Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Mystery Booster (MYS1) Rare
Commander 2019 (C19) Rare
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Legality

Format Legality
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Chaos Warp Discussion

Monomanamaniac on Kaza's Wizard Fleet

4 days ago

I like this deck, I've always wanted a red/blue wizard deck and this one has a lot of potential. So I do want to disclaimer and say that my suggestions are not criticisms, and also I did not consider your budget or your collection lol. Lastly this is suggestions with just a cursory glance. Azami, Lady of Scrolls is pretty amazing in any wizard deck. Sol Ring, Izzet Signet, Arcane Signet, Fellwar Stone, Wayfarer's Bauble, and Talisman of Creativity are all low cost mana rocks that will help your deck ramp quickly. Mystic Sanctuary, Steam Vents, and Reliquary Tower are decent utility lands. Counterspell, Cyclonic Rift, Vandalblast, Expansion / Explosion, Blue Sun's Zenith, Chaos Warp, Curse of the Swine, and Fact or Fiction are all really good answer cards (I know rift is 20$ but it's still a staple). Baral, Chief of Compliance, Adeliz, the Cinder Wind, and Vedalken AEthermage are amazing utility creatures. Thousand-Year Storm turns all your spells into storm spells. Primal Amulet  Flip helps mana costs and then copies spells. There's a few more things I can't really think of any, but my sources indicate that x spells do real well in a deck like this. Hope some of these help.

lil_cheez on Tyrolean Iroas

6 days ago

Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.

Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!

Monomanamaniac on Tyrolean Iroas

6 days ago

Great deck but I've got a couple suggestions for you. Boros Charm can save you in a pinch or be used to make a creature hit harder. Mangara, the Diplomat is decent card draw. Sunforger is good for tutoring answer cards. Arcane Signet is good mana ramp. Odric, Lunarch Marshal spreads the love around and Odric, Master Tactician Will let you decide how your combat works. Winota, Joiner of Forces is huge card advantage of you build around it a little. Sword of the Animist is amazing for mana ramp. Shadowspear is decent for turning off indestructible and hexproof. Chaos Warp is decent removal. Flawless Maneuver is free indestructible for your team. Brimaz, King of Oreskos makes a decent amount of tokens. Knight of the White Orchid decent land ramp. Myriad Landscape also good ramp. Swiftfoot Boots and Lightning Greaves to protect from spot removal. Vandalblast is good artifact hate. Combat Celebrant can exert you into more combat steps. Anyways, that's all I can think of. I like your build though, it's got just of what you'd expect in a deck like this

DemonDragonJ on Could Black Have This Effect?

1 week ago

TriusMalarky, I personally believe that Chaos Warp is either a color pie break or a severe bend, since it allows red to remove enchantments and creatures, which it is not supposed to be able to do, which may clash with my belief that Red Elemental Blast and Pyroblast are acceptable, since they specifically affect only blue permanents.

Also, as long as I am discussing this subject, and I have said this before, I believe that Pongify, Polymorph, Rapid Hybridization, and Reality Shift break the color pie, since they allow blue to unconditionally remove creatures, which it is not supposed to be able to do; even if all of those cards provide a new creature in exchange, they still can unconditionally remove a creature; if all of those cards instead said "target creature's owner shuffles it into their library," they would be perfectly acceptable, in my mind, since blue is allowed to have that effect.

TriusMalarky on Could Black Have This Effect?

1 week ago

Ah, no, if I had conveyed my point correctly there wouldn't be replies referencing things I didn't mean to say and didn't realize I had put in.

Case in point: "you're trying too hard to let every color do everything well. might as well just eliminate color altogether at that point. or you could give Yugioh a try." I don't want every color to be able to do everything well, I want every color to be able to do almost everything in some form.

Feed the Swarm is a really bad enchantment removal spell. But is it being considered? Yes, because it's the best Black Enchantment Removal. Personally, as long as this or a functional version is printed every once in a while, Black is now capable of destroying enchantments in a relevant enough way that I am happy.

It doesn't matter if the removal is barely playable or borderline garbage, just as long as it's not more than 3 mana and one card. There doesn't need to be hundreds of Black Red enchantment hate spells -- there can be one fairly bad one in each color. That's all we need, and all I'm asking for.

Also, just realized Chaos Warp acts as a form of enchantment hate in EDH. Just need a black Artifact removal spell and we Gucci.

GalaxyCat on Kaza, Roil Chaser! Draw, Turn, and Burn!

1 week ago

I absolutely love that suggestion. I completely forgot that card existed in all honesty. Minamo, School at Water's Edge is getting an immediate spot in the deck. For suggestions on taking out extra turn spells I think just about anything can be put in from the maybe board. Especially some more removal like Abrade and Chaos Warp since so far in my play testing of the deck I’ve had issue with artifact removal. But overall just removal in general. But if that’s not what your looking for, putting in extra wizards is always good to up the probability of you having sufficient wizards on the board. Or just adding some more good burn spells like Fireball . You can really do some damage with a high cost X burn spell and Kaza! burnaish

iNinjy on Omnath, Locus of Creation

3 weeks ago

Green_Zephyr13 I’ve seen Ashaya, but I never really noticed that she’d make my creatures also trigger landfall. Also since she basically turns opponents’ CycRift useless, I’ll try finding a spot for her.

And Moraug...one of the new spoilers I haven’t see. Wow.

I’m really not sure what to take out since I need to make space for Chaos Warp and Generous Gift still since I need the extra bit of removal in my playgroup. I did proxy the cards I don’t have yet to test since they’re fine with that, so I’ll be keeping an eye out for more cards I don’t like using.

zapyourtumor on The *Real* Transported Man

3 weeks ago

Yesss Fold into AEther

Unfortunately I don't think jace will work with Chaos Warp, since the owner shufffles it into their library and then reveals the top card you can't do any topdeck manipulation in between the two steps

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