Defense Grid

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Defense Grid

Artifact

Each spell costs (3) more to play except during its controller's turn.

DawnsRayofLight on Breya Treasures

2 weeks ago

Given the Mana curve, you can probably get away with 33-34 lands.

Might as well run Urza, Lord Protector  Meld as well

I know you were talking about adding Mycosynth Lattice to use with Vandalblast and Karn, the Great Creator (it is not official, but at some point they're going to need to create wishboard in the EDH rules to use with fetching cards outside the game, 10 is what I usually see allowed--> you could use this to add some artifacts to board that could act in a more stax capacity.

Maybe:

Ethersworn Canonist

Sen Triplets

Grafdigger's Cage

Void Mirror

Silent Arbiter

Lion Sash

Phyrexian Revoker

Defense Grid

Mana Web

--Flex slot--

Some cards I am not big on, i.e. I think you can drop these:

Impact Tremors: I get it works with a combo but I feel like there are better cards to use

Fable of the Mirror-Breaker  Flip: a pretty good card, it could fit in here, but you may need to run more reanimating cards, I don't feel it exactly fits too much with the goblin token and the mini-kiki

Pitiless Plunderer: excels in decks with lots of creature sacs but I don't see as much in this list, I feel at a glance, that it is more of a dead card more often than not.

That should give you some spots for Karn, Mycosynth, Urza, and maybe some artifact recursion like Tameshi, Reality Architect and/or Mishra, Tamer of Mak Fawa

Docter_UwU on Sheoldred, The Apocalypse *CMDR*

1 month ago

I would say try adding Horn of Greed and Exquisite Blood for some utility and life gain/drain. I also feel that Defense Grid is a good card but doesn't provide a lot of benefit to your deck as It is. All in all pretty nice deck, Keep up the hard work!

Epicurus on I'm looking to build a …

2 months ago

Shattergang Brothers would make a very interesting Stax commander, if you have the cards to build it. Having said that, you'd be leaving out two of the best colors to use in Stax, but it wouldn't be impossible.

Is Jund Superfriends Stax even a thing? I don't know. But it sounds like something I'd personally try to build. Probably not even close to the best way to accomplish an Every-Garruk deck, but you know how I roll ;)

Combination Turbo Fog, Land Hate and Toxic Battleground, with the various Garruk incarnations providing the endless supply of tokens. Not a lot of Tax power without white or blue, but you could add all the classic artifacts, like Trinisphere, Defense Grid, Sphere of Resistance and so on. Add in Tangle Wire, Smokestack and so on. Black is by far the best Stax color anyway, and Jund is the second best land hate color combination next to Naya. This could totally work.

And then nobody will ever want to play against it. Ever.

SufferFromEDHD on Autumn Enchantress '99 (ULG)

3 months ago

I'm a big fan of themes/gimmicks/deck building rules. I've never done an era/year restriction. This is really cool! You picked arguably the most legendary block in the games history as the cut off point. I have very fond memories cracking boosters and building broken decks with old friends.

Thran Tome green draw was few and far between back then. I remember using this occasionally back in the day.

Conch Horn is colorless Brainstorm

Defense Grid and/or City of Solitude anti blue/anti combo.

Plow Under and Stunted Growth tempo removal. Ruins 1 potentially 2 turns.

Willow Satyr blue effect for your mono green deck.

Wild Growth and Carpet of Flowers high quality ramp and easy card draw off Argothian Enchantress.

Katabatic Winds might be one of the most evil stax cards if 1999 is the cut off point! I appreciated seeing this in the maybeboard. Slot out Storm Front and test it out.

Jett2112 on Tulzidi Caravan

4 months ago

Planar Chaos over Defense Grid to keep opponents off combos during their turn and so that even if they try it other players can attempt a counterspell war.

Ghitu Encampment goes in even tho its a tapped land. now I think of it as another copy of Iron Myr kinda. I raised land count by one so as to keep my untapped land drops the same.

SufferFromEDHD on Tulzidi Caravan

4 months ago

Meekstone doesn't stop any combos off the top of my head but it sure does put a damper on aggro. Can be grabbed with Urza's Saga. What I meant by fits the strategy is it is a stack tax of 3+ power and everything you run is 2 or less.

Ensnaring Bridge does as well and synergizes with Subrina ability.

I'm gonna push back on Ghitu Encampment. It's the only manland in red, fits Subrina requirement and will add to your damage/card draw. Out of the 29 lands you run it would be the only one that etb.

Null Brooch, Tibalt's Trickery and Defense Grid get my vote for the 3 counterspells.

SufferFromEDHD on Sidisi Land Nauseam

9 months ago

I looked over my list again and found 5 cards that add value and make it less fragile:

Urza's Saga for all those good mana rocks.

Defense Grid cheap colorless counter/removal protection.

Dark Confidant The one deck it works in EDH haha pure value! Sidisi fodder or fodder for my next suggestion...

Phyrexian Tribute a way for mono black to deal with pesky artifacts.

Feed the Swarm a way for mono black to deal with pesky enchantments.

DawnsRayofLight on Obi-Wan Can Blow Me

10 months ago

@Last_Laugh:

Thanks for the suggestions. As the list is, it is running fine, so I do not have too many plans to change it, not that your suggestions have no merits.

I was running Skyknight Vanguard and ever since I added that and Honored Crop-Captain along with some aggro stuff, the deck started running wonky and got stomped all over. I dropped those out recently and added some more midrange stuff and the deck has been running much better.

Breena, the Demagogue: unless I am misunderstanding this card, it just doesn't seem too great to me. I mean, yes, the politics aspect helps a lot, but I am not a fan of my opponents drawing as well. Tymna the Weaver: will definitely be an add if I feel the list is running slow and not drawing enough. I have been going back and forth on adding her, I just cannot fit her in the current list. There is some draw for now: Kaya, Ghost Assassin, Phyrexian Arena, Bolas's Citadel, Skullclamp, Chief Jim Hopper, Esper Sentinel, and sort of Land Tax

Ramp: It seems to be fine to me as is, at least with how the deck plays. I have only tested the current list a couple of times and only 1 on 1 so I will see if more ramp is needed. 9 mana rocks seems a bit hefty at times. I will note I am running some treasure token producers and may add back in Smothering Tithe, I dropped it to test Unquenchable Fury as Tithe didn't feel too necessary at times. Aerial Surveyor also ramps pretty well and Land Tax helps with hitting the land drops.

Protection: Iroas, God of Victory Serves as Dolmen Gate while giving them menace and acts as a 7/4 beater. Teferi's Protection may go back in, I just dropped it but we will see. I guess in working on my protection I was more concerned with counterspells and certain blue board wipes (which is why Grand Abolisher, Deflecting Swat (lul cyclonic rift), and Defense Grid are in there) rather than worrying about other board wipes. I added Legion's Initiative as it kind of acts like Teferi's Protection in that it works a bit better to protect from exile wipes like Winds of Abandon and Farewell than some of the indestructible protection spells.

Fireflux Squad: for some stupid reason it never occurred to me to use this on the tokens. I will definitely find a spot for the squad.

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