Archivist of Oghma

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Archivist of Oghma

Creature — Halfling Cleric

Flash

Whenever an opponent searches their library, you gain 1 life and draw a card.

SufferFromEDHD on The Lion of Jamuraa

1 month ago

Always wanted to build one of the spellshapers but never got around to it. They were all kind of lackluster but you made the most out of it. You have built an awesome list.

I can't help but think flash would add insult to injury after Mageta.

Deep Gnome Terramancer ramp is crucial and you already have a mini landfall going on.

Archivist of Oghma and Alms Collector high quality card draw.

Gerrard's Hourglass Pendant colorless mass recursion with anti extra turns as the cherry on top.

Flawless Maneuver one sided Wrath.

Cosmic Intervention neat tech.

Soul of New Phyrexia great on theme discard fodder.

Gideon Blackblade seems really strong in this strategy.

Elspeth, Knight-Errant Planeswalker version of Avacyn, Angel of Hope

Pearl Medallion continuous mana rock.

Field of Ruin or Ghost Quarter could be upgraded to Dust Bowl. 21 plains to utilize in the late game.

Necramus on Queza, the Queefer

2 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

multimedia on Liesa, Liesa, they so flying...

3 months ago

Hey, good latest update, really nice additions of Archivist of Oghma and Bolas's Citadel. Don't forget Caves of Koilos, it's in the precon and an Orzhov dual land that enters the battlefield untapped.

You're right you want more draw and you could cut several lesser creatures for more draw. Use life to get draw by either drawing when you gain life or when you pay life. Well of Lost Dreams is another four drop that like Greed once you get onto the battlefield it can draw a ton of cards because of Liesa's lifelink. Sigarda's Splendor can draw an extra card at your upkeep if your life total changed and it's another source of repeatable life gain from casing white spells.

Dawn of Hope each time you gain life you can pay 2 mana to draw a card. Eye of Vecna draws a card when it enters the battlefield and then it can be repeatable at your upkeep for 2 mana + 2 life.

Fell Stinger can sac itself for it's exploit to have interaction with Liesa, Forgotten Archangel and other reanimation or recursion that you could add such as Sun Titan, Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. When your Commander has flying then Mask of Memory can be consistent repeatable draw as well as discard to fuel reanimation or recursion.

Court of Grace makes you the monarch for repeatable draw a card at your end step. If you're the monarch at your upkeep then you create a 4/4 Angel or if you're not the monarch a 1/1 Spirit. Palace Jailer makes you the monarch, it also exiles an opponent's creature and that creature never returns to the battlefield unless you lose the monarch which can only happen if an opponent does combat damage to you or plays a card that makes them the monarch.


Some cards to consider cutting for more draw, reanimation, recursion.

  • Killian, Ink Duelist: you have very few cards that have a single target to reduce the mana cost.
  • Vampire Outcasts: the lifelink is nice, but that's all it does for a four drop creature, no other abilities, can do better for four mana.
  • Dawnhart Geist: there's very few enchantments here and it only triggers for your enchantments, can gain more life from other cards.
  • Vampire Scrivener: I know you like this card, but it's too slow and doesn't do anything for five mana. You have Necropolis Regent at one more mana than Scrivener who can put the counters on Liesa the same turn it enters the battlefield. Putting counters on Liesa will do more because she has lifelink.
  • Teysa, Envoy of Ghosts: not a fan of this seven drop, could replace it with Sun Titan.

Well of Lost Dreams or Sigarda's Splendor could replace Vampire Outcasts. Dawn of Hope or Eye of Vecna could replace Killian, Ink Duelist. Mask of Memory is a good swap for Malefic Scythe. Mask can give you repeatable draw where as Scythe isn't doing much because it only triggers when equipped creature dies.

Fell Stinger is an easy swap for Dawnhart Geist. Vampire Scrivener could be cut for more reanimation Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. Sun Titan could replace Teysa, Envoy of Ghosts. Court of Grace or Palace Jailer could replace Heron of Hope. Heron's ability is fine to gain a little more life, but more draw would help more.

jjmac112 on unBillieveable

3 months ago

Brion Stoutarm deck:


The Stoutarm

Commander / EDH jjmac112

SCORE: 2 | 7 COMMENTS | 1233 VIEWS | IN 1 FOLDER


So this is the deck as it was pre changes. First of all, I think you'll notice that I swapped 17 cards, not 15 lol. Secondly, you'll see that Osgir, the Reconstructor has taken Brion's job. After all the changes the deck has been through I found myself rarely casting Brion and the few time I've played with Osgir have been valuable experiences ;)

Cards out: Brion Stoutarm, Felidar Sovereign, Gisela, Blade of Goldnight, Avacyn, Angel of Hope, Serra Avatar, Iroas, God of Victory, Descend upon the Sinful, Elspeth, Knight-Errant, Magma Phoenix, Prison Term, Figure of Destiny, Student of Warfare, Prophetic Flamespeaker, Land Tax, Dawn of Hope, Lone Rider  Flip, Needle Spires

So with Brion out so too are the cards that combo with him the most like Serra Avatar and Magma Phoenix. With everything else I just needed to make space for stuff that I can squeeze a little (or a lot) more value out of. The one thing I am thinking should find its way back is Gisela, Blade of Goldnight. It's a powerful finisher and I'm now short on things that can take my board state and put an end to the game.

Cards in: Nahiri, the Lithomancer, Zirda, the Dawnwaker, Venerable Warsinger, Feldon of the Third Path, Battle Angels of Tyr, Dockside Extortionist, Deep Gnome Terramancer, Archivist of Oghma, Akiri, Line-Slinger, Wheel of Fortune, Faithless Looting, Teferi's Protection, Anointed Procession, Smuggler's Share, Expedition Map, Swiftfoot Boots, Darksteel Citadel

Also, I just realize I should add Rustvale Bridge and Treasure Vault

thefiresoflurve on Karlov goes mad

3 months ago

Hmm, at a glance, it seems The Ozolith only has 3 cards it interacts with: commander, Sunscorch Regent, and Archangel of Thune. Smuggler's Share / Archivist of Oghma may help your draw enough to justify taking it out.

Masterful on Necronomicon | Teysa Karlov | Primer

4 months ago

Foster_I_Am Since all the way back in quarantine, I've been playing a ton online with a semi-consistent group of friends. Since we have access to all the cards online, everyone fully kits out their decks with fast mana, card draw, tutors, etc. For example, every green deck plays Gaea's Cradle + Crop Rotation and every blue deck plays Rhystic Study and Cyclonic Rift. We also constantly building decks, usually with every game having 2-3 new decks, so I get to test a big sample size of different strategies. I'd agree that my meta is 7.5-8 on average, but that definition varies depending on how you define it. While we do play strong cards, we often hold back in certain areas to make the game more fun for each other. We sometimes play stax cards but never stax decks, don't often play super fast win-combos, and encourage combat and early damage. One way we pull that off is by limiting starting life total to 30. We like how this powers up aggro, which usually isn't a viable strategy, makes games a bit faster, and makes powerful life-paying effects more risky. This means when I play Teysa, Necropotence, Ancient Tomb, and Mana Crypt are weaker for me than in most metas. However, they're still so strong I don't think twice about not playing them.

Imperial Seal is a good card, but I wouldn't say it's 100% necessary. It'd be our worst tutor in the deck, but if you have the spare money it'd definitely be an upgrade. I'm working on an update hopefully soon, and I'll give it a try myself. It never hurts to have another Skullclamp tutor.

Cabal Coffers is much trickier in 2 color decks than in mono black. I used to run it but found myself lacking in the basics department for Land Tax, Knight of the White Orchid, etc. so it got the cut. I also found I didn't often have it and Urborg, Tomb of Yawgmoth out as consistently as I wanted. In most games, it was either a dead land early or only produced 1-2 mana. However, I actually think I was playing it wrong. Because coffers+urborg is such an insane combo, it may be worth it to run them and extra tutors to get them as the main ramp plan for the deck. Being a non-green deck, one of our main weaknesses is a lack of mana in the mid-late game. With more tutors like Imperial Seal and maybe Expedition Map, I see the consistency of the combo increasing a lot and being worth building around.

I don't find myself color screwed enough to play Mana Confluence, City of Brass, or Reflecting Pool. I think they're worse on average than most of our duals/fetches because of costing life for every tap and pool's inconsistency. I'm thinking of doing another manabase overhaul to cut fetches and play around Deep Gnome Terramancer, Archivist of Oghma, Opposition Agent, Deathrite Shaman, and the other cards that restrict or punish library searching and extra land drops. In that case, I'll review all the dual lands again.

Cheers and great discussion!

DemonDragonJ on Why is Dominaria United Before …

4 months ago

Gleeock, please tell me that you believe that cards such as Hullbreacher, Opposition Agent, Drannith Magistrate, and Narset, Parter of Veils are unfair and should never have been printed, or at least should have had much higher mana costs, since that is my opinion of all of those cards. I personally think that Archivist of Oghma is a fair way to deal with certain abusive strategies, since it rewards the opponent without actually hurting the player seeking to gain advantage.

glhfJKiHax on Raffine

4 months ago

Would that be Deep Gnome Terramancer and Archivist of Oghma? They are amazing I’ve just put them in mine

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