Black Vise

Black Vise

Artifact

As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
From the Vault: Relics (V10) Mythic Rare
Masters Edition III (ME3) Rare
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Black Vise Discussion

abby315 on owling mine help

5 days ago

Fevered Visions does the work of both Howling Mine and Ebony Owl Netsuke efficiently, so that could be copies 5-8 of Ebony Owl. You could pair it with tap cards in blue like Exhaustion and burn effects in red like Fateful Showdown, Gaze of Adamaro, and Runeflare Trap.

There's also good ol' Black Vise.

berryjon on Pattern Recognition #151 - Discard

2 weeks ago

You're right, I missed out on that, and that is a large part of the passive punishment for discarding down. mea culpa. Man, I remember having The Rack and Black Vise in days gone by.

Odd. The Rack was first in Revised, while the Vise was in Alpha. Huh.

criscofieldsforever on Dicktouch

2 months ago

My thoughts on removing cards is pile them in their uses, card advantage, ramp, utility and cut too much redundancy. I'd suggest cards to cut being Black Vise, Paralyze and the Wellsprings because they aren't too great. You do need some other ramp and card advantage as well. Sign in Blood and Cultivate are all-stars in this format. Harmonize too. If your play group has heavy lands that need to be removed keep in the Sinkhole but if not it is a dead card in hand. Also targeted removal of problem artifacts or enchantments may help the deck. Windgrace's Judgment in your colors is great. I'd suggest cutting some of the one drop 1/1s because you have a bunch. A lot of deck building comes from your meta (who you play) so design decks to hose your "friends".

Funkydiscogod on Sygg, River Cutthroat EDH Suggestions

7 months ago

My first thought was Magmatic Force and Havoc Festival to draw a card every turn. but neither work because your commander identifies as blue and black.

I did a gatherer search for black and blue cards that deal damage during each upkeep, and the results are interesting: Most of them dealt with hand size.

There are only 2 unconditional damage artifacts:

And there were two other outliers:

SprkySprkyBoomMan on Goblins assemble!

8 months ago

I’m currently considering taking out Unsummon , Counterspell and 1x Black Vise .

For 3x Curiosity , because I usually lose if I burn away my hand (which is easy to do lol), and I don’t have any creatures in play. Curiosity should help with burning through cards.

The other card I want to try is 3x Raze , but I’m mixed on this idea. I usually only play 4-5 land par game. I’m scared this might not be a good idea.

Would 3x Raze even be enough to make land destruction effective in this deck?

Keeping Unsummon on the back burner.

More testing needed. Always with the more testing lol.

Liliana69X on Goblins assemble!

8 months ago

DreadKhan: Goblin Guide and Black Vise is not a combo, period. its definitely not "turning games to his favor he wouldn't have won otherwise". if the opponent isn't drawing well (the requirement for vise to work at all, given the current list) then the reason this deck wins is because the opponent didn't draw well, not because of vise.

Liliana69X on Goblins assemble!

8 months ago

Evolving Wilds is pretty bad. you want Scalding Tarn and Volcanic Island . definitely keep Lightning Bolt . its too good not to use. Goblin Guide and Black Vise are not a "combo". it can't possibly be a "big part of winning" with this deck. you're not guaranteed to add a card to their hand, and the damage from Black Vise is mediocre at best. usually just gonna be a dead card. if your opponent has 5+ cards in hand, they'll be casting those cards. i'd advice getting rid of Black Vise entirely.

SprkySprkyBoomMan on Beefy Budget Pox

8 months ago

I see you found a card simulator to Black Vise that works the opposite.

The Rack with Bottomless Pit seems like a great combo! Also I thought you didn’t want a combo deck. But seems like a lot slower way of winning a game. Especially if you take out most of your creatures.

I like your first idea, it’s simple. Clear the field so big guys can swing.

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