, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
|Want (6)||wkli6 , Tyrker , Roi , Hollowdude711 , Jack223 , variongray|
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|Commander / EDH||Legal|
Lotus Petal occurrence in decks from the last year
Latest Decks as Commander
Lotus Petal Discussion
1 day ago
Definitely need more rocks with your mana base being so greedy. Fellwar Stone, Sol Ring (it's already been suggested but I'm suggesting it again) Coldsteel Heart, Grim Monolith, Chrome Mox, Lotus Petal, Mind Stone, Sphere of the Suns and Mana Vault.
6 days ago
These cards would help Kroxa escape faster: Blood Pet, Skirk Prospector, Rite of Flame, Dark Ritual, Lotus Petal, Evolving Wilds, Terramorphic Expanse, Street Wraith, Mishra's Bauble, Urza's Bauble, Barbed Sextant, Chromatic Sphere, Chromatic Star, Shadowblood Egg, Terrarion, Implements of Sacrifice
2 weeks ago
Yeah I see what you're sayin. But what if you removed the serum powders, suppression fields, and auramancys and ran 2x scrying, 4x Lotus Petal, 1x spirit guide? You'd have a 68.3% chance of having Serra's Sanctum out on T1, up slightly from your current odds of 65.4%. The fields and auramancies seem good to side in for game 2 depending on what the opp is running, though Teferi's protection may be the better defensive card if you already have sanctum out and you're just stalling to win next turn.
If you really wanted to gamble for more odds at a T1 win, you could play around with removing some leylines/opalescences for more sylvan scrying, helms, plus Rest in Peaces and Burst of Energys. This is where Once Upon a Time would come in too, increasing your odds of grabbing sanctum / spirit guide T1. Idyllic Tutor could probably be dropped for demonic tutor with 4x lotus petals in the deck. The other lands besides sanctum could be dropped for 3 more spirit guides and some chancellors, maybe Manamorphose if you wanted to run 4 demonic tutors.
Sorry to hyper-analyze your build haha. It's great as-is. Nothing wrong with experimenting though right?
3 weeks ago
Looks fun. I disagree with the other commenters regarding draw/recovery. I think that these partners are best played as a glass-cannon, all or nothing, win early or bust strategy. This is just my 2 cents but I would make the following swaps:
Impulsive Pilferer -> Skirk Prospector. T1 Prospector = T2 Jeska!
Arcane Signet -> Simian Spirit Guide
Lightning Bolt -> Rite of Flame
Chandra, Torch of Defiance -> Lotus Petal
Leyline Tyrant -> Seize the Day
Trailblazer's Boots -> Dust Corona
Solemn Simulacrum -> Treasonous Ogre
Loyal Apprentice -> Inquisitor's Flail
Fireblade Charger -> Smoke
Champion of the Flame -> Neheb, the Eternal
Monastery Swiftspear -> Captive Flame
Koth of the Hammer -> Relentless Assault
Ruby Medallion -> Dockside Extortionist
Ring of Valkas -> Relic Axe
Whispersilk Cloak -> Champion's Helm. Rograkh having shroud could be problematic for you.
Lightning Greaves -> Taste for Mayhem
4 weeks ago
Hey Tyondai! Thankfully Commander Legends gave me a card that illustrates how reading your comment felt like to me: Mnemonic Deluge. This is how it must feel when you're doing your masters on a subject and suddenly get an email from the guy that wrote the first phd about it.
So here's how your comment impacted my build
Cards that got in:
Pieces of the Puzzle - I hadn't realized the graveyard fueling potential from this card for Underworld Breach and once I looked over at my own build and saw Careful Consideration it felt like a reasonable swap. It can be reiterated infinitely for the win, but maybe it's not worth the double pip.
Brain Freeze + Lotus Petal + Muddle the Mixture - Of course, should have gone in as soon as Underworld Breach got in the deck. I removed Sentinel Tower since Brain Freeze is basically the same win con and i was playing Thousand-Year Storm for the lols, it got out as well for Petal. For Muddle, Long-Term Plans really was slow and got cut, however it's the only other tutor that can fetch Underworld Breach so maybe that's enough justification for it to go back in one day.
Cards that didn't go in:
Pirate's Pillage - Oh man, the card that made you create the account. My build is not as red centered as yours, since I don't run Electrodominance or Grapeshot (yet). I definetly understand the value of having a red card that generates blue mana, oftenly the combo path gets to a point of "Ok, i have infinte red, now just need to turn it into infinte blue". But personally in my games because of the ammount of islands in the deck ther's usually at least one U available and there are a ton of cards that can work off of that such as Hidden Strings or the ever powerfull Frantic Search. However, I'll for sure pay attention during my games with the deck to see if I ever get to a combo point that only Pirate's Pillage could continue.
Electrodominance - My initial instinct is that having RR for this is rather difficult since the mana base doesn't generate that much red mana, and on top of that you need Mizzix out for the card to be worth it. Could you elaborate further? This is not a case where I can imagine how it would be like to have the card in the deck.
Cards that are in that I'm considering cutting:
Treasure Cruise and Dig Through Time - The double pip on Dig really feels bad sometimes, but aside from that both are still on the list. However you've opened my eyes to the possibility that these cards may not be worth it and I really want to keep an eye out for their performance during my next games with the deck.
Rhystic Study - I agree with you that this card is generally slower than the rest of the deck and it doesn't help out much for comboing off. Probably take it out once I build another blue deck.
Enter the Infinite - Yes, it should go. I'll keep it in for now because it's funny.
Final thoughts: I haven't been able to get that many games in since the last batch of changes and I feel like that's a must to go forward, lots of things to keep an eye on. Adding the combo line with Underworld Breach makes the deck considerably stronger and it exacerbates that really this kind of deck is stronger in Grixis where you can reliably tutor Breach and don't really need Mizzix's discount for the combo lines. Aside from the cards above I really would like to add Jeska's Will and Valakut Awakening Flip, if you'd like to check out my build and contribute some thoughts here's the link Mizziz of the Storm.
1 month ago
Hey there! Some ramp you may want to consider are Commander's Sphere, Dockside Extortionist, Extraplanar Lens, Geosurge, Irencrag Feat, (If you can afford it maybe a Jeweled Lotus for Chandra?) Lotus Petal, Mana Flare, Mind Stone, Seething Song, Simian Spirit Guide, and especially Treasonous Ogre. I also find that including a Crystal Vein/Dwarven Ruins can be super beneficial, as would a Strip Mine/Wasteland!! Ramp is super important, and even if some of these don't work for you, I think some of them could definitely be switched in for some stuff you have now! Hope this helps, and have a great day!!
1 month ago
Senko-San-1: Unless I'm mistake, there's only seven cards which CAN give you mana in your starting hand (Mox Opal, Mana Crypt, Lotus Petal, Chrome Mox, Mox Tantalite, Simian Spirit Guide, and Lotus Bloom) -- as in, a hand only CAN be keepable if it has one of these six, and even then you'd need a bunch of other rocks too. Not to mention the fact that two of those six only give you mana on turn 3.
I'm just not convinced that this deck works how you say, I'm sorry. I drew another twenty hands, and only one was borderline keepable.