World at War

World at War

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Latest Decks as Commander

World at War Discussion

Sughes on Varian Wrynn, King of Stormwind

1 week ago

World at War and Relentless Assault are some more options for surprise finishers.

SilencedDax on Death by Manlands

2 months ago

Hii!! love your idea of Genju of the Realm commander!! I love the "illegal" commanders, a new whole world of posibilities, I have a illegal Nephilim commander deck :)

Just to give some ideas to the Genju of the Realm's deck in case you build it with that card as your commander. I'd be great to kill people with commander damage! so, to achieve that asap you can use some double strike combat tricks and extra-combat pashes, like: Nantuko Mentor, Overwhelming Stampede, Pathbreaker Ibex, Nylea's Colossus, World at War, Seize the Day, Scourge of the Throne, Berserk, Blood Mist, Savage Beating, Hadana's Climb  Flip when it's flipped, Psychotic Fury, Moraug, Fury of Akoum, Aggravated Assault, Relentless Assault and more...

I found super-epic to kill your opp hitting them with ur massive land-commander!!

Peoyogon on Lets Play Fetch

3 months ago

I really like the direction you are going with this!

Some cards that might synergize well with your +1+1 strategy are Forgotten Ancient and Master Biomancer. Ancient gets counters very, very fast and can distribute as many as you want to Pako; Biomancer can help boost anything you get from you or your opponent's deck (or Pako when cast again from the Command Zone).

Have you also thought about adding any second combat phase cards? That seems pretty great with your theme as you can deal twice the damage and get double Pako triggers at the same time. Here are some that might be cool to look at: World at War, Relentless Assault, Fury of the Horde, Combat Celebrant, and of course Aggravated Assault.

DemMeowsephs on My Kaalia Deck

4 months ago

Extra combat steps? Having cards that grant you extra combats can let you attack with Kaalia again, and put out even more crazy creatures!

And maybe some stuff to protect Kaalia, and make sure she gets to attack without risking her dying

NV_1980 on KaaliaAAGGHHH!!!

6 months ago

Hi,

We like where this is heading but we do have some pointers:

Have fun with the brew!

Regards,

Mrs. and Mr. NV_1980

Epicurus on The Spirit of '76

7 months ago

eggypingu Thanks for the comment! I had found that World at War wasn't as ultimate in this deck as I thought it would be at first, so I've now replaced it with Niv-Mizzet, Parun. I also just replaced one of the single-draw instants with Skullclamp, and between those two additions I have seriously upgraded the draw power!

I'll keep your other two suggestions in mind. If I find that I have a lot of land cards in hand often, I'll totally put Flame Jab in there. It's a card that works at its best when you have infinite draw combos, which I don't try to do. But yes, it definitely might work for me anyway. Cheers!

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