Delay

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Delay

Instant

Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)

LeonSpires on How to Lose Friends and Alienate People

1 month ago

Your commander has a good effect but he costs 7 mana. I would suggest running more 2 CMC mana rocks to make it so you can more consistently cast him. Start with Fellwar Stone, Rakdos Signet, Izzet Signet, Talisman of Creativity, Talisman of Dominance, and Talisman of Indulgence.

Also Essence Backlash and Essence Scatter are very narrow counterspells. Some less narrow sounterspells for you to consider would be Negate, Drown in the Loch, and Delay.

Symph0nyS0ldier on Esper Control

3 months ago

I can normally get UU turn 2 but it's not 100% and delay is just in a spot where it's the next best 2cmc counter I think. A suggestion for something else that isn't dependant on my opponent's yard like Drown in the Loch or Anticognition is something I'd for sure look into.

UR Murktide was about 1/3 of the decks last week. It's legit insane. I don't run Rest in Peace purely because of my snap package and instead rely on my other cards to handle it in conjunction with my snaps being able to support it by flashing back a Kaya's Guile if I need to.

Your point here on Murktide Regent vs Shark Typhoon makes sense. I'll for sure keep that in mind as it hasn't been long since I added both of them to the list but I for sure see why I'd run Sharknado instead. I'll see how it plays both ways since I do already have murktides but only one Sharknado so I'd have to borrow other copies to test.

Burn isn't a part of my meta that was just an example of why it's there as there are situations where thaT concept is applicable. It's really a card that I probably should get rid of and I agree but I'm not quite sure what to replace it with.

I'm working on making a top list and I have looked at both UW and WUB control lists while making and editing this list. I know it'll take some tuning and a couple revisions more than I've done to get it solidly where I want it though. How would you feel about some changes that look like this?
-2 Murktide Regent
-3 Delay
-2 Sunset Revelry
+1 Counterspell
+4 Rune Snag
+1 Shark Typhoon
+1 Dovin's Veto/Archmage's Charm

wallisface on Esper Control

3 months ago

Symph0nyS0ldier, replying to your reply:

  • Delay works fine if you both have drawn a Teferi, Time Raveler to cast, and can have it stay in play long enough for the delayed spell to come off suspend. Imo, it's very gimmicky as there are just too many conditions towards it being useful, with lots of scenarios where it's not. And realistically, the cost between running Delay and Counterspell is negligible (if your landbase is having trouble presenting UU on turn 2, then that's a landbase issue. 3-colour control decks should have zero problems presenting UU early).

  • It's really surprising if Murktide is common enough at your store for Prismatic Ending to not be the top-tier removal. It makes me think that, if that's the case, you should be running more dedicated graveyard hate (Rest in Peace/Leyline of the Void etc) so that you can actually shut those decks down properly. There's no real reason for a Murktide safely resolving post-game-1.

  • I'm not denying Murktide Regents power. But Murktide works very well in tempo decks, which you are not. Shark Typhoon lets you safely hold up counter-magic every turn (or, at least represent having counter-magic, to mess with your opponent). It's also immune from graveyard hate, replaces itself on-cycle (so that even if your opponent kills it, you're ahead card-wise). Murktide represents trying for a quick-but-fragile win, which isn't what control decks want. You want something that is both reliable and inevitable, which Sharknado provides.

  • Your entire paragraph about Sunset Revelry concerns me. If burn decks are a big part of your meta, then there are better options than this card. But in any case, running it mainboard still seems like a big punt to me - there's too many situations where this card is nigh-on useless, and will cost you the game by allowing your opponent to cast a critical spell. Generally speaking, control decks don't care about life total or creatures, and most-certainly should always have more cards in hand than their opponent.

From looking at your deck, its evident you have the funds to create a top-tier decklist, though I'm not sure you've invested the time in working-out what the archtype is about, and what cards are valuable. I think a good exercise would be to have a look through all the other top-tier Azorius/Dimer/Esper control lists and see what cards are run there, and why. Your deck isn't far-off being something great, but a few odd choices are going to really set-back your odds of performing well with this build.

Symph0nyS0ldier on Esper Control

3 months ago

Hi, I'm not sure if you have it set to follow this thread or not but idk how to tag you as I can't read your name.

Delay + Teferi, Time Raveler = an easier to cast Counterspell. It's here because running 3 colour UU can be unreliable on turn 2 and 3 so it being easier to cast is the main reason for it's inclusion. Drown in the Loch isn't run because I play in a graveyard matters meta and maindeck 5 cards that attack the graveyard.

Prismatic Ending is a really good card I can't dispute that but being sorcery speed and only able to hit up to 3cmc makes it hit or miss. If my opponent lands their own Murktide Regent then the only card I run that could kill it if I take out would be Path to Exile or Kaya's Guile assuming no other creatures on board. 3cmc is a low bar to be the max when things like Omnath, Locus of Creation and Murktide Regent are common at my store. If I took out my Anguished Unmaking I'd probably put in Vindicate over Prismatic Ending.

Shark Typhoon has it's main advantage being instant speed and dodging counters. Murktide Regent can however come in as a 2 mana 8/8 making it much more mana efficient and it has a mana cost so March of Otherworldly Light and Prismatic Ending both miss against murktide.

Sunset Revelry is pretty weak but it's well costed and if you get all three it's really good. Tbh I want something else that's incidental life gain in it's place but wasn't sure what to use. Life gain in control is really nice because while for the most part my life's doesn't matter until it's 0, if I'm at 3 against a red deck I need to hold up mana for a counter until the game is over. This might get turned into something like Absorb instead.

This deck is still new and I'm working on figuring out what is best and what's not but as it is in it's current iteration those are the reasons for my card choices.

wallisface on Esper Control

3 months ago

Symph0nyS0ldier on Esper Control

3 months ago

DeVerbalen I didn't know they were making shard triomes already I'll for sure slot one or two in.

I don't run Drown in the Loch because my playgroup is pretty graveyard matters and I main 3 Kaya's Guile and 2 Kaya, Orzhov Usurper and they make drown bad. It was in the deck for a while along with Anticognition though.

Delay becomes a hard counter with Teferi, Time Raveler without him I agree is okay at best in most situations.

I did mess with my removal suite a bit after some goldfishing and a couple games online. Murderous Rider was good but double black isn't easy to get quickly as I need to prioritize triple blue and black is the colour I have the least of by a large margin.

DeVerbalen on Esper Control

3 months ago

Personally I am not a huge fan of Delay, in my opinion it is better to just hard counter something or kill it when it hits the battlefield. Seeing that you have plenty of counters and kill spells I can't imagine this being a problem for you. You might even want to add Drown in the Loch if you want the versatility of killing and countering in one card.

Also I would swap an island for Otawara, Soaring City and when New Capenna is released you might want to pick up one or two copies of the esper triome, fetchable with fetchlands and having the cycle mode later in the game makes it pretty good in a control deck.

Mortlocke on The Queen's Egg

3 months ago

Hey abierto,

Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:

Survival of the Fittest Sliver Alter Show

Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.

Hi Sneuxfox (death by Snu snu?),

Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.

I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:

Budget Aggro Sliver Decklist Show

What're your thoughts on the list, Sneuxfox ?

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