Solve the Equation

Solve the Equation

Sorcery

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Solve the Equation Discussion

multimedia on Copysaurus

1 week ago

Hey, you're missing one of the best cards with Kalamax and magecraft, Narset's Reversal . Use Kalamax copy of Reversal to send the original Reversal back to your hand and resolve the copies. With Kalamax it becomes a repeatable Fork that can be major disruption for your opponents. Reversal also combos with Twinning Staff to make infinite copies of Reversal.

Chord of Calling is very good if you want to play big creatures with Kalamax. For nine mana you can tutor for and cheat two 6 CMC or less creatures onto the battlefield. This interaction is popular with the Kiki + Pestermite combo as a win condition. You would be better off playing a few big creatures and instant Chord that has interaction with Kalamax then eight big creatures which is a lot.

Mystical Tutor is an instant tutor to get any two instant or sorceries. Worldly Tutor can get any two creatures. Solve the Equation can also get any instant or sorcery. Merchant Scroll can get any blue instant. Long-Term Plans can tutor for any two cards and with so much draw with Kalamax Plans has less of a drawback. Noxious Revival and/or Reclaim can recur any two cards.

If wanting to make lots of mana than Storm-Kiln Artist can help. His magecraft is excellent with Kalamax and a Fork which creates infinite treasures for infinite mana. Comet Storm becomes a win condition with infinite treasures. Artist is really good with the strategy of repeatedly casting/copying instants by making treasures which is better than just making mana especially with Narset's Reversal . Creating two treasures just by casting Reversal and then if copying an instant you make more treasures as Reversal copies the spell on the stack. Roiling Regrowth is another Harrow for more basic land ramp.

Nature's Claim and/or Force of Vigor is powerful removal with Kalamax. City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Exotic Orchard are some rainbow land upgrades.

Good luck with your deck.

Gallagher on Illuna, Apex of Omniscience

1 week ago

Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.

  1. I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating , Emergent Sequence , Growth Spasm , Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine , and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.

  2. It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery  Flip, Mystic Retrieval , and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight , which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite , Praetor's Counsel , Insurrection , Volcanic Vision , or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.

  3. Lastly, Sea Gate Restoration  Flip, Valakut Awakening  Flip, and Silundi Vision  Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.

Guerric on Inalla Arch-Rage Ritualist

1 week ago

Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection  Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.

You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.

Guerric on Mizzix puts the "X" in Excellence!

3 weeks ago
Impulse OUT Deflecting Swat IN

Contentious Plan Sort of replaced Impulse as my two-mana card for early counters. The value of Deflecting Swat can hardly be overstated, as it provides early protection for Mizzix while being relevant all game long.

Aetherspouts OUT Introduction to Annihilation IN

Spouts is such a conditional card, and we have plenty of board wipes when we count or kill-the-table x-spells. Intro is great in that its free permanent removal for us much of the time.

Overwhelming Intellect OUT Dramatic Reversal IN

A counterspell that can only counter a creature spell is underwhelming, and we added swat. I can't believe Dramatic Reversal hadn't been added earlier. It plays into our combo with Reiterate , and allows us to fetch the whole combo with Firemind's Foresight . A true must include!

Fall of the Titans OUT Expropriate IN

Fall was always our worst x-spell, and we have more than enough in the deck. For a replacement win con its far better to just take another turn and steal everyone's best thing. The greatest thing about this card is that its so cheap to cast with Mizzix!

Spring / Mind OUT Archmage Emeritus IN

Spring is great but sorcery speed and a one-off. Archmage will draw us cards the whole game. We're up to three whole creatures in this deck now!

Howl of the Horde OUT Solve the Equation IN

I've got plenty of copy dorks here, so another tutor is great, especially one that will usually cost me just two blue mana!

multimedia on Cards That Do Nothing

4 weeks ago

Hey, have more confidence in your deck building because this is a good first budget version of Veyran. My advice for the next steps is to reduce the mana curve and add more copying instant or sorcery effects.

Krark, the Thumbless is amazing with Veyran because he's a permanent thus if you win a flip which copies the spell it triggers Veyran to make another copy. When you cast an instant or sorcery Krark triggers twice giving you two flips/chances to copy the instant or sorcery you cast. If you win a flip and copy the spell then you trigger Veyran to copy the spell again. If you win both flips you trigger Veyran two more times since you copy the spell two times. You still cast the instant or sorcery therefore you trigger magecraft even if you lose all flips.

  • If you win both flips you make four copies of the spell + resolve the original spell.
  • If you win the first flip and lose the second flip you make two copies of the spell and return the spell to your hand.
  • If you lose the first flip and win the second flip you make two copies of the spell and return the spell to your hand.
  • If you lose both flips then you don't copy the spell instead return the spell to your hand.

With Veyran want to win one flip and lose the other because then you get two copies of the spell as well as return the spell back to your hand to cast again even on the same turn. If you cast a one drop instant or sorcery just cast it again and repeat as long as you lose one flip.


Budget Forks: Increasing Vengeance , Dual Strike , Teach by Example can copy your own instant or sorcery, more ways to trigger magecraft. Two Forks cast on the same turn can copy each other on the stack making infinite magecraft for Veyran to have infinite power for potential lethal Commander damage to an opponent or win the game with Ral. Can copy a Fork that's cast other ways such as Rootha, Mercurial Artist to make infinite magecraft.

How to get infinite magecraft with a Fork:

  • Cast Brainstorm .
  • Cast Increasing Vengeance copy Brainstorm.
  • Activate Rootha, Mercurial Artist copy Vengeance.
  • Copy of Vengeance copies original Vengeance that's still on the stack.
  • Resolve Vengeance copy and copy original Vengeance again.
  • Repeat to infinite copy original Vengeance with Vengeance copy.
  • Break the loop of copying Vengeance by having copy of Vengeance copy Brainstorm.
  • End the combo by resolving three Brainstorms (Vengeance copy, original Vengeance, original Brainstorm)

Twinning Staff is a permanent that copies a spell that's been copied which equals more magecraft triggers and it also has an activated ability which can copy an instant or sorcery you cast. Another way to copy a Fork to make infinite magecraft. Staff is really good with Krark, the Thumbless .

Solve the Equation is a budget tutor. Preordain and Opt are one drop draw spells.

Good luck with your deck.

Hardhitta7 on Spirit Bomb

1 month ago

I’m not too familiar with this precon but I’ll try to give some advice.

There are a few cards that are a bit weak, like Expedition Diviner and Unsummon . I’m also not a big fan of Rousing Refrain , but that really depends on how long your games are lasting.

Cards you could add, Aminatou's Augury is sweet and super fun to copy. Culmination of Studies could be good here. Melek, Izzet Paragon is pretty good and can be your commander if you wanna switch it up. Solve the Equation is a good tutor that’s not too expensive.

There’s also some sub-par cards you could swap out for better versions. Gadwick, the Wizened would be better as Blue Sun's Zenith , Pull from Tomorrow , or Expansion / Explosion since they can be copied and trigger your commander.

Spectacle Mage would be better as Baral, Chief of Compliance since it can make any spell cheaper plus the other ability can come in handy.

Also I don’t think the two Storm cards are very good here since your trying to cast big spells and not multiple spells in a turn.

If you wanna make more tokens you could include Murmuring Mystic . And if you added that I would suggest one of my favorite cards, even though it’s not that good, Dragonshift .

Clone Legion is fun to copy as well.

Either way, I like the deck, good luck with it!

Unenlightened on Cheapskate Talrand ver. 1.5 ($100)

1 month ago

Here's another handful. Riddleform allows scrying at will, albeit for 3 mana, but it's also a creature as needed, and probably a lot of the time anyway.

Stream of Thought and Stream of Consciousness are good recursion cards; you probably (hopefully) won't have to recur more than 4 cards at a time and these are cheap to cast.

Don't forget to work in Solve the Equation somewhere!

An interesting card I pulled from a pack is Silundi Vision  Flip, which I swapped in for an Island. As a land it's slow mana, but the spell side is perfect for this deck.

Another random pull for me was Mystic Reflection . I would have to classify it as a spot removal which actually erases the identity of the card, kind of like those enchantments I linked before, but you hit the target before it enters the battlefield. You can also can potentially hit more than one target.

Finally, I know it's out of budget range, but I can't help but squeeze Shark Typhoon into the deck because I got one and I want to use it. And it works well with the premise of a mostly-instants-and-sorceries deck.

I'll probably add Boseiju, Who Shelters All because, again, it's burning a hole in my pocket and it's really good in the deck. But it's definitely not a budget card.

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