Lion's Eye Diamond
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant.
Combos Browse all
- Auriok Salvagers + Lion's Eye Diamond
- Lion's Eye Diamond + Underworld Breach
- Brought Back + Eternal Witness + Lion's Eye Diamond
|Commander / EDH||Legal|
Lion's Eye Diamond occurrence in decks from the last year
Latest Decks as Commander
Lion's Eye Diamond Discussion
2 hours ago
Hey FelixMortem, I like your build! I use Chainer in my K’rrik deck in a combo with Gravecrawler , Carrion Feeder , and Gray Merchant of Asphodel . It wouldn’t hurt cutting a few basics to add the Crawler, Aetherflux Reservoir to gain life with several of your combos, and while you’re at it, you could even throw in Bolas's Citadel and Sensei's Divining Top for another infinite combo. I get that you have a lot of high CMC cards so you may not want to run Citadel, but it’s worth mentioning.
You could also benefit from the added speed of Chrome Mox , Mox Diamond , Lion's Eye Diamond , Lotus Petal , Jet Medallion , Dark Ritual , and Cabal Ritual . You may eventually be able to generate infinite mana with combos, but these basic ramp cards will really help with the early game.
Another idea is to run Peer into the Abyss so you are very likely to draw into a combo on your turn.
1 week ago
@Raging_Squiggle, the cards you suggested removing have benefitted me countless times in cEDH though. Personally, I'd rather remove Terminate first. Holding up less mana every turn to address multiple threats is better as it gives me more flexibility. If you want to advance your boardstate it's better to hold up two 1's and a 2 than two 2's and a 3. Finding ways to do things cheaper without need for ramp is in a way card advantage as I see it and it mitigates how severe a discard cost is when you build your deck around flexibility than tempo. As I said I like playing more reactively than proactively. As for my experiences Lightning Axe 's removal capabilities in commander I find to be on par with Lightning Bolt 's capability in 60 card formats - not capable of removing everything but efficient enough to not get in the way of doing two things at once. Sinister Concoction is telegraphed removal which is incredibly undervalued in multiplayer settings as no one willingly wants to have it proc on their best card in hand, and having that kind of chilling effect on a whole table for one mana is pretty strong. And then there's Molten Vortex which is probably the best thing on earth for removing hatebear after hatebear and bypassing counter spells in blue combo decks. Losing lands to it may seem steep, but the cost is nothing when your opposition is locking you down and locking you out in the first place and if its a dead card I pitch it to the Lightning Axe or Sinister Concoction anyway.
Personally I've grown to loathe "non-black" removal spells. It's not just this combo but its also The Gitrog Monster and Kaalia of the Vast and Nekusar, the Mindrazer and Opposition Agent . I acknowledge there are a lot of non-black targets I can use it on instead, but picking between a Doom Blade and a Murder when Lightning Axe / Dismember takes out more of them for less mana sums up my approach to this. And I do run Chaos Warp , Anguished Unmaking and Generous Gift along with a slew of boardwipes for anything bigger - I just didn't mention I ran them here when the focus of my thread is on small and early game threats where the heavier removal isn't as apt at addressing these problems.
Still, even without the mana ramp the combo can come down on turn three by casting the cards on consecutive turns or on turn four by playing them all at once, and we are talking about competitive black which has plenty of tutors. In the early game holding up 2 or 3 mana for only one answer every turn I find to be a waste. It's not just this combo either as I'm in the company of decks that are looking to end or lock the game before turn six if left in a vacuum. At the same time I still want to acknowledge other non-aggressive strategies do exist and striking the balance is difficult when one set of cards is too slow for my current meta and another set don't go far enough for everything outside of that meta. Personally, I think the small spells still have some merit in all cases whereas the larger spells become an annoying liability when you're put on the clock. It's another reason why I value being reactive than proactive, to value flexibility over tempo, because I'd need to pick a different commander entirely if I want to match the speed my competitors play at. However, my opponents lose much more value than I do when they go headfirst into certain strategies only for them to be thwarted such as with the Witherbloom Apprentice + Chain of Smog combo or with the Auriok Salvagers + Lion's Eye Diamond combo or the Worldgorger Dragon + Animate Dead combo or anything that relies on Doomsday . My deck is built to address this kind of madness, but when I make card decisions I still want to keep more normal metas in mind when picking cards. Cards like Magma Spray and Fatal Push are incredibly narrow, I know that, but what I need to know is which card of that set is the best for taking on problems outside of my own meta.
2 weeks ago
Hey there, I'm new to cEDH and very interested in building Orvar but I'm curious to the reason why some seemingly common ramp isn't included. Lion's Eye Diamond Mox Diamond or Grim Monolith for a few. Is the deck just strapped for card space as is? Thanks!
2 weeks ago
Hey! So there are actually various ways that this deck can win, and a lot of them don't require a whole lot of setup, just good tutoring and keeping the right cards. All 4 of the combos (Angel's Draw, Bomberman, Dramatic Scepter, and Thassa's Consultation), are win conditions. With Angel's Draw, you cast Angel's Grace first and just draw whatever you want with Ad Nauseam . Bomberman is an infinite mana combo because Auriok Salvagers lets you return Lion's Eye Diamond . Dramatic Scepter is also infinite mana as long as you have 3 mana in the form of mana rocks and mana dorks, you simply exile Dramatic Reversal with Isochron Scepter . Thassa's Consultation is (arguably) the easiest way to win the game, cause it only costs 3 mana and it's pretty hard to stop unless they have counterspells. Simply play Demonic Consultation and name a card that isn't in your deck, you'll exile your entire deck, and then play Thassa's Oracle and you win the game. Of course usually with infinite mana you'll just be drawing your entire deck out with Thrasios, Triton Hero and you'll usually be putting that infinite mana towards Walking Ballista .
Usually if you're wanting to win you'll be looking for 1-2 tutors in your hand, and a piece of a combo, that way you know how you're gonna do it. Aetherflux Reservoir isn't so much a win condition as it is a great way to bypass decks that eat at your life total, because you also tend to hurt yourself a lot. It just gives you some insurance so when you do finally cast that something big, if it gets stopped you at least have a backup.
As for ways to get to the combos, you'll be looking at any tutor of course, and Birthing Pod is an excellent choice for getting out a creature that you really don't wanna be countered. Usually before you win the game you'll want some form of insurance out on the battlefield, so if you have a win con in hand, the pod, and a one drop mana dork, I recommend using pod to get Grand Abolisher out, cause then they can't stop you from winning the game.
Finally, if you're in a situation where ballista isn't gonna win you the game and next turn you'll lose, or if you simply don't have a way to get oracle out or win by damage, there are ways to simply take over the game with things like Memory's Journey , Noxious Revival , and Windfall , or Timetwister . This is simply a combo that if you have infinite mana and Thrasios out, you'll be able to have infinite of every card in the deck, cause you get to shuffle your graveyard over and over again, and don't forget that if they destroy your infinite mana source at some point you can use Hullbreacher to generate some treasure tokens with this. All you have to do is use either Windfall or Timetwister, shuffle everything basically, draw your cards, use Noxious Revival to put it back on top of your library, draw it, use it again, then Memory's Journey to put Noxious and your card of choice back into the deck.
If you have any other questions, just let me know!
3 weeks ago
XinZhao, good question. I have chosen to exclude Wheel of Fortune , Dragon Mage , Lion's Eye Diamond , and other cards that discard my hand because I am not running any reanimation cards - I am going all-in with stax effects instead. Most other Kaalia decks which utilize WoF have a reanimation package to bring back discarded creatures and are typically more aggro than this build.
Discarding my hand is usually disadvantageous for me, and I especially do not want my opponents to draw a new hand of cards too. Against certain decks like The Gitrog Monster , WoF helps them more than me. Apart from a deck building perspective, I personally do not own a WoF, so I tried to design this deck around that. I’m running Planar Void and Rest in Peace as a weapon against other decks which use WoF or similar self-discard spells, to prevent my opponents from utilizing reanimation or graveyard recursion.
3 weeks ago
My (almost) full list:
1 The Fool: Far Wanderings
2 The Magician: Barrin, Tolarian Archmage
3 The High Priestess: Sanctimony
4 The Empress: Karametra, God of Harvests
5 The Emperor: Vish Kal, Blood Arbiter
6 The Hierophant: Grand Arbiter Augustin IV
7 The Lovers: Pia and Kiran Nalaar
8 The Chariot: Anafenza, the Foremost
9 Justice: Dawnbreak Reclaimer
10 The Hermit: Enlightened Ascetic
11 Wheel of Fortune: Wheel of Sun and Moon
12 Strength: Lion's Eye Diamond
13 The Hanged Man: not much for this one
14 Death: Pestilence
15 Temperance: Tonic Peddler
16 The Devil: Chains of Mephistopheles
17 The Tower: Sentinel Tower
18 The Star: nothing I'm really happy with
19 The Moon: Full Moon's Rise
20 The Sun: Not much here, either
21 Judgement: Angel's Trumpet
22 The World: nothing here, either
3 weeks ago
Yep, lotus petal, altar of dementia and Kaya’s ghostform is nasty. Infinite Muldrotha sacs is fun. Those 3 are a nice package to search with Intuition if you ever get one. I play that combo with Lion's Eye Diamond to also generate infinite mana and cast all cards from my grave, but lotus petal works too. If you’re looking for further improvements feel free to check my primer on Muldrotha. You may find some new toys there
3 weeks ago
When it comes to infinite mana win conditions, Villainous Wealth is not good. You're better off playing Exsanguinate or Torment of Hailfire . Both of these cards are A) are easier to cast, B) add more value outside of combo than Villainous Wealth and C) Actually win you the game.
If you're looking to use Laboratory Maniac though, you're better off working to a consistent theme and just using Jace, Wielder of Mysteries / Thassa's Oracle . Then you can just run a Time Warp + Eternal Witness + Sac Outlet or Mystic Sanctuary + Sac Outlet loop.
Asa general rule as well, if you can generate infinite mana, the preference is to add coloured mana. I know hte Lion's Eye Diamond combo is expensive (since you ned LED) but you could run something like Eternal Witness + Ghostly Flicker + Peregrine Drake . Play E-Wit, get flicker, flicker E-Wit and Muldrotha (getting back flicker), play drake, win from there.