Storm-Kiln Artist

Storm-Kiln Artist

Creature — Dwarf Shaman

Storm-Kiln Artist gets +1/+0 for each artifact you control

Magecraft—Whenever you cast or copy an instant or sorcery spell, create a treasure token

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Storm-Kiln Artist Discussion

Seuchenschutz on Copysaurus

23 minutes ago

Hi and thanks for your suggestions. Narset's Reversal really is a good card I just missed out. Didnt think of these interactions. Also getting rid of 1-2 fatties might be a good idea while including Chord of Calling . What kept me from adding Mystical Tutor and Worldly Tutor is, that i have to shuffle my library and put the card on top. So copying the spell doesnt work unless I can draw a card in between. Even without the copy potential, the cards are good though, so I will consider playing them. When I first saw the Storm-Kiln Artist in the spoiler, I thought WOW good UC for the deck. But after a bit of pondering, I realized, that I will have a 2/2 critter for 4 Mana without any impact, that will mostly die before creating treasures. So I decided not to play it. Roiling Regrowth and Force of Vigor are worth a bit of pondering, that might be true. Yeah and I already added some of the Lands in the paper version.

Thanks for your help, I really appriciate it!

multimedia on Copysaurus

16 hours ago

Hey, you're missing one of the best cards with Kalamax and magecraft, Narset's Reversal . Use Kalamax copy of Reversal to send the original Reversal back to your hand and resolve the copies. With Kalamax it becomes a repeatable Fork that can be major disruption for your opponents. Reversal also combos with Twinning Staff to make infinite copies of Reversal.

Chord of Calling is very good if you want to play big creatures with Kalamax. For nine mana you can tutor for and cheat two 6 CMC or less creatures onto the battlefield. This interaction is popular with the Kiki + Pestermite combo as a win condition. You would be better off playing a few big creatures and instant Chord that has interaction with Kalamax then eight big creatures which is a lot.

Mystical Tutor is an instant tutor to get any two instant or sorceries. Worldly Tutor can get any two creatures. Solve the Equation can also get any instant or sorcery. Merchant Scroll can get any blue instant. Long-Term Plans can tutor for any two cards and with so much draw with Kalamax Plans has less of a drawback. Noxious Revival and/or Reclaim can recur any two cards.

If wanting to make lots of mana than Storm-Kiln Artist can help. His magecraft is excellent with Kalamax and a Fork which creates infinite treasures for infinite mana. Comet Storm becomes a win condition with infinite treasures. Artist is really good with the strategy of repeatedly casting/copying instants by making treasures which is better than just making mana especially with Narset's Reversal . Creating two treasures just by casting Reversal and then if copying an instant you make more treasures as Reversal copies the spell on the stack. Roiling Regrowth is another Harrow for more basic land ramp.

Nature's Claim and/or Force of Vigor is powerful removal with Kalamax. City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Exotic Orchard are some rainbow land upgrades.

Good luck with your deck.

Johnny_Subway on Breaking Rules and Grinding Fools

4 days ago

Sudden Breakthrough is a pump spell that also creates a treasure for each creature you control. Storm-Kiln Artist , although it costs more, is even better in that is does the same thing whenever you cast any single-target spell. Also — Maybe Spawning Breath ? It will likely kill a lot of your tokens, but it replaces them with Eldrazi spawn at instant speed.

DemonDante on Izzet Prismari Copy Storm

1 week ago

maxmcnugget, I was crazy when did it.

Actually we must have a Storm-Kiln Artist to this combo works :D

Thanks for the feedback!

Guerric on Feather Burns down the Barn

2 weeks ago
Spawning Breath OUT Sudden Breakthrough IN

Spawning Breath doesn't do much in this build other than to store mana for a later time. If I were focused on tokens it would be better, but in my build Sudden Breakthrough is a strictly better upgrade in that it pumps Feather while also storing mana for another time.

Reckless Charge OUT Deflecting Palm IN

I'm generally underwhelmed with cards that only work at sorcery speed in this deck, and with the addition of Sudden Breakthrough I've already added one back in. Deflecting Palm has always been a great Boros card, and gives me the option to send direct or infect damage right back into my opponents' faces. Comeuppance creates some epic moments and commander, so why not have a few more of them!

Renegade Tactics OUT Birgi, God of Storytelling  Flip IN

Tactics is sorcery speed, making it a pretty bad draw spell compared to my other cantrips, and otherwise useless. Birgi is a great ramp engine. My opponents tried in vain to remove her four times the other night because of the practically limitless mana refund she provides, though all those attempts were in vain!

Smothering Tithe OUT Storm-Kiln Artist IN

Tithe is an amazing card but as Control_Train has observed, it is really suited better to slower, grindier control decks. I've taken it out, and it will find a great new home in my upcoming Ranar the Ever-Watchful deck. Storm-Kiln Artist , on the other hand, can spew out treasure tokens in this deck like you've hit the jackpot on a slot machine, and is a great new addition from Strixhaven.

multimedia on Thunderbutt Spells

2 weeks ago

Hey, good upgrades of the precon: Ral, Reversal, Reiterate, Veyran, Dockside, Storm-Kiln, Amulet, Thrill and Manamorphose :)

Because you're playing Veyran, consider Krark, the Thumbless ? He almost made my Kalamax budget version that isn't playing Veyran. He's amazing with Veyran, giving you more flips, more chances to copy the spell you cast which triggers Veyran more.

Since you have Dockside then consider taking more advantage of it's power? Dockside combos with Snap + Eternal Witness for infinite mana and infinite cast of Dockside/Snap/Witness. Snap and Witness are good cards by themselves. Snap also combos with Kalamax + Dualcaster Mage + Storm-Kiln Artist for infinite mana, infinite copy and infinite casts of Dualcaster.

Reiterate combos with Turnabout for infinite mana, infinite copy and infinite casts of Reiterate with buyback. Kalamax helps to reduce the cost of this combo by first copying Turnabout.

The precon has zero counterspells. You've added Reinterpret , but consider a few more lower CMC counterspells such as Counterspell , Stubborn Denial and Red Elemental Blast ? Tapped Kalamax copies an instant counterspell which is extra protection for Kalamax or for your spell to resolve. Making some room for Counterspells is important if you're trying to assemble combos that could win you the game.


The mana curve is a little high at 3.4. Some cards in the precon that in my opinion could be upgraded with lower CMC cards:

  • Wort, the Raidmother
  • Sunbird's Invocation
  • Strength of the Tajuru
  • Slice in Twain
  • Prophetic Bolt
  • Commander's Sphere

Other cards that could be upgraded:

  • Halimar Depths
  • Mossfire Valley
  • Solemn Simulacrum
  • Crackling Drake
  • Uvilda, Dean of Perfection
  • Skullwinder
  • Supplant Form
  • Desertion
  • Brain in a Jar

I offer more advice in another comment. Good luck with your deck.

MaltOMeal on Absolute Theocracy

3 weeks ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    multimedia on King Of The Storm

    3 weeks ago

    Hey, well done so far on a budget. What's Troll 2?

    Are you upgrading the Kalamax Commander precon? Or are you building from singles? I ask because I can't tell and there's several good budget cards in the precon to consider adding.

    Even if you didn't get the precon all these cards would be upgrades especially the lands.

    Some other budget cards to consider:


    A more expensive price card to consider is Narset's Reversal . It has great interaction with Kalamax because he makes it a repeatable effect to copy any instant or sorcery an opponent casts. The copy of Reversal that Kalamax makes targets the original Reversal which then sends the original Reversal back to your hand and you resolve a copy of opponent's spell.

    Reversal is nice to keep triggering magecraft especially Storm-Kiln Artist since with Kalamax Artist creates two treasures just by casting Reversal and it's returned to your hand. Use those two treasures to then cast Reversal on the next player's turn and repeat each turn an opponent casts an instant or sorcery.

    You can do other neat tricks with Narset's Reversal and Kalamax.

    • Twinning Staff makes an infinite copy spell combo which equals infinite +1/+1 counters on Kalamax as well as infinite magecraft triggers.
    • Can use Reversal on your own sorceries to return Reversal and the sorcery back to your hand to cast again and resolve a copy of the sorcery.

    Good luck with your deck.

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