Colossal Majesty

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Colossal Majesty

Enchantment

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Licecolony on NayaDinos

1 month ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

Catpocolypse on The Island Awakened

3 months ago

@Profet93 After a bit of thinking, what are your thoughts on cuts for your suggestions?

-1 Jaheira's Respite +1 Greater Good

-1 Colossal Majesty +1 Sylvan Library

-1 World Shaper +1 Abundance

-1 Forest +1 Yavimaya Hollow

Interested on your thoughts about this, especially the possible World Shaper cut.

Catpocolypse on The Island Awakened

3 months ago

@Profet93

Super glad for such a detailed list of suggestions, I'll try my best to go down each one and give you my thoughts on them.

Abundance/Sylvan Library: Between the two, I'm leaning more towards Sylvan Library due to the synergies you outlined, but I am seriously considering both of them. From what playtesting I have done, I have more than enough ramp effects, but I lack in card draw in order to power how many cards the deck can churn through. What do you think about replacing Lotus Cobra with Sylvan Library and Colossal Majesty with Abundance? Sylvan Library makes a better 2 drop than Lotus Cobra considering how much ramp I have and you already outlined the problems with Colossal Majesty.

Field of the Dead was not included because I don't think I have enough variety in my landbase to reliably activate it. Even if I change half my forests to snow covered, I only have 9 different lands, that's including Field of the Dead. I just have way too many fetches meant to get double landfall triggers for it to be reliable IMO. Unless I'm leaving fetches uncracked on the battlefield, I don't think I'm going to reliably be able to get much value out of it. I'm excited to hear your thoughts on that because I don't think it is entirely out of the question yet.

Castle Garenbrig: I already outlined out I have enough ramp and am thinking about cutting some for card draw, plus pretty much all of my lands are playing around a landfall trigger system where I am consistently saccing them and playing them out of my graveyard one way or another. Castle Garenbrig doesn't play into that strategy at all and I don't believe I need the ramp, I have a fairly low curve as it is.

Yavimaya Hollow: Definitely a card I was considering, but I ended up keeping it off the list not because of anything game mechanic wise, but just price. I already feel like this deck is quite possibly my most powerful deck and my playgroup is very casual, and relatively budgeted. As time goes on, this is absolutely be included as new cards come out and I keep this updated, but as of right now, I think I would feel bad showing up with a deck worth of 1k and playing against my friend who consistently makes decks worth less than $100.

Finale of Devastation: I honestly prefer Triumph of the Hordes in this deck, I don't usually need to make my creatures all that much bigger to win, I need the damage they deal to do more for me. Trample is something I prioritize in other decks for the finishing power and Triumph of the Hordes is no different, as well as the Infect making it a clear finishing card. I'm not entirely sure what I would even find with Finale of Devastation. Cultivator Colossus and Ancient Greenwarden/Rampaging Baloths are my highest CMC cards and none of them are real game closers, just big hitters that have powerful synergistic effects with my game plan.

I'm actually going to touch on Greater Good and Jaheira's Respite together: Jaheira's Respite is a risk vs reward card in my eyes, as it swings from being a dead card to pulling out 5, 8, 10+ lands in a single turn. This is one of the cards that I already own, so no need to buy it somewhere and I plan on doing some playtesting with it in a live environment. If it doesn't give enough reward for the risks it poses, it is going to be swapped out for Greater Good. I don't have all that many creatures I want to sac to Greater Good but you're correct, the elemental tokens fill a perfect role in that.

Hope this explains some of my positions on your suggestions and I'm looking forward to your own thoughts on my reasoning for the choices

Epicurus on Grumgully Tribal

4 months ago

Doubling Season is a wickedly good card, and I would almost never recommend cutting it from a list if you are lucky to own one. However, in this deck token producers are limited. I could conceive getting into situations where either it sits in your hand because you have other things to spend the 5 mana on that are situationally better, or you fall a turn behind by casting it and get very limited returns on that investment. To be totally honest, I would swap it out for Hardened Scales, which costs less, and I believe you'd get more value from it.

Also, I love that you're going Goblin tribal with Grumgully! I did the same thing with Wulfgar. In either case, it's definitely not the ideal way to build for that commander, but it's hella fun, and if you get it right you may win just by being unexpected. Having said that, there are definitely a few more appropriate cards that you could include which synergize with your commander. Bloodspore Thrinax, Champion of Lambholt, Evolution Sage, Runaway Steam-Kin, Rishkar, Peema Renegade and Courage in Crisis, just to name a few ideas. Not that you have room for all of that, but a few of them wouldn't hurt.

That's all I got, just off the top of my head. As for your comment about sac outlets, really your only options for infinite mana would be the two altars (Phyrexian Altar and Ashnod's Altar), both of which are incredibly expensive. Maybe Druids' Repository would be a good choice for ramp? And you may need more draw power, so possibly adding Skullclamp, Colossal Majesty, Return of the Wildspeaker and/or The Great Henge would be helpful.

Cheers!

Ravenrose on Esika, God of Dragons

5 months ago

Wild Pair - let those adorable dragons come in with a friend!

Garruk's Uprising is also an idea for this deck.

Colossal Majesty needs to go in - you need card draw and one cannot simply rely on one spell to get that. In fact, I would put Ponder, Divination, Harmonize and/or Brainstorm in this deck to make sure you have something to fall back on. Well of Ideas is thus a good ... idea! ... I will see myself out.

Tutor spells; one or two. Diabolic Tutor is pretty cheap.

If you want more damage shooters, Where Ancients Tread is fun!

Living Death is also an idea.

ndame24 on Counter Deck

7 months ago

Rebullet I'm more than willing to cut Scavenging Ooze and reduce the number of other cards to make room for more lands. That is why I added Sylvan Caryatid though so I could offset the number of lands I was running while also allowing for slight mana ramp.

My thoughts on non-creature cards is to be prepared for anything but mainly focus on removal since the main engine of the deck which is Kalonian Hydra and Exava, Rakdos Blood Witch is a bit slower. So keeping the opponent in check while I build up my strategy was my thinking there. So you suggest only running 4 copies of Assassin's Trophy for removal? Or run that and maybe a couple Thoughtseize as well to aid in removal?

For the other non-creature cards, my thinking on cards like Inspiring Call and Colossal Majesty is so that I can manipulate my own deck and draw the cards I want quicker. I was finding that I was ending up with no cards in my hand more often than I wanted. I do agree that adding more counters, since that is the focus of the deck, would be more beneficial than some of the others that I have.

As far as Domri, Chaos Bringer goes, I was primarily focused on using his first ability which gives slight mana ramp and allows a creature to either have haste or gain a +1/+1 counter. And then his second ability was to manipulate my deck so I could get the creatures I want sooner. After using him though, I did find that he was more beneficial in late game so it did slow the deck down a little. I'm thinking about cutting down Domri, Chaos Bringer and Exava, Rakdos Blood Witch down to 2 each.

I do like the idea of adding Managorger Hydra though. That is the first time I have ever seen that card.

I like some of the additions you made to the deck you created as well. Going to consider mixing in some with what I currently have.

Brissan on Wilsons wilderness

7 months ago

Looks pretty good for a first time deck! Something to keep in mind as you get feedback - EDH decks can be very personal, and playing at all sorts of power levels and competition is valid. Take this feedback with a grain of salt, the important thing is to play with the cards you like for the experience you enjoy. MTG (especially EDH) is a complicated game and there isn't any one strictly correct way to make an EDH deck, or one approach to the game.

tl;dr you do you!

Okay so IMO:

-You've got about 14x ramp (mana increasing) cards and 36x lands, which IMO is a lot of ramp, although to be fair you do have some big creatures to play. Your mileage may vary with how consistent your lands are in your opening hand and whether you get enough ramp to offset the slightly higher chances of being mana starved (also influenced by the mulligan policy of whoever you play with). I prefer 38 lands, and around 8-10x ramp so if it were me I would drop a few ramp cards for extra lands, but that's a personal preference. I don't have experience with running that ratio of ramp vs lands, so if that works for you then more power to you

-The mana pie inner ring shows your mana base of your lands is 50% black and 50% green, but the outer ring shows you have proportionally more green cards, so it's best to re-balance your Swamps and Forests to match.

-You have a good amount of interaction in my opinion (cards that let you destroy opponent's cards or otherwise mess with them), although you could afford to drop 1-2 board wipes (cards that destroy all creatures/etc on the battlefield) if you want to include other cards IMO

-You have a decent amount of card draw but could benefit from adding a few more cards that let you draw more than once. I'd recommend some of these as cheap options that give repeated draw:

-Your game plan seams to be mostly an aristocrat strategy (sacrificing your own creatures for value), also big creatures and power/toughness pumping. You have a good amount of creature/token generation and cards that let you sacrifice things, but you could add a few more effects that benefit you when your creatures die along the lines of Blood Artist. Some cheap ones include

-To fit in those above 2 categories, there are some cards that although powerful don't synergize as much with the common mechanics of your deck as a whole (generating tokens, sacrificing creatures, pumping your army). If you'd like more deck synergy, consider cutting these cards

  • Living Death in my opinion you don't have enough cards that fill up your graveyard to justify an expensive mass reanimate (returning creatures from GY to battlefield)
  • Burakos, Party Leader: Even with Maskwood Nexus and a board full of tokens to make all creature types, the max party size is still 4, so even in a perfect situation you won't be getting a lot of value out of this card
  • These three are all powerful and dont clash with your strategy, but also don't synergize a lot:
  • Elder Brain
  • Froghemoth
  • Puppeteer Clique

Again though, take all this as my own opinion and not a dictation. This deck is your own and there's nothing wrong with playing cards you like instead of trying to optimize every card slot. Overall this is much better constructed than the piles of random stuff I started playing EDH with!

CommanderNeyo on Zacama and the big bois

8 months ago

+1 for having the Almighty Brushwagg

You might consider adding some sources of card draw, such as Garruk's Uprising and Colossal Majesty

Load more