As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
|Have (2)||Bluboltar , gildan_bladeborn|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Masters Edition III (ME3)||Rare|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Black Vise Discussion
5 days ago
Fevered Visions does the work of both Howling Mine and Ebony Owl Netsuke efficiently, so that could be copies 5-8 of Ebony Owl. You could pair it with tap cards in blue like Exhaustion and burn effects in red like Fateful Showdown, Gaze of Adamaro, and Runeflare Trap.
There's also good ol' Black Vise.
2 weeks ago
Odd. The Rack was first in Revised, while the Vise was in Alpha. Huh.
2 months ago
My thoughts on removing cards is pile them in their uses, card advantage, ramp, utility and cut too much redundancy. I'd suggest cards to cut being Black Vise, Paralyze and the Wellsprings because they aren't too great. You do need some other ramp and card advantage as well. Sign in Blood and Cultivate are all-stars in this format. Harmonize too. If your play group has heavy lands that need to be removed keep in the Sinkhole but if not it is a dead card in hand. Also targeted removal of problem artifacts or enchantments may help the deck. Windgrace's Judgment in your colors is great. I'd suggest cutting some of the one drop 1/1s because you have a bunch. A lot of deck building comes from your meta (who you play) so design decks to hose your "friends".
7 months ago
I did a gatherer search for black and blue cards that deal damage during each upkeep, and the results are interesting: Most of them dealt with hand size.
- Black Vise
- Ebony Owl Netsuke
- Iron Maiden
- Mask of Intolerance
- Misers' Cage
- Paupers' Cage
- The Rack
- Blood Clock
- Wheel of Torture
- Dark Suspicions
- Davriel, Rogue Shadowmage
- Price of Knowledge
- Stabwhisker the Odious
- Quest for the Nihil Stone
- Shrieking Affliction
There are only 2 unconditional damage artifacts:
And there were two other outliers:
8 months ago
For 3x Curiosity , because I usually lose if I burn away my hand (which is easy to do lol), and I don’t have any creatures in play. Curiosity should help with burning through cards.
The other card I want to try is 3x Raze , but I’m mixed on this idea. I usually only play 4-5 land par game. I’m scared this might not be a good idea.
Would 3x Raze even be enough to make land destruction effective in this deck?
Keeping Unsummon on the back burner.
More testing needed. Always with the more testing lol.
8 months ago
DreadKhan: Goblin Guide and Black Vise is not a combo, period. its definitely not "turning games to his favor he wouldn't have won otherwise". if the opponent isn't drawing well (the requirement for vise to work at all, given the current list) then the reason this deck wins is because the opponent didn't draw well, not because of vise.
8 months ago
Evolving Wilds is pretty bad. you want Scalding Tarn and Volcanic Island . definitely keep Lightning Bolt . its too good not to use. Goblin Guide and Black Vise are not a "combo". it can't possibly be a "big part of winning" with this deck. you're not guaranteed to add a card to their hand, and the damage from Black Vise is mediocre at best. usually just gonna be a dead card. if your opponent has 5+ cards in hand, they'll be casting those cards. i'd advice getting rid of Black Vise entirely.
8 months ago
I see you found a card simulator to Black Vise that works the opposite.
The Rack with Bottomless Pit seems like a great combo! Also I thought you didn’t want a combo deck. But seems like a lot slower way of winning a game. Especially if you take out most of your creatures.
I like your first idea, it’s simple. Clear the field so big guys can swing.