At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Printings View all
|Commander 2019 (C19)||Uncommon|
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Colossal Majesty Discussion
1 week ago
So, finally stopping by to give some suggestions! The suggestions I'll make are based off of optimizing, so if budget is an issue, then some of my ideas may not be very helpful. I'll list out my thoughts in bullet format, so here we go!
Mana Dorks: I personally am not a fan of mana dorks. They are low cost and can give ramp, however they are incredibly vulnerable and are dud cards in the late game. Instead of mana dorks, I'd suggest shifting off of them towards mana rocks like Worn Powerstone, Arcane Signet, and Fellwar Stone. Artifacts are a lot stickier than creatures and more reliable vs destruction cards.
Board Wipes: I personally didn't think there was enough space in my deck for more than 3 boards wipes, but they are important. While Boompile says nonland permanents, it is unreliable at best, so I'd recommend swapping that for an O Stone.
Draw: You have 3 sorcery speed draw cards and one instant speed draw card. They are extremely situational card draw and, I believe, unreliable. The issue with them is that they are reliant on higher power creatures and/or multiple creatures. I would favor cards with more consistent draw power, such as The Great Henge, Elemental Bond, and Guardian Project which allow you to draw whenever you cast a creature card is much more consistent and can ultimately draw you a ton more cards than those one off spells. On top of that, the enchantment draw card you do use, Colossal Majesty, only triggers its effect with a power 4 or greater creature which you only have 7 (8 if your commander has 4 or more lands on the field) creatures that meet that requirement. I'd definitely cut that for one of my other draw suggestions. I'd also eliminate Regal Force, as its cost is entirely too high for how situational its draw effect is.
Let me know if you want any other suggestions, these are what I can think of at the moment! Here's a link to my deck build for anyone who is interested:
Commander / EDH
SCORE: 12 | 5 COMMENTS | 480 VIEWS | IN 3 FOLDERS
1 month ago
Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.
Figured I'd give you a lot of different choices and you can pick through them for the ones you like.
What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.
IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.
You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.
I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!
1 month ago
Yo you asked me to comment, so I've got some suggestions:
- You seem to have nothing over 6 mana, so I don't feel like running every signet in your colors is entirely necessary.
- Contagion Engine and Contagion Clasp seem like great adds, it gives you proliferate and a pseudo board wipe.
- Primal Empathy seems great, but Colossal Majesty seems strictly better considering you have so many things that automatically put counters on themselves.
- Greater Good might be useful as a secondary draw engine outside of Pir
All in all this deck is hilarious I can't wait to see it.
2 months ago
I tried Colossal Majesty but it didn't really work wel because golos doesn't play the cards from your hand. Hallowed Fountain and Temple Garden are nice cards but they aren't necessary i think that they are still a bit to expensive (I'm a kid of 11 so i don't make much money). Chromatic Lantern is very nice indeed i will add it to the deck thx.