Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

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Have (2) metalmagic , Azdranax
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Overwhelming Stampede Discussion

Ziabo on Casual Landfall

1 week ago

very good start but needs a little rounding out.

For landfall you need to be able to get more lands. Cultivate , Kodama's Reach or Rampant Growth those kind of things. Since you like creatures maybe Civic Wayfinder , Sakura-Tribe Scout or Llanowar Scout

Also need some way to keep your hand full with all of this mana like Guardian Project , Explore , Garruk's Packleader , Mentor of the Meek , Solemn Simulacrum or Soul of the Harvest

Some suggestions for wincons Overwhelming Stampede ? or abuse your buttload of mana with Genesis Wave but easily you're missing Avenger of Zendikar he should be a must with selesnya tokens.

But really like this casual feel +1 in my book :)

Have fun brewing!

awmyers7216 on vorel hydras/+1/+1

1 month ago

Heyoo, hope you don't find this weird. I was bored and just looking through the decklist you sent me 5ever ago. I had some thoughts on cards you might want to consider, just food for thought.

Overwhelming Stampede - awesome sorc, and you normally have at least 1 stupidly massive creature. 3 to 4 dollars.

Zendikar Resurgent - double your mana, draw cards for playing creatures, 4 bucks.

Stonecoil Serpent - not a hydra, but an X spell for you to double counters on later with vorel. I have one of these that you can just have, its like 4 or 5 bucks.

Courage in Crisis - counter on a creature and a proliferate trigger for 3 mana, pretty solid. trash common card super cheap.

Invigorating Surge - another super cheap instant, doubles counters similar to vorel's ability.

Solidarity of Heroes - same effect, more double trouble ;).

Inexorable Tide - proliferate whenever you cast a spell... pretty OP. 5 bucks.

Increasing Savagery - wowsa, that's a lot of counters, and ONLY A DOLLAR. nasty.

Bred for the Hunt - Draw cards for creatures with counters dealing dmg, cheap too.

Rampant Growth - great counterspell in these colors, worth considering since you cast really expensive spells. 1 doll hair.

Lazotep Plating - you probably have 10 of these lying around. way to protect your shiz.

Beast Within - staple removal in green.

Zameck Guildmage card draw dawg, card draw for counters. tight tight tight.

Its practically hydra tribal, get yo'self a Coat of Arms , I think you already have one in your binder.

If you decide to shell out on some cards, I think a few more expensive cards worth your while would be: Primal Vigor Branching Evolution Cyclonic Rift Rampant Growth - I have this in my Kenrith deck, its pretty great. Double Vorel's effectiveness with an equipment.

Id also put in more common ramp spells than the "draw X cards, put an extra land into play". cards like Cultivate , Rampant Growth , etc.

Lands lands lands, need better lands. Get some stuff like Command Tower , Yavimaya Coast , Llanowar Reborn , Temple of Mystery , Oran-Rief, the Vastwood , Simic Growth Chamber .

Alrighty, my rant is over.

B0NGUS on Ravos of the East Tree

2 months ago

I recommend you consider adding Elemental Bond , Nihil Spellbomb , Wall of Roots , & Hallowed Spiritkeeper .

For Elemental Bond , of your 34 creatures, half of them (17) have power 3 or greater and your deck has 10 methods of putting a creature of such power onto the battlefield or blinking it. Even your Terrastodon could destroy some of your own permanents should you be in dire need of giving yourself a 3/3 to proc Elemental Bond.

For Nihil Spellbomb , at worst it's 2 mana to draw a card, but you know how powerful exiling a graveyard is.

For Wall of Roots , with recursion like yours, this is essentially just a mana rock on a stick that your sac outlets can abuse.

For Hallowed Spiritkeeper , your recursion can help create a massive army that would benefit from effects in your deck such as Finale of Devastation & Overwhelming Stampede .

abby315 on FYNN-ISH HIM!!!

2 months ago

A few suggestions:

Rhonas the Indomitable > Hornet Nest - too hard to set up getting the deathtouchers from the Nest, and Rhonas sets up evasion and pump for your infect creatures, plus has deathtouch himself.

Wrap in Vigor > Back to Nature - unless you're specifically hosing someone's Enchantress deck with this card, it'll be dead in hand too often to be useful and in a green aggro deck you can't afford cards like that. Wrap is an anti-boardwipe, anti-removal spell to keep up the pressure on key turns.

Heroic Intervention > Quietus Spike - Again, I think having anti-boardwipe and removal cards is important, and I don't think spike is a good rate. Almost every creature you run already has deathtouch, and the losing life trigger isn't relevant when you're trying to win with poison.

Shapers' Sanctuary > Harmonize - Sanctuary will be super helpful since everyone will be trying to focus down Fynn, allowing you to keep refilling your hand with cheap creatures. It'll likely give you more cards over the course of a game for less mana.

Vorinclex, Monstrous Raider > Arcum's Astrolabe - Cantrips aren't impressive in EDH and Vorinclex will help win you the game in one swing. If he's out of budget, try Overrun or Overwhelming Stampede .

I would also cut some useless lands that don't allow you to produce G on turn one and just add Forests: Gingerbread Cabin , Opal Palace , Sapseep Forest , and Forge of Heroes . The extremely small benefit these produce in the right circumstances is not worth having it be an off-curve land in an otherwise keepable hand, especially when it's so important that you play a creature on t1 and t2.

Unlife on FYNN-ISH HIM!!!

2 months ago

I'd actually disagree with things like Ohran Frostfang , Bow of Nylea , etc, that grant deathtouch. With nearly all of your creatures having deathtouch, infect, poisonous, or some combination, it makes the cards redundant. Because of how Fynn is worded, you only need one damage though ti deal two poison, so focus on trample and evasion. Garruk Wildspeaker , Overrun , Gaea's Anthem , Overwhelming Stampede , Kamahl, Heart of Krosa , Garruk, Unleashed are good options, depending on your budget you can also consider Eldrazi Monument , Akroma's Memorial , and just to second, Vorinclex, Monstrous Raider . I would also look into some more ramp, even with a low curve you're going to want to go a lot faster before people can find kill spells to keep nuking Fynn.

Hope this helps

DreadKhan on Prossh-Razi, Skyraider of Zendikar

2 months ago

Love your deck idea, but I feel like you could use more ramp in here. The land count isn't bad, but it might be a tad higher, maybe Blighted Woodland and/or Myriad Landscape for some ramp lands? Ramp spells might also be helpful. With your land count, I feel like Cultivate type spells are good here, as would be Circuitous Route type spells that put out 2 lands for 4, as you have a pretty high average CMC it looks like.

How about Fungal Sprouting or Overwhelming Stampede for some synergy with your commander? Stampede with just your commander having been cast could remove a player, and Sprouting can increase your token count a bit, and adds death triggers when they are relevant if you sac a bunch of Kobolds, cast Sprouting, then attack with a big Prosh maybe? You might even play something like Return of the Wildspeaker for draw, that's 9 mana total, which sounds doable with Green maybe.

edengstrom1 on Vorinclex, Counters & Superfriends

2 months ago

Hi Mortlocke,

Thanks for checking out my deck! I love the lore of New Phyrexia and was really excited to see a new Praetor in Kaldheim! I hope the rumors are true and we see one in each set leading up to a return to Phyrexia.

I definitely plan on getting Triumph of the Hordes at some point, but my LGS has been out of them for a while. I didn't want too much infect, but like you said if I win on that turn its not much different than Overwhelming Stampede . I never thought about Pir's Whim , but I might have to try it out since it's decent removal too.

Thanks for the suggestions!

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