Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player can't cast more than one noncreature spell each turn.
3 months ago
Sorry I was the bearer of bad news, otherwise Halvar would be very strong in her.
But the changes you've made look very good and should speed up your game a bit or make it more consistent.
Stalking Leonin removal for heavy creatures.
And Kindred Summons could work in her, but the cmc is a little bit high.
3 months ago
If you're looking for help making cuts, the first step I would take is to look at your symmetrical stax pieces and see which ones hurt you the most:
Deafening Silence, Grafdigger's Cage, Containment Priest, Ethersworn Canonist, Hushbringer, Kataki, War's Wage, Leonin Arbiter, Rest in Peace, Sphere of Resistance, Spirit of the Labyrinth, Thalia, Guardian of Thraben, Trinisphere, Sanctum Prelate, Rule of Law, Thorn of Amethyst, whew I think that's all.
Of these, you want to look at the ones which most hamper what you want to do, or have negative synergies with other cards you run. You have a few cards that say "draw", so Spirit of the Labyrinth is IMO the very first cut you should make.
The next ones I'd cut could take one of two routes: so, I'm thinking of cards like Ethersworn Canonist and Sphere of Resistance. These kind of innately have negative synergy - if people are paying more for spells, they're less likely to be able to cast multiple spells in the first place, meaning the Canonist's ability is wasted. You should consider going for one type of effect or the other, not both. (I wouldn't run either symmetrically in mono-white, personally).
Council's Judgment can probably be cut - you have great enough removal without running it.
kataki definitely needs to go with how many artifacts you're running.
5 months ago
Luminarch Ascension definitely can attract attention when you play it, you either need to be in a pillowfort or have a wide board already. It makes lots of sense in a White deck that doesn't play a lot of other flyers, and would love to have access to some mid/late game, and expects to be able to block/be a bad player to swing at for whatever reason. In a deck where you already have a flyer on board usually (and possibly others as well), Ascension looks a little worse, but it also means you are more likely to be able to stop flying attackers to help get counters on Ascension. My solution is to run it in a deck where you have lots of support for it, I run it in Zur, where I put it in because he could fetch it, but found I liked drawing into it (especially early) a great deal. I'll list some stuff that can help it out below, first some 'fun' stuff, and second a bit of 'deeply unfun Stax' stuff, I'm not sure what you play against/people will tolerate.
Stuff like Archon of Emeria or Eidolon of Rhetoric (or even Rule of Law or Arcane Laboratory, or Deafening Silence or Ethersworn Canonist) can slow down players' ability to progress their board states, but your Commander comes with a mana sink attached that you can dump mana into. Rule of Law is a funny card, because it's really good in cEDH and against fairly competitive decks that hope to storm off, but vs decks with lots of big spells it can feel pointless, so it's not an especially salty stax piece in Casual play, even if it can be at the highest levels. Anyways, Ascension also likes stuff like this, it provides you with a potentially much stronger outlet for your extra mana, while possibly causing your opponents to waste some every turn due to Rule. Note, if you have Rule out, destroying Ascension will probably use up someone's spell for the turn, which probably will feel pretty bad for them. You could try Sterling Grove, which can find Asension or protect it, depending on the order you draw them. Greater Auramancy also exists, but it's pricey and does only one thing that may or may not matter, great to have both out though.
There are also stronger (and nastier obviously) things you can run like Crackdown, which will seriously hinder combat for anyone not running White creatures, which you (and your angel tokens) could ignore, but I'm not sure if this is appropriate for your power level, just mentioning that nastier stuff exists that make cards like Luminarch Ascension feel much better.
5 months ago
There are a lot of good options for the sideboard here. Because we don't talk about flight club, consider: Curse of Silence, Deafening Silence, and/or Stony Silence. The chemical burn the main character gets could be represented by Mark of Asylum maybe? haha
For the maindeck, I think Paladin Class is probably better than Authority of the Consuls for what you're trying to do but I can't say for sure if it fits your theme. A card I think does fit the theme is Spirit Bonds but I am not sure there is any room it.
Finally, if you think Magus of the Moat has a place as an honorary chapter member of flight club, it would be a very good card. Then, if you think Robert Paulson met a Baffling End, then that card could go in, too because the token can't attack through Magus of the Moat. Rest in Peace Robert Paulson...
Speaking of removal, though, it might be something to consider at least having some of in the sideboard. The only on theme cards I can think of off the top of my head are Angel of Sanctions and Journey to Nowhere but if you want removal you know where to look im sure.
6 months ago
Odd thought maybe, but I wonder how would work in a werewolves deck, just to give you Rule of Law effects. Things like Deafening Silence or even Ethersworn Canonist might just be super annoying ways to keep your wolves were. I have no idea how it would work, or the logistics of adding white, but maybe?
7 months ago
As people in the thread said, if you really wanted your playgroup to hate you, things like Armageddon, Null Rod, Deafening Silence, Spirit of the Labyrinth, Rule of Law, Archon of Emeria, Angel of Jubilation, Thorn of Amethyst, Sphere of Resistance, Winter Orb, and Smokestack are all super fun cards you can run.
7 months ago
8 months ago
"statistically negligible amount of spells."
Red has Chaos Warp for enchantment removal, so most enchantments capable of locking down a mono red strategy should be banned because that's a statistically negligible number of spells. If they're not, the mono-colored player can't play around it. What is the likelihood they draw 1 specific card out of the 99? So stax enchantments should be banned because if youre playing mono red you have a statistically negligible amount of spells with which to respond to a card that locks your deck. Leyline of the Void and Rest in Peace must go to support mono-red artifacts. Deafening Silence must go to support red storm. They don't have a way to respond to these cards that lock the deck except a statistically negligible amount of spells.