Chaos Warp

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …

4 weeks ago

Ancient Gold Dragon is pretty sweet. It's nice to see white get one of the strongest iterations in the cycle. I think the black one is still the best though.

Ancient Bronze Dragon is a bit underwhelming, but green having the weakest of the cycle is good for once.

Wild Magic Surge will be Chaos Warp v2.0. This is an instant staple in all mono-red decks, as well as probably Rakdos and Izzet decks. Not sure G or W aligned red decks will want it since they can already deal with most permanent types. The card definitely has a higher worst-case-scenario probability than Chaos Warp does, but I think it's flexibility will outweigh the negatives.

I really like Vexing Puzzlebox. It's a nice payoff for dice rolling decks that isn't too powerful.

Windshaper Planetar is interesting. On one hand, it's a better Portal Mage/Illusionist's Gambit, on the other hand, it costs 5 mana. Not sure how to rate this one yet.

Barroom Brawl is freaking hilarious and I love the card. Probably not terribly strong, but I think it creates a fairly entertaining play pattern.

I think Earthquake Dragon is going to be really strong in certain decks. This will reliably be a 3-5 cmc 10/10 with Flample in dragon tribal decks.

Eldritch Pact seems cool. My Balthor the Defiled deck may want this for mass card draw late game. It's also a decent finisher for mill decks after a Traumatize is fired off.

A few more decent reprints like Nature's Lore and Traverse the Outlands are trickling in, but I really hope they spoil a few more tomorrow.

I am pretty sure I know the answer to this already, but I'd like some quick clarification on Acolyte of Bahamut. Your commander has to be on the battlefield for the ability to take effect correct? So if it were paired with Ganax, Astral Hunter, it couldn't actually be used to reduce the cost of Ganax correct?

Rivel on Krenko's Goblin Cannon

1 month ago

Im gonna go ahead and list off some goblins that I think will be great additions to your deck, while also trying to keep them mostly cheap to acquire. Goblin Matron, Goblin Warchief, Goblin Trashmaster, Siege-Gang Commander, Krenko, Tin Street Kingpin, Goblin Ringleader, Goblin Recruiter, Goblin Instigator, Muxus, Goblin Grandee, Warren Instigator

Token Generation: Dragon Fodder, cheap, creates more goblins. Nuff said. Removal: Chaos Warp. Mono red staple.
Burn: Massive Raid, great way to cut an opponents hp pool down to size or act as a finisher. Also can serve as targeted removal in a pinch. Impact Tremors, I cannot recommend this card enough for your deck! It fits in soo well. Carddraw: Hazoret's Monument also doubles as discount! Endless Atlas card draw for practically no downside. Haster: Fervor, much harder to remove than your goblins that add haste. A solid card for any red aggro deck.

Stardragon on Devil Rant

1 month ago

wallisface I disagree with with the every chaos effect need to 7+ mana as if that was a thing even i would play chaos as it just to unrealistic to a deck that every needs at lest 7 or more. As for cheaper chaos card affecting competitive magic (which seems to what you focus on exclusively) I've never herd of Chaos Warp make any splash and disrupting competitive even though it less than 7 mana nor any other "chaos" card (which is more like gambling than actual chaos since it based on coin flips) being played in competitive with the exception being and i not 100% sure on this Ral Zarek and Stitch in Time for the extra turns gained. So cheaper chaos effect are completely fine.

But you like the sacrifice heavy devils that's fine im not say your right or wrong

Stardragon on Devil Rant

1 month ago

Devils.

A chaotic force that I think wizard dropped the ball on BIG TIME. For one thing almost no devils deal with chaos with Wildfire Devils and to a much lesser extent Sin Prodder and Vexing Devil being the exceptions. Instead they went with yet another Aristocrat/Sacrifice playstyle I mean come on we have enough of those already it just feels uninspired and lazy on wizards side and with lore of devils being agents of pure chaos and at least on Innistrad servants of demons sent to sow guess what more chaos. And with the half devil walker Tibalt in his first card Tibalt, the Fiend-Blooded he is also chaotic in his card effects even if it wasn't the greatest it was memorable at least to me (and not just for being a terrible walker in general) for cementing in my mind that devils are chaos would that way in the future boy was I wrong.

I think they should of went hard on the chaos aspect with things like Chaos Warp and Warp World effects as an etb or boss devil effect as well as Tibalt, the Fiend-Blooded's first effect or a Gamble like effects or hell just making search for random from your library without letting you see what one you picked, make people discard cards at random, or dealing damage to a random target (something like when this deals damage to player choose a player, creature or planeswalker at random and deal damage to it instead) and all these effect could be targeted at random players as well: Example when X enters the battlefield choose target player at random (including yourself) that player may search for a random card from library and put into their hand (or where they put is also random be hand, graveyard, exile, battlefield tapped, battlefield untapped, top of library or bottom ect.) than shuffle their library or When X is target of a spell or ability choose a target a random this target becomes the new target of the spell or ability, thing like that.

Would it be good...debatable, would be more interesting and fun I think so, I also think they should add a small amount of anti-instant and sorcery as devils seem to be a wizards bane in ways that punish players for playing those types of spells so such as life loss or random redirection for the effect or something else that just as wacky.

I also feel like they stay away from coin flip aspect since

  1. I feel like there can be more than one style of chaos and

  2. The coin thing is more luck than chaotic so it isn't the same for me. (and yes ik you can manipulate the tosses but that brings farther from chaos and being a more roundabout and less reliable control deck all things considered)

I don't mind the devil token for what they are and think they are fine as is just need more support to make them a bit more...spicy

But what do guys think?

Do you agree with me that they should of made devils chaos?

Do you think Sacrifice was the right way to go?

Or do you think they should of taken devils in different route from either Chaos or Sacrifice?

AwesomeJMS5 on One HOT Gal!

1 month ago

Hey, nice deck!

I, too, run a Chandra Tribal deck, and I might be able to offer a few cards for your consideration. Spinerock Knoll is a solid land, and in a deck like this, it's really easy to meet its requirements. Chaos Warp is a favorite of mine. It can remove any permanent, and usually doesn't give them something better unless you either use it wrong or are very unlucky. Runaway Steam-Kin is a nice creature that can help you keep casting your spells. 3 red mana every three spells can be very beneficial. And, there's also War Room as a land and Endless Atlas as an artifact, both of which are excellent ways to draw cards if needed. Finally, a nice card that could even be a finisher is Light Up the Night. Thanks to its flashback ability, you can drain your planeswalkers to deal a lot of damage to someone or something. Best of all, all of these cards are fairly cheap.

For anything else, you could check out my deck if you want: Chandra Tribal (Everyone's Here!). Hopefully my deck and my suggestions help you. I like your version of it, keep at it! Chandra Tribal is pretty cool.

patricklvanduyse on commander-okaun-zndrsplt

1 month ago

You might consider Zada, Hedron Grinder. Alongside Krark, the Thumbless, Fiery Gambit, Chandra's Ignition, or even something like Chaos Warp (unconventional, but very profitable if facing a board wipe or if Mirror March or Goblin Traprunner have left you with a token-heavy board), it can really accelerate the amount of havoc you can spread. You'd likely find yourself adding in a couple of extra buffing spells if you did.

tylorlilley on Parnesse Politics

1 month ago

I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.

Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.

Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.

Sublime Epiphany and Volcanic Offering Might not be good enough here.

I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.

It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet  Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about

Maybe this is the kind of deck where Thrilling Encore shines?

Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.

I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.

I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...

Is Charmbreaker Devils good enough?

Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?

Harmonic Prodigy since your commander is a wizard isn't a terrible idea...

Humble Defector might be too cute.

Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.

Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!

Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well

bushido_man96 on spells spells and more spells

1 month ago

Hanabi Blast and Burning Hands seem like fairly lackluster removal spells. Feed the Swarm and Chaos Warp would be much better choices, and black has plenty of good options for creature removal. I also think doubling up on some card draw using Kess would be a good deal. Cards like Night's Whisper and Sign in Blood would be worthwhile.

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