An Offer You Can't Refuse

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

An Offer You Can't Refuse


Counter target noncreature spell. Its controller creatures two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any colour.")

jbump75 on Awaken the Multiverse

3 weeks ago

Balaam__: I think I figured it out. Replacing Etali, Primal Conqueror  Flip with Emrakul, the Promised End works because Emrakul, the Promised End is essentially immune to counterspells due to his protection from instants. I also exchanged Consider for An Offer You Can't Refuse. It seem to be working well.

Profet93 on How the Turns Tabled (Elminster)

2 months ago

Necramus +1

Soothsaying - While not scry, can set up your topdeck. Not sure if its worth including but worth mentioning.

Scroll Rack - Set up top deck, scrys help card quality

An Offer You Can't Refuse or Misdirection > Mana leak - Mana leak gets weak in mid-late game. Offer is solid. Misdirection can counter counterspells while redirecting targeted removal, draw, and extra turns! Not to mention bluffing while tappedout.

Mind Stone - Ramp when you need it, draw when you don't. Do you feel you have enough ramp with only 7 artifacts?

evkede on Stop Playing the game please

2 months ago

Isochron Scepter with a counterspell or silence.

More suggestions: Dovin's Veto, SwanSong, An Offer You Can't Refuse, Counterspell, Rhystic Study, Remand, Reprieve, Unwind.

The deck currently lacks card advantage, and especially engines that stay on board. Malcolm, Alluring Scoundrel isn't card advantage, but is selection, and can end up casting some of your top end for free. The Reality Chip is very impressive as a Future Sight that you can pay for across multiple turns and hold up mana/spend it on other things. Dragonlord Ojutai and Iymrith, Desert Doom have been impressive to me as card advantage/beaters to close games.

Profet93 on Wheels on the Bus/ RiP Sheldon (Nekusar)

2 months ago

Necramus +1

Alhammarret's Archive - Extra draw from wheels

An Offer You Can't Refuse > mana leak - Mana leak is only good early-mid game. Better to get a complete counterspell in EDH. Although this might be slightly more difficult in a 3 color build, given all your card draw, Misdirection should be considered as well. It's another deflecting swat and imp's mischief of sorts.

Mystic Remora - Draw, although perhaps not necessarily needed in this build.

I would cut megrim for another piece of artifact ramp like Mind Stone potentially. 10% ramp seems solid and would allow you to more easily 1) Cast your commander sooner 2) Cast all the cards you draw and recover from artifact wipes.

If you're going to run underworld dreams for 3 black, then perhaps an Urborg, Tomb of Yawgmoth could help with your 3 color mana base and casting requirement.

I don't play 3 colors but 2 nonbasics to consider, should you mana base allow it are Ancient Tomb for ramp and Riptide Laboratory. Riptide words with your commander and a few other creatures, most notably snapcaster mage.

How has necropotence been treating you? I ask because triple black along with GY exile is steep, but it does help with Thassa oracle and card advantage so I'm torn.

Would Notion Thief be helpful or anti-synergistic?

ThassaUpYo@ssa on Be'Elz A'Boot

3 months ago

Love the suggestions, Profet93! Bolt Bend is in over Demon Bolt, Imp's Mischief is in over Feed the Swarm, Mystic Remora is in over An Offer You Can't Refuse, and Phyrexian Metamorph is in over Spark Double.

To the question you raised - games typically go well given the ramp and tutors that allow me to set up, cast other demons/useful enchantments, and ultimately expedite the summoning of Be'Lakor, the Dark Master triggering additional card draw. There have been a few instances where I've gone through a "creature drought", but that's pretty rare and is just how it shakes out every once in a while just like getting land flooded (or starved).

With respect to Yawgmoth's Will, I would like to slot it in but am unsure of what to take out. I'm hesitant to remove a creature but it might not be a bad idea given the power YW offers. Any final thoughts on this addition given the updated list?

Thank you again for all of the valuable suggestions, Profet93!

Balaam__ on Remand of the Second Sun

7 months ago

Thanks Chasmolinker. I’ve been having issues with my deck descriptions corrupting when I try to add suggested cards to the maybeboard, but rest assured I’ve made a mental note regarding An Offer You Can't Refuse.

Chasmolinker on Remand of the Second Sun

7 months ago

+1 Check out An Offer You Can't Refuse for cheap countermagic. I've been using it with good results in non-creature combo/control shells.

For the record, this is the first I'm hearing of this combo.

ASalesman on Unesh, Ultimate Guide (Tribal)

7 months ago

One more minor sub

Replace Swan Song with An Offer You Can't Refuse. I need this slot to hit artifacts as well. I don't mind giving the opponent 2 treasures if it keeps something like Null Rod or the card that shall not be named off the table.

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