Each player can't cast more than one noncreature spell each turn.
|Have (2)||, orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Deafening Silence Discussion
1 week ago
yeah, sideboard needs some rework. Have you thinked about adding cards like Dispel Ashes of the Abhorrent or Deafening Silence?? Also i would include 1 High alert and 1 Huatli for grabbing them with Fae of Wishes
3 weeks ago
Nice deck! I don't know if it is the direction you'd want to go with it, but there is a very interesting interaction between the game plan you seem to have and Rule of Law effects - if that's something that would be welcome where you play obviously.
The thought is simple: Rule of Law (or equivalents like Eidolon of Rhetoric, Archon of Emeria or Deafening Silence) stops everyone from playing several spells in a turn. But if you can develop your board without playing more spells, say by gaining resources in a specific phase of the game or gaining additional value for casting the one spell you are allowed, you will pull ahead of your opponents bit by bit until you eventually have a winning position. You already play lots of such value engines like Court of Grace, Sigil of the Empty Throne and Ajani's Chosen - but you could also look into cards like Trudge Garden since Sythis will trigger lifegain triggers as well.
Either way, nice deck and keep up the great work!
2 months ago
while you have hand disruption and some removal, I think you need much, much more removal in the deck (4-8 cards). Your current creature count is crazy high, and your comparative removal options are very low, and very slow (3cmc is A LOT of mana to kill a thing). Look to include at least a playset of Fatal Push, and additionally 2-3 copies of another efficient killspell (the upcoming one “Infernal Grasp” from Midnight Hunt looks ideal).
22 lands feels low for realistically/fairly casting all those 4-and-5 cmc cards. The abovementioned removal should help buy you time, but personally i’d suggest cutting down the quantity of these cards you’re running. 3 Obliterators and 2 Garys feels more on-curve and reasonable. Even adjusting for this, i’d recommend going to 23 lands to help cater for your numerous 3-drops.
Sign in Blood is imo a bad card here (and bad in general). You’re looking to build up your board state and tear your opponents board state apart. This card does neither of those - leaving your board bare while letting your opponent stabilise.
Your sideboard needs to be able to cater for all the various unfair decks. This will vary highly dependant on your local meta, but generally you’ll want ways to mess with lands, ways to mess with artifacts, ways to hate on the graveyard, answers for burn, and other cards to shore up your weakpoints. It may be worth having a single Godless Shrine and some fetches in your mainboard, so that you can sideboard Vindicate, as well as Deafening Silence, Rest in Peace, and other hate pieces that white is strong in. Other useful cards could include Damping Sphere, Sun Droplet, Torpor Orb, Void Mirror - but will depend on what you’re up against.
3 months ago
Looks like a fun and solid list, especially with the announced Hullbreacher ban!
How do you normally win in this deck?
7 months ago
A lot of cEDH lists are turbo combo decks. They claim that "stax requires an understanding of the meta" when Stony Silence reads "$2, : $300 of each of your opponent's decks is now unusable" and Deafening Silence reads "nobody gets to win unless I say so".
7 months ago
Grubbernaut’s sideboard list is pretty good. I’d still suggest creatures where possible for the fetch opportunities - i.e Remorseful Cleric instead of Rest in Peace , Archon of Emeria instead of Deafening Silence , Skyclave Apparition instead of Condemn
7 months ago
1x Path to Exile , 3x Veil of Summer , 2x Return to Nature , 2x Settle the Wreckage (maybe?), 2x Oust or Condemn , 3x Rest in Peace , 2x Deafening Silence - something like that, ish. Depends on the meta.
But really, with only 5 blue sources and continually-declining value past t2, I strongly suggest dropping Growth Spiral . While it isn't ramp, you might consider Dryad Greenseeker as a replacement that still can give card advantage -- while also working towards your tribal goal and ultimate wincon.
8 months ago
@DuTogira Personally, I disagree about Splinter Twin stifling diversity in the Modern meta. Before its ban I was running a homebrew Mardu deck that had an incredibly favorable win-rate against Twin. The deck's win-rates also varied amongst the other decks in the format with its worst matchup being burn. Ever since Twin's ban aggro has swarmed the format outpacing my deck harder than before.
My homebrew deck's most defining piece was utilizing an Evershrike in the graveyard and using a Spirit Loop or Rancor to make it a constant presence in the late game. Graveyard strategies weren't as common back then either as I believe Living Death was the only significant graveyard strat at the time, so most decks wouldn't dedicate too much room to graveyard hate. With Twin gone other faster and more efficient graveyard strategies arose and graveyard hate out of sideboard became all the more frequent which made winning games 2 and 3 much more difficult for my deck. Not only that but those graveyard strategies that couldn't exist with Splinter Twin around ended up getting Faithless Looting banned. As a non-blue deck Faithless Looting was the glue that kept my deck together as getting a certain 5-CMC creature in the grave and an aura in hand is difficult and slow enough as it is. My deck could handle Jund/Abzan's hand disruption and their Scavenging Ooze 's, but with much more graveyard hate, more aggressive aggro decks and no Faithless Looting I would argue banning Splinter Twin killed my deck even though I never used that card in the first place.
I feel the banning has only diversified aggro and phased out slower decks like mine that had better win rates against Twin and BGx. I also think it's a false positive as there have been a huge slew of new modern-viable cards that have been printed since Twin's banning. The format was going to grow regardless of if Twin were to be banned or not, the real question was by how much? I also feel like there have been many more cards printed during this time that could be made excellent sideboard cards against Twin than there have been new cards printed to help with Twin's strategies. I remember the times when Combust was one of the answers used at stopping Splinter Twin and then they printed Rending Volley which took countering the strategy even further. Since then I've seen more and more cards printed in Standard that I feel could further help in keeping Twin in check today more than it ever was before. These are cards printed after it's banning that could be used against it now if it were ever unbanned: Sinister Concoction , Thalia, Heretic Cathar , Unsubstantiate , Spell Queller , Authority of the Consuls , Lost Legacy , Fatal Push , Harsh Mentor , Trespasser's Curse , Tocatli Honor Guard , Rampaging Ferocidon , Kinjalli's Sunwing , Kitesail Freebooter , Cast Down , Assassin's Trophy , Unmoored Ego , Dovin's Veto , Force of Negation , Force of Vigor , Veil of Summer , Fry , Aether Gust , Brazen Borrower , Hushbringer , Deafening Silence , Mystical Dispute , Drown in the Loch , Wilt and Necromentia . I've likely missed a couple more due to how many sets have been released since and there will always be more cards that will be printed in future that can disrupt the strategy too. Since there have been many new deck archetypes that have emerged and been developed and improved upon over the many years in a non-Twin environment I'd like to see how they'd stack against Twin now just to see if it really is still an obstacle.