Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
DreadKhan on How Did WotC Allow Combustion …
4 days ago
Forgive me if this is too repetitive:
Red has long gotten what are sometimes called 'Choice' cards, sometimes called 'Punisher' cards depending on who you're talking to, and Combustion Man is one of them. They're normally pie breaks that Red would LOVE to have, such as Skullscorch, Browbeat, Risk Factor, Breaking Point, and Vexing Devil (playable ones I can think of). It's mostly a Red identity at this point, and it still gets support. FWIW most of these are also below normal cost for the effect, at least for the period of play they were in Standard. They are often Timmy type cards, but I have found if you mix them in with the best Burn effects you can find they play better, if people can't afford to lose the life then you can get some pretty sweet upsides. Fortunately none of them are THAT good, and IMHO this isn't changing anything at 5 Mana that Chaos Warp didn't probably do better for only 3, and Wild Magic Surge for only 2. Both have downsides, but this can be ignored for some life, and as Vexing Devil and Browbeat suggest, paying life for a counter is a good deal most of the time (those cards are bad without support IMHO).
Hope this clears things up a bit!
Last_Laugh on
Marchesa’s Metallurgic Machinations
1 month ago
Not a bad start but I do have some suggestions.
First, Canoptek Tomb Sentinel is your only repeatable piece of removal for enchantments in these colors. Bonus points for being an artifact and hitting other permanent types. Chaos Warp is worth running too.
Second is card draw. Marchesa's triggers are each separate and creatures come back one at a time, so Satoru, the Infiltrator triggers separately for each creature. Danny Pink, High-Society Hunter, and Liliana's Standard Bearer are amazing here too.
Icbrgr on a better Decimate? RGW
2 months ago
Well the thing about Chaos Warp and Beast Within it's all about threat assessment or answering something that will kill you... when it comes down to certain death or a 3/3 token/slot machine into maybe not death... I'll take the beast/chaos...sometimes doing nothing and letting the opponent help you be beating up the rest of the pod is best so long as your not the one being detrimentally affected; so I wouldn't exactly dismiss those cards.
But as far as just making a big splash to inconvenience players just because...Idk maybe something like Wildfire would be up your alley?
seshiro_of_the_orochi on a better Decimate? RGW
2 months ago
Ok, that definitely helps with answering the question.
From your answer, I'm not sure you're aware that you always need four targets for Decimate. Also, it doesn't mention anything about planeswalkers, so those can't be removed with it.
If it's the versatility you like, there are Beast Within, Generous Gift, and Chaos Warp, all of which can target all of these card types and even planeswalkers. Do these help?
indieinside on
Burn Me, Like One of Your French Girls
2 months ago
Black Waltz No. 3 looks pretty cool. I’ve never seen this one before.
I know that Fiery Inscription is in the maybe board, but I think it is pretty sold.
I realize that Chaos Warp is a risk, but I love that card. It spices up gameplay.
How do you feel about Kessig Flamebreather?
indieinside on
Red Dragon
3 months ago
I think that your secondary Commander “Background” would best be Dragon Cultist. As for the rest of the deck, it really comes down to your budget to be honest. EDH comes down to synergy. Gamble is a great card, but most people are too weak to consider it.
Strong Cards:
Lands:
Dragons:
Planeswalkers:
Koth, Fire of Resistance – first ability
Sarkhan, Dragonsoul – final ability
When I am goofing off with a build, I use a website called EDHREC. Here is the LINK to the site already set with suggestions using Livaan, Cultist of Tiamat and Dragon Cultist as your dual Commanders. The key to Commander is being able to have a balance of mana ramp and removal mixed in.
Also, a lot of EDH is big on comboing out to win the game instantly. Here is a EDHREC LINK to combos that would synergize well in Red for your suggested Commanders.
Stardragon on Completed Tibalt
7 months ago
As a Tibalt fan I always felt gypped that we never got a completed card for him when we a got card for every other completed walker (that we know of) so I fixed that problem. His +1 is a token generator that can eventually hate on life gain, with an updated Chaos Warp for his -3 and a more powerful Warp World for his ultimate. Nothing special but I feel it fits him plus a jund devil commander to go with him
I couldn't find artwork of him completed except from [[]] so just image him completed. Also he's meant to have the compled ability like all completed walkers have but MTG.design's template would let fit it in, so just imagine it also says Completed ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)


Your typical Aristocrats Jund Commander but also a wheel commander in there as well

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