Tangle Wire

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Tangle Wire

Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

smack80 on Just tap it in, just give it a lil tap

1 week ago

Where is your Tangle Wire?

I would go hard on Crackdown: keep them tapped.

Frost Titan and Sleep come to mind.

Elspeth, Sun's Champion is great fuel for Opposition, as is Adeline, Resplendent Cathar

Mortlocke on The Song of Phyresis

1 month ago

Sterling0528, thanks for commenting on the page and sharing your thoughts. My logic for running Phyrexian Scriptures is between flavor and having a proliferation target in addition to a semi-one sided boardwipe. But to answer your question there is only one choice for what card I select to replace it: Toxic Deluge. Getting around Indestructible, and not having to wait on the saga to get to II to get your wrath effect already make the previously mentioned a superior choice. Also, the life loss can be somewhat mitigated by Atraxa, Praetors' Voice under the right circumstances. You also reminded me that there was a reprint that has flavor text from Papa Yawgmoth, so I decided to swap in that instance of Toxic Deluge in for Phyrexian Scriptures as it maintains my flavor requirements.

There are however some honorable mentions I thought of in case Deluge isn't to your taste:

  • Culling Ritual in a more competitive meta can do wonders. I've seen this spell ramp a player in excess of 6 or 7 mana on a good turn. Depending on the shifts in my own meta I'm considering running this spell as well.

  • Black Sun's Zenith is a card I find genuinely interesting, one that I experimented with in an earlier iteration of the deck that I think deserves a revisit.

What I would replace Priests of Norn with? No idea. Honestly it's just a placeholder for a better infect creature who will hopefully be printed in the near future. I'm really holding my breath for a for a mono-white color shifted Skithiryx, the Blight Dragon like creature. Given that infect is parasitic, the slot needs to be reserved for an infect creature. On that same note both Grateful Apparition and Spike Weaver are slated to be replaced when better options are printed. My wishlist would be a monowhite creature with infect and proliferate, and another new infect creature that doubles as a stax piece that breaks parity through the proliferation of counters (like Tangle Wire on a body). One can dream though.

What other changes would you make with the deck? Thanks for commenting.

Rhadamanthus on Can I sacrifice Tangle Wire …

3 months ago

No, it won't work out that way. The first opportunity you have to take an action after your turn starts is at the beginning of your upkeep. At that point, both of Tangle Wire's abilities (Fading and the tapping ability) have already triggered, and sacrificing Tangle Wire won't get rid of them.

If you don't already know, there's a trick to make sure you're tapping a lot fewer permanents than your opponents each round. When your upkeep begins, since Tangle Wire's abilities are trying to go onto the stack at the same time and you control them both, you get to decide the order to put them onto the stack. You can order them so the fading counter is removed first, then you choose Tangle Wire itself as one of the things to tap. For example: if you just played Tangle Wire on your last turn then your opponent(s) had to tap 4 things, but you'll only end up tapping 2 things besides Tangle Wire itself when your turn comes back around.

unholyXI on Can I sacrifice Tangle Wire …

3 months ago

If I have Tangle Wire and Osgir, the Reconstructor in play. Can I sacrifice Tangle Wire after my untap step, to bypass tapping my permanents for the fading counters?

kirbysan on Necronomicon | Teysa Karlov | Primer

6 months ago

Masterful, I suppose my situation is more specific since my pod runs a Jhoira, Weatherlight Captain Storm & a Yuriko, the Tiger's Shadow. No green, plenty of control. I'm going to keep a sideboard for these guys, and normie pods who run green. I've already sideboarded Archaeomancer's Map for Chrome Mox and Blight Mound for Opposition Agent. I'm typically running up against pieces like Winter Orb, Tangle Wire, Null Rod, Cursed Totem, Grafdigger's Cage which I think we can get around by running a bit more removal. Thinking of swapping out Knight of the White Orchid & Loyal Warhound for more rocks but that'll drop our creature count. Also, while I loved Razaketh, the Foulblooded before, it's really difficult getting him out through hardcasting. I had him twice in hand and would've much rather had a cheaper sac outlet, ramp or fodder. Last night I lost to Thassa's Oracle, Demonic Consultation 3x which can be pretty infuriating once you've built up a board state and have no answers. I'm thinking Grand Abolisher to protect our pieces when we're going to combo off. Hushbringer since we don't have many etb effects and she's fetchable. Angel's Grace similar to our Teferi's Protection so we don't insta lose. I don't want to run too many off flavor hate pieces but it seems like they are towards me, thoughts?

DreadKhan on Beledros Witherbloom's Pest Control

7 months ago

Nantuko Elder is a mana dork insect if you're interested. Mazirek, Kraul Death Priest is a good insect in Golgari creature decks, especially if you can make a few tokens. Demon of Dark Schemes can go infinite with your Underworld Hermit (or other Hermit family cards), but it would wipe out your smaller creatures (and get energy for it, with your Commander you could then reanimate at your leisure) when it's played. It's ability to grab stuff from any graveyard is quite notable though. Ohran Frostfang is amazing in anything aggro.Ogre Slumlord is pretty good with rats, and it can be triggered a lot if other people run creatures.

For control I have a few ideas, if you want some flying hatred that's on flavour, Silklash Spider is a repeatable flyer wipe, scalable to protect your Commander as needed. If you want some Golgari control options, you could consider Null Rod (or Karn, the Great Creator), Root Maze, Hall of Gemstone which hates on multicoloured decks hard, Defense Grid, Manglehorn, maybe Tangle Wire, Winter Orb and Freyalise's Winds because you can untap your lands as needed. Even Static Orb could work for you, not sure if you have enough life gain as is, but you probably won't need to use the ability a ton of times if nobody else can untap.

Hope this stuff helps, cool deck! I built a rat deck using the Drop rat cards, Harmonious Celestial Rat Farm, neat to see some other ways to use these cards.

forneyt on CEDH Tergrid Stax

1 year ago

I'm not sure what your playgroup consists of, or what your budget is, so I'll just rattle off some cards and (if needed) their budget alternatives, as well as what I would suggest replacing.

Mana Crypt or Charcoal Diamond in place of Mana Vault : 0-mana Sol Ring just seems strictly better, and the diamond generates colored mana, which is helpful for a low-CMC deck.

Vilis, Broker of Blood in place of Possessed Portal : You already have so many life loss cards, might as well profit from them even more!

Waste Not in place of Miasmic Mummy : Benefit from their discards even further.

Chromatic Lantern in place of Everflowing Chalice : Lantern fixes your lands that tap for colorless (or cabal coffers before you get it going), and keeps you from getting wrecked by Blood Moon by giving your "Mountains" the ability to tap for black.

Phyrexian Reclamation or Volrath's Stronghold in place of Malakir Rebirth  Flip: Repeatable reanimation really rocks!

I already see some other great cards in your maybeboard: Dark Confidant , Gray Merchant of Asphodel , Thoughtseize , and Necropotence among them. Confidant is "draw" without the "draw", which can be an important distinction for certain cards (cough cough Chains of Mephistopheles cough cough Nekusar, the Mindrazer cough cough). Gary is an alternate wincon and also replenishes your health after you drain yourself with your own cards. Thoughtseize basically is "I want this card in your hand" with your commander, and Necropotence is just a broken card that gives you more cards than you can cast.

I feel like your deck may be missing some draw power, so I would suggest Geth's Grimoire , the previously mentioned Vilis, and Howling Mine / Mikokoro, Center of the Sea . With all the discard potential, these last two shouldn't be a problem if your opponents get a couple cards!

For any combo of the above suggestions, I would consider cutting Living Death , Death Cloud , Tangle Wire , and Mindslicer . My reasoning for these four specifically is that they are too mana costly and also negatively affect your boardstate in a way that doesn't put you ahead.

Lastly, I have some land suggestions that I am unsure what to cut for because you already have a decent selection. High Market is a great land, along with its alternate, Miren, the Moaning Well . Deserted Temple can be an extra Cabal Coffers or Nykthos, Shrine to Nyx . If you like to take risks, you could include Dark Depths for the classic Vesuva / Thespian's Stage combo!

cattleslayer on The Last Race Bender

1 year ago

Suggestions:

Remove:

1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above

Add:

1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

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