Dragon's Rage Channeler
Creature — Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this gets +2/+2, has flying, adn attacks each combat if able.
|Have (3)||, torterrapizza , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Dragon's Rage Channeler Discussion
3 days ago
Running less lands increases your chances of flipping Delver--it also increases your chances of not being able to play any of your spells which feels like shit. 14 lands is insane, you probably want at least 18-20.
Cards like Unsubstantiate are bad because they are pure card disadvantage. Against spells that can't be countered its better to just let them resolve instead of running bad cards against them.
If you want the deck to be budget, just cut the Force of Negation. 1 copy isn't going to be doing anything the vast majority of the games you play, and its half your deck budget alone.
I highly recommend splashing another color. Blue has good card draw and countermagic, but lacks removal. Splashing red or black would be the best imo. Even though it does make the manabase a little more finicky, it should be fine as long as you don't run any cards with RR or BB mana cost. If you run around 8-12 cheap duals it should be fine.
1 week ago
Personally I think Goblin Guide shouldn't have too much of a downside.
I'd probably cut the two walkers they aren't doing enough.
Eidolon of the Great Revel is another option which is an absolute beating with Scourge (theres a reason why almost every burn list runs 4 of it even though it seems like suicide).
Claim / Fame could be good here although maybe a little slow, but it lets you get back any creature that was removed (besides Fiend which is bad) and you can cast the other half mid game to get those final few points of damage in (Fame is also brutal with giving Scourge haste).
And for the manabase I suggest cutting Blackcleave Cliffs and Urborg for more fetches, so you can aggressively lower your life total better for Scourge. Arid Mesa is the cheapest Rx fetch (and red is more important than black) so I recommend running that one.
3 weeks ago
- 3 basics probably isnt needed being path to exile is being replaced, so maybe go to two, but it also helps with budget so id change it last. You could also try Hall of Storm Giants is a card you could experiment with. youd lose flying but it is bigger and could help deal with other cards, and is good vs removal.
- 15 spells feels low for delver for example pauper delver has 26 spells. So I would maybe consider cutting Dragon's Rage Channeler and more spells. cards that draw or filter are probably best but cards that interact or are high value could also fill in the spot.
- If we are running delver we want it not to be a 1/1 so making it consistent as possible helps which is why i would think about filtering. You could consider brainstorm but you might want more fetches. Not 100% sure on the math.
- Expressive Iteration is a busted card glad to see it here.
- Mishra's Bauble is a card i have mixed feelings about. Some burn decks run it with the channeler package but it does worse than the normal package. As burn player boros charm feels good worth checking out (but could be hard on mana).
1 month ago
Since you want to be holding up counters, sorcery speed dig with Ransack the Lab and sorcery speed removal with Dreadbore are both really not great here. If you want sorcery speed dig spells, I suggest Expressive Iteration which is good enough to merit it being a sorcery.
Not having any proactive turn 1 plays, only dig spells and removal definitely hurts the deck. I'd run some amount of discard like Inquisition of Kozilek and Thoughtseize and some number of one drops like Dragon's Rage Channeler and Ragavan, Nimble Pilferer. If you want to go pure control you don't need one drops, but then I'd add some more finishers besides murktide like Jace, the Mind Sculptor. Geyadrone Dihada is a spicy card that can be strong in grixis control.
All in all, looks like this pile could generate some pretty disgusting grindy card advantage late game. Adding some iteration and walkers would definitely make it even more grindy though.
1 month ago
Glad you like the deck coinfliplarry, always happy to hear more suggestions! :D
I never thought of using surveil, but I think that works perfectly for this deck! Although I don't think splashing in a little black is worth it just for a couple of Doom Whisperers, I do love your other surveil suggestions, especially Dragon's Rage Channeler! Double Vision is fun and all, but I think lower CMC with earlier game impact is the smarter way to go.
I would like to add more Temporal Masterys, but unfortunately they're a little too expensive for me to add more than 1 copy.
I agree with you that my mana base might be a little weak, but I'm just using lands I already had sitting around so I don't break the bank with this deck. That's good advice about the double colored mana symbol cards though, maybe I'll look into an alternative counterspell with only 1 colored mana in the cost.
No need to apologize for your English, I understood everything you said haha. Thanks again for the suggestions, I think you gave this deck that extra little push it needed! :D
1 month ago
Hey ! Just passing by I really like the idea behind this deck ! I'm adding in some suggestions aswell if you don't mind ;) Everyone that already commented got you in the good path for your deck, but I was thinking about the surveil mecanic which is surprisingly absent from your it ; cards like Dragon's Rage Channeler, Foul Watcher or Nightveil Sprite (budget ones) could be considerable adds if you want a little more board presence (channeler's probably the best one by far but still) :D
I was especially thinking about replacing the double visions that kills your T5 and let you hope for a miracle on T6 (and a significant one because if you hit a bad card for the situation that's probably game over if it wasn't already) with Doom Whisperer, a significant body with that ability to dig quick for the last damages or at least the entity. But I gotta agree that's probably less fun, and have you splashing black x)
I thought about adding some more Temporal Mastery aswell, but you probably will see if it fits well enough by yourself when you'll try the deck out.
Alright this being said your deck biggest weakness remains in your manabase, but if you don't want to sell your house and wife (understoodable) I suggest to be really careful about 2x symbols (especially in counterspell, you prolly won't be able to ever cast it on T2 with the current state of your deck. Mind entreat the angels, even tho you can discard it and play it in the late game miracle drawing it on T4 and not be able to win with it consistently doesn't sound good).
Aight sorry for my poor english vocabulary, but I still wish some of my advices will hit through. Anyways good luck with this treasure of a pack :D
1 month ago
Oh wait soul scar mage isn't 7 bucks anymore scratch everything I said about his price being high
The deck definitely looks better. Shock isn't great but there really isn't anything other than bolt thats good in that slot.
I originally didn't suggest Dragon's Rage Channeler because Mishra's Bauble is so expensive, but I think you could maybe cut 2 pyromancer 1 soul scar and 1 sprite dragon for 4 of them. Although you don't have artifacts, if you go up to 4 Curious Obsession youd have a decent number of enchantments, and you could also go up to a playset of Serum Visions for more sorceries. Running the delirium package would let you replace Shock with Unholy Heat. My main concern with that is you can't get lands into the graveyard without fetches or Fiery Islet, so it might not be worth adding the DRC package.
1 month ago
modern is a fast format. Your current list reads more like a midrange list than an aggro one. This is fine, but i believe you should keep steering towards that path of midrange-value-plats, and not worry so much about trying to finish the game quickly (stuff like Knight of the Ebon Legion and Robber of the Rich feel off here)
you have faaar too many 1-ofs and 2-ofs in the deck, which is going to make your hands and draws super inconsistent. I’d suggest getting playsets of all the important pieces you want to see in most games
i’m worried you’ve made the deck too awkward for Dragon's Rage Channeler (and Unholy Heat) to get online. I’d suggest getting the full playset of Mishra's Bauble, dropping your creature count a little, and having a roughly-even ratio of instants to sorcery cards.
you’re super close to being able to run Lurrus of the Dream-Den, and the 4 cards you have that are currently preventing you from running him don’t look particularly important, so i’d suggest making some changes to get him as a companion