Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Chaos Warp occurrence in decks from the last year

Commander / EDH:

All decks: 0.16%

Red: 1.29%

RG (Gruul): 1.2%

UR (Izzet): 1.57%

Rakdos: 1.13%

UBR (Grixis): 0.86%

RBW (Mardu): 0.43%

Chaos Warp Discussion

Azeworai on Alesha 2.0

3 days ago

Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.

For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?

As for the decklist, there are some cards in profuse I would at least try.

Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.

For looting/rummaging, Anje Falkenrath, Deal Broker, and Smuggler's Copter are all fantastic. True delectation to meticulously sculpt a perfect hand.

False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.

I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.

Selfless Spirit. I shall say no more.

Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.

Now, gaining life is important, and Gray Merchant of Asphodel is splendid.

With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.

Categories and cards to consider ablating:

You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.

Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.

Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.

You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.

If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!

Lanzo493 on Feldon and then I got back up

1 week ago

Check out my deck FELDON EDH PRIMER: FELDON NEEDS SOME LOVE. I’ve put a ton of time into polishing this off, so hopefully there will be some good pointers for you. Feldon is my favorite.

Here are the best cards that support Feldon. You’ve already got Illusionist's Bracers. Other great cards are Thousand-Year Elixir, Magewright's Stone, Puppet Strings (I don’t run it though), Sundial of the Infinite, Mirage Mirror, and a card I really want to get my hands on: Rings of Brighthearth. All of these cards allow for multiple activations of Feldon a turn, easily putting you in a dominant position. Mirage Mirror can copy a reanimated creature, a useful enchantment, or turn into a land in response to removal. It’s great. I underestimated it at first.

Some other aces I’ve found are Balefire Dragon, Molten Primordial, Ancient Stone Idol, and any eldrazi. Not the titans that shuffle. The smaller ones. It That Betrays, Pathrazer of Ulamog, Ulamog's Crusher, Breaker of Armies and whatnot.

The best part about Feldon is how he flies under the radar. Just be careful of enchantments. They’re the reason I run Ugin, the Ineffable and Chaos Warp.

Nodrog666 on Numot Stax

1 week ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

Last_Laugh on Misses Steal yo Stuff

1 week ago

Necessities:

Chaos Warp - Grixis' best answer to enchantments by far. Don't let Rest in Peace, Solemnity, etc. wreck your day.

Spark Double - Copies Marchesa for double Dethrone and this copy enters with a counter immediately protecting itself.

Draw/Discard:

Sage of Fables - Card draw, immediately protects Marchesa, and it doubles as a combo piece with Ashnod's Altar and Flayer of the Hatebound.

Midnight Reaper - Grim Haruspex with life loss is a plus in Marchesa.

Oona's Blackguard - Opponent discard is amazing in Marchesa.

Sadistic Hypnotist - See above but on a free sac outlet.

Ramp:- Other than Obelisk (and Lantern if you need it) I'd drop your cost mana rocks. They don't ramp you into a drop commander whereas drop rocks will net you a turn 3 Marchesa.

Dimir Signet, Talisman of Indulgence, Talisman of Creativity, Talisman of Dominance are your best options on a budget.

Boardwipe:

Last One Standing is an excellent budget option for 3 mana.

Sac Outlets: Besides the ones I listed above.

Viscera Seer - Free sac outlet with scry.

Goblin Bombardment - 3/5 colors can't deal with enchantments very well.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

xaarvaxus on 3 Headed Niv-Mizzet

2 weeks ago

You have Thought Reflection listed twice. Good spot to fit in another counter, say Disallow.

Some cards that have particularly good interaction with Niv:

Curiosity for additional card draw using his ping ability against players.

Basilisk Collar and/or Gorgon Flail deathtouch makes his ping lethal while gaining you a little life. I'd swap out Spinehorn Minotaur for Trinket Mage to fetch the Collar.

Riptide Laboratory to reuse some of those supporting wizards.

You could also use some more general removal spells:

Chaos Warp, Vandalblast, By Force, Curse of the Swine which is good because it exiles, Pongify [you don't care about the token], Blasphemous Act

Direct Current doesn't do enough to warrant inclusion. Despite its efficiency, you very rarely see Lightning Bolt or similar effects getting played in EDH. The size of the creatures that get played and joint pool of 120 starting life relegate these effects to other formats. Dragon Fodder doesn't really do much either but if its a flavor inclusion, then keep, maybe Niv needs minions to fetch him things or just wants snack food handy. Stealth Mission would probably be better served becoming something like Lazotep Plating. Capture Sphere might be better as Deep Freeze if opposing commanders having activated abilities that don't require tapping. I know I wouldn't care if Sphere hit my Tasigur, the Golden Fang

I have a deck using this same commander if you want more ideas.

billy21 on Mizzix

2 weeks ago

When I was playing it, I noticed it had a lot of X spells which I don't think interact with Mizzix well. I'd try ditching a couple of those and some higher cost creatures to speed up your early game. Then I also added a couple things that should help you keep a board state.

Narset's Reversal

Expropriate

Arcane Signet

Rhystic Study

Impulse

Faithless Looting

Rise from the Tides

Cyclonic Rift

Leyline of Anticipation

Metallurgic Summonings

Chaos Warp

Baral, Chief of Compliance

Goblin Electromancer

CommanderTech on Salvaging Boros - A Deep Dive (1.1)

3 weeks ago

Version 1.1 - Replaced Wear/Tear with Chaos Warp: Better flexibility for more demanding situations.

Replaced Phyrexian Atlar with Eldrazi Displacer: Much more synergy with all my ETB creatures, and the colored mana from Phyrexian Atlar does not work well with Displacer.

Replaced 1x Mountain and 1x Plains with Stranglehold and Strip Mine. More control plus mine works well with displacer.

Replaced 1x Mountain and 1x plains with Imperial Recruiter and Recruiter of the Guard. More tutors never hurt.

edengstrom1 on Kroxa's All You Can Eat Buffet

3 weeks ago

Mindcrank + Bloodchief Ascension is a really cool combo that I haven't seen anyone using yet. It's pretty affordable too!

It looks like your meta is much more competitive than mine, but I am a big fan of Chaos Warp as removal in red.

Really good deck! +1

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