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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature cards in graveyards or libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
1 month ago
2 months ago
Hello SynergyBuild! Thank you for your comment, I really appreciate it!
You've raised some valid concerns, and given me a lot to think about. For that, thank you!
As for Generous Gift/Beast Within, I think their effects of being able to destroy a permanent are really powerful. I do think that I want to replace one of them with Song of the Dryads in the near future. I think I might end up replacing the other with Seal of Cleansing.
As for Sylvan Tutor vs Green Sun's Zenith, I'm still torn on this. I think they both have their time and place - I do find myself tutoring for either Collector Ouphe or Sanctum Weaver most of the time with Sylvan Tutor, so I do think Green Sun's Zenith is a better card in this regard as both creatures are green. However, I really like Sylvan Tutor as I think it's a strong turn one play and I don't run Dryad Arbor to make Green Sun's Zenith a strong turn one play.
Finally, as for Regrowth - you're right. In a deck running things like Rest in Peace and Ground Seal it does indeed not make much sense why I'm running it. I just like it because of possibly getting something back. After thinking about it, perhaps I should lean more into the graveyard hate, running things like Grafdigger's Cage or Weathered Runestone, but then those turn off a potential Green Sun's Zenith. This is a deck designed to shut off opponent's resources, and inadvertently we will hurt ourselves; a 100% cohesion rate among cards and interactions is impossible. I just think having access to potentially bringing back something is too strong.
Regardless, thank you very much for your comment! It's gotten me thinking again about the deck, which I had kind of written off as finished. In reality, no deck is ever truly finished. Thank you!
2 months ago
@ McToters Thank you for checking out my list and taking the time to comment! Most of the time the goal of my list is to find a loop utilizing Teshar that goes infinite as soon as possible. Example (1) Teshar + Myr Retriever + Ashnod's Altar + Memnite. Example (2) Teshar + Lion's Eye Diamond + Salvage Scout. These are only a few examples of many as the deck gets its consistency by running numerous redundant effects.
I don't often sac my entire board. But I have sometimes sacrificed most of the artifacts I control in response to another player casting Dockside Extortionist.
I do think Second Sunrise is a fantastic card in a casual Teshar list where the goal isn't to combo out as soon as possible but to create value engine and win in the long run.
2 months ago
AstroAA, I love the ideas, but I don’t believe Grafdigger's Cage does anything to Narset since her ability exiles the cards before casting them. However, it’s still definitely worth running to shut down any graveyard shenanigans and Rashmi, Eternities Crafter triggers. I don’t know how I missed Meekstone. That is for sure going in. I do like the idea of a preventative approach to winning, and if the games continue too long, the Narset and Rashmi players can Counterspell and Cyclonic Rift their ways to victory, so some stax pieces would help prevent that. I’m kinda leaning towards Zo-Zu the Punisher control/stax or Heartless Hidetsugu group slug. But we’ll see what I end up landing on.
2 months ago
I wanted to add, but I wasn't allowed to edit my previous comment;
It should be obvious based on my two posts, but I like taking preventative approaches to dealing with things as opposed to trying to out-speed someone. Most of everything I just said here is for taking such a preventative approach, but it turns you off of what you initially wanted - infinite combos and trying to out-speed opponents. If you take anything away from what I said, run a Grafdigger's Cage. Everything else requires a shift in direction for your deck, and I don't think you want to do that judging on your initial post. If you do want to or end up swapping to a more control style of play, my personal favorite mono red general for the style is Zo-Zu the Punisher as it punishes players for playing lands.
2 months ago
It seems that all the decks that your mates are running are based on cheating things into play or casting things for free. Grafdigger's Cage is an absolute must. One mana to fuck over both Rashmi, Eternities Crafter and Narset, Enlightened Master. Weathered Runestone is also good for this.
Meanwhile, for Rashmi, Eternities Crafter, the method to tackling her is to tax the ever-loving shit out of her. Thorn of Amethyst, Trinisphere, Sphere of Resistance, etc. Even if they are able to cast spells for free, they still have to pay the tax. Void Mirror is also an excellent option. Note, all of these methods can also stop the Narset deck.
Meanwhile, Yuriko, the Tiger's Shadow is harder to deal with in my opinion since she's putting cards directly into their hand as opposed to having them draw cards. I think the main method of going about stopping them is boardwipes such as Anger of the Gods and Sweltering Suns, as these can help kill the creatures that she hopes to attack with to cheat herself into play for the card advantage. Spot removal such as Lightning Bolt works too.
2 months ago
I'd recommend adding in sac outlets that allow you to kill your own stuff easier, such as Ashnod's Altar and Phyrexian Altar. Meanwhile, if you wanted to get more use out of permanents entering the battlefield, you could run Altar of the Brood.
Zulaport Cutthroat is also really nice for providing additional redundancy for Blood Artist, and Bastion of Remembrance fulfills a similar role. You can also include Carnival of Souls if you really wanted to for more mana. Pair with Pawn of Ulamog for more mana shenanigans.
I'd also recommend running more removal, such as Nature's Claim or Return to Nature as something like Rest in Peace or Grafdigger's Cage completely screws you over and you don't currently have many cheap ways to respond to those type of effects. Krosan Grip is also great for this. If you want it on a creature, Reclamation Sage is great as it's fairly cheap and you can recur it; Caustic Caterpillar is another option.
3 months ago
I'd defend running Scour from Existence too. You're paying 2 extra for instant speed and giving nothing in return.
There is nothing else to defend. That's why i haven't defended anything else. So that has no bearing on its feasibility.
It also isn't "to board against one commander." They're cards you can use in literally every game because they can exile any target permanent. Run graveyard hate? why do that when i can run permanent hate that gets the job done and offers more versatility? What actually sounds like the more "unfeasible" strategy, there? Running graveyard hate that is kind of just a dead draw vs a non-graveyard deck, or running a spell that does what the yard hate would do which i can also use to answer any threat on the board? It could always be blue artifacts. They don't care so much about getting stuff out of the graveyard. This answers their Darksteel Forge. This answers an enemy Zurgo Helmsmasher on your turn. This could answer Iona. This could answer emrakul if they were legal in the format. It's even a way to deal with a Bound in Gold or Darksteel Mutation. It's good vs every indestructible commander and every protection from colored commander. It even deals with stax. What's important too is that it has a permanent effect and it is not a permanent. Grafdigger's Cage can be blown up or countered, just like Relic of Progenitus and Rest in Peace. However, the colorless spells can only be countered. There's nothing to blow up. Scour can even deal with Urborg, Tomb of Yawgmoth to stop a Sheoldred, the Whispering One, or a Rogue's Passage. Sure ghost quartering them would be much better, but if you drew one and not the other, and that's what's killing you...
You framing this as something people run just to deal with iona is wrong. That would be like saying people only run RIP for the Helm of Obedience combo. That's not true at all.