As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
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|Commander / EDH||Legal|
Latest Decks as Commander
Black Vise Discussion
4 weeks ago
4 weeks ago
Oh wow, looks like they nerfed Black Vise in Oracle...
1 month ago
you should add Ebony Owl Netsuke , Psychosis Crawler , Viseling , Black Vise , Iron Maiden , Uba Mask to stop them from using the counterspells they drew, Psychic Possession , Archmage Ascension is pretty cool too.
really punish your opponents for drawing tons of cards. make them really regret drawing kwains cards.
1 month ago
Well the decks goal isn't to mill. It wins with the cards Viseling , Iron Maiden , Ebony Owl Netsuke , and Black Vise . I want my opponents to draw as much as possible so they have a lot of cards in there hand for the damage, so I don't run Narset, Parter of Veils .
4 months ago
6 months ago
Ok, there are some cards I really don't think are a good choice here:
Braids of Fire literally became as powerful as it is because mana burn was removed. So if you're not planning on donating it to an opponent, I don't think it's a good card for Yurlok. Then, there are multiple cards like Black Vise. These are fine group slug cards, but Yurlok isn't giving opponents big hands. I like the idea of including Quietus Spike. Maybe include more cards of that kind?
Shizuko, Caller of Autumn should actually work with Yurlok, as mana burn isn't an official rules term anymore (Can someone confirm this?).
A card you should try here is Thornbite Staff as a way to untap Yurlok. Also, how about Seedborn Muse for even more untapping? You could flood your opponents with so much mana they don't even know how to spend it.
7 months ago
what about card that only punish them for not playing cardsIron Maiden, Black Vise, The Rack or Scalding Tongs? Punish them for having too much mana and punish them for not using any at all since your making a slug deck the punishment the better. On that note I could of sworn there was a enchantment that dealt damage to each player during their end step equal to the number of untapped lands they had, I can't remember the name or if I remembered it right. If you can find it I would add it as it compels them to tap all there mana. Also what about one sided damage doublers like Fiendish Duo, Gratuitous Violence or Wound Reflection?