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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
capwner on
Shielded
4 days ago
Hmmmm, love this interaction but not exactly sure what would go best with it...maybe some toolbox 1-ofs to work with enlightened tutor e.g. Powder Keg Defense Grid Elephant Grass Aura of Silence, there are so many more options lol just go look at the sideboard for a random enchantress deck. Sterling Grove seems obligatory to tutor and protect your pieces. Parallax Wave + Opalescence combo could work here to protect/bounce the confinement as well. I kind of like your idea of Necra Sanctuary especially alongside the groves. Honestly though I don't think you need much in terms of wincons, if you are all in on the lock I think opponents will just scoop or deck themselves, maybe just 1 or 2 tutorable kill pieces like Necra to beat stuff like Gaea's Blessing.
capwner on
Jund Goblin Combo
4 weeks ago
Nice, Squelcher does seem like a big comeup for this deck and gobs were already strong. List looks nice, how have your matchups been? One rec I would make is to use Defense Grid as anti-consign tech if that card is problematic for you because the replicate on consign will dodge guttural a lot of the time.
theNeroTurtle on
*Dumpster Diving Racoon [Primer]
1 month ago
Profet93, I love Sensei's Divining Top and Isochron Scepter. Only reason they aren't a fit is because I play them in another deck. There are many cards that I am okay with playing across multiple decks, but both of those can make your decks feel too similar. Great suggestions. Most of my Territory Control cards are instant speed, so I feel like Defense Grid buts me in a bind. I am also not so much a spell slinger. If you look (don't have to), most of my stuff is attrition or Stax. This is newish to me too... hens asking people to take a look see.
Profet93 on
*Dumpster Diving Racoon [Primer]
1 month ago
Just like Last_Laugh [hope you're doing well], spellslinger is outside my wheel house.
Defense Grid might be worth looking into to protect your combo, though it does make your instant speed interaction more difficult to cast. Really depends on how much you prioritize protection over your glass cannon over interaction. And at the risk of being hypocritical...
Snuff Out and Force of Despair - Manaless instant speed interaction.
Funny enough, with all your 0 drops, aetherflux would be fun to see, but it would spread the deck too far in a different direction.
Sensei's Divining Top - Cheap, useful, especially with mystic forge. If you were to add an artifact cost reducer (like Cloud Key), then it could be a fun infinite combo to draw your entire deck and burn your opponents alive with your commander on board. Though, most of your artifacts are free, so the synergy's value is lost.
Thoughts on Thought Vessel?
These are more fringe but just wanted to throw everything at you and see if they tickle your fancy.
SufferFromEDHD on
I'm Zirilan, And These Are My Cousins! *PRIMER*
2 months ago
Hello again fellow Zirilan enthusiast. Just gonna spitball some ideas because we have so much overlap;
Arena of Glory new toy
Madblind Mountain weird card from an overlooked uncommon cycle. Great synergy with Sensei's Divining Top or Scroll Rack
Fault Line instant speed Earthquake.
Fury of the Horde sneaky tech. Has won me so many games.
Defense Grid or Price of Glory you aren't bothering your opponents, they shouldn't bother you!
NV_1980 on
White Waifu Shield Bash
5 months ago
Hi theLegendred. I've played Avacyn for some time. Opponents I faced would keep counterspells and/or removal in reserve specifically for Avacyn's appearance (yup, she's considered that much of a threat). I found the following cards to deal with this:
- Aegis of the Gods/Metropolis Reformer: hexproof for yourself, which prevents opponents from targeting you with abilities/spells, amongst which are spells that force you to sacrifice your own creatures (which is one of the ways in which your opponents can still get rid of Avacyn, eventhough she's indestructible).
- Chimil, the Inner Sun: bit of an expensive piece of kit, but it's been pulling its weight regardless. Avacyn doesn't need to worry about counterspells no more and the value brought forth by the discovery ability is absolutely awesome in a battlecruiser deck.
- Defense Grid: makes countering spells a lot more expensive.
- Eight-and-a-Half-Tails/Giver of Runes/Mother of Runes: helps in case you don't have stuff like Lightning Greaves/Swiftfoot Boots on the field yet to equip to your most valuable creatures.
- Silence: cast this before casting Avacyn. Of course, this spell can still be countered, but that means one less counterspell held in reserve.
Wouldn't say it's necessary to include all of these, but including some will make a difference for sure. Good luck with the deck.
Bliss266 on
Give a Land, Take the Game
7 months ago
6/19/25
Out:
- Long-Term Plans
- Amphibian Downpour
- Jace Reawakened
- Loot, Exuberant Explorer
- Mystic Reflection
- Inti, Seneschal of the Sun
- Consecrated Sphinx
In:
Destroyerbirb on
K'rrik Son of Yawgmoth 2.0
9 months ago
For cuts I would recommend:
Professor Onyx - While Liliana's side job is beneficial for society (educators are very important, especially those who help us raise people from the dead), the deck doesn't have a strong spell slinger theme so her static doesnt work, the minus three is not as optimal as it makes itself out to be, and other effects are... not worth the six mana and time required.
Charcoal Diamond - You've got a ridiculous amount of ramp in this deck already, not sure this piece is needed. Plus, with the way K'rrik, Son of Yawgmoth works, you want to ramp in colourless more than in black with your artifacts and similar since K'rrik, Son of Yawgmoth always pays for black anyways, so Mind Stone just makes Charcoal Diamond look that much more of a downgrade.
Defense Grid - Not really seeing the point. Plus, this is meant to be a casual deck, all this will do is make everyone more upset and make interaction harder.
Saw in Half - It's a fun card not really worth adding.
Meathook Massacre 2 - I have a feeling it's a bit redundant to have both, especially since they both do a bit different things and you've got many tutors. Cutting the second part instead of its original installation would make more sense because this copy does cost a lot for its effect, whereas The Meathook Massacre became so played because it being pretty low costing for everything it does.
Paradise Plume - A lot of mana for its effect, and you have too many ramp cards.
Shared Trauma - Not too sure on this card's inclusion and what it would do.
Chain of Smog - I personally don't think discard cards are very strong in EDH, might be a good cut. I can see this being played against CEDH players and having a big effect, but EDH? Not as convinced.
Grim Tutor - You've got a lot of tutors, you can cut this one.
Final Parting - Same as above.
Diabolic Tutor - You can guess what I've got to say about this one.
Platinum Angel - I think take this one out. You can't pay life below zero so I'm not sure why else this would be in the deck.
Phage the Untouchable - As you said, you'd put it in your maybeboard and have it come out a game or two so you can just say you've killed someone with Phage, but I'd probably just keep it in the maybeboard.
Orcish Bowmasters - What are you playing, CEDH?
Opposition Agent - This is really more a meta suggestion than anything, but you don't verse people with a lot of tutors, you'd be lucky if people run more than one tutor. I'd cut this just from a meta perspective, or at least have it as a maybeboard card.
Doomsday Excruciator - Eh, nah.
Dimir House Guard - It's a sac outlet and a tutor in one, so I see what you're going with, which is why I'm only partially suggesting it as a cut, but also it's not the best at either job.
Chainer, Dementia Master - Not sure I'm feeling Chainer in this deck specifically.
Bloodletter of Aclazotz - Would be a lovely card for our cube, but I think there are already better finishers in this deck.
Asmodeus the Archfiend - Another maybe cut. It's a fun and spicy card, but also you're losing a lot of life for an effect which you do better with other cards in here. You really don't want to have too many cards that do similar things, especially since you've got many tutors and draw cards.
Cabal Stronghold - You've got three basic lands. There is no world in which you could activate this card and get a payoff from it.
Emergence Zone - Playing stuff at instant speed doesn't really help your deck.
Rogue's Passage - Zero use in this deck.
/
I also have addition suggestions:
Torment of Hailfire - Not sure why this isn't here.
Swamp - Add one Swamp for every land cut.
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