overall I think you have a really strong deck and are off to a fantastic start. Some of the suggestions I suggested are based on things I have seen playing my own enchantress deck. Also, throwing in those alternate wincons makes the deck more enjoyable to pay because I am not winning in the same fashion every single game. On top of that it also helps to make the deck a lot more resistant. Lastly, because there is no true go to Selesnya enchantment commander don’t be afraid to switch up who you use as your commander. In fact, I will commonly switch out my decks commander from Shalai to one of my other legendary creatures before matches based on what I am facing. If I find someone in the pod has a stax based deck then I am throwing in Sigarda as the commander. I find myself up against a lot of decks with blue in them then using Dromoka as the commander can be a fantastic choice.

multimedia on Yennett, Tribal Sovereign

3 weeks ago

Hey, I like the changes you've made, good job. Archmage Ascension is really interesting odd CMC tech with Yennett, nice.

Consistently in 99 card Commander you won't have Leyline of Anticipation and Leyline of Sanctity in your opening hand. In my opinion four mana for these effects is not worth it. Of the two, Anticipation is a better card, but it doesn't do much with Yennett because she already gives odd CMC cards you reveal flash. You can cast the card with no timing restrictions.

It's nice that Vanquisher's Banner is odd CMC, but I don't think you need it. You have much better repeatable draw from other sources that care about flying creatures who attack (Windreader), do combat damage (Bident) or busted draw (Consecrated). Most creatures here are high CMC/have flying; you'll get more draw from attacking then casting creatures especially since Yennett wants to be attacking. The anthem effect of Banner is not worth five mana or cheating it onto the battlefield because Sphinxs already have high power/flying; they don't really need the small +1/+1 pump.

Even though Planar Portal is repeatable it costs too much mana to cast and activate. It being even 6 CMC makes it even slower. Manalith is the least good mana rock here.


I did a little research into effects with Aminatou, the Fateshifter and Yennett. You can take some more advantage of her -1 blink. Ancestral Knowledge with Aminatou is repeatable manipulation of the top 10 cards of your library. When you blink Knowledge you shuffle your library and the upkeep cost goes away, it's reset. Even without Aminatou, Knowledge is good value for two mana since top 10 cards is a lot.

One problem you may run into is getting high CMC cards stuck in your hand unable to cast them. Aminatou's +1 can help with this, but currently it's the only effect that can help with this problem. Penance lets you repeatably at instant speed, for no mana cost, setup the top of your library with odd CMC cards in your hand for Yennett.

Mask of Memory is a repeatable draw effect that's good when your Commander has flying/evasion and playing other flying creatures helps too. Since Memory triggers when creature does combat damage then it will not disrupt the top of your library for Yennett since her trigger is when she attacks which is before combat damage is done. Idyllic Tutor is an odd CMC tutor to get Soothsaying or another enchantment.

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