Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Dragon's Rage Channeler
Creature — Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
5 days ago
I think WotC has lost track of what they want to do with modern, there are a lot of cards on the banlist because they can be cast without using mana: Once Upon a Time, Mental Misstep, Gitaxian Probe, Dread Return, Blazing Shoal and Eye of Ugin making your Eldrazi-Spells free.
Legacy should be the format of free spells; Not modern and printing the Evoke Elementals in a Set designed for modern contradicts that philosophy. The Evoke cost should have included //// in addition to the exiling of the card in hand.
Regarding the pricing: I agree on your point that there are too many mythic rare pushed card that make the mondern High-Tier decks too expensive and WotC should change something about that. The pricing and the fact that Modern went from a turn 4 format to a turn 3 - 2 1/2 format makes Pioneer more and more attractive.
Regarding bans: there are currently 2 engines that dominate the Metagame:
The 4c Elementals using Omnath, Locus of Creation and Wrenn and Six for Value and the free Evoke Elementals for Interaction represented in the 2 decks 4c Elementals and 4c Blink:
I think Omnath needs to go for the following reasons: it replaces itself, provides t5 enough mana to also play Fury or Solitude, can be pitches for the Evoke costs and gains life against aggro decks. That's just too much for a single card, especially if you compare it to our Lord and Savior.
The other is the UR engine around Ragavan, DRC and Expressive Iteration presented in decks like Murktide and Death's Shadow:
The problem with these decks is that they are too effective in what they do in comparison to decks of the same arctype not running that engine, so they just need to be turned down a bit.
For this reason i'd like to see Mishra's Bauble go: Pushing cards like DRC, Expressive Iteration, Unholy Heat and Ledger Shredder from "good" to "too good" makes this card a reasonable ban without destroying the decks.
- On a personal note: I'd like to have Teferi, Time Raveler banned. Interaction is what makes this game fun and having a card that says "I play magic, you play Hearthstone" is the opposite of that.
Thank you for coming to my Ted talk.
1 week ago
2 weeks ago
1 month ago
If you're expecting to get Staff of Domination out, I feel like even a single Ezuri, Renegade Leader is probably about as much 'brute force' offense as you need, this would also free up cards vs using x4 Forerunners that could be too small vs life gain decks, infinite mana and Ezuri is infinite trample damage off of even 1 untapped elf. I also run Blossoming Bogbeast as an infinite finisher, but I have x2 Primal Command to recycle my graveyard while gaining life, making the Bogbeast potentially infinitely big. Primal Command is a really, really versatile card, even if it's a 5 mana spell, it's a great tutor if you've got tons of mana, it can remove annoying things, gain some life and even as noted recycle a graveyard, yours or someone else's. I use a Instill Energy as both an untapper (can be huge ramp) or as a haste source, at which point Bogbeast itself can swing to close.
It usually feels pretty good to have Once Upon a Time in an opener, it can burn you but rarely enough that it turns a lot of otherwise bad hands into solid keepers.
I'm also not sure about Steel Leaf Champion, I feel like you'd be better off with some Joraga Warcallers, these can protect your board from things like Plague Engineer, and are another potential payoff for infinite mana (though it won't give trample). I actually ended up running x2 Jagged-Scar Archers, which can be bigger than Champions while also hating on flyers like Murktide Regent, Delver of Secrets Flip, or Dragon's Rage Channeler.
I don't love Gelatinous Genesis in here because I don't see any way it can win the turn you cast it, so I'd cut them for something that can do so. I run Terastodon as a big clunky beater option, it can put out up to 18 power for 8 mana (costs me lands, but who cares in Elves?), or it can give my opponent some chumps if they have stuff I want removed (useful if they have exact mana and you expect a Wrath, this can make that Wrath uncastable in time for it to matter). If you use Genesis with 9 mana up, you make 4 4/4 bodies, I'm not sure that's as good as making a 9/9 and blowing up stuff (or just taking the obviously better 9/9 + 3 3/3s), but unless people in your meta do not use Wraths or Ensnaring Bridge type effects, it's worth taking a look at over Genesis. In the event you have infinite mana, you'd have been better off with an Ezuri, which can close that turn, or a Terastodon if you couldn't swing for some reason to clear the field/prevent a retaliatory wipe.
Interesting take on budget Elves! Hope some of my ideas are in your range
1 month ago
Nice tight Burn list! YMMV, but I think you might want more lands, either 1 or 2, your deck has no card advantage, so if you have to mulligan due to having too few lands, you will really struggle to get enough damage in before you're in top deck mode, at which point Burn is in trouble. I'm also not sure if x2 Swiftspear is enough, a Swiftspear makes it much more likely for you to win turn 3 vs drawing a Guide, and even if you draw all 4 Guides and drop them ASAP, you end up with 14 damage from unblocked Guides, meaning you'd still need to Fireblast to win it (and also Bolt them with your one leftover R I guess?). With Swiftspears, if you have 2 Swiftspears already out for turn 3, you could have already done 8 damage and could easily cast 3 bolts that turn for 25 damage without Fireblast. Also, Guide can easily save your opponent's butt when they keep bad hands/are going to flood with mana, free card draw that can then either play something bigger than a Guide more readily. I run Vexing Devil over Guide, but I also run Dragon's Rage Channeler, which really loves having a Devil go to the bin. DRC is not quite card advantage, but they are handy if I was going to draw badly, and when they are on they are 3/3 flyers. My list is more of a midrange build, but it can still pull off turn 3 wins sometimes, usually via Fireblast.
Final point, but any reason you don't put Price of Progress into a sideboard? There are decks that skip Basics altogether, but this can be completely dead in some match ups. I guess it's good in enough of them that you don't worry about it, but if you are going to use them mainboard, you should at least figure out 4 sideboard cards you can swap in for Price.
3 months ago
3 months ago
3 months ago
lagotripha So this is my sole paper EDH deck; it started with Plargg, Dean of Chaos Flip being really strong with Inferno of the Star Mounts in Historic Brawl on Arena: a dependable T4 kill. I put Birgi at the helm because the back side is a nice option and I didn't want the temptation to buy Boros lands, but playtesting it on MTGO for a while it turned out that she sat in the command zone more than not as I went off with Thrumming Stone, which usually works but struggles to finish if they have artifact removal. Syr Carah, the Bold seems to get a lot of hate so I hide her in the 99. I ran into Daretti while tuning and realized he has perfect synergy with what I needed; I think this is finally finished but I am still on the fence about Dragon's Rage Channeler, and 32 Approach wasn't that bad really. To be honest I haven't tested in paper ever, and since cashing out on MTGO I have removed four 2 cmc loot spells and added in ZNR spell lands, Goblin Engineer, Kuldotha Forgemaster, Temporal Aperture, Memory Jar, and Thawing Glaciers.