Frantic Search

Frantic Search

Instant

Draw two cards, then discard two cards. Untap up to three lands.

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Want (4) DJGam-G , solakram , Roi , manperson000

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Legality

Format Legality
Duel Commander Legal
Vintage Legal
Casual Legal
Leviathan Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Limited Legal
Highlander Legal
2019-10-04 Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Pauper EDH Legal
Custom Legal
Pauper Legal

Frantic Search occurrence in decks from the last year

Latest Decks as Commander

Frantic Search Discussion

Spirits on Mizzix of the Izmagnus

3 weeks ago

Decks coming together, did a play test, had an opening Gamble and Dualcaster Mage but not Twinflame to tutor! I think without a Twinflame and Riptide Laboratory which means Dockside Extortionist I wouldn’t run Dualcaster Mage, Fork would likely give you more utility.

I see you’ve decided to go with Intuition, I finally got one!! Last day of Boxing Day sale and came in stock $137 (Canadian $’s = $100 USD), and Enter the Infinite / Mizzix's Mastery / Past in Flames. What I don’t see if the Faithless Looting (if they give you Enter the Infinite) to Past in Flames and then Intuition for Faithless Looting to discard Enter the Infinite then Mizzix's Mastery. I guess you could Pull from Tomorrow for 0 if you had to with some mana ramp spells!

I got advice on discord about Thassa's Oracle the argument was that once you’ve drawn you deck it’s already a win, don’t need the fish at that point, it’s not like we are fish/consul or fish/pact, there is a blue enchantment (name escapes me) for 0 can exile your whole library that would be an argument, but that card awful prevents 1 damage or something. Anyways, the argument is, why not just Underworld Breach that way Frantic Search + Reiterate is same as Stroke of Genius. And breach is just good.

I can’t remember all the Ral, Storm Conduit interactions I would double check Commander Spellbook, my guess you have the good ones based on the list.

Not a fan of Jaya's Immolating Inferno Mizz doesn’t have the supporting creatures, could be dead in hand for long stretches and early game.

With no High Tide I wouldn’t Myriad Landscape the enters tapped will bit you I promise.

I might cut a land to get Lightning Greaves and Muddle the Mixture (also tutors Isochron Scepter) but I know you’ve still have to trim 8 cards too lol.

I might but a draw X spell with like UUR attached to it for another cantrip like Opt or Sleight of Hand just so you don’t get caught, even maybe a Thrill of Possibility

Looking good, some expensive cards in there though!

Just notified me you posted a message too, I’ll read through that in the morning.

V3RT1G0 on cEDH - Yuriko: Doomsday Oracle

3 weeks ago

Suggestion: switch Blinkmoth Infusion for Nexus of Fate.

why??

This thought came to me after noticing people are expecting a typical Thassa combo, so I started running this alternative because even if NoF gets countered, it still goes back to the library and can provides you infinite turns.

While using Doomsday and aiming for a beatdown strategy, this will provide you infinite turns (therefore infinite attack steps) without decking out. I usually sack the Doomsday pile like this:

1st and 2nd slots - Gitaxian Probe, Frantic Search or Gush(depending on your mana situation for counters and NoF)

3rd and 4th slots - counterspell (2, if necessary)

5th slot - NoF


Pro: You only need 1 Yuriko trigger per turn.

Con: You will need 7 mana every turn to cast NoF.

Spirits on Mizzix of the Izmagnus

3 weeks ago

Hey Middelin,

Fellow Mizzix of the Izmagnus player Mizzix, the Storm

Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.

Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).

Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.

Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.

Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.

Experience really lends itself to Reiterate, usually you see it as a primary piece in all the different variants, because it easily pairs with Turnabout and Reality Spasm.

I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).

You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.

Enter the Infinite is a single card win-con with Intuition I've been trying to pick one up, very expensive though :(.

Not sure what the Sideboard cards are, using as a intermediary cut list?

I also playtested the Curious Homunculus  Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).

I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.

Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.

Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.

I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.

Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?

Good start. +1.

Daedalus19876 on Izzet Over?

3 weeks ago

Have you considered Arcane Denial? Circular Logic/Negate seems decent too. Frantic Search is the best common 0-drop.

Arcane Signet is great ramp, as are Mind Stone and Commander's Sphere. Did you know that Rhystic Study and Mystic Remora were common, once? XD

multimedia on Adeliz leads some angry Wizards

4 weeks ago

Hey, saw your forum topic asking for help. Good build on such a low a budget. Realistically to make much improvements you're going to have to be able to spend more than $30 for your deck.

My advice is to lower the mana curve by adding more low CMC Wizards and more low CMC instants and sorceries that draw cards. End the curve with two five drops Wizards: Azami, Lady of Scrolls, Shipwreck Dowser and one six drop Archetype of Imagination. I suggest playing double the amount or more of instants and sorceries than Wizards because technically you don't need other Wizards because Adeliz can pump herself. Still have a strong base of low CMC Wizards, just a smaller one.

Since Adeliz can pump herself and has flying she is really your best win condition doing 21 Commander damage to each opponent. The problem with Adeliz is she doesn't provide card advantage only pump therefore you need a lot of other cards that draw cards to fuel the pump.


Some Wizards can help for card advantage:

  • Windrider Wizard: lets you draw each time you cast an instant or sorcery or even a Wizard and he has flying which makes him a threat to attack. If just about every card you cast draws you a card then that's a nice advantage to keep drawing instants/sorceries/Wizards.
  • Burning Prophet: repeatable scry is powerful when you want to draw certain cards and not lands or other cards. She can filter away lands so that you draw instants/sorceries/Wizards.

Consider more low CMC Wizards? That way you can establish a Wizard army quicker and get faster benefits from Adeliz with other Wizards. More low CMC flying Wizards can benefit much more from the pump from Adeliz because they can more easily do combat damage to an opponent:

With more low CMC flying Wizards then cards such as Bident of Thassa and Reconnaissance Mission can draw a lot of cards since you draw a card for each creature who does combat damage to a player. This is a way to keep refilling your hand with instants/sorceries by attacking with Wizards even if you don't have instants/sorceries to cast. Flying Wizards are still going to do combat damage to a player and draw cards. Shared Animosity is repeatable pump for each attacking Wizard you control. This repeatable effect is in addition too any pump that Adeliz does.


Izzet has a wealth of good low CMC budget instants/sorceries that draw cards that are staples of Commander:

Shadow Rift and Slip Through Space are one drop spells that can make Adeliz unblockable while also drawing a card.

Some budget lands upgrades to consider:

Good luck with your deck.

Klapp on Budget Mizzix Storm [~$100 Competitive EDH]

4 weeks ago

Hey Tyondai! Thankfully Commander Legends gave me a card that illustrates how reading your comment felt like to me: Mnemonic Deluge. This is how it must feel when you're doing your masters on a subject and suddenly get an email from the guy that wrote the first phd about it.

So here's how your comment impacted my build

Cards that got in:

Pieces of the Puzzle - I hadn't realized the graveyard fueling potential from this card for Underworld Breach and once I looked over at my own build and saw Careful Consideration it felt like a reasonable swap. It can be reiterated infinitely for the win, but maybe it's not worth the double pip.

Brain Freeze + Lotus Petal + Muddle the Mixture - Of course, should have gone in as soon as Underworld Breach got in the deck. I removed Sentinel Tower since Brain Freeze is basically the same win con and i was playing Thousand-Year Storm for the lols, it got out as well for Petal. For Muddle, Long-Term Plans really was slow and got cut, however it's the only other tutor that can fetch Underworld Breach so maybe that's enough justification for it to go back in one day.

Silundi Vision  Flip - I was on 33 lands, cut one for this MDFC.

Cards that didn't go in:

Grapeshot - I'm not running it. Admittedly, my build really only has two cards that can win the game. Brain Freeze and Stroke of Genius, this may be a problem and a point in favor of Grapeshot.

Pirate's Pillage - Oh man, the card that made you create the account. My build is not as red centered as yours, since I don't run Electrodominance or Grapeshot (yet). I definetly understand the value of having a red card that generates blue mana, oftenly the combo path gets to a point of "Ok, i have infinte red, now just need to turn it into infinte blue". But personally in my games because of the ammount of islands in the deck ther's usually at least one U available and there are a ton of cards that can work off of that such as Hidden Strings or the ever powerfull Frantic Search. However, I'll for sure pay attention during my games with the deck to see if I ever get to a combo point that only Pirate's Pillage could continue.

Electrodominance - My initial instinct is that having RR for this is rather difficult since the mana base doesn't generate that much red mana, and on top of that you need Mizzix out for the card to be worth it. Could you elaborate further? This is not a case where I can imagine how it would be like to have the card in the deck.

Cards that are in that I'm considering cutting:

Treasure Cruise and Dig Through Time - The double pip on Dig really feels bad sometimes, but aside from that both are still on the list. However you've opened my eyes to the possibility that these cards may not be worth it and I really want to keep an eye out for their performance during my next games with the deck.

Rhystic Study - I agree with you that this card is generally slower than the rest of the deck and it doesn't help out much for comboing off. Probably take it out once I build another blue deck.

Enter the Infinite - Yes, it should go. I'll keep it in for now because it's funny.

Final thoughts: I haven't been able to get that many games in since the last batch of changes and I feel like that's a must to go forward, lots of things to keep an eye on. Adding the combo line with Underworld Breach makes the deck considerably stronger and it exacerbates that really this kind of deck is stronger in Grixis where you can reliably tutor Breach and don't really need Mizzix's discount for the combo lines. Aside from the cards above I really would like to add Jeska's Will and Valakut Awakening  Flip, if you'd like to check out my build and contribute some thoughts here's the link Mizziz of the Storm.

Also, have you ever looked at Recall as a way to possibly recur Underworld Breach if it gets countered?

Specter_Of_Communism on Budget Kess

1 month ago

Спасибо за пояснения по Wishclaw Talisman, жаль, что сам не догадался.

На сколько понял, основное применение Simian Spirit Guide это выставить раньше манакамень, остальное скорее дополнительные приятные бонусы. Надо потестить, спасибо за совет. Хотя, На задворках сознания покоиться мысль, что на этом месте должен быть мокс и что Lotus Petal лучше, т.е. это карта категорией ниже по вэлью.

Красные ритуалы считаю слишком ситуативными, если у тебя нету двух двухмановых манакамней, то не вижу большого смысла. Три красных единовременно мало в каких игровых ситуациях могут пригодиться, раньше играл, не помогало. Аналогично хочу выкинуть Dark Petition, такой тьютор должен использоваться для закрутки, а три маны не всегда удаётся удачно утилизировать, потраченная лишняя мана на розыгрыш этого заклинания может похоронить, т.к. не хватит маны на прикрышку. Раньше этого не замечал, т.к. в основном играл через изохрон, а там цвет не имеет значения.

Сколько не играл такой сборкой Кесс, почти всегда High Tide себя окупает, а на столе 2 острова + синий манакамень. Думаю, 8 островов для колоды + какое-то число фечек вместе с шоками достаточно для того чтобы играть стабильно этой картой. Да, и отличный фарм потенциал под Underworld Breach + Frantic Search

Касательно Abrade, Drown in the Loch, Serum Visions, Faithless Looting у нас в мете успевают(чаще всего тир-2 бюджетные аналоги), я бы ещё добавил к этому списку Feed the Swarm. Нету засилья дорок чтобы играть в большее число аое, в связи с чем ремувалы выполняют свои функции, как и адвантаж. Будут лучше карты, заменю.

Simerix on W/U Bunny Boi

1 month ago

Meh cards: Retreat to Coralhelm

Cards to consider adding: Aven Mindcensor, Jace's Erasure, Propaganda , Ghostly Prison, Windborn Muse, Solemn Simulacrum, Frantic Search, Ponder, The Magic Mirror, Psychic Corrosion, Jace Beleren, Reliquary Tower

Remember than milling people out is likely how you will win.

Definitely make sure to add more than just basic lands, otherwise, it'll be hard to cast things. Go to https://www.managathering.com/duallands/Azorius.html for other of the choices. Clicking the lands will take you to the TCG player page for the land

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