Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 weeks ago
Yep Omniscience_is_life is right. Delaying Approach so you wouldn't have to wait to redraw and recast it would be a neat way to get a quick second cast, but Approach actually states that you have to cast it from hand in order to win with it. If Approach didn't include the "If .. was cast from your hand" part, qwikster would be right.
1 month ago
Your Brogo list looks like a good start. In my opinion the biggest thing that could improve your list is to run more mana rocks. Make sure the ones you run come in untapped as you can then blink them with Brogo for extra value to play more spells on second main or hold up interaction for opponents turns.
I hope that helps with your build. Good luck!
2 months ago
I think playing around nonbasic hate is actually easier than playing around having a lot of basics in a 4/5 color deck, in general. Most of the cards to deal with the issue are generically useful, as well:
Swan Song, Dovin's Veto, Force of Will, Force of Negation, Pact of Negation, Delay, Mana Drain, Fierce Guardianship, etc. And for the more common hate in the form of enchantments, Snap, Chain of Vapor, whatever other bounce spells.
IMO, as compared to other formats, there's far fewer true "hosers" in EDH if you've built a deck well, and Kenrith gives you access to whatever wincons you want - plus all the good dorks and rocks. Cursed Totem is always rough, though.
3 months ago
Always happy to see a Sliver deck, HCO_Guitars. I do have a few suggstions:
I'd reconsider the inclusion of Heartstone as it can also benefit your opponents as well. This deck is tagged as being "competitive", so you generally don't want to play spells that are a net benefit for the table - only for you. I'd suggest replacing the previously mentioned with either: Urza's Incubator or Herald's Horn.
Virulent Sliver is a wasted slot. Why? Because for you to actually win you'd need to have 10 separate instances of your creatures assigning combat damage to a single opponent for them to actually lose to poison damage. I do see that your deck has a few creature copy effects, but in my personal opinion you need a lot more copy effects for this to be a viable alternate wincon - even in a casual deck. I suggest cutting the card altogether for another counterspell effect like Counterspell, Swan Song, Dovin's Veto or Delay.
I think you could potentially lean in more on the creature copy subtheme of the deck and just go all in on a unique vision for Sliver tribal aggro, but that's just me. +1 for Slivers and good luck in your adventures piloting this iconic tribe.
5 months ago
7 months ago
Are you going tron route or are you going the processor route?
If you're going the (boring) tron route then idk this will just become eldrazi tron
9 months ago
Blaksteele Really nice protoype. Niv-Mizzet, Parun may be one of the most fun commanders in EDH. I really think you have a solid prototype here. Definitely play test it to see what direction you want to take this beast.
A few suggestions:
Niv-Mizzet, Parun loves when you draw cards and casts spells. I would recommend playing less creatures and more spells that net raw card draw. Cards like Oneirophage seem great, but aren't as valuable as triggering Niv-Mizzet's ability. The same is true with creatures like Tolarian Kraken or Nadir Kraken where you have to spend resources on top of drawing cards to trigger an additional effect.
Instead of running the extra creatures, I would trust more in Niv-Mizzet, Parun . Fill your deck with cheap spells that draw cards, and in turn trigger Niv-Mizzet, Parun 's ability to draw extra cards and do damage. Opt , Brainstorm , Wheel and Deal , Windfall , Ponder are all great examples that exploit Niv-Mizzy so well.
*Protection and Interaction*
Niv-Mizzet, Parun 's greatest weaknesses are his mana cost (3 red + 3 blue) and protecting him. This is truly a deck that will probably not win without its commander on the field, so you really need to protect him. You should include a package of instants that will allow you to interact with your opponents' attempts to remove him. Lazotep Plating is a cheap option. Basic control magic will also be very helpful (and each one triggers Niv-Mizzy). Counterspell , Delay , Narset's Reversal , Wizard's Retort etc are all good and affordable options. Consider removing Jaya, Venerated Firemage and Tibalt, the Fiend-Blooded to make room for them. These planeswalker seem good, but will almost never net you as much value as other instant/sorceries will.
*Manabase and Mana-fixing*
As noted above, getting down Niv-Mizzet will be tough if you can't mana fix. If you are running 40 lands, make sure you have a way to fix your mana. You're going to need 3 Red and 3 Blue to cast Niv-Mizzet. In a basic land only build, to get Niv-Mizzy out on curve, you'll need to make sure you never miss a land drop and you drop down the right land each drop. Most games you'll lose, will probably be because you can't cast Niv-Mizzy. I'd add tools that make sure that happens. Arcane Signet is an easy add. Expedition Map as well.
As you build your mana base, focus on lands that don't come into play tap but can produce any color mana.
Really great starting place! You got it down to a solid win condition, you have a clear vision on how you're going to get there, and you have themes that support the plan. All you need know is focusing down on those themes a little more and finding more consistent paths to success. Well done for your second build. (Remember to include your manabase, even if its just filled with basic lands... because right now, it looks like you're playing 40 lands. With an average CMC of 3.5, that seems like a lot.)
9 months ago
It is niche, but follow me here. Necropotence will always see play until removed. Forbid with near limitless cards for Buyback has a higher than average Card power ceiling. This ceiling is easier to achieve when one is not casting the majority of one's spells (One can win without casting a single spell after Zur is secured) except for interaction like Forbid. In terms of the deck strategy and purpose, it is effectively a surgical Decree of Silence : counter 1 spell a round that results in an opponent win or your loss.
is a tall order for Counter Magic in cEDH. It can easily cost more, cannot be cast at all with Gaddock Teeg and others out and/or the disallows flexible/efficient use of mana. Cryptic Command may not be active or relevant by the time one has the mana; additionally, its, unlike Forbid, ceiling is nearly identical to other Counter Magic but with a higher and more prohibitive CMC. At the moment, Forbid has played well with other spells because it is . Although, I have contemplated Delay and/or Miscast .