Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)
Printings View all
|Ultimate Masters (UMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Seize the Day occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Seize the Day Discussion
5 days ago
2 weeks ago
Cool deck! You might like these: Grumgully, the Generous, Rhythm of the Wild, Ivy Lane Denizen, Fungal Plots, Betrothed of Fire, Sadistic Glee, Blade of the Bloodchief, Vicious Betrayal, Death's Presence, Pir, Imaginative Rascal, Cauldron of Souls, Flesh Carver, Moldervine Reclamation, Seize the Day, Thallid Germinator, Bravado
2 weeks ago
Love this! Tana and Bruse are my favorite pairing. When I built them they quickly became my fave deck. Here's my list if you want to check it out: Bruse Tana Boorish Bloodsower. I also built a super-budget (sub $50) version.
I definitely concur with Braingamer, Bravado and its ilk (Sigil of the Nayan Gods, Hope Against Hope, Mantle of Leadership, Betrothed of Fire, Eidolon of Countless Battles) are extremely powerful with this duo. I have an explanation of how these work on my deck page but in short, they make Tana grow exponentially bigger every time she hits, and she hits twice per turn thanks to Bruse. Easy commander damage!
You might consider these too: Thallid Germinator, Sunbond, Goldnight Commander, Hunter's Insight, Rishkar's Expertise, Ohran Frostfang, Skullclamp, Seize the Day, Cryptolith Rite, Song of Freyalise, Druids' Repository
3 weeks ago
Well this deck is very new and basically untested in terms of playing vs a variety of decks, but unless I’m dealing with instant speed boardwipes, I find it’s easy to knock out people in a single turn by stringing together multiple extra combat steps.
I’d be fine taking out Seize the Day for another protection/rebuilding spell once I find one
1 month ago
Hey Wowbagger42 that's cool I can see how the deck works haha. There's also a playtest function here on tappedout on the left pane.
Spark Double can copy your general, allowing you to reanimate an extra dude per turn. Heck, this guy can copy any of your creatures. Imagine having two Medomais!
Aurelia, the Warleader not only doubles your combat damage output, but also lets you animate an extra dude per turn with Yore.
Shifting Shadow can not only cheese in big dudes every turn, but it also acts as a sac outlet so you can abuse ETB triggers on guys like Magister, RSD, Solemn, Metamorph, Duplicant, etc by reanimating them.
Path of Ancestry is a like a temple except potentially better, especially since you're in 4 colors.
Herald of Leshrac is a cool big dude. Allows you to hardcast other big dudes that have been stuck in your hand (say if you ran out of looting effects) or recast your general if its been removed multiple times, all while staxing opps. Will very likely win you the game if opps can't remove him.
Strionic Resonator can copy ETB effects or Yore's attack trigger.
Glen Elendra Archmage is a recurrable counterspell. Deters removal and tricks.
Seize the Day is awesome here. Get multiple attack triggers with Yore/Master of Cruelties/Medomai, or pitch it and use it later.
Selfless Spirit is recurrable indestructibility. Makes your dudes immune to wipes and makes your own boardwipes asymmetrical, like Avacyn but way cheaper. Also, you can sac Spirit in response if it's targeted by things like Swords to Plowshares, whereas Avacyn just takes it.
Kami of False Hope is not only recurrable fog (hose any opp who relies on combat to win), but it can also be used to safely attack into blockers in order to get a reanimation trigger from Yore. Yore is small and has no evasion, so this could come in handy.
Plaguecrafter is a strong recurrable effect and is essentially asymmetrical since you can sac him to himself. Better than WoG here if you ask me. Can take out indestructible dudes too. And allows you to safely attack an opp who has 1 blocker.
Of course it's your deck and these are just suggestions, just thought I'd explain how these cards could be useful in the deck. There are definitely cards that I would cut in favor of the ones above, if you're curious I can list them and explain my reasoning.
1 month ago
Cool deck! You might like these: Spark Double, Aurelia, the Warleader, Shifting Shadow, Intuition, Path of Ancestry, Herald of Leshrac, Strionic Resonator, Glen Elendra Archmage, River Kelpie, Seize the Day, Selfless Spirit, Kami of False Hope, Plaguecrafter
1 month ago
I see the argument for run-away steamkin depending on the build I guess but I disagree it's strictly better... agree to disagree i guess.
addendum on the wisps- I think crimson wisps is good actually. But I think niveous wisps could be cut for something better maybe not all of the ones i specifically mentioned. Those cards were just the first few that came to mind. And also, don't underestimate scry... I would rather +2/+1 AND haste AND scry 1 over what basically amounts to pay a red draw a card (I think the boosts are great for combat because I've found the double strike/double damage often won't cut it on its own). 3 (2&1/3) for 1 is better than 1 for 1 imo. Scrying can just help you filter through your deck THEN use your card draw cards and actually get the cards you need. Once again, a matter of opinion, but I just feel like you are underestimating scry.
on aurelia's fury... WHY SO EXTREME... all your instances of its use are EXTREME lol. It's absolutely an in the moment thing. you aren't gunna need to silence EVERY player on EVERY players turn. I'm just saying it's HIGHLY versatile and imo definitely worth a spot. The only use on your turn I believe would be to tap down creatures to swing through; you RARELY need to silence people on your turn, if they can win on your turn they can just win on someone else's and if thats the case... you've lost no matter what; and if feather is getting targetted, you just flicker or give protection (hence acrobatic maneuver, which yes, is expensive but protecting feather should be #1). It doesn't get outclassed while using it on other creatures because the "better options" ARE NOT reusable like aurelia's fury is (silence is a one off). Most spells (if not all) in all of magic are incapable of completely "shutting players down." It's just disruption. It forces them to use instants out of sequence with their other spells, shuts off sorceries, force TAPPED activated abilities to be used out of sequence, taps down MASSIVE creatures (voltron) so you don't get crushed on the clap-back. I run guttersnipe also, but he is easily removed. In terms of using it for direct damage I agree, something would have had to go wrong for that to be necessary. However I would argue that is very easy to occur when you are running a psuedo-voltron commander.
I think the 98 main deck over aurelia's fury comment is outrageous. I can see it not being for everyone or every play group, but that comment just seemed silly and said to be highly volatile. I'm not trying to jab you or anything, I think your deck is great. I was just trying to make an argument for some cards that I thought you may have over-looked or dismissed to quickly; and also to hear your arguments for some of your picks.
Once again... great deck and I hope you are crushin' with it! upvoted :D
p.s. we can move on from everything previously stated and just agree to disagree. I would still like to hear your thoughts on Seize the Day. If you think it's worth it? or running Gisela, Blade of Goldnight or Aurelia, the Warleader? Not saying they are definitely worth, just curious to hear your thoughts.
1 month ago
Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.
Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.
Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.