Dragon's Rage Channeler

Dragon's Rage Channeler

Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — As long as there are four or more card types among cards in your graveyard, this gets +2/+2, has flying, adn attacks each combat if able.

Latest Decks as Commander

Dragon's Rage Channeler Discussion

DragonzBane on Brazen Blue Moon

2 weeks ago

8 Threats may be a little low for this type of deck. If you want this to be a tempo deck, I recommend no fewer than 12 threats (maybe adding Dragon's Rage Channeler, Delver of Secrets  Flip, or Ragavan, Nimble Pilferer). Or if you want this to be more controlling, adding more card advantage with something like Jace, the Mind Sculptor. I believe with your current build, you will control the early game, then lose after not being able to answer a single threat.

NTakamura on Help with historic managorger Phoenix …

3 weeks ago

This historic deck is focused on getting Arclight PhoenixandManagorger Phoenixin the graveyard to reanimate them. Some outlets to do this are Dragon's Rage Channeler and Faithless Salvaging. There is some devotion element in this deck to bring out Managorger Phoenix. Would like your opinion on this deck and if there are any improvements that can be made. I would like to keep Managorger Phoenixin the deck because he is the whole reason I built this deck. It has some burn to move the game forward as well.

All hail the Phoenix

zapyourtumor on Grixis control

3 weeks ago

Expressive Iteration is definitely a must have here, at least 3-4. I'd probably replace the serum visions with them.

Unholy Heat is a very strong removal spell when coupled with Dragon's Rage Channeler that usually outclasses Fatal Push.

Your land count also looks low for a control deck, I'd go up to at least 23 by cutting 1 Jace and 1 Liliana, which got much worse with the printing of Unholy Heat (with improved filtering from DRC 24-25 lands may not be needed).

RebelGenius on No Souls, Only Shadows

1 month ago

magwaaf and wallisface, thank you both for the comments.

magwaaf, here is the explanation for the sideboard cards: Damping Sphere for tron + storm, Fog for any aggro decks, Gaea's Blessing for mill, Negate for combo + control, Tormod's Crypt for any decks that rely on graveyards (Dragon's Rage Channeler and stuff), Void Mirror for cascade decks, and Tombstalker and Gurmag Angler just to change up the threats in the deck.

wallisface in my playtesting of the deck, the mill cards have been pretty consistent. I agree that sorcery speed cards aren't good in a control deck, however I like Chart a Course because I both draw and discard, and it's the only discard effect. I'll do some research on some instant speed looting effects. I run 3 of each of the creatures so I'm less likely to draw them, and for room for other cards. I'm so dumb, I love both Bone Shards and Collective Brutality, I can't believe I forgot about them! You're probably right about the lands. I'll playtest with all the cards you suggested, thanks!

zapyourtumor on Dead, Bath and Beyond

1 month ago

Interesting concept! I've seen some DS lists playing Sprite Dragon before but I haven't seen one this aggressive before.

First off, Stormchaser Mage doesn't seem that good. There are usually better options for that slot in modern like Stormwing Entity. However, here I think you should definitely add a full playset of Scourge of the Skyclaves. Scourge is like a more aggressive shadow that works well in builds that lower the opponent's life as fast as their own (like this one).

Temur Battle Rage is a classic GDS card that can steal wins out of nowhere and adds additional reach to the deck, I'd definitely consider it as a 2 of here.

Serum Visions and Sign in Blood feel too slow.

I personally prefer Distortion Strike over Slip Through Space. Slip replaces itself but distortion is a 2 for 1 and the second cast doesn't cost mana, making it more mana efficient - and it also buffs the creatures.

Dragon's Rage Channeler + Mishra's Bauble package may work here since its being included in both UR blitz decks and DS decks, and this deck is kind of like a marriage between the two. A 3/3 flier for 1 mana and a 0 mana noncreature spell to trigger prowess could probably help a lot.

For the manabase, I feel like 18 is enough. If you add the baubles, which turn the deck into a 56 card deck, 17-18 is definitely the sweet spot. I suggest you take out checklands like Drowned Catacomb and Sulfur Falls. I'd add 2 Fiery Islets to help guard against flooding out. They can also lower your life total in a pinch to buff shadow and scourge.

zapyourtumor on Feels good to be Delirious (Modern)

1 month ago

I don't think Beast Within is enough of a reason to go into modern. I suggest going into pioneer. Dead Weight and Witherbloom Command are nice delirium enablers in GB colors. 4x Thoughtseize is also probably a good idea. And the manabase could be improved with Blooming Marsh, Overgrown Tomb, and Woodland Cemetery.

If you really want to keep the deck in modern, you should definitely add Dragon's Rage Channeler, Unholy Heat, Tarmogoyf, and Mishra's Bauble.

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