Defense Grid

Defense Grid

Artifact

Each spell costs (3) more to play except during its controller's turn.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Defense Grid Discussion

AromontTheDruid on Staxation without Representation

1 week ago

Epicurus I appreciate the suggestions! Great ones for sure :) also I pair Teferi's Curse with Defense Grid , so that it mainly effect when people cast on my turn as a buffer. Thinking of various ways to keep myself safe with this deck because I become a target rather fast lol

Epicurus on Staxation without Representation

1 week ago

Frustrating. I mean to play against.

You have a good list. One suggestion I don't see enough of is In the Eye of Chaos , which I think would be useful to you since most of your instant spells are very low MV. If you did that, though, you'd want to replace Convolute with Mana Leak , or even Spell Pierce . And I'm not sure how the X spells would interact with that either, but honestly I've never liked spells like Clash of Wills and such. I've always found that a good-'ol Counterspell or even something like Wizard Replica is generally more mana efficient for the same result.

Also, Damping Sphere and Storage Matrix . And I personally wouldn't use Defense Grid , because it would hurt you too much. Ok, I'm done.

Epicurus on Double Trouble EDH ⫸PRIMER⫷

1 week ago

Nice build, very creative. Damn, that was a lot to read through, haha.

My impression is that it doesn't have enough protection. The one card that I see in your maybe board for that which I like is Stonewood Invocation , since it doubles as a pump spell. But I would also like traditional protection cards like Heroic Intervention and Swiftfoot Boots (you wouldn't want Lightning Greaves , since they would prevent you from pumping Rafiq). Some other less standard protection cards might include Sylvan Safekeeper , Bastion Protector , Guardian Augmenter , and Shalai, Voice of Plenty . I would maybe pull from your mana-ramp to make room for at least a couple of these, since your mana curve is so low, and your pump spells are so cheap.

As for the disruption category, if it were my deck, I would do it differently. Blue and white have all of the best tax spells. It would take a novel to list them all, but for this deck I would include Ghostly Prison , Propaganda , Kataki, War's Wage , AEther Barrier and Norn's Annex , as well as artifacts like Crawlspace , Defense Grid , Damping Sphere ... this list could go on forever. And I like that you included Silent Arbiter , which makes me want to recommend using Dueling Grounds as well. Especially if you can fit in that Maze of Ith on your maybe board.

And finally, I'm confused by the inclusion of Green Sun's Zenith . What are you searching for with it? Your big pounder is in the command zone, not your library. Are you tutoring mana dorks with it? It doesn't seem entirely necessary. Maybe you can explain the reason to me that I'm not seeing. Frankly, I'd replace it with another land. You only have 32 of those.

Hope any of that helps. Cheers!

zAzen7977 on PHYREXIAN DOOMSDAY - K’rrik Combo [cEDH Primer]

2 months ago

Profet93, thanks for the +1 and your comment! You bring up some important points.

I’ve optimized the deck for Tainted Pact . I can use it to search for any particular card I need at the moment to complete a combo, since I only have 1 of each card in the deck. If I can steal an opponent’s Thassa's Oracle with Praetor's Grasp (which is more likely than not if an opponent is running blue), then I can cast Tainted Pact , naming a random card not in the deck, and exile my entire library for the win. I can also set this up with Doomsday , as I explain in the primer.

I considered Contamination , but the creature sac requirement prevents me from keeping it in play for long, since I run only a few creatures. Infernal Darkness accomplishes the same objective but I can keep it around a turn or two as necessary by paying life during my upkeep with K’rrik. The goal is to protect myself for at least 1-2 turns while I assemble a combo. You are right that Defense Grid is more effective during the early game, but this build is designed to win asap, and I rarely ever reach the late game where this becomes an issue.

You are also right that Drag to the Underworld is a lesser removal spell compared to others. However, in this build I mulligan aggressively to ensure that I can cast K’rrik within the first 1-3 turns. With K’rrik on the field I meet Drag’s devotion requirement, so I only have to pay 4 life and 0 mana with K’rrik to destroy any creature. Hero's Downfall requires at least 1 colorless mana to cast. I’m thinking in terms of speed, since each mana I have should go towards the 3 mana I need to cast Bolas's Citadel once I pull off Doomsday . So I would rather pay 0 mana to kill a creature with Drag and save my mana for Citadel.

RedYeard on Jank Swans

4 months ago

Defense Grid does the job and works with Throes of Chaos . I've tried it and its solid. Maybe some number? Its a hard match-up no matter what. Even a few more Throes of Chaos could be helpful, since its potentially a spell every turn they have to counter. Grafdigger's Cage makes a difference against control and their Snapcaster Mage . Noxious Revival could be a good way to mess with a number of those interactions too. Its the "snappy, sanctuary, counter-spell" combo we're really worried about since its so broken. I mean we are blue.. so maybe just better counter spells ourselves. Narset's Reversal is extremely fun. I've definitely beat blue more than once playing: Narset's Reversal your Narset's Reversal over and over again until you run out of mana. Its probably the most fun way to win that counter war! :)

Some number of Leyline of Sanctity is probably correct for hand disruption metas.. which is where we were at before the most recent degeneracy. Now I think Dismember looks pretty good.

Looking at some of my old write up, Trinisphere would actually be pretty good against the current Cascade decks. Damping Sphere too. Side out our Throes of Chaos for that hate, since it affects us too.

We're incredibly consistent and only lose by one maybe two turns most of the time in a turn 3.5/4 modern meta.. If wizards prints a land that flips into a 7CMC planeswalker we're golden but they'd never do tha-

As a rule I wouldn't go below 39 lands when sideboarding unless you just drop the fast Seismic plan. We're almost like Rack and prefer to be on the draw since we can turn 2 Seismic Assault with Gemstone Caverns .

DragonOfTheWest on Card creation challenge

4 months ago

This raises an interesting question: Do activated abilities even have converted mana costs?

Also, LunchBox1211, cool effect. Nice combo with Defense Grid , haha.

I assume you mean an Azorius () ramp piece.


Temporal Mana Storage Loop 

Enchantment

: Put a storage counter on ~.

Remove a storage counter from ~: Add or


Good ramp option for a control deck that wants to leave mana open until the end of the opponent's turn.

Create a pirate-themed parrot or monkey.

Lhurgyof on The Longest Time

4 months ago

Hmm, a more stax-y take could be interesting. Trinisphere would be funny.

Defense Grid is also really interesting. It'll help stop my key spells (Jhoira and suspends) from being countered easily.

I'll throw them onto the maybeboard for now and Tinker around with things.

Lowenstein on Jank Swans

4 months ago

Super cool! My list is fairly similar. I am currently running 41 nonlands, with 4 mainboard Leyline of Sanctity because the deck just cripples to the really popular RB decks right now. It's worked decently well so far.

I wanted to ask what you think about Defense Grid? I think the other hardest thing (putting aside Jund) for this deck is counter spells, and that seems like a good cheap way to help. Have you ever tried it?

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