Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)
|Have (3)||metalmagic , , CompleteWaste|
|Want (2)||BaronVonBlut , ArcherUBW|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Seize the Day Discussion
3 weeks ago
Goblin Engineer may be worth including since he finds Sundial.
You might like these too: Ghired's Belligerence , Solemn Simulacrum , Skyscanner , Anarchist , Maximize Velocity , Warstorm Surge , Seething Song , Birgi, God of Storytelling Flip, Wily Goblin , Finale of Promise , Seize the Day , Relentless Assault , World at War , Aggravated Assault , Godo, Bandit Warlord (I believe you'd get infinite combats with this guy)
1 month ago
2 months ago
Neotrup hit the nail right on the head. Of the 18 cards that create additional combat steps, 16 untap some or all creatures as part of the same effect that creates the combat. This means that they untap the creatures immediately when the combat is CREATED. The only two that do not untap creatures immediately when the combat is CREATED are World at War and Moraug, Fury of Akoum . They untap creatures when the combat they created BEGINS.
I was making the distinction because if you Fork World at War you will be able to swing with all creatures on both combats. If you Fork any of Fury of the Horde , Relentless Assault , Savage Beating , Seize the Day , or Waves of Aggression the creature(s) will be untapped twice before the first additional combat is taken and will not untap between the first and second additional combat.
My comment about steps and phases being taken in the reverse order of what they were created was trying to be super exact because the same is true of additional turns. Steps and phases added to a turn will still have the same active player, so as Neotrup said the distinction hardly matters in most cases. Players taking additional turns may have different active players and it matters to keep track of who takes what additional turn.
2 months ago
As for your point about Moraug, Fury of Akoum and World at War being the "only two" cards that untap at a time other than "immediately" when combat is created, this is not technically accurate. Moraug states "At the beginning of that combat, untap all creatures you control." and WaW states "At the beginning of that combat, untap all creatures that attacked this turn."
If you mean for cards that untap your creatures BEFORE combat is reinitiated, then Combat Celebrant is an example. Your creatures untap before the second Combat phase begins. They untap when Combat Celebrant Exerts for the first time each turn. Fury of the Horde also untaps before combat is reinitiated.
Perhaps I am misreading or misunderstanding your post. Merely wanted to give my thoughts on how I am seeing it.
Hope I didn't come off rude. I can be stern and mono-toned very often. Just how I speak / type.
3 months ago
Thank you for your nice responses and for your upvote. It dawned on me after my last post that I had missed a couple of things.
Firstly, under certain circumstances, Zada, Hedron Grinder could be an exceptional target for Seize the Day . Just having one Instant/Sorcery to target her with is still pretty narrow, but it is something. If you decide to keep Zada for the time being, then select a different 4-5 cmc Goblin to pull instead.
Secondly, I forgot to list Thornbite Staff among those cards critical to your deck. I would suggest pulling one of the higher mana costing Artifacts to make room for it.
Once you have completed this revision, I think that you will find that most of your mana problems will no longer be problems. I also think that you will have a deck capable of winning some games.
If, a few weeks or months down the road you want to chat about a second revision, feel free to contact me.
Thanks and good hunting! Pappy
3 months ago
I'd recommend Tangleroot as a good, seldom-seen ramp effect in green. If you wanna cut something I'd cut Seize the Day. Feels very win more in a deck that's already prepared to swing for 20+ power in a turn.
3 months ago
You got to take advantage of what boros gives you to be aggressive. The biggest thing boros gives you that no other color pairing gives you is extra combats. Take advantage of that with cards like Combat Celebrant, Aurelia, the Warleader, World at War, Scourge of the Throne, Seize the Day, Savage Beating, Relentless Assault, Moraug, Fury of Akoum, Waves of Aggression, Response / Resurgence, Breath of Fury Hellkite Charger, Aggravated Assault, Fury of the Horde and Port Razer. Along with that you need to speed up the damage output. Boros gives you damage doublers, with cards like Fiendish Duo, Goblin Goliath, Gisela, Blade of Goldnight, Insult, Furnace of Rath, Gratuitous Violence, Dictate of the Twin Gods, Curse of Bloodletting, Bitter Feud, Angrath's Marauders, Overblaze, Inquisitor's Flail, and Fiery Emancipation.
Also consider other things boros gives you that will speed up damage like double strike. Boros gives you haste, trample, and evasion. You need to consider all of those. All while staying low on curve and fast in ramp. If you do this you'll have a good aggro deck.