Worldly Tutor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Worldly Tutor

Instant

Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.

Worldly Tutor Discussion

Vergil_Redgrail on Selling Extra EDH Pieces

12 hours ago

Trimmed down the decks that I'm playing and now I'm selling off what's left. Cards are NM unless otherwise noted, and I can send pictures upon request. Prices are negotiable, take the whole lot for $230

1x Foil Morophon, the Boundless

1x Contamination MP

1x Worldly Tutor (6th) MP

1x Diabolic Intent (Planeshift) SP

1x Karn, the Great Creator

1x Green Sun's Zenith (Mirrodin Besieged)

1x Torment of Hailfire

1x Earthcraft

1x Winter Orb (Eternal Masters)

1x Carpet of Flowers

1x Staff of Domination

1x Hangarback Walker

1x Foil Mystical Tutor (From the Vault)

1x Minamo, School at Water's Edge

1x Blood Moon (MM17)

1x Sliver Hivelord

1x Patriarch's Bidding

1x Fist of Suns (CM17)

1x Foil Manaweft Sliver (M14)

1x Mana Echoes MP

1x The First Sliver

1x Vanquisher's Banner (Promo Pack Embossed)

1x Foil Galerider Sliver (M14)

1x Shared Animosity (Explorers of Ixalan)

dingusdingo on Gravy Garfield Lazav cEDH

5 days ago

drunksementhrowr take as much time as you need with replies! Real life takes priority

Labman is an extremely safe card for this deck specifically, because it aims to exploit creature based combos to fill the graveyard and the commander can act as a duplicate. That's why I preferred Lazav over another UB commander for this build. Being able to Dread Return your lab man after you copy it with Lazav adds in some serious redundancy to your win, which is a nice feeling with 3 hostile players staring you down. The move away from labman will simply need testing to see if it will work. This build with or without labman is correct either way, because I think you can make a strong case for or against it. The Doomsday brew I have (on private still sry lol) uses labman as well as Jace, Wielder of Mysteries with Demonic Consultation Tainted Pact and the unbelievably spicy Divining Witch for more direct A+B combos, and honestly they may have a place in this build.

I would definitely say this is an Ad Nauseam deck. With a single tutor in hand, it becomes a race for as a strong line to winning. Any combo piece + any tutor and you've guaranteed your winning line, and it lets you refill your hand with control and removal. Our curve is super low to fit the Ad Naus, which causes us to make sacrifices in other spots. We are primarily a layered Ad Naus list, with a value generator from the command zone. We can't guarantee advantage like Tymna the Weaver with 2-3 extra cards every turn, we don't have free tutors like Yisan, the Wanderer Bard , and we don't threaten wins with our commander alone like Najeela, the Blade-Blossom . What we DO have is both a combo enabler AND a combo finisher in the command zone. Ad Naus gives us a reachable goal at 5 mana to find a way to exploit the one card our deck always has available to play.

I really like the inclusion of the small sacrifice creatures. With infinite mana, they guarantee a win. They are pretty much the cards that replaced labman.

Cathartic adept is a spicy tech to shit on top-of-deck tutors. Vampiric Tutor Worldly Tutor Mystical Tutor Enlightened Tutor are played in almost every competitive deck that runs those colors. It hates on Sensei's Divining Top . Arguably Codex Shredder could be better here, as its online turn 1, but being a creature gives us more flexibility with Lazav. Pretty easy card to let go of for draw cards, especially if topdeck tutors aren't in your meta.

Dread Return loves Narcomoeba . The mill combos pretty much require a creature (unless you do Mesmeric + basalt monolith), so lazav + mill creature + narcomoeba would guarantee the flashback cost. Must have missed this when I removed Narcomoeba. Sorcery speed does make this a bummer, but we can always have Lazav in play before we flip so we can instant speed make a copy of labman if someone forces us to draw.

Scepter combo is extremely helpful against Cursed Totem and other creature based hate strategies. It gives us a discrete way to end the game, while being made from two cards with EXTREMELY high utility outside the winning combo, you can definitely value imprint something on Isochron early to help with favorable board state. I wouldn't recommend removing it. Any creature with the word "sacrifice" in your graveyard also means you will mill through your deck with Lazav to an outlet for a win.

I think one of the best ways to layer this deck further will be labman + pact lines. I would recommend giving those a serious consideration if you want to drop isochron + reversal. I also think adding more draw and removal is wise,

I enjoyed the anecdote! Glad to see my deck made it into the wild hahahaha! I look forward to your brewing and testing results!

Desti702 on Ezuri, Renegade Leader Combo Elves *Primer*

1 week ago

What is your experience with 29 lands? I would like to add Veil of Summer , Worldly Tutor and Summoner's Pact to my deck but cannot find room for those cards other than cutting on lands (I run 35).

GhostChieftain on Estrid’s Enchantment Emporium!

1 week ago

Carpet of Flowers usually ends up being a better sol ring.

I realise your deck wants to ramp mostly off auras, but mana dorks are really nice to have as well. Especially Arbor Elf because you can untap your enchanted lands. Llanowar Elves and Elvish Mystic are great, but Birds of Paradise and Bloom Tender should be better for you.

You are in the absolute best colors for instants imo and have none. Swords to Plowshares and Path to Exile for creatures. Nature's Claim and Natural State for artifacts and enchants. Worldly Tutor , Idyllic Tutor , Enlightened Tutor , Mystical Tutor , Whir of Invention and Muddle the Mixture for tutors. And lastly add in basically any cheap Counterspell because even one in your deck and everyone will be more on edge thinking you have counter magic ready.

I also think you could reasonably cut a couple lands if you add those mana dorks since you should have a good amount of draw with your enchantresses.

Speaking of draw, Mystic Remora is gnarly vs competitive decks.

I hope I actually helped rather than just ramble about cards common in my meta. Honestly some of these get stronger vs more competitive and are weaker vs more casual, so take note of how some of these cards work in your meta before adding (especially mystic remora)

Forkbeard on Sliver Overlord: Slivers Gone Wild

2 weeks ago

Good suggestions DoWell, cheers. I'm a little on the fence with Virulent Sliver but you're right, that could be a rude poisonous win out of nowhere and I'm considering it.

Totally agree that 2 cost rocks > 3 cost rocks and I'm going to make some changes in that regard. Specifically, I'll be replacing Commander's Sphere + Darksteel Ingot with a Fellwar Stone + Arcane Signet once that's released.

Messing around with The First Sliver has taught me that topdeck manipulation matters so I'll be making some changes to assist with that (e.g. Mirri's Guile + Sensei's Divining Top ) and both of those tutors you've suggested help with that game plan. I'll definitely be slotting in Worldly Tutor but I don't have a spare Vampiric Tutor kicking around. If I ever get one I'll swap out Mystical Tutor for it.

I also agree with your 'needs to be faster' assessment. On top of the cheaper cc rocks I mentioned up there, I also may reduce the utility land count by 1 or 2 ( Arcane Lighthouse sticks out) and slot in a clutch ramp spell like Skyshroud Claim , possibly 1 or 2 of the spells you mentioned.

DoWell on Sliver Overlord: Slivers Gone Wild

2 weeks ago

Virulent Sliver is another good wincon.

Fellwar Stone is better than Commander's Sphere IMO

Worldly Tutor is nice to have if you need to search up a mana sliver early. I like Vampiric Tutor too.

Personally, I feel like 37 lands is too many. You can easily get down to 32 or 33 while ramping faster. Check out Crop Rotation , Sylvan Scrying , Carpet of Flowers , and Mana Vault they're all great ramp.

Over all this deck is strong, lots of control. I like that! Only thing you really need is for it to be faster.

NV_1980 on Play It Again, Yisan!

3 weeks ago

Hello eerie343,

We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.

Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:

We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:

So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!

Kind regards,

Mrs. and Mr. NV_1980

SideBae on stangg and his twins

3 weeks ago

So there're a lot of different directions you can take RG decks. I'll suggest some basic, universal additions first, and then suggest some win conditions:

Universal

  1. The best part of green in EDH is the dorks. You should definitely run at least Llanowar Elves , but there're some other cards you should consider: Fyndhorn Elves , Elvish Mystic , Birds of Paradise , Arbor Elf , Shaman of Forgotten Ways , Somberwald Sage , Joraga Treespeaker ... If you end up having a lot of elves, running something like Priest of Titania is worth including. Depending on your meta, Carpet of Flowers can get a lot of mana. Finally, Orcish Lumberjack is a card I have been very impressed with... turning a forest into effectively a better Black Lotus is a good thing. (Note that Arbor Elf is especially good if it untaps lands enchanted with Utopia Sprawl , Elvish Guidance or Wild Growth ).

  2. Red-green decks tend to poop out a lot of creatures and go lightly on the spells. Slate of Ancestry is an EXCELLENT way to recoup card advantage, provided you have a critical mass of creatures on the table. Commune with Lava is another excellent pseudo-card-draw thingy. If your games are usually four player games, Decimate is frequently a four-for-one, meaning that it's another good source of permanent-count advantage. Shamanic Revelation is another good draw-spell. If you have fat enough creatures, Rishkar's Expertise may merit an include. Hull Breach is a great two-for-one.

  3. Green-red decks, which tend to be creature-heavy, can be soft to boardwipes. Heroic Intervention is a good way to protect your duders; Grim Flowering and Nature's Resurgence are good ways to recoup cards after losing a bunch of guys.

  4. Tutors are good. Gamble is cheap these days, due to the recent reprint. Green Sun's Zenith , Tooth and Nail and Chord of Calling can all grab powerful creatures to play -- note that GSZ for X = 0 can grab Dryad Arbor , if you run it. Worldly Tutor or Sylvan Tutor are also good.

Win Conditions

Oftentimes, green-red decks win through a combination of Stax pieces and aggro cards.

Potential Stax Pieces:

  1. Blood Moon / Magus of the Moon : If you craft your land base carefully, you can make these into a near asymmetrical effect. A lot of decks benefit from greedy mana bases in EDH, and these are a way to punish that.

  2. Artifact hate is pretty awesome. Collector Ouphe is powerful, since you can get your ramp from creatures while shutting off non-green players' artifact ramp; as an added bonus, you can grab it with Green Sun's Zenith or Chord of Calling . By Force is an excellent card that can nuke a lot of permanents at once, and Nature's Claim is a very efficient removal spell. Krosan Grip may be justified in a heavy-blue meta. Gorilla Shaman is good as a method of artifact-destruction that does not cost you cards. Also Reclamation Sage and Manglehorn .

  3. Gruul has access to a lot of hatebears. Ruric Thar, the Unbowed is a really powerful dude you've already got, as he can club combo players like me really hard. Harsh Mentor is good for punishing all sorts of decks. Eidolon of the Great Revel , and his cousin Pyrostatic Pillar , are both good. Scab-Clan Berserker is similar to Kambal, Consul of Allocation in Orzhov. Runic Armasaur , too.

  4. Cards like Root Maze can shut down combos really quickly, and City of Solitude / Price of Glory can prevent/discourage countermagic. Pyroblast or the Maybeboarded Red Elemental Blast can also be worth running.

Aggro Cards:

Most of the best green decks end the game with an alpha-strike. Craterhoof Behemoth is the best for this, as it can be tutored out with Natural Order or a high-cost Green Sun's Zenith . Similarly, Overrun is good, but I suggest Triumph of the Hordes as a more potent alternative. This does, of course, require creatures on the board, so I suggest some of the following duders:

...and the aforementioned hatebears can also attack.

Good luck! That's all I got.

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Worldly Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Green: 0.55%

Golgari: 0.27%

GU (Simic): 0.58%

GW (Selesnya): 0.98%