
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Premodern | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
SufferFromEDHD on
Araumi’s Dead Broke Pauper
3 weeks ago
tindolos on
Sefris Dunegons
1 month ago
2022 Deck Overhaul
The budget version was pretty fun and goofy to play but I started looking for more consistent ways to get through dungeons and win.
Out
- Arcane Endeavor
- Atris, Oracle of Half-Truths
- Baleful Strix
- Burnished Hart
- Cataclysmic Gearhulk
- Champion of Wits
- Clay Golem
- Cloudblazer
- Component Pouch
- Curator of Mysteries
- Dungeon Map
- Ethereal Valkyrie
- Extract Brain
- Fellwar Stone
- Grave Endeavor
- Hostage Taker
- Merfolk Looter
- Meteor Golem
- Minimus Containment
- Noxious Gearhulk
- Obsessive Stitcher
- Phantom Steed
- Phyrexian Delver
- Propaganda
- Rod of Absorption
- Sepulchral Primordial
- Solemn Simulacrum
- Soulherder
- Sunblast Angel
- Swords to Plowshares
- Wall of Omens
- Wayfarer's Bauble
- Vanish into Memory
In
- Acererak the Archlich
- Animate Dead
- Barrowin of Clan Undurr
- Blood Artist
- Bloodghast
- Carrion Feeder
- Cave of the Frost Dragon
- Command the Dreadhorde
- Consecrated Sphinx
- Counterspell
- Deadeye Navigator
- Doom Whisperer
- Dovin's Veto
- Dungeon Descent
- Ebondeath, Dracolich
- Faithful Mending
- Frantic Search
- Gray Merchant of Asphodel
- Hall of Storm Giants
- Hive of the Eye Tyrant
- Jin-Gitaxias, Core Augur
- Master of Death
- Nadaar, Selfless Paladin
- Path of Peril
- Phyrexian Reclamation
- Phyrexian Tower
- Reassembling Skeleton
- Reveillark
- Talisman of Dominance
- Talisman of Hierarchy
- Teferi, Master of Time
- Triumphant Adventurer
- Viscera Seer
Sheld on
I cast at thee
3 months ago
Hey! You've given a suggestion on one of my decks, so I've thought I could return the favor. :)
I'm not sure how casual/competitive this deck is aimed to be, so I will give suggestions for both.
For a more competitive deck, I'd suggest:
-
"Mana spells" (Turnabout, Brass's Bounty, Inner Fire)
-
Extra turns (Time Stretch, Alchemist's Gambit) - The ones which go into your graveyard are generally stronger as use them again later.
-
Forks (Increasing Vengeance, Bonus Round, Galvanic Iteration, Refuse / Cooperate) - From my experience the forks which can be cast from the graveyard are really good as you they can wait for you there until you're casting something big.
-
This ridiculous 1-card win combo: [any other tutor] into Firemind's Foresight into Reiterate, Desperate Ritual, Fall of the Titans
The first three help you create disgusting solitaire turns while the last one may be the easiest win with Mizzix there is.
For a more casual deck, I'd suggest:
-
not playing infinite combos :D
-
limit the number of the "mana spells" and extra turns (Mizzix is ridiculously powerful for a casual meta and solitaire turns are annoying)
-
some flavorful permanents (my suggestions: Metallurgic Summonings (and other token-making permanents), Thousand-Year Storm, Primal Amulet  Flip, Sorcerer Class, Sentinel Tower, Erratic Cyclops, Melek, Izzet Paragon <- not that great but fun imo)
General card suggestions:
Mizzix's Mastery, Epic Experiment, Chaos Warp, Commit / Memory, Volcanic Vision, Invert / Invent, Prophetic Bolt, Frantic Search, Pore Over the Pages, Rewind, Solve the Equation and once again Bonus Round (this card is seriously good)
Also, I invite you to have a look at my old Mizzix deck and/or my up-to-date Zaffai deck for some inspiration.
I'm sorry for the long comment in case you didn't wish for suggestions. Just wanted to help. :^)
multimedia on
Runo Stromkirk & the Soggy Bottom Boys
3 months ago
Hey, I want to transform Runo turn four, but consistently it happens turn five or six. I transform Runo faster with loot/discard then with top of library mani. I would rather wait to cast Runo when I have a 6+ CMC creature in my graveyard then to cast him and wait to setup the top of my library. I still have the ability to cast him and wait for the top, but I also have plenty of other options to not have to do this.
In my version the speed of transforming Runo is helped by 15 cards that could potentially be played turn two with no ramp help. Striped Riverwinder, River Serpent, Waker of Waves and new addition Mirrorshell Crab shouldn't be underestimated as fast/unique ways to help to transform. The one mana cyclers of these are most helpful in opening hand for transforming quick. With these cyclers/discard I'm relying more on Runo's ETB trigger the first time I cast him. The cyclers are also helpful to put on top of my library from Runo instead of other sea monsters who could of have been discarded to instead leave in my graveyard to be reanimated.
Reasons I'm playing more loot/discard are lower budget and it also setups reanimation of sea monsters which top of library mani doesn't help as much. Frantic Search can be fast loot to setup Runo since untaps lands to also cast Runo. I'm playing casual, but I still want to quickly transform Runo for Krothuss. After getting Krothuss then I can slow the game down to the pace of my opponents and protect Krothuss.
Have you checked out NEO yet? I just made my first upgrades with NEO cards and Mirror Box is excellent with Krothuss. It removes legendary, but also all the token copies of him anthem Commander Krothuss. All token copies anthem their original named nontoken creature too which makes all unblockable sea monsters much more threatening. Box is an expensive card, but I made room for it and it will most likely become a staple card for Krothuss players.
multimedia on
Pirates a'hoyyyyyyy
4 months ago
Hey, nice version, but where's Glint-Horn Buccaneer? I saw your deck in the featured decks ad.
You can improve on balancing card quality since you have some amazing cards here, but also quite a few lackluster ones that are much lower on power level compared to the others. An example is Scalding Tarn which is excellent, but not playing a dual land that Tarn can search for... Steam Vents could replace Izzet Guildgate and Volatile Fjord could replace Highland Lake. Other Izzet dual lands to add in place of some basic lands to improve color fixing from lands: Training Center, Cascade Bluffs, Sulfur Falls, Stormcarved Coast and Frostboil Snarl.
I don't think I've even seen Armillary Sphere in the same deck before that also has Mana Drain, Ragavan, Nimble Pilferer, Jeweled Lotus, Dockside Extortionist, Goldspan Dragon, Jeska's Will and Urza's Saga. Sphere is really out of place power wise. Consider cutting Sphere for Arcane Signet? The Diamonds are also subpar, considering cutting both of them for Talisman of Creativity and Izzet Signet? These are not expensive changes, but can make a big improvements on ramp.
Another example of card quality balance are the counterspells. Mana Drain, Counterspell, Pact of Negation, Negate are great thus you don't also need to play Hornswoggle, Admiral's Order and even Lookout's Dispersal because these are not as good.
Some more one drop/two drop flying Pirates and unblockable Pirates can more easily trigger Malcolm and Breeches. Spectral Sailor, Warkite Marauder, Departed Deckhand could replace some higher mana cost Pirates such as Captain Ripley Vance, Deadeye Quartermaster, Prosperous Pirates and Sailor of Means. You have Ragavan, Nimble Pilferer, Dockside Extortionist, Goldspan Dragon and Corsair Captain which are all excellent thus you don't really need to play other Pirates that create treasures when they ETB because those cards are not as good.
Wonder and Anger are powerful with Pirates, but they need help to get them into your graveyard because you don't want to ever cast them. Expanding with more loot can help to draw/discard them that also adds more draw to your deck. Faithless Looting, Windfall, Mask of Memory and Frantic Search could replace Mutiny, Hornswoggle, Dowsing Dagger  Flip and Admiral's Order. These changes are also not expensive and improve card quality.
Good luck with your deck.
multimedia on
The Great Dreamer
4 months ago
Hey, interesting version with Dark Suspicions like effects.
Consider cutting some of the lesser sea monsters for more ramp and some more setup for Runo?
- Arcane Signet --> Isleback Spawn
- Heartless Summoning --> Inkwell Leviathan
- Talisman of Dominance --> Grozoth
- Everflowing Chalice --> Elder Deep-Fiend
- Brainstorm --> Lorthos, the Tidemaker
- Frantic Search --> Tromokratis
- Windfall --> Charix, the Raging Isle
Isleback Spawn and Inkwell Leviathan have shroud which prevents them from being targeted by Krothuss to be copied. Lorthos, the Tidemaker, Tromokratis, Charix, the Raging Isle are legendary and copies of them don't give you any value when they're created thus you don't really want to copy them. Even with Sakashima of a Thousand Faces you have better legendary sea monsters here and Krothuss is really the target to be copying when you control Sakashima.
Since not playing any 1/1 creatures then Heartless Summoning is good ramp for sea monsters. Having lots of high CMC sea monsters stuck in your hand/unable to be cast can be a problem. Brainstorm, Frantic Search and Windfall can help when this happens and to setup Runo. Scroll Rack is more expensive price, but has a really helpful repeatable effect.
Another reason other than ramp to add more two drop mana rocks as well as Everflowing Chalice is to have more chances to combo with Hullbreaker Horror + Sol Ring. Mana Crypt, Mana Vault, Mox Amber (when you control Krothuss or Runo) are more expensive price mana rocks that combo with Hullbreaker.
Good luck with your deck.
multimedia on
Runo Stromkirk - Sea Junk
4 months ago
Hey, nice version so far.
Some cards that are good within the budget at setup Runo to transform.
- Frantic Search --> Heartless Act
- Striped Riverwinder --> Inkwell Leviathan
- Waker of Waves --> Nemesis of Reason
Frantic Search is draw two, discard two sea monsters, untap three lands and tap those lands to cast Runo. Striped Riverwinder and Waker of Waves are 7 CMC creatures who can put themselves into your graveyard for a low mana cost. Riverwinder is only one mana to do so from cycling. Inkwell Leviathan has shroud meaning it can't be targeted by Krothuss to be copied making it less desirable sea monster to cast or reanimate. Copies that are created of Nemesis of Reason by Krothuss don't trigger to mill making it much worse than it appears.
Some ramp upgrades within the budget to consider.
- Heartless Summoning --> Nyx Lotus
- Basalt Monolith --> Heraldic Banner
Since not playing any 1/1 creatures then Heartless Summoning is good ramp when playing lots of sea monsters.
Good luck with your deck.
multimedia on
Deep Dark Fears
5 months ago
Hey, nice sea monster version.
Frantic Search and Brainstorm are helpful spells to set up Runo to transform since you'll get high CMC sea monsters in your hand. Frantic is draw two, discard a sea monster, untap three lands then tap those three lands to cast Runo. Frantic could replace Forbidden Alchemy and Brainstorm could replace Strategic Planning.
A couple of sea monster upgrades to consider:
- Hullbreaker Horror --> Lorthos, the Tidemaker
- Stormtide Leviathan --> Tromokratis
- Striped Riverwinder --> Elder Deep-Fiend
- Wonder --> Octopus Umbra
Even though you have Mirror Gallery, Lorthos and Tromokratis are legendary creatures who when copied by Krothuss don't do much since they don't have an effect when they ETB and Lorthos attack effect is not mana efficient at all with copies. Striped Riverwinder is helpful to transform Runo since it's one mana cycle to draw a card and put into your graveyard. When you control copies of Hullbreaker Horror then it can bounce all your opponents nonland permanents with Sol Ring + another 0-2 CMC mana rock by constantly cast/bounce.
Stormtide Leviathan pairs well with Krothuss since he has flying. Beatdown your opponents with 8/8 unblockable Stormtides who's ability can make it more difficult for your opponents to swingback at you. Stormtide helps Wrexial, the Risen Deep since he has islandwalk. Stormtide also pairs well with Wonder to give all creatures you control flying so they can attack. Without Stormtide Wonder is still powerful especially with Spawning Kraken since you have plenty of Islands. Wonder is nice when a strategy here is to get creatures into your graveyard.
Good luck with your deck.
Have (5) | orzhov_is_relatively_okay819 , Azdranax , LittleMy , sachiel2nd , jackharpman |
Want (7) | Ghave_Guru_of_Gonads , theyounghansolo , Preturbed , fibion101 , popesnarkyiii , cheddr , DerIzzertLegume |