Defiler of Vigor

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Defiler of Vigor

Creature — Phyrexian Wurm

Trample

As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.

Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

Azoth2099 on Slingin' Counters

1 month ago

Hmmm...okay here are my recs I guess:

Allosaurus Shepherd, Destiny Spinner, Vexing Shusher, Pyroblast, Red Elemental Blast, Veil of Summer, Silence, Orim's Chant, Abeyance, Bone Sabres, Conqueror's Flail, Gamble, Worldly Tutor, Enlightened Tutor, Defiler of Vigor, Bloom Tender...I highkey have a lot more, but I'll stop here for now. Let me know how these are sounding to you!

Helnas on Omnath locus of mana (opinions needed)

8 months ago

i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.

id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.

For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker

For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn

for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds

For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath

some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).

non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures

Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck

NV_1980 on Ursa Major *PRIMER*

11 months ago

Hi seshiro_of_the_orochi,

Thanks a lot for paying my deck a visit and of course your advice. I've been looking for a Defiler of Vigor for the deck, I should have made mention of that fact in the description somewhere. Thanks for reminding me :) It's been a pain to find one. None of the good single-card vendors in my country has a spare at the moment but I'm keeping a lookout for one.

Zendikar Resurgent has been in previous versions of this deck but felt a bit like overkill because it already has a lot of non-creature ramping sources and even more draw-resources. But maybe I'll run it again in a game one of these days, see if it makes more of a difference during recoveries.

seshiro_of_the_orochi on Ursa Major *PRIMER*

11 months ago

Looking at the budgets of both of our decks, yours is stupidly more expensive, and I see where the money went. This is pretty powerful. I still have some suggestions for your:

While I don't play it myself, Defiler of Vigor is bonkers powerful. You should give it a test run. It's similar to Goreclaw in what it does: It ramps and it grows your creatures.

The big weakness of our fluffy friend are well-timed boardwipes. A lot of the mana comes from creature sources, so at the correct moment, a wipe can spell defeat for us. You obviously have Heroic Intervention, but another way to recover from a wipe more eayily is Zendikar Resurgent. It'll survive most wipes, so rebuilding becomes easy with it. It's expensive with seven mana, but then again, Goreclaw casts 8-drops when other decks are still ramping. Seven mana are fine.

LB0818 on Hive Mind! (+1/+1 / Tribal The Swarmlord)

1 year ago

So, I got my hands on Defiler of Vigor. Realizing it needed to be in the swarm. Removed The Red Terror just not enough red sources in here for that payoff.

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