|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander's Arsenal (CMA)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|Have (5)||SketchyScribbler , Mortiferus_Rosa , metalmagic , Abzkaban , BLEATH|
|Want (11)||Carn13 , msween00 , TheBryanKling , Chunkeekong , Coconut42 , jetblast64 , kona_kona , Timedrqgon , Dirty_Phluff , Lemtard , Tugboat|
Chaos Warp Discussion
2 days ago
2 days ago
@bankrupt_on_selling & KylerStar Modern Horizons looks really sweet for Commander overall, but unfortunately doesn't add much to this deck. There are only a couple of 5+ power creatures, and none of them are very good. I do like Generous Gift , and rather than replace Chaos Warp I'm working to make room to run both. They're top caliber removal, and I'm happy to have some redundancy in those slots. I'm also trying out Prismatic Vista and Sunbaked Canyon , but my mana base is really tight and I don't know if they'll make the cut.
@aloofmilk I've tried her out, but she never performed as well as I'd hoped. For starters, the card draw almost never happened. Most of my creatures have exactly 5 or 6 power, so over a typical game she'd trigger only once or twice for me - and that's not even taking into consideration how often she triggers for my opponents. Secondly, the fixing was mostly redundant. I'm running a "perfect" mana base (ABUR duals, shocks, fetches) and so rarely find myself in need of color fixing. The ramp was really the only thing that payed off, but for the same cost I can run something like Cultivate . I don't doubt that there are Mayael decks out there that get better mileage out of her, but she just never quite fit in well with my particular build.
5 days ago
6 days ago
Include creatures who you can cheat into play with Kaalia or reanimate them as repeatable sources of removal. Some options are:
Some noncreature card removal spells are fine: Swords, Path, Anguished Unmaking and Chaos Warp . These four are versatile instant removal spells worth including. Cataclysm and Armageddon are powerful effects with Kaalia. You don't want a lot of noncreature removal spells instead use the noncreature card spots in your deck for mana rocks, tutors, protection for Kaalia, haste enablers, reanimation/enablers because these spells have interaction with Kaalia or with Angels/Demons/Dragons.
1 week ago
CNobre Sadly I can't fuse Wear / Tear off Sunforger or I would have likely included it in the list. I usually run this card if I'm in these colors for early removal with flexibility. Chaos Warp is a card that has great answers to most permanents but seeing as I already run several ways to exile I would rather be using these cards as part of a tool box rather than shuffling their best card in play back to their library. Also my meta usually has more consistent ways to search or recover their cards from their libraries and graveyards so that is why I went with more exile options than Chaos Warp . Usually people run highly efficient strategies and that includes lots of tutors. For example one of my other decks has over 12 ways to tutor cards from my library and 2 of them are can be reanimated as part of a combo to get every creature out of my deck and onto the battlefield. I can win on the spot and the decks only weakness is a well timed exile effect. If you play chaos warp I can either keep the combo going in the same turn with a cheap tutor or I can set it up for the next turn and do it again. In addition if you use a destroy effect I can return it to the battlefield right away using its death trigger to reanimate it. They are triggers when the creature dies. In conclusion I don't play chaos warp because in most cases it just delays one turn when I would rather play a spell that just answers it permanently.
1 week ago
Hate to be that guy to point it out, but Chaos Warp is in your land section. I would also replace Desert of the Indomitable with Tranquil Thicket or Slippery Karst and replace Golgari Guildgate and Timber Gorge with better options if you can.
1 week ago
Without a primer it's hard to guess intentions behind some card choices but now that you've explained why you picked some of them it is easier to help or suggest. It is clear now that swiping the board very often is a deck design choice and even if our decks have a somewhat similar base that aspect is completely different. I only wipe the board when things are getting out of hand. My deck is more designed to keep creatures on the battlefield but not attacking me.
I understood your arguments for the cards I mentioned but I still believe that Crush Contraband could easily be replaced. You have the very efficiently costed Wear / Tear . It doesn't exile but it costs 3 mana less. Mortify could also be cut for other spot removal cards that hit more things than just Enchantment or Creature. Having options and flexibility is great and cards like Chaos Warp that works at instant speed, can target ANY problematic permanent (even your own) out of the battlefield and replace it with something else (likely a land) is great. It also fits nicely your Sunforger package just like Wear / Tear . I do not run Chaos Warp myself because I reached the maximum number of that sort of effect but if I would include one more it would be it.
2 weeks ago
You're also missing key pieces of removal - Duplicant , Chaos Warp , Meteor Golem , and Spine of Ish Sah . These four cards are your essential removal cards in Mono-Red! I would take out Seething Song , Warstorm Surge , Greater Gargadon , and Lightning Bolt for removal. Duplicant and Meteor Golem in particular work well with Feldon because you can create token copies of them!
Chaos Warp occurrence in decks from the last year
Commander / EDH:
All decks: 0.16%
RG (Gruul): 1.2%
UR (Izzet): 1.57%
UBR (Grixis): 0.86%
RBW (Mardu): 0.43%