Lion's Eye Diamond
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant.
Combos Browse all
- Auriok Salvagers + Lion's Eye Diamond
- Lion's Eye Diamond + Underworld Breach
- Brought Back + Eternal Witness + Lion's Eye Diamond
|Commander / EDH||Legal|
Latest Decks as Commander
Lion's Eye Diamond Discussion
1 month ago
I always felt it was a very niche card. Getting an uncountable way of getting Lion's Eye Diamond seems really good but it does come with a steep opportunity cost. Really thought I'd make some waves but I'm not seeing it show up in any of the database lists - though the set didn't release more than a few weeks ago.
2 months ago
I love Paradoxical Outcome decks in vintage. They are so fast and so resilient at the same time. I was wondering, is there any reason why you only run one of every spell? I feel like you could gain a lot of consistency from doing the following:
I have a deck of my own, I would love if you drop a vote and any suggestions you may have:
SCORE: 16 | 19 COMMENTS | 2633 VIEWS | IN 5 FOLDERS
2 months ago
Echo of Eons could be a replacement for Slithermuse , but you would have to have the card in the graveyard in addition to having a blue mana floating. Blex, Vexing Pest Flip makes dumping it to the graveyard easier and I know the main way to do this is through Lion's Eye Diamond , but more importantly, I don't think I want to give the opponent a fresh 7 cards to look for their Force of Will . The deck basically already folds to the card, so I see no reason to give an opponent extra chances to find the card. But perhaps I'm wrong. The deck is already so weak to FoW, that you might just ride your luck a bit more.
3 months ago
I agree with your Goblin Tutor cards in the maybe board! Expansion / Explosion is another decent option with different modes that can also copy your own stuff. God-Eternal Kefnet is also a decent creature that can copy some of your spells, pairs really well with your cards like Expedite
3 months ago
zAzen7977 Thank you for the comments! I'm actually saving up for Chrome Mox , Jeweled Lotus , Lion's Eye Diamond , Mox Amber , Mox Opal , Mox Tantalite , Mox Diamond , Lotus Bloom and Lotus Petal . I'm also going to pick up Culling the Weak and Cruel Tutor when I order the other cards. I'll probably cut a handful of basics for the fast mana.
3 months ago
Love the deck man. I'm actually almost finished completing it. I had a question on which of the last 3 cards I should prioritize first.
I feel like all three are crucial to this decks speed or efficiency. As well as, being good investments or useful in other decks. My Kess deck could use LED or Grim Monolith.
If you're still active and can offer advice, thank you!
3 months ago
Hey FelixMortem, I like your build! I use Chainer in my K’rrik deck in a combo with Gravecrawler , Carrion Feeder , and Gray Merchant of Asphodel . It wouldn’t hurt cutting a few basics to add the Crawler, Aetherflux Reservoir to gain life with several of your combos, and while you’re at it, you could even throw in Bolas's Citadel and Sensei's Divining Top for another infinite combo. I get that you have a lot of high CMC cards so you may not want to run Citadel, but it’s worth mentioning.
You could also benefit from the added speed of Chrome Mox , Mox Diamond , Lion's Eye Diamond , Lotus Petal , Jet Medallion , Dark Ritual , and Cabal Ritual . You may eventually be able to generate infinite mana with combos, but these basic ramp cards will really help with the early game.
Another idea is to run Peer into the Abyss so you are very likely to draw into a combo on your turn.
3 months ago
@Raging_Squiggle, the cards you suggested removing have benefitted me countless times in cEDH though. Personally, I'd rather remove Terminate first. Holding up less mana every turn to address multiple threats is better as it gives me more flexibility. If you want to advance your boardstate it's better to hold up two 1's and a 2 than two 2's and a 3. Finding ways to do things cheaper without need for ramp is in a way card advantage as I see it and it mitigates how severe a discard cost is when you build your deck around flexibility than tempo. As I said I like playing more reactively than proactively. As for my experiences Lightning Axe 's removal capabilities in commander I find to be on par with Lightning Bolt 's capability in 60 card formats - not capable of removing everything but efficient enough to not get in the way of doing two things at once. Sinister Concoction is telegraphed removal which is incredibly undervalued in multiplayer settings as no one willingly wants to have it proc on their best card in hand, and having that kind of chilling effect on a whole table for one mana is pretty strong. And then there's Molten Vortex which is probably the best thing on earth for removing hatebear after hatebear and bypassing counter spells in blue combo decks. Losing lands to it may seem steep, but the cost is nothing when your opposition is locking you down and locking you out in the first place and if its a dead card I pitch it to the Lightning Axe or Sinister Concoction anyway.
Personally I've grown to loathe "non-black" removal spells. It's not just this combo but its also The Gitrog Monster and Kaalia of the Vast and Nekusar, the Mindrazer and Opposition Agent . I acknowledge there are a lot of non-black targets I can use it on instead, but picking between a Doom Blade and a Murder when Lightning Axe / Dismember takes out more of them for less mana sums up my approach to this. And I do run Chaos Warp , Anguished Unmaking and Generous Gift along with a slew of boardwipes for anything bigger - I just didn't mention I ran them here when the focus of my thread is on small and early game threats where the heavier removal isn't as apt at addressing these problems.
Still, even without the mana ramp the combo can come down on turn three by casting the cards on consecutive turns or on turn four by playing them all at once, and we are talking about competitive black which has plenty of tutors. In the early game holding up 2 or 3 mana for only one answer every turn I find to be a waste. It's not just this combo either as I'm in the company of decks that are looking to end or lock the game before turn six if left in a vacuum. At the same time I still want to acknowledge other non-aggressive strategies do exist and striking the balance is difficult when one set of cards is too slow for my current meta and another set don't go far enough for everything outside of that meta. Personally, I think the small spells still have some merit in all cases whereas the larger spells become an annoying liability when you're put on the clock. It's another reason why I value being reactive than proactive, to value flexibility over tempo, because I'd need to pick a different commander entirely if I want to match the speed my competitors play at. However, my opponents lose much more value than I do when they go headfirst into certain strategies only for them to be thwarted such as with the Witherbloom Apprentice + Chain of Smog combo or with the Auriok Salvagers + Lion's Eye Diamond combo or the Worldgorger Dragon + Animate Dead combo or anything that relies on Doomsday . My deck is built to address this kind of madness, but when I make card decisions I still want to keep more normal metas in mind when picking cards. Cards like Magma Spray and Fatal Push are incredibly narrow, I know that, but what I need to know is which card of that set is the best for taking on problems outside of my own meta.