An Offer You Can't Refuse

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

An Offer You Can't Refuse

Instant

Counter target noncreature spell. Its controller creatures two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any colour.")

SniperFrog on Lord Xander

5 days ago

Alright. So there's a couple things I would change, but I don't want you to think it's better or anything, just what I would do. I'll give budget suggestions and non budget suggestions so you have a variety of choices without hurting the wallet.

I think I would go for mono blue so I can get Bruvac the Grandiloquent's effect in my command zone. It seems actually nutty to just be able to get this guy going. That being said, I like a lot of the black spells you have here, namely Mind Grind and Nightscape Familiar, so I would consider something like Phenax, God of Deception or maybe Mirko Vosk, Mind Drinker to stay in dimir. Not really sure the red is helping much at all, though. Only four red cards is a bit of a bad look, though they seem cool in theory. I've never played any of them, so I don't really know how good they actually are.

So there are a few optimizations I would consider as well. Three mana rocks are a bit slow for my tastes and there are a lot of decent options at two mana, I'd recommend Fellwar Stone, Mind Stone and Arcane Signet to name a few cheaper options. There's also Sapphire Medallion, Chrome Mox and Mana Vault, though those are strictly non budget.

More optimizations for interaction seems good here as well. Maybe drop some of your three mana counterspells for some one or two mana spells. Counterspell is a mainstay and at very good price as well. I like Swan Song, An Offer You Can't Refuse and Drown in the Loch in this slot. There are a plethora of non budget options as well, particularly free counters like Force of Will and Force of Negation or other heavy hitters like Mana Drain and Cryptic Command. Plenty of cool things to do with this, however, so you have options.

Your lands look rough. I personally will always go with untapped lands with so many options, but that can get really pricy, really fast. Of course, if you didn't have to worry about a red splash, your landbase gets A LOT better.

If you're having trouble with hitting enough lands, consider lowering the curve a bit or even adding a couple more to try to smooth things out. I generally try to have around forty-two to forty-five mana sources, though my curves are usually around 2-2.5, so you might want a little more than that, maybe. I don't know. That's something you can figure out with playtesting.

Now comes the fun part. As it stands, including the above mentioned cards, I would try to find room for these:

Into the Story for some card draw.

Leyline of the Void or something similar like Planar Void along with Helm of Obedience mills infinitely. Also pretty good to beat the eldrazi triggers if you see these things regularly.

Rhystic Study and its baby brother Mystic Remora are both excellent card draw spells with humongous upside, though they are both getting a little on the expensive side now, with Rhystic pushing forty or fifty bucks.

I like Bitter Ordeal, but I think this is kind of a pet card that I want to make work, so I might be projecting here. lol

Reanimate effects seem VERY strong here. I like the ones that target opponent's graveyards the most, so I would stick with Animate Dead and Dance with the Dead along with the aforementioned reanimate. Didn't think about this at first. Could be really sweet.

Mesmeric Orb is money in these decks. Gives mad inevitability.

Altar of the Brood and Altar of Dementia are both combo pieces, but I feel like they're more build arounds than good on their own.

Folio of Fancies. I've never seen this card before, but I love it. Seems like it would fit nicely.

Tome Scour and Brain Freeze are insane with Underworld Breach but this is another build around that pulls you more into storm than mill, I think. Still maybe worth thinking about.

Sands of Delirium seems sweet.

A few draw X spells could be just what you need. Stroke of Genius, Pull from Tomorrow, Fascination and Prosperity come to mind. Skyscribing also seems sweet, but I'm not sure how good it is.

Some cards I would just outright cut:

Gravepurge, not positive what this is doing for you, beside gumming up your draws. I guess it can get something back but not sure it's relevant. Hard to say without playing the deck.

All three mana rocks. Darksteel Ingot, Dimir Cluestone, Ur-Golem's Eye, Hedron Archive are a few. There are actually a few more than I thought, so maybe cutting all of them isn't the right thing to do unless you are cutting like for like for cheaper rocks.

Grisly Spectacle, I feel like you can get a better removal spell. I see the appeal, but I feel like it will get at most six cards milled maybe. Something like Feed the Swarm is probably just better or Drown in the Loch which hits two birds with one stone.

Countermand. Four mana counterspell seems like a really hard ask. I know it's on theme, but something cheaper is probably just better. See above for suggestions on cheap counters.

I would maybe cut some other, stuff, but I feel like I've already given you a lot to think about. Love the list. I'm excited to see it once you've had a chance to keep tuning it. Follow for sure. :)

Grind on Casual Flyers Esper Tymna

6 days ago

Cool deck!!
I would run An Offer You Can't Refuse over rebuff the wicked as its in your colors and way more versatile.
Also for late game, is combat your win con? Any thoughts about Mirror Entity, Eldrazi Monument, or Rise of the Dark Realms? Just some ideas.

DreadKhan on First Commander Deck

2 weeks ago

The deck looks pretty good, I suspect you've got a pretty good grasp of the basics of this format already, so you're off to a good start!

How competitive are you hoping this deck will be? cEDH is pretty hard to play if you aren't familiar with both how competitive play in general works or with how competitive multiplayer works. I ask because you run a few cards that are very competitive but tend to play pretty poorly in Casual settings. The standouts I noticed were Spell Pierce and Brainstorm. Brainstorm and cards like it are too small in Commander, digging 3 deep in a 60 card 4 of deck is wildly different from the same effect in a 99 card singleton deck. It's good with your fetch lands, but you really want Sensei's Divining Top I suspect and can cut Brainstorm. Spell Pierce is just too small, it's only useful when mana is extremely tight, and it's really narrow to boot. An Offer You Can't Refuse is probably a much better effect, but I'd even run Dispel over it, maybe Delay if you were hoping for a less cEDH card. In addition to Brainstorm, you might also cut the similar sorcery speed spells that fiddle with your deck's top cards, these are really small in Commander and you can find better 1 mana effects I think. The joy of having something up on turn 1 is IMHO more than offset by how bad it feels to draw them later, when they just tie up mana and can be annoying with your Commander if you need to cast your Brainstorm to find a more impactful spell to cast, you've already used up your trigger for the turn. Brainstorm at least is an instant and you can play it on an opponent's turn, but sorcery ones seem solidly worse.

In Simic I try not to run very much (any even) artifact ramp, you have access to very strong ramp spells like Three Visits, as well as stuff like Harrow and Kodama's Reach. There are also bigger ones like Skyshroud Claim. Land ramp is safer than artifact ramp, and in Green it's more cost effective to ramp with non-artifacts other than actual mana positive ramp rocks, which are generally run at very high levels of play like cEDH. At your higher land count, creatures that put lands into play will probably feel pretty good when drawn early, Sakura-Tribe Scout and Skyshroud Ranger are 1 mana and can ramp you repeatedly if you have lots of lands in hand, so they're also good with Cultivate or Kodama's Reach. There is also Azusa, Lost but Seeking to put extra lands down, but she comes down late enough that I think Scout is the better card in practice.

I feel like you could cut Courser of Kruphix for a better payoff for landfall, something like Scute Swarm or Rampaging Baloths seem like much more useful cards to have out.

MEINEID on Generic Dragondeck

4 weeks ago

Thank you for your feedback. I saw your lost tomorrow morning and wanted to comment on your deck since then. You might be right with your suggestion because if i can't trigger ferocious there is probably nothing to protect. I ran Stubborn Denial instead of Swan Song first, but maybe An Offer You Can't Refuse is the worst out of the 3...

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

1 month ago

Lotta comments to catch up on here!

  • Copy Artifact - I like the idea of it, but nah. Hard nah. At the time of typing this, I have 12 targets and only 5 of which aren't just 2 drop rocks. Certainly a cool idea and I love the thought of doubling up on a Panharmonicon or The Great Henge, it's just too conditional/too rare of a scenario.
  • Cultivate + Kodama's Reach - I was doing my best to stick to 2 cost ramp cards, but I do enjoy the land fixing + teensy bit of deck thinning these cards provide. Your idea of swapping signets out for these 2 ramp classics has me thinking.
  • Cursed Mirror - I am running this! It's hiding in my ramp category along with Urza's Incubator as my only 3 drop cards there.
  • Swan Song - Long story short, I didn't have a Swan Song to hand. An Offer You Can't Refuse has been an ok counterspell, but I think I might cut it for Nature's Claim.
  • Dragonspeaker Shaman - I ran the dragon cost reduction dorks in my Atarka deck and while they're decent, they got pruned out over time as I found that ramp spells + rocks always served me better.
  • Prime Speaker Zegana & Recurring Insight - great burst draw, albeit conditional. Persopnal preference, I'd rather have the repeateable draw effect with Kindred Discovery. Yes it's also conditional, but I've used it to great drawing effect in other decks and as you point out, the trick is to cast when you've got some dragons ready to swing.
  • 'You don't have a lot of ways to deal with enchantments' - You're not wrong and as I mentioned above, I think I'll swap in Nature's Claim for that reason.
  • Sea Gate Restoration  Flip & Valakut Awakening  Flip - Super cool cards that I might try to squeeze in here. Perhaps a Bala Ged Recovery  Flip for good measure, swapping out a basic of each for these 3. Good idea!
  • Blasphemous Act - Yep. I want to include this. Having played the deck a few times now, sometimes you just need a wipe and I've only got Cyclonic Rift & Ugin, the Spirit Dragon for nuke options. BA is also a potential win condition with Wrathful Red Dragon on the table too.
  • Korlessa, Scale Singer & Scaled Nurturer - Nice tech and it's cool to have some little dragon dorks like this, but I also don't think they're strong enough to warrant the slots.

  • Lots of good ideas and food for thought here, thanks all.

    SufferFromEDHD on #SorryNotSorry

    1 month ago

    I really like the enchantment package. I'm looking at your 3 creatures and I think you can upgrade 2 into enchantments leaving Academy Rector to grab them all! Children of Korlis becomes Exquisite Blood and Vizkopa Guildmage becomes Sanguine Bond.

    Void Snare, Vindicate and/or Vanishing Verse worth a spot?

    Also, I like Absorb in Oloro simply because it feeds the trigger. Might be too slow considering how aggressive your counter package is. Maybe An Offer You Can't Refuse?

    any_response on Timing with Oskar, Rubbish Reclaimer

    1 month ago

    Thank you a lot for the answers! In scenario 3, i meant a situation where you discard both, the 0-drop and the offer, but i suppose if i got the stack right, both oscar triggers go on the stack, and if i cast the 0-drop, it will already have resolved as i get to the second spell (being An Offer You Can't Refuse), correct?

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