Cathartic Reunion

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cathartic Reunion


As an additional cost to cast this spell, discard two cards.

Draw three cards.

Balaam__ on Lightning Cajones

3 weeks ago

@BadRandolph I think if I were to replace Expressive Iteration I’d revert back to Cathartic Reunion over Consider. It’s not as simple to cast, but by the time we would want to use it, the utility is marginally better I think.

Consider isn’t bad, per se, so maybe I will end up using it after all. It’s been awhile since I played this particular build. Thanks for the suggestions, as always.

legendofa on Fuck it, late Outlaw of …

1 month ago

Coward_Token Some of the key creatures in Dredge are Narcomoeba, Prized Amalgam, and Silversmote Ghoul. Each of these has a way to jump from the graveyard to the battlefield for free--Narco by milling, Ghoul from Creeping Chill, and Amalgam whenever either of the other two does its thing. So those can all trigger Satoru, the Infiltrator, who lets you draw, which can be replaced by more dredging.

The main problem is that Dredge is already a tight decklist, and Satoru doesn't really offer anything new, just a new way to do something it's already doing. I'm not sure how well it can replace Cathartic Reunion or whatever in Modern, and it's probably way out of place in Legacy and Vintage.

Lordeh on Death by Robots (Mardu Gearhulk Reanimator)

4 months ago


Yeah the Magmatic Galleon just doesn't do enough to warrant spending a Refurbish and can't be hit by God-Pharaoh's Gift or Portal to Phyrexia. So I think if you want more removal Roast is a similar effect that is much cheaper.

Cathartic Reunion pulls double duty in the deck. It is worse that Thrill of Possibility being sorcery speed and needing to discard 2 cards as an additional cost. However the forced discard also benefits the deck. Sometimes your Cathartic Reunion gets countered and you don't get to draw cards, but you still get to fill your graveyard for later turns as the discard is required as a part of the casting cost. Sometimes you just want to fill your graveyard to reanimate, that is the power Cathartic Reunion brings.

In saying that, I do run both as both help the game plan!

seshiro_of_the_orochi on Death by Robots (Mardu Gearhulk Reanimator)

4 months ago

This looks great! I don't know anything about pioneer, but I can appreciate a battlecruiser deck when I see once. I do realize Magmatic Galleon is propably a lot worse than any of the Hulks, but it might be a card to keep in mind for additional spot removal. One question: The double discard cost on Cathartic Reunion always feels pretty steep to me. Youobviously want to discard some Hulks, but wouldn't Thrill of Possibility be sufficient for that, considering you can cast it at instant speed?

Edit: I missed that you already have Thrill in here, maybejust ignore that part ;)

Azoth2099 on Lathliss, the Hungry Queen

7 months ago


You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .

Treasonous Ogre & Birgi, God of Storytelling  Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.

More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.

Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.

Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic  Flip on the other hand I would 100% recommend for any & all monocolor decks.

Good luck refining your list!

Icbrgr on Rakdos Soufflé

9 months ago

oh this is a big yes from me! love it... maybe a few looting effects to help fill the yard and dig for Soulflayer... something like Cathartic Reunion?

Agatha12 on Mono Red Rush

9 months ago

Aug 8th, Record 2-2 60% Game win rate (6-4)

Strangely enough my shop didn't have Experimental Synthesizer Before I started today I had already bought 3 Gut Shot and 1 Underworld Breach to replace my Tormenting Voice and Cathartic Reunion

2 things I've discovered this evening. My deck is SUPER good with 2 mana. Most games were either 1 turn away from me beating them. Or them just Combing me to the end of existence by turn 4 (literally in my last round). I won 3 games today with only 2 Mana.

The other thing. Dragon's Rage Channeler is good.

I seem to do OKAY with most other decks, and REALLY well with control-y types.

Also with the abundance of shock/fetch lands nowadays I basically have to do about 14-16 damage in a game. But it ain't easy with some of these decks.


CHANGES: Sideboard Blood Moonx2

I wanted to be that ONE special red deck that doesn't need this card. But it really does need it. There are WAY to many decks out that this shuts down (pretty much instantly) Will plan to buy more as necessary

Underworld Breachx1

Unfortunately, I don't have a million dollars, or I would buy more of this card.


Screw blue. Red also need a counter against black -.-


Kari Zev's Expertisex2

The amount of compliments I got playing this card was amazing. Pay 3 Mana to take control of a creature and then play a free card (basically with the majority of my deck being <2 mana) In the words of one of my opponents "This is the perfect cheap replacement and fits your deck SUPER well. Good thinking"

The issue is, It is WAY to situational I really wish this was an Instant. Would make this card 10x better.


Dragon's Rage Channelerx2

Again, only found 2. Need 4 likely. If I do this, might have to rethink some other components. Maybe not.

- The Flame of Keldx3

I loved this card too. But it is way too situational. And the only real benefit is the 2 cards. and it takes 2 turns to get them.

Lava Dartx4

I was extremely lucky to have someone gift me a playset of this card. I bought the dude a drink after. Was great.

Agatha12 on Mono Red Rush

9 months ago

Potential Replacements for Tormenting Voice and Cathartic Reunion

Experimental Synthesizerx4

Underworld Breachx2 with Gut Shotx2 (maybe replacing Karl Zev card too)

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