Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Chaos Warp Discussion

KBK7101 on The Fine Art of Cruelty

2 days ago

Are Skirk Prospector and Brightstone Ritual really worth it with only eight goblins? I know Krenko can make stupid amounts of them, but the payoff seems a bit low with so few of them. I'd consider dropping them and maybe a land or two. Maybe add Chaos Warp and/or something like Enchanter's Bane for some protection from enchantments, Pariah's Shield for more defense from Hidetsugu's tap ability, Knollspine Dragon to draw massive amount of cards after Hidetsugu levels everyone and maybe Hellkite Courser to cheat out Hidetsugu out of nowhere.

Love the deck, though. Kamigawa is such a cool plane and I love the new Kamigawa Ink Secret Lair arts.

plakjekaas on How is Red Elemental Blast …

1 week ago

The color pie does accomodate for enemy colors. Philosophically so. One way to justify the corner cases discussed in this thread: Green, the color of life, adaptation and growth is not just opposed to black in the color wheel, it's also thematically opposed to self-interest,sacrifice and death. That's why green gets Lifeforce. Not because green usually counters spells, but because green mages diametrically oppose black mana and its users, and grab any available tool to assist them in their crusade against their black mage enemy. That's also how Pyroblast came to be, impulsive and emotional red's desire to eradicate the cold, logical, deceitful blue out of their world. Guttural Response has similar flavor. Those color hosers are still printed, even to this day. Although since Rosewater is in charge, the effects are a lot more in line with what we expect from the colors; think Divine Smite or Burning Hands.

The power of a card or its impact on a format says nothing about their fit into the color pie though, I'm not sure how the discussion drifted that way.

Chaos Warp is very red, in the sense of: "I don't care what happens to me or the rest of the world, I need to get rid of this thing, and I need it gone now! Just transform it into something else and let's hope we can deal with that." Is exactly the short-sighted, impulsive way of thinking that red is known for. Warp World deals with enchantments too, in pretty much the same way, yet that one is never brought up in conversations about color pie breaks.

DemonDragonJ on How is Red Elemental Blast …

1 week ago

Omniscience_is_life, RyuSama420, I actually dislike Chaos Warp and think that it should never have been printed, or at least it should not be allowed to target enchantments, because red is not supposed to be able to directly deal with enchantments.

Also, as long as we are discussing this subject, how do you feel about Blue Elemental Blast and Guttural Response? Do you feel that those are color pie breaks, as well? To answer my own question, I feel that they are so narrow that they are acceptable, but I am not certain who may agree with me about that.

RyuSama420 on How is Red Elemental Blast …

1 week ago

Omniscience_is_life: red elemental blast is not legal in historic or pioneer, so thats a bad comparison. theres also the fact that Tibalt's Trickery was never used in the same manner as Red Elemental Blast, where it was used against an opponent's spell. the trickery player would counter their own spell to cheat in something bigger, and REB can't be used like that, thus its no longer comparable to "one of REB's modes". as for Chaos Warp, commander isn't a competitive format anyway, and so the number of decks its in has no correlation to how good it is. if your play group is blue heavy, you should be using REB. and aren't people always going on about how Cyclonic Rift is a must have for any deck with blue? and don't most decks have blue? i'll take the card that can counter it over the one that can't.

Omniscience_is_life on How is Red Elemental Blast …

1 week ago

RyuSama420 while legacy is certainly a high powered format, Tibalt's Trickery is thus far banned in both Historic AND Pioneer--and Chaos Warp is seen in almost thrice the amount of EDH decks than REB per EDHREC's stats. I would say that context matters here

RyuSama420 on How is Red Elemental Blast …

1 week ago

DemonDragonJ: it's also quite the stretch to say that Chaos Warp or Tibalt's Trickery are "better" than Red Elemental Blast. almost every current legacy deck capable of producing red mana is using Red Elemental Blast and/or Pyroblast in the sideboard. the other 2 see no legacy play at all.

DemonDragonJ on How is Red Elemental Blast …

1 week ago

Skagra42, I disagree with that, as I believe that both effects are so narrow that they should be considered severe bends, not breaks.

If REB is a break, how were cards such as Chaos Warp oor Tibalt's Trickery printed in recent years, as they are essentially better versions of REB's modes?

multimedia on Vast of Vanity

2 weeks ago

Hey, good first version, nice Avacyn, Angel of Hope.

Having some backup plans to cheat big creatures onto the battlefield can be helpful because you will not always control Kaalia. Reanimation and ramp are two straight forward backup plans to consider expanding on.

  • Rakdos, Lord of Riots: Demon who can reduce the colorless cost of creatures you cast.
  • Emeria Shepherd: repeatable reanimate any nonland permanent in your graveyard if you play a Plains or if you play any land then put that permanent into your hand instead.
  • Karmic Guide: Angel who can reanimate any creature in your graveyard.
  • Nahiri, the Harbinger: all her loyalty abilities are good, her -8 can tutor for any creature and put it on the battlefield.
  • Wayfarer's Bauble: land ramp that has interaction with Emeria Shepherd since it can get a basic Plains, repeatable with Shepherd for two mana.

Some changes to consider:


Some other upgrades to consider:

Some lands to consider adding to improve the manabase in place of some basic lands, the three Bounce lands, Wreckage and the two Scry lands.

If you choose to add Emeria Shepherd then some Fetch lands that can get a basic Plains are helpful because they give you two triggers of landfall.

Good luck with your deck.

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