Solve the Equation

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Solve the Equation

Sorcery

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.

Ardees on Gates? Nine Fingers Keene Competitive

1 month ago

If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.

Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,

Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.

Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy

Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).

Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit  Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.

Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence

Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.

Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.

If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.

Grimgrinner on Bant Roon EDH

2 months ago

Ill stick to just the mana base for now. Far too many of your lands enter the battlefield tapped. This will make your deck extremely slow, even against pre-constructed decks. I suggest that you swap in some basic lands, and cut ETB tapped lands like Tranquil Cove. You can make up for the lack of color fixing with the "talisma" mana rock cycle.

Talisman of Curiosity, Talisman of Progress, and Talisman of Unity. I think they're better in your deck than the signets. Also, if you need color fixing after diluting your lands, you can try a few effects. Dryad of the Ilysian Grove is a favorite, and so is Chromatic Lantern.

Also I'm not a fan of Frilled Mystic in this deck, wayyy too color intensive even with fixing effects.

Further, the single Walk the Aeons is the only piece of that combo in your deck. I suggest adding some more extra turns spells so the combo can resolve through graveyard hate, countermagic, or just bad luck. Additionally, some instant/sorcery tutors would be good. Solve the Equation is a good budget option, but Mystical Tutor is an even better tutor.

I also suggest asking your play group if they would be OK with proxying cards so you can get a feel for the format. Get a high quality printer (like at a library) and find a site that lets you print proxies. I like deckstats. net.

Necramus on Queza, the Queefer

2 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

Ardees on The Url of Dragons

2 months ago

44 lands are definitely too many. Even in a landfall deck like Omnath you wouldn't see that many lands. Start by reducing the land count by swapping for mana-tutoring cards like Farseek, Nature's Lore, and Three Visits. Naturally, this only makes sense insofar as you're playing dual lands. You don't have to play shock lands if you can't afford them; common cheap duals came out that enter tapped, and you'll be able to tutor them with those.

Much depends on your budget I guess, but I'm noticing you have few tutoring options. There are some cheap options out there you could explore, like Profane Tutor, Diabolic Tutor, or even Solve the Equation.

Consider also adding some haste options, for instance via Lightning Greaves, Anger, Crashing Drawbridge, and definitely Dragon Tempest.

multimedia on My Highest Powered Deck

3 months ago

Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.

Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.

It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.

You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.

To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.

Here's some low budget cards to increase the PL of your deck:

DemonDragonJ on Elemental Storm

5 months ago

I have replaced Ring of Three Wishes and Signal the Clans with Shared Summons and Solve the Equation, since those cards are far better for this deck, which, unfortunately, increased the average converted mana cost of this deck from 3.92 back to 3.94, but I am certain that the deck operating more efficiently shall be worth the increase in mana curve.

DemonDragonJ on How Good is Rune-Scarred Demon …

6 months ago

TypicalTimmy, my Nekusar, the Mindrazer deck needs the creature, as that deck has a minor emphasis on creatures, leaving me vulnerable when I play it, but I could use Behold the Beyond in any other deck that contains black, although I would first need to ensure that my hand is empty, since only certain decks of mine have a strong emphasis on using the graveyard as a resource. Also, I have only one deck that focuses on "flickering" creatures, and that deck does not contain the color black, so I cannot put the demon in that deck.

legendofa, any deck of mine that contains the color black will have an unconditional tutor, because I see no reason to not use such a card.

As for my other decks, I have two decks that have a strong emphasis on creatures, so I have Shared Summons in those two decks; I have a deck with a strong emphasis on instants and sorceries, so it contains Solve the Equation; this deck focuses on both creatures and instants/sorceries, so I am not certain whether to replace Ring of Three Wishes with either Shared Summons or Solve the Equation. The rest of my decks do not clearly emphasize a single card type over another, so that makes it more challenging to find a replacement for the ring in those decks.

Guerric on Izzet Discount Spell Emporium

8 months ago

Nice list! Mizzix is the ultimate control commander in EDH, and one of the few who can truly seize control of the game. And X-spells are absolutely the way to go! Have you thought about any proliferate cards? Steady Progress, Fuel for the Cause, and Tezzeret's Gambit directly increase your experience counters, which is fabulous. I also love tutoring in the deck since I usually win with Reiterate and Turnabout, so Solve the Equation and Invert / Invent are amazing newer tutors, and there is also still good old Mystical Tutor as well. If you're interested my deck is here- Mizzix puts the "X" in Excellence!. I haven't written a primer on it yet or promoted it much, but I have kept it updated with cards as new sets come out and it performs well.

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