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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
griffstick on Card creation challenge
1 week ago
Trying to make a card that plays like Overwhelming Stampede in white and green. I thing this is perfect. It cares about how many creatures you control rather than how big the power of your creatures are. Also using battlcry to cut down on texts.
Next challenge is to make a card in 2 colors that's a finisher spell to a specific strategy.
legendofa on Infinite combo too slow
1 month ago
Necrosis24 Lots to go over with your suggestions, but they all sound good. I'm going to steer away from the Champion of Lambholt/Overwhelming Stampede angle, but only because my other paper decks are pretty creature-centric and I want to try something else. Jace, Wielder of Mysteries will fit in nicely, maybe upgraded to/supplemented with Thassa's Oracle if I get this running right.
Epidilius That's a good straightforward method, and I've seen it used before. I'm going into a new meta environment (I just moved), and while I expect most people to be decent about it, there's always a small chance that someone will insist it plays out, especially with an unpredictable outcome.
Necrosis24 on Infinite combo too slow
1 month ago
If you do want to just end the game the moment you go infinite without having to go to combat you could always just use Jace, Wielder of Mysteries or Thassa's Oracle.
Or since you want to mill a bit you can use Psychic Corrosion with 50 cards in deck you win basically.
I actually built a test deck for Alaundo when he dropped to see how quickly he could actually churn out creatures. Thus, I didn't put too much thought into the deck but I did find Intruder Alarm to be a fantastic card. The general idea was use a bunch of low cmc mana dorks which would let you play out a good chunk of creatures in one turn.
Then close out with Champion of Lambholt + Overwhelming Stampede this works because Alaundo the Seer gives haste so with Intruder Alarm in play you can swingout with all the creatures you got out that turn.
Mana Severance and Trench Gorger were also nice for getting rid of my lands once the engine started going so I would always hit a spell.
multimedia on Elven Kingdom
3 months ago
Hey, well done so far for your first green deck.
Some changes to consider, to further reduce price, up power level and reduce mana curve:
- Sol Ring --> Emerald Medallion
- 1x more Forest --> Castle Garenbrig
- Staff of Domination --> Rishkar's Expertise
- Elvish Guidance --> Growing Rites of Itlimoc
- Regal Force --> Vanquisher's Banner
- Heritage Druid --> Kodama's Reach
- Elvish Mystic --> Cultivate
- Fyndhorn Elves --> Rampant Growth
- Arbor Elf --> Harrow
- Joraga Treespeaker --> Llanowar Loamspeaker
- Eternal Witness --> Bala Ged Recovery
- Pyre of Heroes --> Genesis Wave
- Fauna Shaman --> Overrun
- Summoner's Pact --> Overwhelming Stampede
- Fierce Empath --> Siege Behemoth
- Quirion Ranger --> Llanowar Visionary
Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.
Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.
Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.
Good luck with your deck.
ThomMTG on dino tribal
3 months ago
lhetrick13 on Gishath's Jungle
3 months ago
SunoKasai - I like the deck list. Very similar to mine (Gishath Spared No Expense!!!). I like the addition of Song of Freyalise and Overwhelming Stampede. I had not thought of those cards and they pair well with Gishath.
You might consider Commune with Dinosaurs or Thunderherd Migration over Adventurous Impulse. Topiary Stomper is also pretty sweet in terms of establishing a presence on the field and also providing some early ramp.
NV_1980 on Stangg, Echo Warrior - Double Vision (v1.0)
4 months ago
Looks like an interesting deck! Ulvenwald Tracker might be interesting to consider, as he can repeat the kind of removal you're into (through the 'Fight' mechanic). Granted, he's a bit of a weakling and thus prone to removal at some point, but then again, he's not that expensive to use so might be worth the gamble to include.
Also, since you're often dependent on token armies, it would be nice to include a (one-time) boost or two for them, to be used as a finisher. Since your deck seems to be on a restricted budget, I would recommend options like Strength of the Tajuru, Overrun or Overwhelming Stampede.
Have fun with this brew and completing the primer!
thefiresoflurve on Overpopulation
5 months ago
I think Overwhelming Stampede / Triumph of the Hordes probably beat Crescendo of War, since they're one-sided buffs. Crescendo of War is also much more... telegraphed than the sorcery-speed buffs.
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