, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
|Want (2)||chapitoboiii , jasc5797|
Printings View all
|Mystery Booster (MYS1)||Common|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Tempest Remastered (TPR)||Uncommon|
|From the Vault: Exiled (V09)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Lotus Petal Discussion
1 week ago
Daschna I used to play budget Kess (except actually budget) and won some matches with it!
The one suggestion I say you need in your deck is Jace, Wielder of Mysteries. Brain Freeze, Lotus Petal and Underworld Breach is an alternate combo you should add to your deck, and you could do with a copy of Dockside Extortionist.
+1 from me!
1 week ago
2 weeks ago
I disagree that it is enough better than turn 3 to justify a ritual. Rituals serve the same use as Lotus Petal. They accelerate a play by 1 turn but provide card disadvantage. If you aren't playing competitively or are not using the mana to win the same turn it just doesn't make sense IMO. They have uses, but are over played.
3 weeks ago
This was a pet commander for me for a long time. I loved getting him out early. Llanowar Elves, Birds of Paradise, Elvish Mystic, Wild Cantor and Fyndhorn Elves have always been mvps for me. Lotus Petal helps out too but I've moved away from that now that I got Chrome Mox. Free creatures like Peregrine Drake and Cloud of Faeries make, making animar big a snap but definitely can start getting into the degenerate territory if you couple them with other things like Cloudstone Curio or Aluren (this seems like it's meant to be more casual but I figured I'd suggest some of the cool high end options too)
3 weeks ago
A few recommends for Winota- since you want to be playing creatures rather than mana rocks early on, I recommend some 0 cost ramp like Simian Spirit Guide and Lotus Petal. These let you get Winota out early and don't get in the way of playing creatures to set up the Winota turn.
Some questions too- how has Cartographer's Hawk been playing? It seems really.... meh to me. Have you gotten the chance to play it much yet?
3 weeks ago
I've found Winota to be an interesting challenge in building. Because of the way she encourages people to build their deck, not only do tried and true Boros playstyles not work entirely, but even some build patterns typical in the entire EDH format don't really work.
Ramp and Card draw are difficult to do in Winota on a budget. Most aggressive Boros decks have been relying a lot on equipment, impulsive draw, and wheel effects to get consistent card draw. Most decks in EDH like to spend the first few turns ramping and setting up their engine. The problem with Winota comes in the playstyle she encourages. When you're playing Winota you really want to get 1-2 non-human creatures out on the first three turns of the game so that you can then play Winota on turn 4 and trigger her ability. This means that the typical two-mana ramp doesn't work well with Winota as it only helps get her out a turn earlier if you play a one-drop on turn one, mana rock on turn two, Winota on turn three (sounds pretty Christmasland to me). That also means equipment like Mask of Memory or Sword of the Animist doesn't work very well either since they also interfere with those crucial early turns that you want to play creatures and then play Winota.
I haven't come up with a good solution to how to deal with this on a budget. If there's no budget worry, you play zero-cost ramp (Lotus Petal, Simian Spirit Guide, Chrome Mox, Mox Diamond, Mana Crypt) so that you can still get creatures out before getting Winota into play. Among those only the spirit guide is budget, Lotus Petal isn't bad, Chrome Mox is the cheapest it'll be for a while, and the other two are waaaaaay more expensive. The other thing you can do on a budget is not play Winota on turn 4 and give more time for set-up, however I think Winota loses a lot of power in doing this since most of your deck is rather subpar until Winota hits the board (then it becomes overpowered).
I think for this budget build I've got a few suggestions: Simian Spirit Guide and Legion's Landing Flip are two ramp cards that work well with Winota. The spirit guide lets you get Winota out a turn early. The landing doesn't, but it gives you a token turn 1 and flips later. I suggest a copy of Light Up the Stage in the deck. This is practically always a 1 mana spell that draws you two cards. You want your spells to be efficient in this deck since the early game is this deck's specialty (there's a reason it's the only viable cEDH Boros commander). Finally, I'm not sure whether the budget is because you can't afford to spend too much or because you set yourself a budget, but if it is the former I highly recommend saving up for a copy of Flawless Maneuver and a copy of Deflecting Swat. These two allow you to tap out and play Winota stress free.
1 month ago
I would consider adding more artifact ramp cards to increase the speed you can cast Kozilek, the Great Distortion.
All of these cards are relatively budget (they cost between 1-4 dollars on average), I could suggest more depending on how "budget" this deck is.
Also Helm of Awakening to lower all of your mana costs.
1 month ago
Now about your mana-base! I would eventually consider adding some of the following lands/ramp cards!
- Windswept Heath
- Temple Garden
- Razorverge Thicket
- Wooded Bastion
- Sunpetal Grove
- Fortified Village
- Canopy Vista
- Horizon Canopy
- Bountiful Promenade
- Sungrass Prairie
- MAYBE City of Brass and Mana Confluence
- Ancient Tomb
- Prismatic Vista
- Strip Mine
- Exotic Orchard
- Reflecting Pool
- Nature's Lore
- Selesnya Signet
- Kodama's Reach
- Birds of Paradise
- Sylvan Caryatid
- Emerald Medallion/Pearl Medallion
- Lotus Petal