Deep Gnome Terramancer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deep Gnome Terramancer

Creature — Gnome Wizard

Flash

Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. Do this only once each turn.

Azoth2099 on [Rafiq of the Plenty] EDH

3 months ago

Drannith Magistrate, Deep Gnome Terramancer, Kutzil, Malamet Exemplar, Ohran Frostfang, Veil of Summer, Silence, Legolas's Quick Reflexes & Conqueror's Flail could all be great here!

Also 1-drop card draw enchantments like Curiosity, Curious Obsession, Combat Research, Keen Sense & Sixth Sense trigger twice with Double Strike, and get out of hand really quickly!

Azoth2099 on [KFC] Kaalia Friended Chickens

6 months ago

jameswarlord

Hey man! Good to hear from you, nice job refining this list so far!

Yeah, Avacyn, Angel of Hope is stupid expensive lol, she probably always will be just because of how awesome she is. Proxy it in the meantime? Hell, I'd proxy an Ancient Copper Dragon too, they both win games.

Concerning Burning-Rune Demon: This card tends to get cut from a lot of decks that aren't running winning lines for it. Personally, my Kaalia of the Vast list also includes Dockside Extortionist, Corpse Dance & Disciple of the Vault, which enables Burning-Rune Demon to grab Razaketh, the Foulblooded & Reanimate to enable either a same-turn win or a next-turn win by generating infinite Treasures (and infinite Life via Children of Korlis) and nuking the board. It's also really good in Reanimator lists that are running the aforementioned pieces, as well as cards like Animate Dead, Necromancy, Buried Alive, Victimize & Karmic Guide to accelerate sheer board value if you don't want to run combos like that. If you apply it creatively, it essentially acts as an uncounterable Intuition in the deck, but for no mana cost & at Sorcery speed. Not the worst...

Concerning catching Ws: the #1 thing that's going to snag you wins here is making sure that you capitalize on the Commander's value as quickly as possible, as well as making sure that your deck doesn't necessarily need it's Commander on the field to dominate. You need more ramp and card draw, simply. I'd add the following ASAP:

Ramp: Culling the Weak, Dark Ritual, Burnt Offering, Cabal Ritual, Pyretic Ritual, Desperate Ritual, Seething Song, Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, Fellwar Stone Lotho, Corrupt Shirriff, & Deep Gnome Terramancer

Draw/Tutors: Archivist of Oghma, Moon-Blessed Cleric, Tectonic Reformation, Diabolic Intent, Gamble, Grim Tutor, Idyllic Tutor, Steelshaper's Gift & Sarkhan's Triumph.

Also, I know you've stated that you are trying to stay withing certain budget constraints, but Demonic Tutor, Vampiric Tutor & Enlightened Tutor have seen recent reprints, and are cheaper right now than they will be in the future. Just something to consider.

All of these will help you get on and stay on! Let me know what you think.

Azoth2099 on [KFC] Kaalia Friended Chickens

7 months ago

jameswarlord

Keeping budget in mind, here are some cheap recs for increased consistency:

Lotho, Corrupt Shirriff, Monologue Tax, Dark Tutelage, Archivist of Oghma, Deep Gnome Terramancer, Hoarding Broodlord, Hellkite Tyrant, Diabolic Intent, Diabolic Tutor, Gamble, & Insidious Dreams.

I have more, but I'll stop here unless you want me to keep going lol.

Azoth2099 on Narset's Work Out Plan

9 months ago

Bkotz

This version of Narset looks so fun, man!

One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.

That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.

Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence  Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.

Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.

For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.

You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic  Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.

There's also Careful Study, Frantic Search, Tolarian Winds, Faithless Looting, Cathartic Reunion, Burning Inquiry, Thrill of Possibility & Dragon's Rage Channeler, which are great synergy here!

Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.

Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling  Flip, Storm-Kiln Artist, Urabrask  Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.

Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?

Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.

Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.

Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.

Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic  Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!

Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.

To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.

Cheers!

Azoth2099 on Sen Triplets - Esper Control (Seeking Help)

10 months ago

Iraeus

Okay, so if you're specifically trying to outdo Aesi, Tyrant of Gyre Strait, you're going to have to make sure that you're not being outdone by it's immense card draw & Ramp. Deep Gnome Terramancer, Archivist of Oghma, Esper Sentinel, Alms Collector, Monologue Tax, Smuggler's Share, Consecrated Sphinx, Faerie Mastermind & Ledger Shredder will help accomplish this. Black Market Connections, Scroll Rack, Sensei's Divining Top, Dark Confidant, Dark Tutelage & of course Necropotence are also great card draw options, but won't scale with whatever your opponents are doing. Tithe, Gift of Estates & Land Tax are generically great, but extra great in this context.

Consider Rule of Law, Arcane Laboratory & Archon of Emeria as well. Sanctum Prelate, Void Winnower & Chalice of the Void will also hit 'em with a big ole "NOPE" when adequately applied. Decree of Silence + Solemnity will do so as well.

Weird stuff like Deathgrip will also probably help you lock the game down, but it might not translate very well outside of trying to take down Aesi, Tyrant of Gyre Strait lol. Depends on how heavy your group is, really.

Speaking of that, you really might just need more Counterspells or something! Stuff like Tale's End seems pretty good for your goal here. More Mana Rocks seems like a great idea here too. I'm sure you're buddy is running a bunch of traditional Ramp & Dorks, right? You absolutely must keep up, or you're gonna lose.

More Tutors will help you grease the wheels, too. They can get pretty expensive dollar-wise, but options like Diabolic Tutor, Diabolic Intent & Wishclaw Talisman are very affordable right now.

Let me know how you feel about these suggestions! Cheers!

Azoth2099 on Esper Lounge Presents : Weaver of a Thousand Faces

10 months ago

JackNavi

Oi! Sen Triplets is so busted lol, great choice.

Consider more Tutors if you're looking to keep up with high-power pods more effectively, unfortunately there's really no way around it. Recruiter of the Guard could also pull a lot of weight here, considering all of the applicable pieces like Walking Ballista & Grand Abolisher.

Stuff like Paradox Haze, Mnemonic Betrayal, Praetor's Grasp, Mindslaver & Word of Command also offer value and pseudo-redundancy to this Commander, but they might be getting a little too cute with synergy too.

Card advantage pieces like Ad Nauseam, Dark Confidant, Dark Tutelage, Scroll Rack & of course Necropotence get around card draw Stax pieces like Notion Thief & Narset, Parter of Veils. You may also want to consider those two in this list! Lavinia, Azorius Renegade, Linvala, Keeper of Silence & Chalice of the Void will ruin a lot of game plans as well. If you were running Reanimator I'd also recommend Void Winnower, but this may not be the Commander for all of that...Definitely consider Silence & Angel's Grace, though! Perhaps some Rule of Law effects like Archon of Emeria as well, but it seems like you're trying to go fairly fast here so maybe not lol.

I know they're "boring", but cards like Brainstorm, Ponder, Careful Study, Tolarian Winds & Dark Ritual are just...really, really good haha.

Rhystic Study & Sensei's Divining Top are obviously absolute bangers. Same with Sea Gate, Reborn  Flip & Agadeem, the Undercrypt  Flip, can't recommend them enough.

Lastly, a piece that I don't see often but is definitely worth it in high-power pods: Deep Gnome Terramancer. This lil dude Ramps you so much you'll think you're playing a deck, it's actually absurd.

Cheers!

shock7123 on The Four Horsemen

11 months ago

You have a solid deck concept, but I have a couple options you might consider throwing in at some point:

Cut Thran Dynamo and toss in a Land Tax. Colored mana means more than colorless mana in the long run. Land Tax also has the added benefit of letting you get lands out of your deck, making it harder to miss land drops, and is a solid tutor target early on.

Weathered Wayfarer and Deep Gnome Terramancer are excellent adds that let you try to keep up with your opponents, especially if you have a green player at the table that's ramping out of control.

I know some people don't like cheap "you win the game" cards, but lifegain goes well with things like Aetherflux Reservoir and Felidar Sovereign. You still have to work to meet the win condition of Sovereign, since most players will be focusing on trying to keep your life total down.

Smothering Tithe is a card I personally refuse to run, since I don't like asking people if they want to pay for me not to get a treasure constantly, but it is another solid early-game engine that can help you keep up with your opponents.

Urborg, Tomb of Yawgmoth pairs really well with Cabal Coffers and allows you to dump a ton of black mana into your mana pool at a time.

Making your wipes one-sided with things like Eerie Interlude and Rootborn Defenses can be incredibly helpful. You may be able to rebuild quickly, but there's no need to rebuild when you can just not have your creatures destroyed in the first place. Alternately, if you don't want to pay ridiculous levels of commander tax, a Command Beacon can help in a pinch.

Other extort effects like Crypt Ghast can really stack up quickly if you have multiple of them out at a time. Gaining 3 life every time you cast a spell works wonders, especially when your opponents are each losing one.

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