Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card on top of it.
1 week ago
I would remove Divination and replace it with Rhystic Study
Just a proxy would work for you
also a Beastmaster Ascension
1 month ago
The way I see it is that the combo lives or dies entirely on the survival of the The Reality Chip. In that case try to include some sort of protection in the form of countermagic or discard. Also I suggest to try to include tutor to find the jellyfish more consistently. I think Worldly Tutor and / or Living Wish (leave a single copy of the jellyfish in your sideboard) will do this effectively.
1 month ago
1 month ago
If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.
Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.
Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy
Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).
Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.
Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.
If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.
1 month ago
I made an Atla Palani, Nest Tender deck recently myself! Mine includes a sort of enrage subtheme where I try to both poke my dinosaurs and kill my eggs with damage at the same time, whereas what you have here is a lot more creatures and more straightforward sac outlets like Ashnod's Altar and several of your enchantments.
Something that I think every Atla deck needs is Seedborn Muse. Even if having it only means Atla gets to make an egg during each players' turn it's worth it, but it does so much more than that. It essentially gives all your creatures vigilance and means you have all your mana open every turn to use activated abilities (I'm looking at you, Zacama). I would also strongly recommend both Worldly Tutor and Congregation at Dawn. Getting to go pick exactly which creature or creatures you want for an egg trigger is a wonderful thing to be able to do.
Something I've found playing Atla is that is it entirely possible to get too many creatures out too fast (especially with Seedborn Muse). I've had games where I get nearly all of my scariest creatures out at once, only for a board wipe to leave me suddenly way behind and out of gas in my deck. I wonder if trying the Maskwood Nexus approach and getting triggers from every creature puts you in even more danger of doing this. While playing that way means a board wipe with Atla out means it would just refill your board even though she dies, if someone picks her off first then you get nothing. You would probably be alight given the sheer volume of creatures you're running, and I love Wheel of Sun and Moon as a solution to that problem. I hadn't come across that and saw it here and I'm definitely gonna try to find a slot for it. So thanks for that!
Feel free to check out my list Atla's Angry Omelettes, you may find something there you might like as well!
1 month ago
Esika, God of the Tree Flip, Dynaheir, Invoker Adept, Kethis, the Hidden Hand, Cadric, Soul Kindler, Ratadrabik of Urborg, Jukai Naturalist, Enlightened Tutor, Worldly Tutor, Idyllic Tutor, Lithoform Engine, Strionic Resonator, Weatherlight, Legacy Weapon, Paradox Haze, Starfield of Nyx, Calix, Destiny's Hand, Hall of Heliod's Generosity, Minamo, School at Water's Edge, and lastly all the signets sense they're about as good as they get when it comes to color fixing
1 month ago
I like the look of this! A couple of things came to mind looking at the list Zulaport Cutthroat would be a good option if you need more Blood Artist effects. Collected Company could help get creatures out more quickly, and only doesn't hit Jarad himself. Worldly Tutor would be great for finding Jarad.
2 months ago
You're not wrong, though with cards like Hanweir Militia Captain Flip blending in to the Cathar churches to recruit cultists, Eldritch Evolution depicting the horror of Emrakul's arrival, I kept Growth Spasm which is a Zendikar set card, only because of its eldrazi involvement, and that it looks eerily similar to Deathbonnet Sprout Flip in the center of the artwork. I've made this deck entirely, foils, pre releases, alt arts; and found for the sake of functioning, with the necessity of ramp and draw for the table's I play at, I permitted Tarkir cards like Shamanic Revelation and Inspiring Call because they happened to be printed in the pre-con, but serve little to no use lore wise, sadly. I wish every set was treated like the warhammer commanders, with every card sporting a specific art to the theme of the plane.
I took out Entreat the Angels for Increasing Devotion in favor of humans; wanting the deck to very much be human focused, that being that rise and downfall of most of Innistrad. Cults within churches, Mikaeus, the Lunarch being one of the first humans to turn corrupt for the likes of evil.
I find Cryptolith Rite a suitable spell as it shows what fear drove humans to do, due to Nahiri, the Harbinger and her personal grudge. The cards I really want to get rid of, if I had Innistrad arts and watermarks to just swap with that'd be even better, but due to lore-specific conflicts; Shamanic Revelation (shaman of Tarkir), Unbreakable Formation (Azorius Guildmates from Ravnica) , Inspiring Call (Khans of Tarkir), Worldly Tutor (Yisan of Shandalar, but as a wandering bard... he might have made it Innistrad, the centipede in his card looks the same as what's been printed in Innistrad for sure), Wild Beastmaster (depicting a Selesnya guild member), Growth Spasm feels more akin to this deck's lore and flavor, seeing as Nahiri brought Eldrazi to the plane, and it getting an Innistrad watermark makes it feel a bit more at home, but were I to intentionally make this a Sigardian (good) humans only deck, I'd switch Cryptolith with Fork in the Road, and Growth Spasm with Reclusive Taxidermist or Avacyn's Pilgrim, Descend upon the Sinful with Terminus, Mikaeus, the Lunarch with Hamlet Captain, Wild Beastmaster with Mentor of the Meek; and several other cards, but the power just isn't there. I had this deck kitted out similarly and against my table, without some leeway for proper play, it bricks if I don't hit any ramp.
Sorry if that sounded preachy, your suggestion is 1000% solid, though I'd slot it in with a different card for the CMC to not vary too much, then replace Cryptolith Rite with another ramp spell so that I'm not missing any slots that could otherwise be used, hell, it still bugs me that I have Moonsilver Key and Avacyn, Angel of Hope who is canonically dead and then some, in the same deck. If you look at my Halana and Alena, Totally Just Roommates and In memory of the Weatherlight. these conflicts in lore occur quite a bit, similarly with my Sacrificial Splicer deck, much to my chagrin; but due to these constraints I find myself having quite a lot of fun building around this challenge when conceptualizing the deck itself.
I just wish some cards that would otherwise be integral to certain strategies had artworks to compliment the commander's they're most often used for, Thornbite Staff & Atla Palani, Nest Tender is a big one for myself, if it had a reprint, it'd be fairly harmless with Sun Empire-specific artwork. Or Impact Tremors that actually has Krenko, Mob Boss's goblins on it. Ashnod's Altar given alternate art that changes its name and makes the art specific to certain lore would be a dream of mine. But that's why we have alts I suppose, and commissioning one isn't the worst, but the wait sure can be murder on your sanity.