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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Worldly Tutor
Instant
Search your library for a creature card, reveal that card, then shuffle your library and put the card on top of it.
hyalopterouslemur on What do you want more …
1 month ago
There's also Enlightened Tutor and Worldly Tutor. (As an aside, I'm genuinely surprised Entomb isn't a GC if Gamble is.)
I'm not so sure if we need sideboards; in general, four-player pods are going to see some green and some blue and most likely some black. As is, hosers tend to be in the vein of Carpet of Flowers, Snake Pit, and Compost. (Okay, green just happens to be the easiest examples.)
SaberTech on Which Mono-Color is the Most …
1 month ago
I think that Green is the most powerful all-around colour in Commander. Multiplayer games are even more of a resource management challenge than MtG usually is, and Green is the most efficient at giving you more of the resources that you need. You are usually facing down three opponents worth of resources that can all potentially be turned against you so the faster that you can get to a state where you are drawing more than one card a turn, putting more than one land a turn into play, and casting more than one card a turn, the better off you are. Green's ability to ramp better than any other colour unlocks multiple and more powerful plays faster than the other colours. That's a very significant advantage in a format where mass land destruction is generally shunned outside of the most competitive tables.
Backing it up, Green has a bunch of strong card draw options. Guardian Project, Beast Whisperer, Sylvan Library, Greater Good, Toski, Bearer of Secrets, Ohran Frostfang, and Return of the Wildspeaker are just some of the options that jump to mind.
Green is very capable of spamming a bunch of tokens into play, giving it an option for rapidly increasing its resources on board.
Craterhoof Behemoth and, to a lesser extent, Triumph of the Hordes are some of the more notorious non-combo ways to close out a game.
When you are mostly using creatures as your win conditions Green actually has some pretty strong tutors in cards like Worldly Tutor, Eldritch Evolution, and Shared Summons among others.
Where Green falls short is in its creature removal options. Fight effects are its main options but it does get Beast Within as a general answer to most things while Lignify and Song of the Dryads can actually be strong ways of neutralizing annoying commanders for extended periods of time. It has plenty of great ways for dealing with artifacts and enchantments though, so no issues there.
Other colours may be able to do particular things better, but Green does lots of things well on top of its inherent advantage at ramping. Other colours may be able to use mana rocks to try to keep up but green has access to those as well. That ramping ability is what tips green into first place over Black for me.
theNeroTurtle on
"Royal Pain In The Ass" -Kethis Multicolor Legends
2 months ago
my personal preference is speed. Other than things like Worldly Tutor, I am a big fan of green land tutors since you are playing that color.
Speed is king in Commander.
theNeroTurtle on
Trostani, Token specialist
2 months ago
1+ here. I am curious however why you aren't working with cards like Worldly Tutor considering the combo choice. There are several creature tutors to pull from in green.
jethstriker on Unbalanced Cycles in MtG
3 months ago
The original boon cycle was designed by Richard Garfield himself, and he was aware that Ancestral Recall was significantly more powerful than the rest. That's why he put it at rare while the rest are at common. So right from the beginning the creator of the game himself already set the tone that cycles aren't meant to be created equal. What I don't like in cycles is almost always red gets the short end:
The color-aligned legendary lands of Urza's Saga. Tolarian Academy is broken, followed by powerhouses Gaea's Cradle and Serra's Sanctum, followed far down the line is the decent Phyrexian Tower, then at the very bottom is Shivan Gorge.
In more recent times they created another "force" cycle in Modern Horizons. Again blue is on top with Force of Negation, followed by Force of Vigor and Force of Despair. Then once again red is at the bottom with white with Force of Rage and Force of Virtue.
The worst I can remember is they omitted red entirely in a cycle. In Mirage they printed 3 tutors: Enlightened Tutor, Mystical Tutor, and Worldly Tutor. The following set came Vampiric Tutor. Then Weatherlight came and there was no red tutor on it. I just personally imagine that Gamble is the unofficial red member of the tutor cycle to clear my mind on this.
theNeroTurtle on
The Proliferation of Poison
6 months ago
If you focused more on infect and less on toxic, Hatred would be a killer one shot kill card. I would also consider running as much green mana ramp cards as you can, like Farseek and Cultivate. Use green to speed things up. I would even add in a bunch of tutors like Demonic Tutor, Enlightened Tutor, or Worldly Tutor to keep the deck consistent. I would also consider taking out cards like Compleat Devotion to add in things that make stuff un-blockable like Whispersilk Cloak and Prowler's Helm. Over all the theme is cool, but seems a little clunky.
theNeroTurtle on
Beast Deck
6 months ago
I am making these suggestions unaware of the budget.
Urza's Incubator – picking beasts.
Ramp suggestions
Deck Consistency
Strong Mana Dorks
Orcish Lumberjack – super strong.
theNeroTurtle on
Pantlaza, the Boomstick
6 months ago
Quickest way to ramp this deck in my opinion would be to have Hunting Velociraptor in it with as many ways to tutor him as possible, like Worldly Tutor. You'll be casting even your Commander from the Command zone for just 3 mana.
| Have (3) | metalmagic , Gilenborn , Azdranax |
| Want (2) | Jungian_Thing , bladeoathkeeper |















