World at War
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|Have (2)||Forkbeard , metalmagic|
|Want (2)||SinisterSam , lordbovine|
Combos Browse all
|Commander / EDH||Legal|
World at War occurrence in decks from the last year
Latest Decks as Commander
World at War Discussion
5 hours ago
Swiftblade Vindicator Healer's Hawk Danitha Capashen, Paragon Archetype of Aggression Archetype of Courage Aerial Responder Brave the Sands Angelic Skirmisher Kediss, Emberclaw Familiar angelic field marshall Moraug, Fury of Akoum Segovian Angel Master Warcraft Response / Resurgence Reckless Assault Fury of the Horde World at War True Conviction Bonders' Enclave Bond of Discipline Seize the Day Magus of the Wheel Sandstone Oracle Dragon Mage Generator Servant Hellkite Charger
1 week ago
2 months ago
Hii!! love your idea of Genju of the Realm commander!! I love the "illegal" commanders, a new whole world of posibilities, I have a illegal Nephilim commander deck :)
Just to give some ideas to the Genju of the Realm's deck in case you build it with that card as your commander. I'd be great to kill people with commander damage! so, to achieve that asap you can use some double strike combat tricks and extra-combat pashes, like: Nantuko Mentor, Overwhelming Stampede, Pathbreaker Ibex, Nylea's Colossus, World at War, Seize the Day, Scourge of the Throne, Berserk, Blood Mist, Savage Beating, Hadana's Climb Flip when it's flipped, Psychotic Fury, Moraug, Fury of Akoum, Aggravated Assault, Relentless Assault and more...
I found super-epic to kill your opp hitting them with ur massive land-commander!!
3 months ago
I really like the direction you are going with this!
Some cards that might synergize well with your +1+1 strategy are Forgotten Ancient and Master Biomancer. Ancient gets counters very, very fast and can distribute as many as you want to Pako; Biomancer can help boost anything you get from you or your opponent's deck (or Pako when cast again from the Command Zone).
Have you also thought about adding any second combat phase cards? That seems pretty great with your theme as you can deal twice the damage and get double Pako triggers at the same time. Here are some that might be cool to look at: World at War, Relentless Assault, Fury of the Horde, Combat Celebrant, and of course Aggravated Assault.
3 months ago
Marton is a neat general. You might like these: Loyal Apprentice, Signal Pest, Varchild, Betrayer of Kjeldor, World at War, Relentless Assault, Savage Beating, Bravado, Torbran, Thane of Red Fell, Berserkers' Onslaught, Aether Chaser, Goblin Rabblemaster, Legion Warboss, Slate of Ancestry, Knollspine Dragon, Invasion Plans, Forbidden Friendship
4 months ago
Extra combat steps? Having cards that grant you extra combats can let you attack with Kaalia again, and put out even more crazy creatures!
And maybe some stuff to protect Kaalia, and make sure she gets to attack without risking her dying
6 months ago
We like where this is heading but we do have some pointers:
- Add Chromatic Lantern; fixes your mana and will do more for you than Hedron Archive for instance.
- Get more card-draw in here like Underworld Connections and Phyrexian Arena; you want to keep your hand filled with options.
- What you really want is to abuse Kaalia when she is able to attack. You can double the effectiveness of her triggered ability with Strionic Resonator. You can also add the means in this deck to have her attack multiple times per turn with cards like Aggravated Assault, Aurelia, the Warleader, Relentless Assault, World at War, etc.
- we would recommend adding Hellkite Tyrant, Utvara Hellkite and Rakdos, Lord of Riots because we feel they are more awesome than some of the other creatures you have chosen.
Have fun with the brew!
Mrs. and Mr. NV_1980
7 months ago
eggypingu Thanks for the comment! I had found that World at War wasn't as ultimate in this deck as I thought it would be at first, so I've now replaced it with Niv-Mizzet, Parun. I also just replaced one of the single-draw instants with Skullclamp, and between those two additions I have seriously upgraded the draw power!
I'll keep your other two suggestions in mind. If I find that I have a lot of land cards in hand often, I'll totally put Flame Jab in there. It's a card that works at its best when you have infinite draw combos, which I don't try to do. But yes, it definitely might work for me anyway. Cheers!