Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Latest Decks as Commander

Overwhelming Stampede Discussion

Deathblossom on A cheap deathtouch

4 days ago

Viridian Longbow, Glissa, the Traitor, and Triangle of War are all fantastic (and relatively cheap) upgrades for a deathtouch-focused Golgari list.

Overrun effects (Overrun, Overwhelming Stampede) are also really good win conditions due to the interaction between Trample and Deathtouch.

I know it's expensive, but see if you can trade for a Thornbite Staff.

Hornet Queen and Tetzimoc, Primal Death are under a dollar each, and both of them seem worth testing.

Bmphipps14 on Criminally Underplayed EDH Gems

2 weeks ago

While I do have a bunch of niche pet cards that are really good in specific situations, I tried to keep this list to cards that I just never see across the table yet jam into most of my decks that can play them. Some of which are already climbing in value so maybe they aren't as underrated as I think but still worth spreading the word about. Caveat that I'm mostly a budget/casual player but cards like these are how I build 50-100 dollar decks that go to bat with 2-400 dollar decks

W Glorious Protector If your deck doesn't have Blue and has ANY level of ETB synergy, this card is amazing. Helps your team dodge all manner of board wipe: bounce, exile, -X/-X, good ol' destroy.

U Plea for Power Pay 4 draw 3 is an acceptable rate and there are situations in which you might be able to convince two of your opponents to give you the extra turn to deal with the third. Metamorphic Alteration I've never seen anybody else play this card- I only play it in Zedruu the Greathearted and Callaphe, Beloved of the Sea which have permanent/Enchantment synergy and would recommend doing the same but the sky's the limit on this bad boy. There's the obvious use of removal (I've turned someone's Commander into a Humble Defector before) but it's got the flexibility of copying someone else's Eldrazi or Avacyn for 2 mana. Stubborn Denial Does your Commander have 4+ Power? Are you already playing Negate? Well here's that for half off!

B Vona's Hunger Instant speed Asymmetrical Board Wipe for 3. Do I need to say anything else? This is one I used to be able to pick up for 80 cents and is now 4 bucks :( Incarnation Technique Any time I've cast this I've negotiated a specific creature in an opponent's graveyard that I know won't be too threatening and gotten two bangers for myself for 5 mana. Additionally, if your deck has any kind of graveyard synergy already, the mill 10 is outstanding. Virtus's Maneuver I'm a sucker for political cards as this list can totally indicate, but this 3 mana spell that pays for itself has the option to remove a pesky Voltron Commander or make some friends around the table. Or both! Court of Ambition Why this isn't in every non-cEDH Black deck is beyond me- If you're able to maintain Monarch (and with it board position) for 2+ turns it will essentially seal the deal on anybody trying to challenge you. Even if you aren't, sending Monarchy around the table encourages them to hurt each other while you're draining a sneaky 3 life every turn from every opponent. This card does serious work (in any game expected to go past turn 6).

R Rousing Refrain Best case scenario you're able to play this turn 2 and then have a pretty blowout-y turn 5 (I use it to cast Niv Mizzet while holding mana for counters) but worst case this is essentially a free spell that helps you rebuild from board wipes or push extra hard for a win. Doesn't go in every deck but consider whether yours is right Chandra, Fire Artisan Repeatable card draw isn't super common in Red, plus she comes with her own discouraging rattlesnake clause.

G Sigardian Zealot I love this card! You're in Green so you probably have creatures- my biggest issue with team-buffers like this is that a lot of them only give the buff on swing. This is at worst a 6/6 Vigilance for 5 that boosts your team the turn he comes down, at best he boosts your team to make killing blows while leaving you all the blockers you need. If you natively have any Trample synergy (this dude rips in my Zilortha, Strength Incarnate deck) then take a look at this guy. Blossoming Bogbeast Budget alternative to Pathbreaker Ibex. Guaranteed +2/+2 and full team Trample: not as mana-intensive or clunky as Dragon Throne of Tarkir and more repeatable than Overwhelming Stampede. Are Stampede and Ibex better? Totally. Are they 70 cents? Nope! And that's all assuming you aren't playing any Lifegain synergy- if you are, this absolutely deserves a slot. Wrap in Vigor If you're playing a non-Blue, non Nikya, non-Voltron Green deck (read: most Green decks because even some of those criteria aren't absolute) this card is awesome! Heroic Intervention is one of the best Green spells ever printed imo and while this is clearly its little brother you should still consider doubling up on 2 mana protection like this. I've won tons of games cause someone else wipes the board for me and the "Creatures can't be regenerated" clause is becoming less and less relevant as cards like Vanquish the Horde become the new standard.

L Bonders' Enclave Does your Commander have 4+ Power and you're playing 3 or less colors? This card deserves a slot. This is the other card I've grabbed 5 of for 40 cents and now are 2 bucks a piece. Is it inefficient? Totally. Does it give you options when it's turn 8 and you're looking at your Commander and an empty hand while coming at the low low cost of being a colorless land in every other situation? Totally.

I got a lot of good ideas from this thread, hopefully mine can help somebody out!

that_dude33 on Om Nom Trample

1 month ago

Overwhelming Stampede seems like a no brainer here..

LinkOpensChest_wav on Yikes! Humans!

1 month ago

SaberTech I won a match with this deck in my playgroup last night. I've been keeping the decklist fully updated, so even though I'm still waiting on some cards from TCGPlayer, the way it is right now is how I ran it.

Here's what I found:

I used Sigarda, Heron's Grace graveyard exiling / token creating ability a lot more than I have in the past. With Kyler, Sigardian Emissary on the field, I was swinging with some HUGE timmy creatures! They all had hexproof too, which was game changing. I managed to draw into Swiftfoot Boots, so all the creatures on my board had hexproof. I finished by taking out one player with Overwhelming Stampede with Adeline, Resplendent Cathar in play, and he was the most problematic player for my deck, so once he was gone I had to build my boardstate a little bit, and two turns later swung at the remaining two players with Triumph of the Hordes and won with infect damage. (I know some people have mixed feelings about infect, but it's accepted in my playgroup, especially when it's used as a finisher.) Pretty wild.

Oh, one more thing happened that I thought was interesting: Early game, I was getting mana screwed, so I had to cast Eternal Witness to bring an Evolving Wilds back from the graveyard lol. I think that's the first time I've had to do that. Thankfully, I started drawing into some lands after that.

jaminfine on Prossh / Food Chain

2 months ago

Consider adding some all-out attack cards like Overrun, Triumph of the Hordes, or Overwhelming Stampede. Prossh comes out with a bunch of 0/1s, but they can be more than just chump blockers and sac fodder! You did it right with Beastmaster Ascension, as that does kind of a similar thing, but I think the trample that these sorceries have is super important. It's the difference between becoming a giant threat that your opponents have a turn to block and then respond to, versus killing them on that same turn. A casual table might groan at the poison counter victory though!

Consider removing Charnelhoard Wurm because it doesn't have much synergy with the deck. It looks a little big and a little scary, but maybe not enough to justify the mana cost.

Consider removing Inquisition of Kozilek because it is just a worse version of other cards in your deck that do a similar thing. For that matter, if you find yourself playing multiplayer games more than 1v1s, you might want to also take out Duress, Thoughtseize, and Distress because they scale very poorly in multiplayer. If you find yourself playing 1v1 most often, take out Mass Mutiny instead.

Consider adding Nullmage Shepherd for some great repeatable removal.

Swiftfoot Boots, Lightning Greaves, Darksteel Plate, and Champion's Helm can be great additions for protecting Prossh and a couple of those give him haste which is super good.

Prossh and other token decks also love to have Parallel Lives and/or Doubling Season in them for double the tokens!

Load more