Transmute Artifact

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Uncommon

Combos Browse all

Transmute Artifact

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

Transmute Artifact Discussion

SideBae on Corrupt Aristocracy (Ertai)

1 week ago

Hey man! I always like Esper. Here're some suggestions; feel free to ignore any or all of them:

  1. In your description, you say you need help with win conditions. I think it's important to keep in mind, if you don't already, that too many win conditions will actually hinder your deck. This is because with more discrete combos, you raise the number of 'dead' draws in your deck; drawing half of two combos that don't go together makes Jac a sad boi. So while I do agree you could use more win conditions, I think only adding another one or (maybe) to is probably the best route.

  2. In the spirit of (1), you may find that having a powerful reanimation package can be one of the secondary win cons you're looking for. Tidespout Tyrant used to be one of the top reanimation targets in legacy (maybe it still is -- I don't understand that format anymore), and running him will let you draw Animate Dead sans Leonin Relic-Warder and still have a good shot at winning.

  3. To that end, you should run Entomb and Buried Alive . Tutoring to the 'yard not only puts your Leonin Relic-Warder right where you want him, but also your Sheoldred, Whispering One /any other reanimation targets you may want. There're some other reanimation spells to consider, some that work with Leonin Relic-Warder and some that don't. Consider: Reanimate , Exhume (if you wanna get spicy), Dance of the Dead and/or Unburial Rites . Unburial Rites is one of my favorite cards, especially since you can tutor it with Entomb .

  4. I think Path to Exile is strictly worse, in EDH, than Swords to Plowshares . Ramping an opponent in a format where everyone is doing busted stuff is dangerous, but giving them six or more life points may be irrelevant, especially since this seems to be a combo deck.

  5. Your Brainstorm is good, but it'd be better with more shuffle effects in your deck. While Prismatic Vista and the other generic fetches (see Marsh Flats , etc.) can be very expensive, slow fetches like Flood Plain and/or Bad River are fine alternatives.

  6. In addition to your Brainstorm , I cannot recommend Ponder and it's lil' brother Preordain highly enough. These two may not look like much, but being able to dig to what you need and past what you don't for one mana is a pretty great feeling. I run them in all my blue decks, and (with very limited exceptions) always like drawing them.

  7. You've got some pretty good rocks, but there're ways to improve your ramp base. I've been very impressed with the talismans ( Talisman of Dominance , Talisman of Hierarchy and Talisman of Progress ) as slightly-better signets, and it's important not to discount Thought Vessel , Everflowing Chalice or Mind Stone .

  8. You have some very powerful artifacts: Bolas's Citadel , Thornbite Staff , and Lifeline all seem like game-changers in this deck. Consider running Whir of Invention to get them out when you have the mana. Reshape or, if you're rich, Transmute Artifact are also good. Non-to-battlefield tutors, like Demonic Tutor , Enlightened Tutor or Vampiric Tutor are good, but expensive; like with fetch lands, there're other, more accessible options. Consider Diabolic Tutor , Lim-Dul's Vault , Beseech the Queen and/or Dark Petition , which are all fine tutors in themselves.

  9. If you don't have fundamental issues with counter-magic, you should run some -- it'll protect you and your combo. Gold-standard counters ( Force of Will and Mana Drain ) are expensive AF, but you can consider other perfectly powerful options as well. Counterspell is good, and I've been very impressed with Spell Snare (which counters an overload-ed Cyclonic Rift REALLY nicely). If you've got Ad Nauseam players like me in your play ground, Dispel can be a worthy inclusion; Dovin's Veto is another combo-breaker for high-power tables.

  10. You may wish to have access to some more card-draw. Some cards to consider: Dig Through Time , Treasure Cruise , Fact or Fiction , Painful Truths , Phyrexian Arena , etc.

  11. To return to (1-3), you may want Aetherflux Reservoir as another win condition since it combos so nicely with Bolas's Citadel . If you can get a Sensei's Divining Top in the mix, things get nutty pretty quick.

Right. That's all I got. Good luck!

SideBae on Pretty Provocative Provocateur

1 week ago

So I'm kinda surprised no one has suggested this (apologies if someone did and I didn't notice while I looked at the other comments), but Skullclamp seems stupid-good with an X/1 token producer in the command zone.

I really like RNR_Gaming's comment. Retract and (especially) Paradoxical Outcome seem really powerful here. He gives good advice.

You may want to revisit your artifact-ramp suite. I see you've included the signets, but I think the talismans ( Talisman of Dominance , Talisman of Progress and Talisman of Hierarchy ) are probably better. You may want to run all three of both -- that's a call playtesting will help a lot with. In general, two-mana mana-rocks are a lot better than three- or four-mana rocks, and that rule is especially true with four-mana generals. (...because landing a rock turn two into a land-drop turn three means you're casting your general a turn early.)

Though it may go without saying, I feel like I should mention that tutors are good cards. If you have access, you should consider running Enlightened Tutor and/or Demonic Tutor . If not (or even if you do have access to the former and just want more tutors), consider Dark Petition , Diabolic Intent , Diabolic Tutor , Beseech the Queen and/or Lim-Dul's Vault . The more tutors you have, the more consistent your deck will be. More importantly (at least in my opinion), you have to have fewer redundant effects, since you'll just tutor a card when necessary. This frees up card slots for more powerful spells.

In a similar vein, I see you're running Cloudstone Curio . I've obviously never played your list, but intuition tells me that that card is pretty busted in this deck. I suggest you try running something like Whir of Invention to tutor it to the battlefield at instant speed. Also worth considering is Reshape or, if you have a few spare kidneys to sell, Transmute Artifact . Granted, this does not get you a cast-trigger for the Cloudstone Curio itself, but I think the effect more than makes up for that fact.

I feel like I suggest these in every blue-deck comment I make, but I really, really think Ponder , Preordain and (if you have fetches/other reliable shuffle effects) Brainstorm belong in every blue deck. They're just that good. Having one of them in your opening seven means that a borderline hand goes from OK to good pretty easily, since they'll dig you to land if that's what you need, or past land if you don't. Your Terramorphic Expanse and Evolving Wilds are good for shuffle, but I'd add two or three more fetch-type lands before I'd add Brainstorm .

I'm unsure of what your meta is like, but I think you may have luck running Ghostly Prison instead of Hissing Miasma . Unless you're facing something like a Splinter Twin combo-kill, I feel like having a second Propaganda -effect is a better deterrent for potential attackers. Worth noting is that if you don't want to run two Propaganda effects, I think Ghostly Prison is better than Propaganda itself since Ghostly Prison does not die to Red Elemental Blast or Pyroblast .

I've always LOVED Tidespout Tyrant . You should consider a reanimation package, in order to turbo that mo' fo' out onto the field. Buried Alive or Entomb are good ways to put him in the graveyard, and running Animate Dead , Necromancy and/or Dance of the Dead will all bring him back while triggering your general.

Depending on how much mana you have access to in a typical game, you might want to think about a Words of Wind loop. ( Words of Wind has, since I first saw it, been one of my favorite cards.) If you pair it with a permanent you can trigger your general with that draws a card on ETB, you can make your opponents return their stuff all while netting faeries. Some such ETBers to consider: Ichor Wellspring , Alchemist's Vial , Baleful Strix and Disinformation Campaign . I especially like Disinformation Campaign .

Idk how many creatures you usually have on the field, but I have a feeling that Slate of Ancestry is worth running if you have 3+ creatures out on a routine basis.

Right. That's all I got. Good luck, man! Looks like a fun deck.

SideBae on Urza EDH Deck

1 month ago

Hey man! I have a few suggestions; feel free to ignore any/all of them.

  1. In Vintage, there's an idea called 'Xerox.' This refers to replacing a small portion of your land-base with low-cost cantrips, which can help you find lands if you need them, or dig you past them if you don't. The best ones currently available are Ponder , Preordain and Brainstorm ; I suggest you at least run Ponder and Preordain instead of two Snow-Covered Island s. The reason I'm not so adamant about Brainstorm is that, sans land-based shuffle effects, you're very likely to get stuck with cards you don't want on top of your deck a good amount of the time. If you want to run it, I suggest running at least four fetch lands (like Prismatic Vista or Flooded Strand ). Other cantrips to consider are: Sleight of Hand , Impulse , Serum Visions , Opt , etc.

  2. I don't know how this deck plays, but I do not think the Urza's lands are very good in EDH. It takes some effort to assemble tron in a four-of, sixty card format like modern; in EDH, getting all three of these specific lands can be a huge amount more trouble than it's worth. I suggest just running basic Island s instead, since these produce blue mana and don't die to your own Back to Basics or an opposing Blood Moon / Ruination / Wasteland .

  3. I don't know what the budget on this deck is, but since you're running Power Artifact , I assume it's high. I suggest running Grim Monolith in addition to your Basalt Monolith -- the Power Artifact -combo still works, and this one has the advantage of being mana-positive if you cast it early game.

  4. Mox Opal is really good. It's about $100, but in an artifact deck it is always an all star. If able, run it; if you can't but your group allows proxies, print one out.

  5. I don't think the Darksteel Forge -with- Nevinyrral's Disk combo is very good. It's a lot of mana to get online, and your opponents will have a turn to react (since Nevinyrral's Disk ETBs tapped). I think more mana rocks, like Mind Stone or Everflowing Chalice , are probably better. Especially since you already have Cyclonic Rift with a Mystical Tutor to get it.

  6. Since I've never played with this list, I don't know exactly how the games will go. However, if you find them going long frequently enough (maybe around 50% of the time), you may have some luck with Muddle the Mixture as a tutor. Normally, I dislike this card, as the transmute ability is only sorcery speed and three mana can be a lot to pay. However, it gets so many pieces of your combos, I think it may be worth including; it can fetch up Isochron Scepter , Dramatic Reversal , Power Artifact and (if you should choose to run it) Grim Monolith . It also can get non-combo cards like Cyclonic Rift in a pinch.

  7. There're some cool U artifact tutors to consider. If you want cards on par with your Power Artifact , Transmute Artifact is a pretty busted card that'll grab your combo pieces when you need them. (Side note: Basalt Monolith also goes infinite with Rings of Brighthearth ; idk if you want to run it, but I figured I'd mention it.) Reshape can be a redundant, if significantly less powerful, Whir of Invention .

  8. You may benefit from two or three more mass card-draw effects. I think you should run either Treasure Cruise or Dig Through Time (but not both, since delve can get in its own way), as well as one or two other spells like Fact or Fiction , Thirst for Knowledge , Chemister's Insight , etc. Notice that, except for Treasure Cruise , these are all instants.

  9. I think you may have overlooked Spell Snare as a counterspell. I think this card is, in general, highly underrated in EDH; however, I think it would be especially good here. It is a hard counter for a very frequent CMC, and can easily get rid of an unwanted Demonic Tutor , Sylvan Library or Cyclonic Rift . Better yet, it counters Null Rod , Collector Ouphe , Stony Silence , Kataki, War's Wage , Gaddock Teeg , Thorn of Amethyst and Lavinia, Azorius Renegade . It's cheap enough that leaving up mana for it isn't a problem, and it can keep you from getting hosed pretty well.

Good luck!

SideBae on Elsha

1 month ago

Hey man! I have a few thoughts... I’m by no means an expert, but I have played this general and I’ve found a few things...

  1. Monastery Mentor : This thing is a dumb card that should have never been printed. But it was, and we can play it. Pairing this with a Sensei's Divining Top is how I win half the time with this general. (The other half is a Splinter Twin combo.)

  2. I’m actually not a huge fan of the Foundry Inspector style combo with top. I get it goes infinite, but without a payoff that’s it; drawing your deck is fine, but you still have to win. I think just including cards like Monastery Mentor or ways to get your general to slip past blockers will mean that a finite number of activations will be all you need. Then you can use the slot for tutors, card draw, etc.

  3. Speaking of tutors: Whir of Invention is a great way to nab your Sensei's Divining Top our of your deck. Reshape , Transmute Artifact and Enlightened Tutor are all also great, though they can be pricy. Mystical Tutor also synergies well with your general.

  4. I think you should run Preordain in addition to your Brainstorm and Ponder .

  5. Windfall and (if you’ve got $100) to blow) Wheel of Fortune both go well with Narset, Parter of Veils .

Good luck!

SideBae on BragoSTAX

1 month ago

Hey man! I got a few suggestions:

  1. Vintage Xerox-style cards are very powerful in EDH. Ponder and Preordain belong in pretty much any blue deck, and Brainstorm is good if you put in three or four more fetch lands to prevent yourself from getting Brainstorm -locked. Between them, these three will make sure you get to what you need and past what you don't; they may not look good, but they're busted. Some fetches (outside the Zendikar/Onslaught cycles) to consider: Grasslands , Flood Plain , Bad River (which will all grab your Hallowed Fountain and Prairie Stream ), Evolving Wilds , Prismatic Vista , etc.

  2. Swords to Plowshares is the best spot-removal in the game... I suggest running it, even though I'm generally against one-for-ones in EDH as usually they're simply not efficient enough; however, Swords to Plowshares is one mana, does not ramp your opponent like Path to Exile , and a single one-for-one is alright.

  3. Narset, Parter of Veils is an EXCELLENT card I see you're running. Consider universal mass-draw to accompany her: Timetwister is the best, but as it costs the same as a used car, Windfall is a much more common option.

  4. You've got a good amount of artifact ramp, but there're some other rocks you should consider. Talisman of Progress is a really good two-mana mana-rock you should consider, and Voltaic Key / Manifold Key pair well with your Mana Vault and Basalt Monolith . Even if your general is flickering the vault so it enters untaps, the keys will make two additional mana.

  5. Whir of Invention is an artifact-tutor to consider. If you have access, Transmute Artifact and Reshape are also great. These will get whatever Stax piece you need, or, more likely, find your Isochron Scepter if you have Dramatic Reversal in hand.

  6. Silence is a good form of combo-protection. On the turn you want to go off, it can be difficult to ensure that you're not facing any counter magic. Silence is a must-counter that you can use to blank an opponent's turn if necessary.

  7. There are some other flicker-able cards in your colors you should consider. Watcher for Tomorrow is a good way to Impulse every time you trigger your general. Rishadan Cutpurse is similar to your Rishadan Footpad , though being less mana to cast is significant; since Rishadan Footpad is four mana, it'll be competing with your general to be cast. I'm not sure if it's quite good enough for a final list, but I've seen Ichor Wellspring in a lot of Brago lists. If you choose to run snow-covered basics, Arcum's Astrolabe seems straight better than the wellspring. Finally, Snapcaster Mage can be BUSTED if you have the funds to get ahold of it.

  8. I see you have the Archaeomancer + Temporal Manipulation loop. Have you considered Savor the Moment instead of Temporal Manipulation ? If you flicker your general and three mana in rocks, you can pull off the loop with less mana (your general untaps the mana and himself).

  9. Depending on your meta, Devout Lightcaster seems like a pretty busted flicker target. Similarly, consider Chill , Sphere of Law and Tidal Control .

Good luck! Hope this helps.

muse99 on As Water Through Cracks

2 months ago

Hi, nice deck. One point of critique: I think tagging it a primer is a bit premature, considering you only describe the wincons, but not overall gameplan and mulligan choices. At the minimum, you need a section to describe why you are creatureless (i.e. the Proteus Staff plan and how it works), since I was about to recommend flip Jace and Aven Mindcensor. Any particular reason you're not running Transmute Artifact ? Seems better than Reshape .

SideBae on Urza taxes like the goverment

2 months ago

First, I think you're running way too many lands. Even subtracting Maze of Ith and Glacial Chasm , you have 37 lands for producing mana. Urza's Power Plant , Urza's Mine and Urza's Tower are difficult to make work in EDH. As colorless sources, they're significantly worse than a basic Island when they aren't all in play; assembling them is difficult when they're each only one out of ninety-nine cards. I suggest cutting the Urza's lands, Darksteel Citadel and Seat of the Synod . They all die to Back to Basics , Magus of the Moon and Blood Moon , and the Citadel and Seat both get turned off by Stony Silence and Null Rod . (Though the artifact lands do boost Urza's Karn-friend, I think there're better ways to get artifacts out.) Thirty-two to thirty-three lands is probably about where you want to be; running enough mana rocks will help the deck move faster, and cutting lands means you draw better mid- and late-game too.

While we're talking about lands, it's great you're running Brainstorm , Ponder and Preordain . Ponder and Preordain are good in pretty much any blue list, but Brainstorm really goes from OK to busted with the help of shuffle effects. Fetches like Flooded Strand , Prismatic Vista or Polluted Delta are best, mainly because they don't have an ETB tapped to get in the way of your mana. Unfortunately, since these fetches are played in pretty much every format except Standard and Pauper, they're wildly expensive. Evolving Wilds and Terramorphic Expanse are on the table, as are Bad River and Flood Plain .

Tutors are excellent for making a deck more consistent; Fabricate and Merchant Scroll are great cards I see you're running. Whir of Invention is worth considering, and Muddle the Mixture finds both halves of the Isochron Scepter / Dramatic Reversal combo. Reshape and, if your rich AF, Transmute Artifact are also good. Instant-speed card-draw, from things like Fact or Fiction , Thirst for Knowledge or Glimmer of Genius , is a powerful effect.

Arcum's Astrolabe is worth considering. I haven't play-tested Urza, Lord High Artificer much more than a little, but having a one-mana artifact that cantrips and produces mana once Urza is out is probably a good effect, especially since you're already running all Snow-Covered Island s. Ramp like Chrome Mox , Mox Diamond and Mox Opal is expensive but extremely powerful; I'm having trouble determining your budget, mostly because you're running Mana Crypt , Mana Drain and Force of Will . Thought Vessel , Mind Stone , Prismatic Lens , Sky Diamond , Coldsteel Heart , Fellwar Stone and the soon-to-release Arcane Signet are all worth considering. In my experience, two-mana mana-rocks are vastly superior to three-mana mana-rocks, as they let you drop your general turn three rather than four.

There're a few artifacts-matter creatures you might want to consider. Vedalken Archmage is a real source of card-advantage, and Lodestone Golem is a great, sort-of one-sided sphere effect. Phyrexian Metamorph is a good way to copy stax pieces you want more of or mana rocks you want again, as are Copy Artifact and Sculpting Steel .

Consider Howling Mine . With Urza, High Lord Artificer is out, tapping it for mana on your turn results in it being a one-sided card-draw effect. Echo of Eons is good as a second Windfall -style card to go with your Narset, Parter of Veils . Sticking in one or two more infinite-mana combos is probably not a bad idea, either. Rings of Brighthearth with your Basalt Monolith or Power Artifact with a Grim Monolith or your Basalt Monolith can both produce an insta-win.

Good luck, man!

SideBae on Purple Reigns

2 months ago

Preordain is good in conjunction with your Brainstorm and Ponder ; it should come in from your sideboard.

Fetches will improve your mana-base real fast. Scalding Tarn and off-colors like Flooded Strand are excellent ways to fetch out your Steam Vents . They're expensive, but slow-fetches like Rocky Tar Pit and Bad River are good too. With your Back to Basics , Prismatic Vista is a good idea, and Terramorphic Expanse and Evolving Wilds aren't terrible. Command Tower is good in any multicolored EDH deck. Consider Blood Moon and Magus of the Moon as secondary Back to Basics es.

If you bring in Sensei's Divining Top from your sideboard, Counterbalance can be a relatively powerful include. It's especially good since you're already running Jace, the Mind Sculptor and Brainstorm .

I think your Cursed Totem is better than Torpor Orb .

Transmute Artifact is a strictly better Reshape . It is wildly expensive, though, so if you're on any sort of budget you may want to avoid it.

Commune with Lava is a good source of card advantage in red. Fact or Fiction and Chemister's Insight are also worth considering.

Running thirty-five lands is too many; try to run thirty-two or thirty-three. Fellwar Stone , Talisman of Creativity , Izzet Signet , Mind Stone and the soon-to-come-out Arcane Signet are all good rocks. Throwing in Ancient Tomb as a land can help power them out turn one.

Windfall , like your Wheel of Fortune , is excellent -- especially with Narset, Parter of Veils . You should bring it in from your sideboard.

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Transmute Artifact occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.2%