As an additional cost to cast this spell, discard two cards.
Draw three cards.
Printings View all
|Double Masters (2XM)||Common|
|Signature Spellbook: Chandra (SS3)||Rare|
|Ikoria: Lair of Behemoths (IKO)||Common|
|Mystery Booster (MYS1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Cathartic Reunion Discussion
1 week ago
2 weeks ago
Beating people without breaking a sweat usually wrestles some jimmies. Worldgorger Dragon, Animate Dead, Dance of the Dead and Necromancy make for an easy mana loop; though you would need filter cards like Faithless Looting, Cathartic Reunion, Thrill of Possibility and Tormenting Voice to get things cracking. Buried Alive and Entomb are also a huge help.
3 weeks ago
That's a good point! And I've been thinking about some way to throw cards in the graveyard, too! Certain creatures would be a lot cheaper to "cast" if I could just recur them from the graveyard with Awakener without needing to cast them first. I'm gonna playtest with Cathartic Reunion and Tormenting Voice later and see how I feel about them.
3 weeks ago
I'd cut Mulldrifter. Having to pump your Thunderkin in order to abuse the draw is less than ideal. The card on its own is pretty underwhelming as well. Might be better to just run another copy of one of your toolbox creatures or perhaps finding a way to work in looting effects like Cathartic Reunion (idk what the best pick in modern is as far as looting goes since the looting ban) to put your value pieces in your graveyard while you dig through your deck.
4 weeks ago
Draw_Wurm's deck is a really cool idea. Unfortunately, it isn't modern legal. Faithless Looting has been replaced by Merchant of the Vale and sometimes Cathartic Reunion in modern. Also, Mausoleum Wanderer is just better than Judge's Familiar so I would make that change.
As for my deck, I brewed up a prison deck that runs on enchantments. Naya Enchantments Prison is something creative and am just interested in what people think, feedback or otherwise.
1 month ago
Fuzzlewuzzle let the discussion flow!
On Grave Upheaval: To be honest, I'm surprised you're experiencing instances where you may miss land drops. Have you hit a lot of those instances? I'd almost rather that slot be occupied towards something that pushes the strategy forward more while also reducing the likelihood of missing land drops: Cathartic Reunion pushes your deck forward faster while also pitching dragons, Gamble lets you tutor what you need while also pitching something, or Patriarch's Bidding lets you have another mass recursion spell (and probably acts to kill one or two players, depending on ETB cantrips/volume of dragons).
On Molten Echoes: I might be a bit worried about this being a 4-drop, when Heat Shimmer and Twinflame can come down earlier. I think I'm worried about a 4-drop that doesn't impact the board and requires another turn to see value. I've added it to my "Considering" section. While we're on the subject...
On Combo Focus: How come you haven't included Worldgorger Dragon? I've found it a bit tricky to trade for but I believe it has very similar combo lines to Bladewing the Risen. What's also kept you from adding a go-infinite suite with Dualcaster Mage, Heat Shimmer, Twinflame, and maybe even Splinter Twin?
On Oubliette: I think we're different players - I'd much rather just send a Commander to the yard.
1 month ago
Having 3 Hogaak, Arisen Necropolis in your deck is maybe a bit much because it is a legendary creature so having 2 will be enough if you want to be sure to get it at least once per game.
Collective Brutality gives you a lot of options but the deck doesn't seem to need the bottom abilities as the life steal is only good with synergies backing it up and the -2/-2 is just a bad removal as it is a sorcery card and cannot be used in response to anything and the upper ability can be gotten much cheaper from other cards, in addition you should instead get som red instants to boost your board in combat.
You also want to consider getting more graveyard to battlefield cards, as of now you only got 6, which doesnt ensure you to get out heavy creatures as soon as possible, you got about a 70% chance to start with these cards, which is a 30% failure rate if you want to get the upper hand early in a game.
Heartless Act is also a better removal spell as you can remove counters in addition and you dont need any red mana