Chaos Warp

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

YamaKasin on Commander for a 3 player …

2 weeks ago

https://tappedout.net/mtg-decks/27-08-26-wulfgar/?cb=1787901874

Apart from obviously swinging with big creatures, it's got a subtheme of generating Treasures to ramp or win with Hellkite Tyrant. Also a little bit of goading, forcing opponents to block/attack, as well as a bit of fun randomness with Chaos Warp, Hans Eriksson and Eureka. Let me know what you think!

I'm also now thinking about switching out Alela for Urza, Chief Artificer and create a typical artifact creatures deck for him. My reasoning is, it'll make Wulfgar a bit stronger, not having to deal with so many flyers, as well as making his wincon with Hellkite Tyrant more threatening, forcing the other two to cooperate without being too "out of nowhere" (beginning of the upkeep trigger + the need for haste). It'll also be easier and quicker for me to build and balance, I think. Would that work against Valagavoth and Wulfgar, you think?

SaberTech on "I know you. Ghost of Sparta." (Need Help Badly)

2 months ago

End_Of_The_Line I'd be looking to include Chaos Warp before thinking of adding Rockslide Ambush. Chaos Warp is Red's main instant speed answer to enchantments and indestructible creatures.

Collective Inferno seems pretty narrow. It can pump your commander's damage but doesn't benefit your other creatures. With your current creature count it looks like you will only be able to convoke it using your commander most of the time, and that's a turn where he isn't attacking. That's a pretty limited benefit off of a 5 mana spell.

Stranglehold is one of those cards that is often hard to evaluate. When you play it you often can't tell how much it is actually interfering with your opponents unless they grumble about it. Generally, it's more effective in higher brackets where decks are running more tutors to get their decks' key pieces. I guess that it also messes with Green decks that want to ramp lands out of their decks.

Thunderous Might could probably give quite the power boost to your commander if you end up including more creatures and enchantments. Your commander doesn't have any built-in protection though. Too many auras in the deck and not enough protection makes your commander a big target for removal spells. Control players love being able to eliminate multiple cards worth of investment with just one removal spell.

As for other cards in your maybe pile: If you do get the deck up to bracket 4 level then Ruination could be entertaining. None of the other ones really stand out to me at the moment. Maybe some will shine more once you decide on other cards that you want in the deck.

Monstrous Rage could be worth adding to the maybe pile. The power boost and trample from the Monster role token is nice.

bryanedds on Double Dragon

3 months ago

She probably needs an amped removal package which ironically could both make her more viable in B4 and more appropriate to B3 depending on which cards said removal package displaces.

JAPuckett85 on Bello Bello, Trash Panda

5 months ago

Veethevvitch I just counted 26 pieces of ramp lol, plus there are cheaters like Sunbird's Invocation, Chimil, the Inner Sun, Wondrous Crucible, etc- i often use Chaos Warp on one of my basic lands or a token since there are so many permanents (tokens generation is for blockers since most things are only creatures on my turn). By far the craziest is Mana Echoes tho, usually near infinite colorless, especially when i can get it out with Molten Echoes or Sunbird's Invocation & if im drawing like with Garruk's Uprising or Guardian Project it gets extra crazy, plus Gimli's Reckless Might is usually for the fight removal but the haste for mana dorks has proven very useful to continue colored mana generation.

clayperce on Better card similar to Decimate …

6 months ago

theNeroTurtle -
For multi-target removal, maybe Grasp of Fate?

Though it's not as flexible as Decimate, Aura Shards can be absolutely brutal in a deck that can support it. The card definitely earns its Game Changer status! :-D

For single target removal in those colors, I'm a fan of Beast Within too. And sometimes Chaos Warp.

Good luck on the hunt!

SufferFromEDHD on hootsnag

6 months ago

I know you are on a forever quest to find the best exiling effects... What about Oblation? Been tweaking some decks recently and starting to think I've been overlooking this for a few years. Use to slot this in all the time when Chaos Warp was originally released. It is an instant that interacts with every single permanent type (including token) can wreck certain commanders and it draws two cards! In white? I'm thinking we have a forgotten EDH gem.

Your thoughts Hootsnag Costanza

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