Seize the Day

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)

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Trade

Have (1) Azdranax
Want (5) BX223Hunter , ndim1327 , WoL , suenwind , Skreach

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Odyssey (ODY) Rare

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Noble Legal
Canadian Highlander Legal
Unformat Legal
Leviathan Legal
Highlander Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Oathbreaker Legal

Seize the Day occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.23%

Seize the Day Discussion

casual_competitive on Sac and Kill

2 weeks ago

Seize the Day Combat Celebrant, make that boy trigger more then once

casual_competitive on NAJEELA WARRIORS

3 weeks ago

things that give doublestrike is pretty good with extra combat steps and makes cards like Mindblade Render trigger twice. for a good extra combat card Seize the Day is nice cause if you have enough mana you could cast it twice in one turn.

KIRK77 on Grinder?? Dude I barely know her!!

3 weeks ago

Ever seen Seize the Day? I think it'd be pretty sweet in here when you're going for the kill

McToters on Feather, Jank Redeemed

3 weeks ago

I would say that Seize the Day I don't seen in every Feather deck. It's won me a few games just because my opponents will gladly take Feather damage at 3 power until they have about 12-14 commander, and then they don't see StD come out of nowhere (and on top of it's clutch flashback it would just go back to my hand since it would target Feather).

Other cards I don't see in every deck or hear people talk about negatively are Assemble the Legion, Backdraft Hellkite and Spawning Breath. AtL is really the only one that I hear get negative feedback a lot but I like it a lot.

Reznorboy on Zada zing, Zada zoom

1 month ago

I've run into the exact same problem as you described, admittedly (lack of creatures, or having too many, and then not having enough mana replenishers during the combo turn). However, I did some research online, and some people (including myself) have come up with quite intriguing solutions.

I think the most competitively viable solution would be this - (and yes, I also now agree that more colors may be both necessary and useful) - tutor for Selvala, Explorer Returned with the buffet of black tutors available, try to play targeting cantrips that give creatures haste (or any other good way of giving her haste works too), then focus on playing the targeting cantrips that untap stuff.

This solves the issue of not having enough mana, and works well because your opponents most likely will be unable to do much with all the cards you're putting in their hand, as you'll most likely win that turn. If you really wanted to be creative, you could play elements of Lantern Control in that deck to optimize your Selvala taps and plan on milling them out, which is great synergy.

Another possibility (this one was not my idea), (also yes, it sounds ridiculous, please bear with me) is - Arcane Tribal. Basically, Arcane is normally terrible. However, with the way the rules are currently built, there just so happens to be some insane interactions with Zada. Say you have, Tazri+Zada and a couple other creatures, and you play Ideas Unbound. Your opponents think "OK? So what?" Now imagine that you Splice on Hundred-Talon Strike. For 2 mana, you just drew 12 cards. If you tap Tazri for the Splice (whatever), target Zada, you will give all creatures the first strike - as well as draw 3 per creature. This can also be applied with other cards, like Desperate Ritual - (of course, there are other splice cards, some you want to target, some not, some you want to play first, some not).

The main issue with this idea is that it requires more mana at the beginning of the combo - and more importantly - lowers consistency. However, what's more epic than playing ARCANE TRIBAL in cEDH? It would also require a lot more skill to use, however, would totally catch people off guard.

One last idea I had (this one is especially half-baked) is Additional Combat Tribal. There happens to be one card, Seize the Day, which both targets a single creature, and gives additional combats (and even has flashback!). One could tutor for it with black, play a lot of creatures with keywords such as vigilance, flying, haste, etc. and simply beat face. Hard. You could even play untapping targeting cantrips and cards that give mana for combats, such as Neheb, the Eternal and Sakiko, Mother of Summer.

Thanks for reading. If either of these sound like good ideas, feel free to try them. Luckily, with 5 colors, there are many, many possibilities, so eventually only one needs to work well to matter.

Luckee on Intet Lottery

1 month ago

RNR_Gaming those are some good suggestions! I tried to look for cards that could bring as much recurrable top deck manipulation as I could, Castle Vantress, Crystal Ball, Psychic Impetus, and Sigiled Starfish as examples. Cards like Brainstorm and Ponder are pretty powerful for one-time plays, but I was trying to seal the long game with the previously mentioned selection. However, I suppose that same argument could be used against the inclusions of Savage Beating and Seize the Day, though I thought getting in extra attacks could mean more triggers and potentially game-winning plays so I made an exception.

As for Sensei's Divining Top, I was considering it, but I was looking to budget some of the options to keep things within as reasonable as a price range I could.

Thanks for taking a look! The feedback is appreciated!

Davinoth on Gishath of the North

2 months ago

     Nice build, +1!

     A few cards I've come to love in my own Gishath deck: Reinforcements, Noxious Revival, Congregation at Dawn & Seize the Day. =)

Ashen0ne on All That Remain

2 months ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

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