Deafening Silence

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Deafening Silence

Enchantment

Each player can't cast more than one noncreature spell each turn.

Browse Alters

Deafening Silence Discussion

Darth_Savage on Mono-White Aggro Control

1 week ago

Since your a creature based deck Deafening Silence might be a good sideboard hate option. Most taxes decks run Thalia, Guardian of Thraben.

pikminplaya on Esper Starfield

1 week ago

Cast Out cycles when you dont need it and works well with starfield. I like it over stasis snare and maybe oath of kaya, but be careful to not have too many banishing light effects in a deck that plays doom foretold.

With your low creature count, brain maggot gets worse since it is more likely to get removed, doing nothing.

Another card i think would be good with starfield is History of Benalia just because of the sequencing with it. You can play it on turn 3 and it sacs itself on turn 5, then you play starfield and get it back on the next upkeep.

Sideboard probably wants Deafening Silence over rule of law for Phoenix decks unless im missing a creature combo deck in which case, i wanna see that decklist.

Goretast on Chulane's fast food chain

2 weeks ago

Hey Lokust, my first few drafts of my Chulane list were lightly based on your list, so I just wanted to come full circle and give my thoughts.

I'm not sure how competitive you're wanting this to be, but I'm going to suggest some things to really kick things up. I think you have a bit too many win-conditions that might be bogging down the deck with dead draws outside the combo. Aetherflux Reservoir , Isochron Scepter / Dramatic Reversal , Altar of the Brood , Akroma's Memorial , and Deadeye Navigator seems excessive. Walking Ballista and labman are plenty for outlets (Jace not needed imo).

I would swap Altar of the Brood for Winds of Rebuke . Winds is decent spot removal while allowing you to go for a mill win with just an Eternal Witness and infinite mana. I'm a little surprised you don't have Shrieking Drake / Aluren / Intruder Alarm because each are MVPs that easily set up infinite combos to win on the spot. Big plus if you add Ranger-Captain of Eos to tutor Shrieking while getting a silence effect. On that note, I'd add Silence , it is quickly becoming a competitive staple that ensures you win uninterrupted. Trophy Mage is a strong addition to grab your curio/elixir. I've also had great games with Village Bell-Ringer because it opens up infinite casts/mana with dorks and Chulane bouncing it back. Faeburrow Elder would be a good addition if you go that route. Big vouch for Wargate . Also, Deafening Silence is really gross with Chulane because we are so creature heavy. I think it would fit really well here especially since you went with less counterspells, so it shouldn't hurt you.

Hopefully atleast some of these suggestions help you out. I have a cEDH list if you want to check it out, [cEDH] Chulane's Bounce House

lagotripha on Lotus Field Storm [Primer]

2 weeks ago

Kiora, Behemoth Beckoner feels like it might have an alternative place in a list which runs some kind of creatures (likely Zacama, Primal Calamity ). Nissa, Vital Force , Kiora, Master of the Depths , Ral Zarek and Nissa, Who Shakes the World face similar headaches.

Unwind targeting your own opt or similar is a cute option. Underworld Connections lets you stabilize draws off of land untapping.

Some taking turns pieces are interesting - Karn's Temporal Sundering lets you answer a Deafening Silence then go off. Shreds of Sanity is interesting recursion. Growth Spiral is instant speed ramp, which is nice when you are holding up countermagic.

There is an alternative path where you look to animate the land then untap creatures you control, but I'm not sure there are enough To Arms! effects in pioneer to make the vulnerability to creature disruption worth it.

Drkuhn on Abzan Midrange

3 weeks ago

I'm keeping an eye on the metagame shifts. If aggro falls out of favor, we'll likely replace Abrupt Decay with Assassin's Trophy and Hero's Downfall with Anguished Unmaking . Fatal Push would get replaced with Thoughtseize and the sideboard would likely either be Duress , Deafening Silence , or depending on how hard control tries to tilt, MAYBE Thought Distortion if we really wanna bury these blue mages.

Racemouze on Pioneering Bogles v2.

1 month ago

First FNM experience: - Didn't have answers to Thing in the Ice  Flip - lost me two rounds. Now includes 3 Declaration in Stone and 3 Dromoka's Command - Didn't have enough duals to keep enough hands (led to many mulligans) - Shits all over Oku decks - Deafening Silence is just as good as I hoped vs. combo and phoenix decks - Thoughtseize t1, game 1 is a bitch. Might have to consider leylines in the main, if every deck in my local meta ends up being B/x/x thoughtseize decks

Azeworai on G/W/x enchantress modern PRIMER

1 month ago

If I may, I'd recommend Circle of Protection: Red for the sideboard. 'Tis horrendously effective against burn strategies in a way with both creatures and spells, as well as being cheaper than Story Circle .

The deck seems to be focused against creature-based decks, being fraught with specific cards against them. In note of this, Overwhelming Splendor may be a bit high on the mana curve.

Deafening Silence also seems to juxtapose the current build. With plenty of one-of silver bullet cards, perhaps Idyllic Tutor could hold that plan together? This would also allow for a very diverse sideboard plan. A couple of Commune with the Gods couldn't hurt, either.

A singular Plains could be of aid if you run into someone playing Blood Moon . Journey to Nowhere is quite effective removal that is also on-theme. On Thin Ice could help if you had snow basics, too.

Heroic Intervention in the sideboard could help against Fracturing Gust or spells of the sort.

Dosan the Falling Leaf could help against control decks. This enchantment build seems to have absolutely no instant speed interaction, so Stasis Snare could be great, or Cast Out for planeswalkers.

Courser of Kruphix could be solid life-gain and card filtering, as well as a blocker.

Seal of Primordium could be okay, but maybe not. Worship would be fun.

'Tis all, my friend. Happy enchanting.

Caerwyn on White's issues in Commander

1 month ago

Personally, I think the very concept of colour-pie-appropriate ramp and card draw is flawed at its core. White is never going to be a ramp or draw powerhouse, and any attempts to do so fall flat at more competitive levels. I think there is a fairly simple reason for this - most of what has been done to "fix" White's resource issues gets bogged down in conditions. In such an explosive gain as commander, you want your Ramp/Draw to function independently--not require lifegain or creatures or some other situation to function.

So long as Wizards keeps making these cards as their "solution", White is going to keep suffering.

Rather than focus on trying to bring White up to par on resource generation, I think Wizards should shift the focus toward what White does best--resource denial and equality.

Let's look briefly at the two most successful White resource cards-- Land Tax (which I would argue is more about deck-thinning than ramp) and Smothering Tithe . These cards seek to equalize the playing field by using an opponent's superior Ramp/Draw against them. That's very much in White's wheelhouse, and, while these are also conditional, they're conditioned on something an opponent is already going to be doing.

White also has a number of other fantastic ways to negate the effect of Ramp/Draw--cards like Rule of Law and Deafening Silence effectively say "Oh, so you have lots of mana and/or lots of cards? Cute--enjoy not being able to play all those cards you have."

White has the best Stax pieces and way to shut down the superiority of Black's tutors .

White is the primary colour for the only ability to completely stop trample , though Wizards let that critical balance fall by the wayside.

There are a lot of things White does a whole lot better than other colours. I think the colour would be better served by focusing on what it does best--White doesn't have to be the best at resource generation to win, it merely needs to force everyone else to play on White's level.

Load more

No data for this card yet.