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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Solve the Equation
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.
Taida on Revamping Enduring Ideal
1 month ago
Love the concept of the deck. You could maybe add some other ways to search Enduring Ideal, I personally like Solve the Equation.
Regarding the enchantments, I quite like the interaction with Phyrexian Unlife or Nine Lives with Solemnity, as if the opponent does not have interaction for it, you essentially block them from winning. It might not be as good as Dovescape in stopping your opponent, but it has the advantage of being cheap enough mana-wise to be cast in case it got stuck in your hand.
Azoth2099 on Talrand's Tunnel Vision
2 months ago
Brainstorm, Ponder, Strix Serenade, Solve the Equation & Sapphire Medallion all seem worth considering here.
It's also worth noting that Isochron Scepter + Dramatic Reversal gets you infinite tokens!
Azoth2099 on Wizard tribal Big X spells
6 months ago
Ahh yes, Wizard tribal. Amazing. Here's some cards to tutor, draw & ramp your way to victory with:
Mystical Tutor, Personal Tutor, Solve the Equation, Gamble, Fervent Mastery & Vedalken AEthermage are worth considering as tutors here imo. Most of the other tutors in this color combo are Artifact tutors like Fabricate, Reshape & Reckless Handling...which I suppose could end up playing into a revamped strategy here as the deck develops, who knows?
For draw, Windfall, Wheel of Misfortune (& Wheel of Fortune if you're cut like that), Tolarian Winds, & Decaying Time Loop are all great with this commander. Cantrips like Ponder & Brainstorm should probably make the cut as well, it's hard to top that value for 1 mana.
As far as ramp, I always try to roll with at least 10 mana rocks, a handful of rituals & perhaps a few cost reducers when I'm within , depending on the your deck's mana curve. I know that sounds extreme, but I swear it makes your deck awesome, especially the more it develops. As the quality of each card goes up over time, consistent ramp becomes more and more important.
Also, some combo pieces to pair with Dualcaster Mage wouldn't hurt either. Twinflame, Heat Shimmer & Ghostly Flicker all work, the former 2 are definitely more synergistic with your current list though.
I could yap about various bangers for this commander like Bribery & Acquire all day, but I'll stop here unless you request more.
Lastly, a bit of bad news...Vadrik, Astral Archmage is the best commander for big X spells lol, he's insane. I might even say that he's the best one in that color combo in general.
Cheers!
Azoth2099 on So basically dimir Talrand
8 months ago
Hey man! You're gonna need a higher density of card draw, ramp and tutors if you want this bad boy to he more consistent, there's no way around it. Fortunately you're in , so that's no big deal. I'd recommend the following options:
Tutors: Demonic Tutor, Diabolic Intent, Grim Tutor, Beseech the Mirror, Mystical Tutor, Personal Tutor, Solve the Equation, Fabricate Spellseeker, Merchant Scroll & Lim-Dul's Vault.
Draw: Talion, the Kindly Lord, Necropotence, Black Market Connections, Dark Confidant, Dark Tutelage, Night's Whisper & Ad Nauseam (if you can lower your mana curve).
Ramp: Talisman of Dominance, Dimir Signet, Fellwar Stone, Springleaf Drum, Dark Ritual, Cabal Ritual, Culling the Weak, Bubbling Muck & High Tide. Maybe Rain of Filth.
Other synergistic value: Praetor's Grasp, Bribery, Acquire, Entomb, Reanimate & Mnemonic Betrayal.
Other than that I'd probably say add more cheap counterspells and instant speed removal so you can control the board and bolster your own. Let me know if you need help with cuts, I'm seeing a lot of them.
Hypersayia9001 on Martial Prowess
9 months ago
Loving a lot of these suggestions. Pull from Eternity is insane value, especially if I opt to put it onto Isochron Scepter. Conqueror's Flail also looks like it'd be a very good choice, seeing how it's +3/+3 by default and that silence effect is very nice.
I'd have to double check with my pod vis a vis proxies, but Intuition is a very nice tutor for a commander who can cast things from the graveyard. Enlightened Tutor, Solve the Equation and Personal Tutor are also very good, but I'm struggling to mentally justify the others. Like, using Idyllic to net me Jeskai Ascendancy and Sorcerer Class is good but I'd need to then have Haze of Rage or View from Above to translate that into a win.
Brain Freeze has been mentioned before, and I won't say it doesn't strike me as something useful, just kinda inefficient. Saying that, it would definitely go great with Underworld Breach, especially with a solid mana source. Similar vein, I feel like I'd need Underworld Breach to really justify Traumatize. While milling half a library will definitely give Narset a lot of options to play with, it feels like overkill given that Narset can only cast once per combat, and a bit of a waste to target myself because that's wasting a cast of each noncreature spell I could have potentially drawn. It's also why most of the discard-draw cards don't massively appeal to me. Again, maybe with Underworld Breach. Saying all that, I think I'd probably need a fair few of those discard-draws just to keep up with Underworld Breach's escape cost.
Now, I very much considered Lightning Greaves when I first built this deck but the shroud really doesn't work with how I play it. One of my backup strategies is to buff Narset up heavily and take someone out with Commander Damage, something I'm relatively consistently able to do with a single hit when I get going, but that requires me to be able to keep casting buffs on her, especially if I get tricky and cast them on my combat phase. And... well, I'd need to constantly be un-equipping and re-equipping the graves for that to work.
Azoth2099 on Martial Prowess
9 months ago
I'll try to keep this brief with only a few suggestions.
You seem to have a solid grasp of what you're doing with this Commander, so I'm not gonna go on any huge rants lol.
Traumatize is pretty much your Ad Nauseam here. It being Sorcery speed is admittedly a big deal, but the card efficiency is enough of an upside to make that tradeoff very much worth it imho.
Brain Freeze is honestly really great here, even if you're not running Storm. The right moment can net you at least 10 cards, easy. Tolarian Winds, Careful Study, Faithless Looting & Windfall are great card draw here, too.
If your pod is comfortable with proxy, Intuition will pretty much win you the game if you pair it with Underworld Breach, Sevinne's Reclamation & Lion's Eye Diamond. Might as well suggest Wheel of Fortune as well if we're taking it there.
Speaking of Intuition, you need more Tutors for sure. Enlightened Tutor, Solve the Equation, Personal Tutor, Idyllic Tutor, Fabricate & Reckless Handling are all worth it here alongside Mystical Tutor.
Conqueror's Flail is crazy here, Ramping you via Narset's cost reduction while also hitting your opponents with a Silence effect is nuts. You probably want Lightning Greaves to protect her, too, alongside your Swiftfoot Boots.
Lastly, the innocuous Pull from Eternity offers huge consistency here.
Would love your feedback on my own list if you're down; A WOMAN'S INTUITION (NARSET)
Peace!
Azoth2099 on Naban Wizard Tribal
1 year ago
Wizards were my 1st Commander archetype! Here some recs to help you get to, execute & get more value out of your stated wincons a bit faster:
Creatures: Stonybrook Banneret, Snapcaster Mage, Sea Gate Stormcaller, Micromancer, Archmage of Echoes & Wandering Archaic Flip
Artifacts: Jeweled Amulet, Springleaf Drum, Pyre of Heroes, Urza's Incubator, Sensei's Divining Top & Cryptic Gateway
Enchantments: Mystic Remora, Rhystic Study, Parallel Thoughts, Kindred Discovery & Virtue of Knowledge
Instants: Long-Term Plans & Intuition (just proxy it, who cares lol)
Sorceries: Personal Tutor, Solve the Equation, Step Through, Fabricate, Merchant Scroll
Lands: Cavern of Souls
Incorporating some of the Tutors and card draw & Ramp here will get you there imho. Let me know what you think!
Gidgetimer on Mutate, Mutate, Mutate, Mutate
1 year ago
On the subject of Vadrok + Double major, it does give infinite mutate triggers (assuming you have a non-human creature on the battlefield). With any of the non-creature cards not named Double Major in the graveyard it gives infinite damage.
- Cast Vadrok, Apex of Thunder via mutate targeting the non-human.
- Cast Double Major targeting Vadrok
- Double Major resolves making a copy of the Vadrok spell targeting the non-human and going to the graveyard.
- Copy Vadrok resolves giving mutate triggers.
- Steps 2-4 ad infinitum. You now will get multiple copies of Vadrok's mutate trigger and can cast the other non-creature spell between double major casts.
The way each other non-creature spell gives infinite damage is:
- Igneous Inspiration and Prismari Command deal damage.
- Solve the Equation fetches Prismari Command. Brings the mana needed up to 9.
- Field Trip learns getting Start from Scratch out of the sideboard. Then learns on the next loop allowing you to discard Start from Scratch.
The combo isn't really competitive Modern viable. But the tags say this is a casual deck, so it is a fun interaction.