Chaos Warp

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

clayperce on Better card similar to Decimate …

1 week ago

theNeroTurtle -
For multi-target removal, maybe Grasp of Fate?

Though it's not as flexible as Decimate, Aura Shards can be absolutely brutal in a deck that can support it. The card definitely earns its Game Changer status! :-D

For single target removal in those colors, I'm a fan of Beast Within too. And sometimes Chaos Warp.

Good luck on the hunt!

SufferFromEDHD on hootsnag

2 weeks ago

I know you are on a forever quest to find the best exiling effects... What about Oblation? Been tweaking some decks recently and starting to think I've been overlooking this for a few years. Use to slot this in all the time when Chaos Warp was originally released. It is an instant that interacts with every single permanent type (including token) can wreck certain commanders and it draws two cards! In white? I'm thinking we have a forgotten EDH gem.

Your thoughts Hootsnag Costanza

Last_Laugh on Black Rose Affairs: Love, Theft, and Sacrifice

2 months ago

Good start but I do have a few suggestions.

Gisa, Glorious Resurrector is EASILY your best theft option for Marchesa as it does both theft and sacrifice repeatedly with no further mana invested. Get it outta the maybeboard.

Feed the Swarm, Chaos Warp, and Canoptek Tomb Sentinel are your only realistic ways to deal with problematic enchantments in these colors. Don't get caught with your pants down vs. Rest in Peace, Solemnity, etc.

Satoru, the Infiltrator is one of the best draw options available to Marchesa bar none. Marchesa's recursion are all separate triggers, so like Thran Vigil, this triggers separately for each creature. Danny Pink is also amazing here. Keep in mind a creature returning from the grave is a new creature so alt +1+1 counter sources like Uncivil Unrest will draw again on resurrection.

Kardur, Doomscourge can feel dirty but goading all your opponents' creatures (and even fresh Haste creatures) repeatedly is highly effective to say the least.

Gray Merchant of Asphodel and the lifegain seem counterproductive here, but with any alternate source of +1+1 counters, he ends games fast. You get that etb 5 times (or more with clones) in one trip around the table. Easily my #1 finisher here.

I also can't recommend it enough... but get your remaining Signets and Talismans in here asap. The difference between a t3 and t4 Marchesa is huge.

Let me know if you're picking up what I'm putting down and I can help suggest a few cuts. Been piloting Marchesa for a literal decade now, so happy to help if you want.

DreadKhan on How Did WotC Allow Combustion …

4 months ago

Forgive me if this is too repetitive:

Red has long gotten what are sometimes called 'Choice' cards, sometimes called 'Punisher' cards depending on who you're talking to, and Combustion Man is one of them. They're normally pie breaks that Red would LOVE to have, such as Skullscorch, Browbeat, Risk Factor, Breaking Point, and Vexing Devil (playable ones I can think of). It's mostly a Red identity at this point, and it still gets support. FWIW most of these are also below normal cost for the effect, at least for the period of play they were in Standard. They are often Timmy type cards, but I have found if you mix them in with the best Burn effects you can find they play better, if people can't afford to lose the life then you can get some pretty sweet upsides. Fortunately none of them are THAT good, and IMHO this isn't changing anything at 5 Mana that Chaos Warp didn't probably do better for only 3, and Wild Magic Surge for only 2. Both have downsides, but this can be ignored for some life, and as Vexing Devil and Browbeat suggest, paying life for a counter is a good deal most of the time (those cards are bad without support IMHO).

Hope this clears things up a bit!

Last_Laugh on Marchesa’s Metallurgic Machinations

5 months ago

Not a bad start but I do have some suggestions.

First, Canoptek Tomb Sentinel is your only repeatable piece of removal for enchantments in these colors. Bonus points for being an artifact and hitting other permanent types. Chaos Warp is worth running too.

Second is card draw. Marchesa's triggers are each separate and creatures come back one at a time, so Satoru, the Infiltrator triggers separately for each creature. Danny Pink, High-Society Hunter, and Liliana's Standard Bearer are amazing here too.

Icbrgr on a better Decimate? RGW

6 months ago

Well the thing about Chaos Warp and Beast Within it's all about threat assessment or answering something that will kill you... when it comes down to certain death or a 3/3 token/slot machine into maybe not death... I'll take the beast/chaos...sometimes doing nothing and letting the opponent help you be beating up the rest of the pod is best so long as your not the one being detrimentally affected; so I wouldn't exactly dismiss those cards.

But as far as just making a big splash to inconvenience players just because...Idk maybe something like Wildfire would be up your alley?

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