Witchbane Orb

Witchbane Orb

Artifact

When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Witchbane Orb occurrence in decks from the last year

Latest Decks as Commander

Witchbane Orb Discussion

Wbg1415 on Hexproof against cards

1 week ago

I have Witchbane Orb on the battlefield already. Let's say my opponent has either Phyrexian Obliterator , or Hellkite Tyrant on the battlefield. Do there triggered abilities still trigger if i have hexproof already?

legendofa on Seasons' Approach: How the seasons go by...

2 weeks ago

You caught me at a good time.

Rereading my suggestions, some of them are a little higher budget than I remember, so skip over those. Also, I glossed over Thwart the Enemy preventing noncombat damage, but I still suggest taking it out. I'm changing my recommendation there to Riot Control .

The biggest advantage of Leyline of Sanctity is its turn zero play. If you just want 1-2, or plan on pulling it mostly with Mastermind's Acquisition from the sideboard, Witchbane Orb is a pretty safe replacement, especially in three colors with a good chunk of basics.

Batwing Brume can either give you all the time you need to win, or you just spent for a Darkness plus gain 2 life. I'd sideboard it.

How did Rampant Growth end up so expensive? It's had a million prints, it's a Core Set common, and it's been in a ton of Commander sets. Anyway, maybe a couple of those to help you get up to the critical 5-7 mana.

How much difference does the split between Final Parting , Mastermind's Acquisition , and Dark Petition make? Does one get used more than another?

seshiro_of_the_orochi on Seasons' Approach: How the seasons go by...

2 weeks ago

legendofa: Wow, that was fast. Thanks for the comment, these suggestions are great. I'll have to think about which of the cards I'll incorporate, I'll let you know when I have results. Can't wait for more comments.

One question: What do you think about Witchbane Orb instead of Leyline of Sanctity?

Falrek on Karador, BoonWeaver Cedh

3 weeks ago

elijahhagler Hi nice to see that my old deck still brings viewers :D. But in this build I did not run any graveyard prot. But I have few in mind if you lose your needed combo pieces like Pull from Eternity and Riftsweeper . Another way to "Protect" your graveyard is to give yourself Hexproof. Then they cannot target you and usually your GY. Here some cards Ivory Mask , Orbs of Warding Witchbane Orb , Leyline of Sanctity , Sigarda, Heron's Grace , Solitary Confinement , Shalai, Voice of Plenty , True Believer , Aegis of the Gods

Valengeta on Thran: The Untold Saga Of Modern's Destruction

3 months ago

Hello, you deck looks really nice. I have some suggestions of cards for you to think about:

First, as mentioned before Leyline of the Void, Anguished Unmaking, Despark are good cards to consider, and I also think you should lose the Lingering Souls for something more useful to you. For the same 3 mana you could drop Phyrexian Arena, Grim Tutor, Crypt Incursion, a third Wrath of God or you could lower your curve and play Surgical Extraction, Extirpate, Smallpox, Inquisition of Kozilek, Castigate, Dark Confidant

Secondly I would like to recommend some artifact and enchantment removal, mostly for sideboard, since you are within the color range of dealing with those easily: Revoke Existence, Fragmentize, Heliod's Intervention, Demystify

Next I have some cards that protect you from Discard and Burn decks: Leyline of Sanctity, Witchbane Orb, Teyo, the Shieldmage or The Wanderer

Lastly, if you’re looking for more finishers, I’d also lose Sorin, Grim Nemesis for things like Necromancer's Covenant, Gideon of the Trials or a fourth Fall of the Thran and a Kaya, Orzhov Usurper

abby315 on Karn Robots *Primer*

4 months ago

I suggest: Chalice of the Void or possibly Trinisphere > Hex Parasite, Wurmcoil Engine > Elixir of Immortality, and removing a number of artifacts for regular sideboard cards, such as Nature's Claim and Confounding Conundrum or Leyline of Sanctity. These spots really just depend on what you think you're going to have trouble with, but I think Nature's Claim is definitely an include. You might also consider Sundering Titan.

I would remove Witchbane Orb, Ratchet Bomb, and Pithing Needle as artifacts that are probably too specific to see much use (not sure why you'd need both Needle and Spyglass for example). Possibly also Paradox Engine but I'm not sure if you can "go off" in a meaningful way.

Rivrek on Ishkanah, Grafwidow Commander COMBO Deck

4 months ago

I would have never thought to find such a comment like this, it's A M A Z I N G. I really like your support on this project and I would love to create a competitive deck together.

Some of the combos you mentioned are really amazing, like the one with Priest of Gix and the Mirage Mirror one.

Unfortunatly I don't work yet, so I can't really have a deck with Moxes, 15 Fetch Lands and OP Mana Artifacts, but we can build one not caring for the price just to see if it will be competitive or not

I think some choises I made were really poor, like Panharmonicon or Far Wanderings.

Others, instead, need some explanation:

-Witchbane Orb is needed in my deck because in my playgroup people will 100% try to Bojuka Bog or try to Flash in a Tormod's Crypt when the Commander is being casted ( happened to me once when I was trying to cast a Kathril, Aspect Warper who was going to become a 26/26 with 13 different abilities....)

-Vessel of Nascency will trigger Delirum Turn 2 in 90% on the times it is in my starting hand, also Jarad's Orders can tutor only creatures, so Final Parting is faaar better for 1 more mana

-Blood for Bones has one of the most intricated rulings I've ever seen, with it you can sacrifice a creature and then return that same creature you sacrificed back to the battlefield, creating a card that can "Blink" in Black and that also returns a creature into your hand from the graveyard

I don't really like the Zendikar Dual Lands, but Bala Ged Recovery  Flip is too good.

Another thing, I don't think that attacking with spiders is a good idea, my Deck can create a bunch of them in a turn, but i would rather win with them with a combo then wait for a full rotation (and all my friends at the LGS have at least 2 boardwipes per deck) to attack.

This deck doesn't draw, you're right, but it mills itself and then returns to hand important combo pieces from the graveyard, but we can try to put in a Shamanic Revelation and other cool drawing cards and see what happens

Entomb is better than Buried Alive for the same reason of Jarad's Orders, and you could have a Turn 1 Razaketh, the Foulblooded with Dark Ritual and Reanimate

Let me now what you think, I'm really excited about this project

smilodex on Ishkanah, Grafwidow Commander COMBO Deck

4 months ago

Thanks for your comment. I am very happy about such comments, as it is difficult to keep an eye on every possible combination with over a thousand commanders, especially with such a commander like Ishkanah, which you don't meet in your LGS every day. Thanks to your comment, I can see more of the potential of Ishkanah. I you want to tune up your deck, I have some recommendations for that:

I would exchange:

I would play as many cool utility lands with a sacrifice effect and as many fetch lands as possible because they're needed for Delirium and have also great potential with the MVP in every graveyard deck Life from the Loam:

Carddraw or Cardadvantage:

Other good finishers/ combo pieces:

Well, I'm sure that you already know what other options there are to tune up the deck. If you want to win consitenly I would add more ways to produce infinte mana like Nim Deathmantle + Priest of Gix + Ashnod's Altar or Magus of the Coffers + Staff of Domination OR another unigue and complicated way to filter infinite colorless mana with Basalt Monolith + Rings of Brighthearth is together with Mirage Mirror and a Swamp...

To make the whole thing more consistent you have play all green and black tutors, play fast mana like the Moxes, Mana Crypt/-Vault, Manadorks (Elvish Mystic/Elves of Deep Shadow/Llanowar Elves etc. and pack some premium removal in the deck to raise the power level. If you're interested we can brew a fringe competetive list together.

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