Idyllic Tutor

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.

PickleNutz on Syr Gwyn, Hero of Ashvale …

1 week ago

Hello,

I am currently interested in making a mostly competitive Syr Gwyn, Hero of Ashvale commander deck. I’m aware of staples such as Path to Exile and Sol Ring, so I’m not asking for card suggestions that are on the nose. I’m mostly looking for highly competitive card draw engines and equipment pieces.

I want to make this approximately a 7-8 turn board wide win and highly functioning deck. Combo pieces in mardu that work well with Syr Gwyn, lands that can impact play, and on theme creature suggestions are what I am after. My first idea was to create a cheerios style voltron deck to draw out huge numbers of cards and stack up Syr Gwyn for a board wide win.

Stoneforge Mystic

Idyllic Tutor

Enlightened Tutor

Puresteel Paladin

Sram, Senior Edificer

Open the Armory

Demonic Tutor

Vampiric Tutor

Sol Ring

Chrome Mox

Mox Opal

Hammer of Nazahn

Helm of the Host

Paradise Mantle

Lightning Greaves

These are already on the brew list.

Ideas are to keep costs low, and find some multi-target options like Myriad or copies that can send my commander damage into multiple directions.

Thud

Grapeshot

Fling

These are options I’ve considered for final touches as a direct damage option with the commander.

Unbeliebette on Patiently Enchantment-ed

3 months ago

SufferFromEDHD

I like the suggestions, I do wonder if humility would hurt me a little more then do good. I was thinking of this card but I do need my creature enchantments to gain me card draw or life. For card draw, I did want those, but they were all sold out around here. So I need to do some shopping online to purchase Rhystic Study.

Phule451

I completely forgot about Darksteel Mutation so that would work as well and I believe I have one somewhere in another deck I don't use much anymore.

Other suggestions, what about cards like Swift Reconfiguration for one mana or Leyline Binding for removal. Other thoughts were Idyllic Tutor, Authority of the Consuls, Genju of the Realm, Mana Maze, Powerstone Minefield just to name a couple others I was thinking about.

to_regatha_and_beyond on Tainted Remedy

3 months ago

Nice build, this seems pretty good as a first draft.

I would get rid of the Gather the Townsfolks in favor of more Idyllic Tutors. Like, sure, it doesn't help more than one Tainted Remedy out at a time, but this deck 100% revolves around it so I think you should be making sure that you can play it in every single game. Plus having backups in case it gets destroyed can't hurt. And Gather the Townsfolk hasn't been that powerful in modern for quite a while.

Maybe you could replace the Vampire Nighthawk and Blessed Alliance (IMO your two weakest other spells) with another enchantment like Wound Reflection? That could seriously shrink your opponent's life total.

So, good deck so far, but these might help patch up the weaknesses.

Grind on Suicide King

3 months ago

Cool deck!!!
Idyllic Tutor and Expedition Map can help you get your karma+Urborg situation.
Any thoughts on Bastion Protector or Luminarch Ascension?
Cheers and have fun!!

Necramus on Queza, the Queefer

4 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

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