Bolt Bend

Bolt Bend

Instant

This spell casts less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Bolt Bend Discussion

Savage1988 on "Boom Headshot" - Rielle EDH (Primer)

23 hours ago

Definitely considered Bolt Bend , commandeer is nice because it's actually free, which is nice because the deck is mana hungry but doesn't have a problem with number of cards. Strange thing is that commandeer is actually already out, not sure what i added in its place though

cattleslayer on The Last Race Bender

2 months ago

Suggestions:

Remove:

1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above

Add:

1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

OmicronPrime on Operation: Desert Storm

3 months ago

XinZhao I like Reverberate in the deck because of it's versatility, I will have to evaluate cards like Bolt Bend for protection because my playgroup has definitely become keen that they can die on any given turn against Neheb.

XinZhao on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer MH2]

3 months ago

zAzen7977

Fair enough, Id try to find room for a little more life gain but thats up too, personally i'd opt for Liesa, Shroud of Dusk she provides the lifelink and a little bit of stax on top of it, should get good mileage out of it since this is a midrange deck.

Glad you are enjoying Deflecting Swat card is op probably should have never been printed, Bolt Bend is the only other card like it if you find you want an additional affect like Deflecting Swat

XinZhao on Operation: Desert Storm

3 months ago

Omicron Prime

Bolt Bend would be a great card to add in here, Maybe drop Reverberate

RambIe on Redirect in EDH?

4 months ago

the function of redirecting as a hole is amazing in red
but limited in blue because blue has to many cards that would out perform a redirect card in almost every situation

Example: As enpc & SynergyBuild Both suggested Misdirection which is no doubt the best value you can find for this function in blue.
any situation you could cast Misdirection you could also cast Force of Will , or Redirect vs Counterspell
as were in reds Deflecting Swat the runners up would be Bolt Bend & Ricochet Trap making the choice cut n dry

but like you said "Situationally might be better than a counterspell" the answer is yes there are some situations were redirect would out perform counter spells, key words there are "some" as most red players will testify most situations redirect spells sit as a dead card in your hand were a counter would have been the answer.

Robobro72 on Bippity Boppity Your Deck is My Property

6 months ago

How has Bolt Bend been with no creatures with base power 4 or greater? The only enablers I see are Krenko, Agitator Ant, and stealing a big creature from an opponent (and technically Shiny Impetus). That seems a bit suspect, since holding up 4 mana in mono-R is a bit hard.

zamiero on Vial and Ghost!

7 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

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