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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
3 weeks ago
Looks like an interesting deck! Ulvenwald Tracker might be interesting to consider, as he can repeat the kind of removal you're into (through the 'Fight' mechanic). Granted, he's a bit of a weakling and thus prone to removal at some point, but then again, he's not that expensive to use so might be worth the gamble to include.
Also, since you're often dependent on token armies, it would be nice to include a (one-time) boost or two for them, to be used as a finisher. Since your deck seems to be on a restricted budget, I would recommend options like Strength of the Tajuru, Overrun or Overwhelming Stampede.
Have fun with this brew and completing the primer!
2 months ago
2 months ago
I'm unsure what direction you are planning as you seem to spread out a bit. Here is my suggestion though.
Focus on aristocrats and tokens(preferably saprolings))
Saprolings synergies if you want Psychotrope Thallid
Toski, Bearer of Secrets maybe for additional card draw
Wincon ideas Aristocrats like Blood Artist Overwhelming Stampede Pathbreaker Ibex Yedora, Grave Gardener combo. I don't remember what the other pieces are atm. Yavimaya, Cradle of Growth + Life and Limb + way to profit off of every land dying or at least get ahead.
3 months ago
Even if you don't go all in on Elves, I would think you'll have enough elves to make Elvish Archdruid and Priest of Titania solid. There is also Fyndhorn Elves if you want another 1 drop elf dork, they are good creatures. Maybe Wirewood Channeler? There are plenty of elves that like to have access to either lots of mana or lots of other elves, stuff like Joraga Warcaller and Ezuri, Renegade Leader can soak up mana, Immaculate Magistrate can pump up a Warcaller or something else you want big, Wellwisher might like Alchemist or Blossoming Bogbeast.
I suspect if you're going to run Alchemist you might as well look at Primal Command as well, with Alchemist out it's 5 mana to get 7 mana (or more if you gained other life) and you tutor up any creature you want, which sounds good. It's also able to get rid of problematic permanents, or deal with a graveyard, and it's not like tutoring up a creature is ever a bad effect. I think it's underplayed in decks that care about it's effects (it's an incredibly versatile utility card) and run enough ramp that they can cast it on time or earlier.
Overrun is solid, but Overwhelming Stampede can be much better if you want an upgrade. There is also the Bogbeast and Ezrui I mentioned above, I think each is better in it's own ways, but I will say Overrun can still surprise people. There is also Triumph of the Hordes, Infect and trample are really scary if you've got a few creatures out. There is also Craterhoof Behemoth, but you do want a really wide board before it comes out, so I find Overwhelming Stampede or Pathbreaker Ibex are technically superior cards, my Green decks tend to go tall.
Hopefully these suggestions aren't too competitive leaning, it's fun to play casual games, to use cards you don't always use.
3 months ago
Spore Frog, Viscera Seer, Disciple of Griselbrand, and many others are considered staples for Meren as they turn her engine to stack experience. Spore frog is an mvp of the deck as a whole. If you have a self sac outlet, create armies with cards like Hornet Queen, and Mycoloth.
One last thing, with self sac you can use horror creatures like Faceless Butcher in a way that permanently exiles the creature and is reusable in a pretty cheap manner. Basically you sac the creature before the removal effect happens, and the effect that gives it back happens before the creature is taken away leaving it permanently exiled
4 months ago
For flying hate cards Hurricane/Squall Line, Spidersilk Armor/Gravity Well, Whiptongue Hydra are all great fly haters and Bower Passage makes your elves unblockable to fliers. While none of these should be thrown into your main board some should make it into side board if you really can't handle your friends flying spirits.
Card to help you:
Tyvar Kell I would add since so many elves only tap for green mana this will help you get more black mana. Plus his +1 buffs an elf (not as good as if buffed 2 or 3 but hey it still ok) and gives deathtouch till the end of turn meaning it's always a viable attacker. like Xenagos, he has a 0 ability that make a token and they are of course elves and his ult gives you hasty elves!!! (rare in non red) plus some draw power
Harald Unites the Elves- Can help you cheat a elf or Tyvar into play, buffs all yours elves than can be a board wipe if attack with your massive army of elves
4 months ago
I would like to suggest you some cards :)
Wyrm's Crossing Patrol: This card is a house on multiplayer! The Tokens are exiled at the end of combat BUT it's still +3 counter on Kyler on each attack if you play in a four player pod
Odric, Master Tactician: choose how to block and dont block its insane. just oneshot some people without resistance
Maja, Bretagard Protector: will give you for every Landdrop a human body to pushes Kyler. And if your on enough mana you can use Selesnya Sanctuary every turn to constantly generate humans. Even better with Azusa, Lost but Seeking.
Forge of Heroes: When your up to one more mana you can give Kyler instant a counter when he enters
Overwhelming Stampede: Just win the game on the spot. Your big creatures getting even bigger with evasion
4 months ago
So you have an impressive pile of counter generating cards, but once you have Perrie and a dozen different counters in play, how do you turn that into three dead opponents?
Card draw can also help close out a game.
These should help you turn your theme (different counters) into a strategy