When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
|Have (2)||uhore , Morpho-peleides|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Witchbane Orb Discussion
3 months ago
I am by no means a group hug expert, but some cards to de-incentivize people from targeting you probably isn't a bad idea. Ghostly Prison, Propaganda , Norn's Annex , maybe even a Witchbane Orb . I think there is also a cycle of enchantments out of the ikoria commanders that makes creatures attack players other than you.
5 months ago
I have Witchbane Orb on the battlefield already. Let's say my opponent has either Phyrexian Obliterator , or Hellkite Tyrant on the battlefield. Do there triggered abilities still trigger if i have hexproof already?
5 months ago
You caught me at a good time.
Rereading my suggestions, some of them are a little higher budget than I remember, so skip over those. Also, I glossed over Thwart the Enemy preventing noncombat damage, but I still suggest taking it out. I'm changing my recommendation there to Riot Control .
The biggest advantage of Leyline of Sanctity is its turn zero play. If you just want 1-2, or plan on pulling it mostly with Mastermind's Acquisition from the sideboard, Witchbane Orb is a pretty safe replacement, especially in three colors with a good chunk of basics.
How did Rampant Growth end up so expensive? It's had a million prints, it's a Core Set common, and it's been in a ton of Commander sets. Anyway, maybe a couple of those to help you get up to the critical 5-7 mana.
5 months ago
legendofa: Wow, that was fast. Thanks for the comment, these suggestions are great. I'll have to think about which of the cards I'll incorporate, I'll let you know when I have results. Can't wait for more comments.
One question: What do you think about Witchbane Orb instead of Leyline of Sanctity?
5 months ago
elijahhagler Hi nice to see that my old deck still brings viewers :D. But in this build I did not run any graveyard prot. But I have few in mind if you lose your needed combo pieces like Pull from Eternity and Riftsweeper . Another way to "Protect" your graveyard is to give yourself Hexproof. Then they cannot target you and usually your GY. Here some cards Ivory Mask , Orbs of Warding Witchbane Orb , Leyline of Sanctity , Sigarda, Heron's Grace , Solitary Confinement , Shalai, Voice of Plenty , True Believer , Aegis of the Gods
8 months ago
Hello, you deck looks really nice. I have some suggestions of cards for you to think about:
First, as mentioned before Leyline of the Void, Anguished Unmaking, Despark are good cards to consider, and I also think you should lose the Lingering Souls for something more useful to you. For the same 3 mana you could drop Phyrexian Arena, Grim Tutor, Crypt Incursion, a third Wrath of God or you could lower your curve and play Surgical Extraction, Extirpate, Smallpox, Inquisition of Kozilek, Castigate, Dark Confidant
Secondly I would like to recommend some artifact and enchantment removal, mostly for sideboard, since you are within the color range of dealing with those easily: Revoke Existence, Fragmentize, Heliod's Intervention, Demystify
9 months ago
I suggest: Chalice of the Void or possibly Trinisphere > Hex Parasite, Wurmcoil Engine > Elixir of Immortality, and removing a number of artifacts for regular sideboard cards, such as Nature's Claim and Confounding Conundrum or Leyline of Sanctity. These spots really just depend on what you think you're going to have trouble with, but I think Nature's Claim is definitely an include. You might also consider Sundering Titan.
I would remove Witchbane Orb, Ratchet Bomb, and Pithing Needle as artifacts that are probably too specific to see much use (not sure why you'd need both Needle and Spyglass for example). Possibly also Paradox Engine but I'm not sure if you can "go off" in a meaningful way.
9 months ago
I would have never thought to find such a comment like this, it's A M A Z I N G. I really like your support on this project and I would love to create a competitive deck together.
Unfortunatly I don't work yet, so I can't really have a deck with Moxes, 15 Fetch Lands and OP Mana Artifacts, but we can build one not caring for the price just to see if it will be competitive or not
Others, instead, need some explanation:
-Witchbane Orb is needed in my deck because in my playgroup people will 100% try to Bojuka Bog or try to Flash in a Tormod's Crypt when the Commander is being casted ( happened to me once when I was trying to cast a Kathril, Aspect Warper who was going to become a 26/26 with 13 different abilities....)
-Blood for Bones has one of the most intricated rulings I've ever seen, with it you can sacrifice a creature and then return that same creature you sacrificed back to the battlefield, creating a card that can "Blink" in Black and that also returns a creature into your hand from the graveyard
Another thing, I don't think that attacking with spiders is a good idea, my Deck can create a bunch of them in a turn, but i would rather win with them with a combo then wait for a full rotation (and all my friends at the LGS have at least 2 boardwipes per deck) to attack.
This deck doesn't draw, you're right, but it mills itself and then returns to hand important combo pieces from the graveyard, but we can try to put in a Shamanic Revelation and other cool drawing cards and see what happens
Let me now what you think, I'm really excited about this project