|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Masters Edition III (ME3)||Rare|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
Black Vise Discussion
1 day ago
The core seems solid, but I do see some pretty obvious upgrades.
Lightning Strike (the card's power level simply isn't legacy playable) should be replaced with Lava Spike . It's a near-strict upgrade, as in a burn deck all you want to do is throw damage at the opponent's face anyways.
Icy Manipulator , at four mana, is wayyyyy too slow. Take it out. Do the same with Fireball , which is similar. the rate is too slow. You need 4 mana to deal three damage. There are plenty of ways to deal three for 1 mana. Now we have 5 free slots.
24 lands is too much for a burn deck. That's midrange numbers. I would just run 18 lands, probably just 18 mountains. Valakut, the Molten Pinnacle comes in tapped, which really slows you down, and Rishadan Port doesn't make colored mana, which is a huge liability in a deck filled with one-mana spells. Take out six lands (now you'll have 18 lands and 11 free slots.)
using the 11 free slots, there are two paths:
1: add another copy of chain lightning (another 1 mana deal 3 spell, what's not to like?), 4x Rift Bolt (another 3 damage for 1) 4x Price of Progress (if usually deals at least 4-6 damage), another 2 Fireblast s (if you have one copy in hand, your opponent's life is virtually reduced by 4, since once they reach 4 life you can just kill them with it). Now, you can also go down the Winter Orb s and Black Vise s for 4 Skewer the Critics and 2 Light Up the Stage . This build is probably the strongest.
2: if you want a build that's more fun, like my list, you can remove the 4 skewers for another Vise and 3 Ankh of Mishra s. At that point, you could stop, but if you wanna go all in on the artifact plan like I did, you could remove Light Up the Stage for 2 Mishra's Bauble s. Now you're playing so many artifacts that you can support Shrapnel Blast which is extremely powerful. You can go up to three copies of it for some Rift Bolt s, Lava spikes, or chain lightnings - you decide.
5 days ago
I think Temple Bell / Howling Mine always sound like a good idea but ultimately become your undoing; especially in a multiplayer game... someone is gonna end up drawing/playing something you cant deal with and or combo off (thats my opinion)... in a 1V1 game it could work with blowing up lands with Sinkhole / Strip Mine and all that kinda fun stuff; and id say go the opposite rout of The Rack / Shrieking Affliction and go with Black Vise / Ebony Owl Netsuke .
I suggest Necrogen Mists to keep hands empty and Dakmor Salvage for its synergy with Smallpox / Raven's Crime ... for some protection Ensnaring Bridge can help keep creatures from plowing you over and Pack Rat / Zombie Infestation can be good for getting value from "dead" discard spells.... there is also the queen of 8-Rack herself Liliana of the Veil .
2 weeks ago
I'm calling this one "All Stars"
Here's the short version: (almost) any deck that was Standard or Type 2 legal at some point in time.
Here's the long version: The format consists of card pools, and players can choose any of the available card pools from which to build a deck. Events would include decks that come from many different pools.
For example: you could easily see matchups like Fires vs Necro, Tinker vs Naya Lightsaber, Tog vs Gazi-Glare, Reanimator vs Turbo-Stasis, and so on.
The advantages are many: first off, there will never be one dominant deck where half the meta plays it. I've played something similar to this; I used to have all the gold-border Worlds decks from every year and we used to play them against one another all the time. I can honestly say that as abusive as some of these were, they would all be evenly matched against one another. One in particular I remember: Ravager could beat Nether-Go consistently but it lost to Stars and Stripes or Prosbloom every time, both of which struggled against Nether-Go. It truly is the ultimate rock-paper-scissors format.
Second, it would mean you could keep you Standard deck when it rotates out and still have a format to play it in.
All the card pools are explicitly defined, though as a general guide think of a deck that was legal in Standard at the time it would have rotated out for the incoming block set. This is to keep things even. To say a 'Worlds' Standard used to work until they changed Worlds to happen at the end of the year. So that way decks in those card pools would have access to two full blocks.
The next question is the 96 pool (Chronicles, Fallen Empires, Ice Age, homelands, Alliances, 4th Edition). First, to have a 95 pool would be redundant because it's the same pool minus the newer sets. So then 96 is the first pool. A lot of cards were restricted in that format: Balance , Black Vise , Ivory Tower , Land Tax , among others. We could take a serious look at those restrictions because some of those cards are really not that abusive for one and for two aside from a few stars the rest of the pool is pretty weak; realize that Elvish Archers was a tier-1 competitive chase rare worth a lot of money.
Anyway so yes, each pool would have its own banned/restricted list.
This may seem complicated. So many pools, so many cards to pick from. But if you just remember your old Standard deck, the one you locked away in the closet years ago because you didn't have the heart to dismantle it when it rotated out, it now has a format.
Let's get this going hmm?
2 months ago
Please remember to link your cards, like so:
At the beginning of the chosen player's upkeep, both copies of Black Vise will trigger. Assuming both abilities resolve, both will take effect.
However, I would be very reluctant to say the opponent receives double damage. While, in effect, this will often be the case, there are a number of hypothetical conditions where the damage would be different than double.
After an ability resolves, there is a round of priority. So, hypothetically, the first Black Vise ability could resolve (let's say it deals 3 damage), and, while the second is on the stack, the player might cast Opt . This would go on the stack after the still-unresolved Black Vise and thus resolve first, drawing the chosen player a card. In such a situation, the first Black Vise to resolve dealt the 3 damage mentioned before, and the second would deal 4 damage, resulting in more than double damage.
Likewise, the opponent might discard a card, changing the amount the second Black Vise would deal.
I know that's a bit nitpicky, and you are extremely unlikely to see such a situation occur, but I wanted to be clear, particularly since "double damage" has its own meaning in Magic as a term of art (see Gisela, Blade of Goldnight ).
2 months ago
Ah, the memories of old-school battles between mono-red burn vs mono-blue control!
Just one question: why you are using Black Vise in a burn deck? I'm not saying it's bad, but I used to see this artifact played essentially by control decks that did not allow the opponent to cast their cards.
(Unfortunately, after 25 years of price increase it is not possible any more to have Mox Ruby in those decks as it was back then!)
2 months ago
I feel like Black Vise is strickly better than Iron Maiden , Anvil of Bogardan will let you kill them faster, by increasing the cards in their hand to kill them faster how does everyone feel about this combo: Inspiring Statuary + Winter Orb letting you tap winter orb at after your opponent's untap step, so all your lands untap on your untap step, removing the mana restriction on yourself, so you can Blue Sun's Zenith
3 months ago
I have been pretty happy with the deck performance so far, but I'd like to try a couple of small changes and see how they work out.
abandonding for now the side strategy of inflicting damage to opponents for having cards in their hands: I had already took out Black Vise , so I'll be removing also the Sword of War and Peace , as in any case I'm not attacking a lot.
limiting further the possibilities left to opponents to trigger their combos by having Angel of Jubilation preventing them from sacrificing creatures.
decreasing the mana cost of my spells: Jace's Sanctum was already reducing of 1 CMC the cost of instants and sorceries, but thanks to Sapphire Medallion and Pearl Medallion now also enchantments, creatures and planeswalkers will be 1 CMC cheaper (further reducing the costs of instant and sorceries as well).
3 months ago
Hmmm... Smallpox looks like a pretty good card, and I might want to try that out. That card seems like it could be good without being strictly a bogles hate card, which would be nice. I recently played a match against a Howling Mine/Black Vise deck, and they used that card against me. It was very powerful, and I should probably try it here.
No data for this card yet.