Defense Grid

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Defense Grid


Each spell costs (3) more to play except during its controller's turn.

SufferFromEDHD on Sidisi Land Nauseam

3 months ago

I looked over my list again and found 5 cards that add value and make it less fragile:

Urza's Saga for all those good mana rocks.

Defense Grid cheap colorless counter/removal protection.

Dark Confidant The one deck it works in EDH haha pure value! Sidisi fodder or fodder for my next suggestion...

Phyrexian Tribute a way for mono black to deal with pesky artifacts.

Feed the Swarm a way for mono black to deal with pesky enchantments.

DawnsRayofLight on Obi-Wan Can Blow Me

4 months ago


Thanks for the suggestions. As the list is, it is running fine, so I do not have too many plans to change it, not that your suggestions have no merits.

I was running Skyknight Vanguard and ever since I added that and Honored Crop-Captain along with some aggro stuff, the deck started running wonky and got stomped all over. I dropped those out recently and added some more midrange stuff and the deck has been running much better.

Breena, the Demagogue: unless I am misunderstanding this card, it just doesn't seem too great to me. I mean, yes, the politics aspect helps a lot, but I am not a fan of my opponents drawing as well. Tymna the Weaver: will definitely be an add if I feel the list is running slow and not drawing enough. I have been going back and forth on adding her, I just cannot fit her in the current list. There is some draw for now: Kaya, Ghost Assassin, Phyrexian Arena, Bolas's Citadel, Skullclamp, Chief Jim Hopper, Esper Sentinel, and sort of Land Tax

Ramp: It seems to be fine to me as is, at least with how the deck plays. I have only tested the current list a couple of times and only 1 on 1 so I will see if more ramp is needed. 9 mana rocks seems a bit hefty at times. I will note I am running some treasure token producers and may add back in Smothering Tithe, I dropped it to test Unquenchable Fury as Tithe didn't feel too necessary at times. Aerial Surveyor also ramps pretty well and Land Tax helps with hitting the land drops.

Protection: Iroas, God of Victory Serves as Dolmen Gate while giving them menace and acts as a 7/4 beater. Teferi's Protection may go back in, I just dropped it but we will see. I guess in working on my protection I was more concerned with counterspells and certain blue board wipes (which is why Grand Abolisher, Deflecting Swat (lul cyclonic rift), and Defense Grid are in there) rather than worrying about other board wipes. I added Legion's Initiative as it kind of acts like Teferi's Protection in that it works a bit better to protect from exile wipes like Winds of Abandon and Farewell than some of the indestructible protection spells.

Fireflux Squad: for some stupid reason it never occurred to me to use this on the tokens. I will definitely find a spot for the squad.

DawnsRayofLight on Isshin, Two Heavens as One

4 months ago

I mean, it seems fairly solid as is. Obviously there is some improvements that could be made, especially to the land base.

I might think of going more midrange over aggro

Some helpful control counters

Deflecting Swat

Defense Grid

Teferi's Protection

Grand Abolisher

Depending on budget I can offer some suggestions.

Dete on Borborygmos Enraged EDH

6 months ago

le podria Field of the Dead cambiando una basica o Cinder Glade por q no tiene tantas basicas.

si le ponemos Vesuva podriai ponerle tmb Dark Depths+ otra pa copiar Thespian's Stage, en volada pa hacer mas mana rapido ponerle tierras locus.

The Tabernacle at Pendrell Vale en volada pa mantener al resto mas piola.

Ash Barrens, Crop Rotation, Expedition Map, Elvish Reclaimer, Evolution Charm, Realms Uncharted son todos buenos pa el enfoque en tierras y 4 son buenos pa buscar las de arriba.

Druid Class, Khalni Heart Expedition,, Azusa's Many Journeys  Flip, Rites of Flourishing, Summer Bloom, cualquiera es buena pa esto.

ponerle otra copia del kruphix podria estar weno Augur of Autumn/Wayward Swordtooth

Scute Swarm hmm es muy weno jajaja,Tireless Provisioner, Veteran Explorer en volada son buenos tmb. Splendid Reclamation+ScapeshiftThe Mending of Dominaria, dependiendo q tanrapido lo queri hacer.

Dosan the Falling Leaf/Vexing Shusher/City of Solitude/Defense Grid pa tener un poco de defensa contra counters y otras cosas.

en mi opinion sacaria: Glint-Horn Buccaneer (mas q nada por q no me gusta mucho noma),Living Twister, sacaria 1 o 2 de cualquiera de los encantamientos q cuestan 5/6, Bag of Holding en volada tmb, Dragon Mage, Krosan Grip y/o java

podrias poner cartas con cycling o retrace, tmb Rites of Spring esta wena pa ponerla y Treasure Map  Flip le puede dar un poco de mas seleccion de cartas. hmmm le dejaria igual Mulch y añadiria Winding Way por lo mismo.

Xerzaph on Pick-Up Sticks

7 months ago

This deck is really cool man. Looks really strong too. I'd be interested to see how it plays.

Just one nitpick: Collective Brutality doesn't allow you to choose the same mode more than once, so it's not really possible to finish with it. Alternatively, Torment of Hailfire or Exsanguinate could get the job done.

Defense Grid may also be worth including as a weaker city of solitude.

The99 on A Better Oswald Fiddlebender

7 months ago

Itzmogz I'm personally not a fan of Grand Abolisher (having just sold my foil copy). Here, I've found Defense Grid to be the best alternative to stunting any interaction before going off. It's tutorable and far more accessible at 2 generic. I'm not scared or concerned of interaction, I just plan for it.

forceofdrago This is a card I have in and out of the deck constantly (although not illustrated here). I love/hate it. Great in hand, never tutored... There are available lines for it, but they're all convoluted. At best it's a combo card or decent synergy with a select few Artifacts and at worst it's ramp... That's not awful. Considering permanent placement over Eye of Vecna (seldom tutored - good against multiple stax/Null-Stony-Ouphe effects)

DreadKhan on Beledros Witherbloom's Pest Control

7 months ago

Nantuko Elder is a mana dork insect if you're interested. Mazirek, Kraul Death Priest is a good insect in Golgari creature decks, especially if you can make a few tokens. Demon of Dark Schemes can go infinite with your Underworld Hermit (or other Hermit family cards), but it would wipe out your smaller creatures (and get energy for it, with your Commander you could then reanimate at your leisure) when it's played. It's ability to grab stuff from any graveyard is quite notable though. Ohran Frostfang is amazing in anything aggro.Ogre Slumlord is pretty good with rats, and it can be triggered a lot if other people run creatures.

For control I have a few ideas, if you want some flying hatred that's on flavour, Silklash Spider is a repeatable flyer wipe, scalable to protect your Commander as needed. If you want some Golgari control options, you could consider Null Rod (or Karn, the Great Creator), Root Maze, Hall of Gemstone which hates on multicoloured decks hard, Defense Grid, Manglehorn, maybe Tangle Wire, Winter Orb and Freyalise's Winds because you can untap your lands as needed. Even Static Orb could work for you, not sure if you have enough life gain as is, but you probably won't need to use the ability a ton of times if nobody else can untap.

Hope this stuff helps, cool deck! I built a rat deck using the Drop rat cards, Harmonious Celestial Rat Farm, neat to see some other ways to use these cards.

Darth_Savage on Goryo's Food Truck

7 months ago

I love the idea of the Goryo's deck and have tried to make it work myself in iterations of Goryo's Raze-Boar but, I've always found it and decks like it, such as the new MH2 re-animator or dredge to be game 1 decks... They are great game 1, but when the graveyard hate comes in, they are far less effective. They are fun, but often fall back on being bad Through the Breach decks.

I'm not sure if the food plan is better than my backup of playing the threats almost fairly (with ramp) but I do believe there is a fun deck to be found in the concept. I do think Defense Grid is a better option than Guttural Response against blue decks. Other than that, I wish you luck...

Load more