Deafening Silence

Deafening Silence


Each player can't cast more than one noncreature spell each turn.

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Set Rarity
Throne of Eldraine (ELD) Uncommon

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Format Legality
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Standard Legal
Duel Commander Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Historic Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal
Arena Legal
Pre-release Legal
Commander / EDH Legal
Tiny Leaders Legal

Latest Decks as Commander

Deafening Silence Discussion

PotatoJed on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

1 week ago

Hey Olde_English

Have you considered Spellseeker? Also I think Rule of Law works better than Deafening Silence as it stops Food Chain combos and Thassa's Oracle combos, especially when we don't benefit that much from casting a creature and a non creature spell in the same turn.

Peoni on I wanna play your stuff too

2 weeks ago

2 cards I think you should really consider running: Head Games and Zur's Weirding.

You should also consider running more mana rocks like Sol Ring, Arcane Signet, and Fellwar Stone. Then probably look to swap out your lands that come in tapped with either basics or other lands that don't come in tapped that fit into your budget.

Next I would advise you to think about what you want your deck to do. I feel like a lot of the cards in this list don't necessarily fit the overall strategy and lack synergy with other parts of your deck. For example, why are you running cards like Shark Typhoon, Council's Judgment, Omniscience, and Leyline of Anticipation? How do they fit into your commander's strategy? Also think about cards that you could improve on. I can tell you want to incorporate some sort of stax/pillowforty element into your deck with cards like Lawmage's Binding and Gwafa Hazid, Profiteer, but there are better cards we could swap these out for like Ghostly Prison to complement your Propaganda and Crawlspace to limit the amount of hitters coming at you. Looking at your current list it feels like you want to make this into a deck that wins and doesn't care about the fun of others (after all you're playing Sen Triplets), so look to improve your existing picks and ask yourself what your cards do to further your strategy.

Finally, take out Deafening Silence and Meddling Mage. The latter hurts what you're trying to do a lot. You'll only be able to use people's hands to a limited degree and it just slows the game down a lot in general without helping you win. The former just doesn't do enough when you could just cast their threatening spell yourself to get rid of it.

Good luck with this deck! I hope it comes out to your liking and I hope I was of some assistance. :^)

Unlife on New EDH player please Help!

1 month ago

I know you're leaning towards GU/RG but maybe consider a commander who also includes white. Along with hatepieces already listed, things like Spirit of the Labyrinth Rule of Law, Deafening Silence and Eidolon of Rhetoric will prevent players from comboing off if they need to cast an additional spell per turn. Maybe think about Grand Arbiter Augustin IV or Derevi, Empyrial Tactician

jaymc1130 on Best 1-drops?

1 month ago

Mana dorks, mana dorks, mana dorks.

Also, mana dorks.


Although there are some other staples at 1 cmc that commonly see play such as Mystic Remora, a wide range of interaction spells in every color, and some useful artifacts (depending on the metagame) such as Grafdigger's Cage, Manifold Key, or Soul-Guide Lantern. There are some useful hate pieces as well in some colors (mostly white) such as Deafening Silence or Dryad Militant.

ElektronischerFleischaffe on Experimenting With Orzhov CEDH

1 month ago

Hi Ghostbreath77!

Great, seeing something decent going on in Orzhov :) As for your gameplan you can probably take inspiration off of this list:

Deafening Silence and Spirit of the Labyrinth seem like auto-includes to me if you wanna go the disruptive route.

I'm playing combo-teysa since 6 years. You're most certainly right on your choice of commanders since card advantage is crucial in strong metas. However Teysa, Orzhov Scion lead my deck leaning to a markov-like list (, trying to generate value from bodys with cards like Grim Haruspex and Carnival of Souls. First target for tutoring is always Skullclamp which is awesome when teysa is out and/or you play cards like Pitiless Plunderer and Zombie Infestation which can loot through your whole deck and need minimal setup. Most compact combos are the dead-cat-loop and gravecrawler and carrionfeeder on your choice of Phyrexian Altar, carnival or pirate.

Razaketh, the Foulblooded and Elesh Norn, Grand Cenobite might be considerations for a decent top end, making ad nauseam more painful obviously.

If there gonna be some ideas thrown together I can see some proper Orzhov Lists coming up :) great to see that there's more people into it!

saluma on Need Help Developing an "Ertai, …

1 month ago

Baral, Chief of Compliance, Glen Elendra Archmage, Hall of Heliod's Generosity, Thornbite Staff, Grand Arbiter Augustin IV, Grand Abolisher, Aven Mindcensor, Narset, Parter of Veils and Ashiok, Dream Render are some cards that immediately comes to mind. I would build this deck with the purpose to suffocate my opponents entierly. Ah and also Deafening Silence and Decree of Silence with Solemnity.

Just be aware, your playgroup might hate you after game one tho...

Happymaster19 on A Quest for Power: Unrestricting …

1 month ago

Caerwyn I don’t care about what Wizards does or supports. I’ve been off of them for a long time now.

You told me not to be nebulous about my choice so we could avoid the ‘bad matchup argument’. It sounds like I’m getting the bad matchup argument. So you’re saying a deck with maindeck Leyline performed well against the collab? You can say that the Storm deck would get enchantment removal but if you want to speculate about having cards in hand like Daveslab2022 about forcing Lavinia, well the enchantment deck can back up Leyline with Deafening Silence and Arcane Laboratory, along with its own counters. So it seems the enchantment hate plan would need testing. Especially considering the effect on consistency vs redundancy. Can mulliganing down to your enchantment hate fight the redundancy of hate (and counters) from the enchantments?

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