Reshape

Reshape

Sorcery

As an additional cost to play Reshape, sacrifice an artifact.

Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.

Latest Decks as Commander

Reshape Discussion

Grind on Winter Is Coming.

2 months ago

sweet deck!!! i like the wintery stax theme.
no Scrying Sheets ?
also i'm wondering what arcum dagsson is doing here, as you have no artifact creatures in the deck so he can't tutor for you. i would run Tezzeret the Seeker or Reshape as a way to fetch up static orb or winter orb.
cheers!

Emerson685 on ETB "Tribal" Tribal

2 months ago

Awesome deck! I've been thinking about doing the same thing, but only seriously considered it once Kaldheim and Maskwood Nexus came out. Since Maskwood Nexus can basically turn on everything in the deck, what about Fabricate or Reshape to help get that easier? Even if you draw the Maskwood Nexus without the tutors, you can use them to get the Panharmonicon as well. Just seems like a priority worth cutting cards for.

abby315 on Kaldheim Brainstorming

3 months ago

Skyshroud Poacher and Moggcatcher search for any creature and puts it into play. Goblin Recruiter can stack your library with all of your creatures.

You're also going to want the max amount of tutors for the Nexus: Enlightened Tutor, Reshape, Tinker, Transmute Artifact, Clutch of the Undercity, Crookclaw Transmuter, Dimir House Guard.

I'd also recommend some good Shapeshifter cards, so you have things to do/find with these cards even without the Nexus. Maybe Altered Ego, Chameleon Colossus, Crib Swap, Duplicant, Evil Twin, Masked Vandal, Unsettled Mariner, and definitely Mirror Entity and Realmwalker. Morphon himself is also a good include.

Finally, you might want the Kindred cards that are good: Kindred Discovery, Kindred Dominance, maybe Kindred Boon.

Sounds like a fun idea!

RinceRaven on Brago

3 months ago

Made some changes to the draft. It needs a couple more cuts and maybe even more changes but I thought I'd leave it here for now.

In: Cast Out, Oblivion Ring, Journey to Nowhere, Reshape, Oath of Jace, Whir of Invention, Teferi, Mage of Zhalfir, Meteorite, and some counterspells.

Out:

Augury Owl, Aether Tunnel, Aqueous Form, Vapor Snag, Whirler Rogue, Prison Realm, Hedron Archive, Archaeomancer, Drannith Magistrate, Kor Cartographer, Mnemonic Wall, Unwind, Momentary Blink, Ghostly Prison, Disdainful Stroke,

note: some of these are good cards and maybe should be put back in. I tried to focus on the combo and decided to cut some more basic synergy pieces that might deserve their places back.

Spirits on Mizzix of the Izmagnus

3 months ago

Hey Middelin,

Fellow Mizzix of the Izmagnus player Mizzix, the Storm

Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.

Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).

Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.

Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.

Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.

Experience really lends itself to Reiterate, usually you see it as a primary piece in all the different variants, because it easily pairs with Turnabout and Reality Spasm.

I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).

You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.

Enter the Infinite is a single card win-con with Intuition I've been trying to pick one up, very expensive though :(.

Not sure what the Sideboard cards are, using as a intermediary cut list?

I also playtested the Curious Homunculus  Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).

I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.

Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.

Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.

I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.

Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?

Good start. +1.

Dormin53 on Sakashima + Armix [[Dimir Partner]]

4 months ago

@DankMagicianD

Ornithopter is a free artifact creature drop. It synergies earlier game with Mox Opal, Chief Engineer and, Armix, Filigree Thrasher. Mid to late game it can be used with Vedalken Archmage for a free trigger. Always having a target to pull back with Scrap Trawler trigger and lastly free sacrifice fodder for either Reshape/Kuldotha Forgemaster.

Thanks for the question, do you have a replacement/suggestion?

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