World at War
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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|Commander / EDH||Legal|
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World at War Discussion
2 months ago
You might like these: Relentless Assault , World at War , Storm the Citadel , Ohran Frostfang , Fury of the Horde , Bow of Nylea , Hellkite Charger , Aggravated Assault , Druids' Repository , Nature's Will , Cultivator of Blades , Wild Beastmaster , Marton Stromgald
3 months ago
Goblin Engineer may be worth including since he finds Sundial.
You might like these too: Ghired's Belligerence , Solemn Simulacrum , Skyscanner , Anarchist , Maximize Velocity , Warstorm Surge , Seething Song , Birgi, God of Storytelling Flip, Wily Goblin , Finale of Promise , Seize the Day , Relentless Assault , World at War , Aggravated Assault , Godo, Bandit Warlord (I believe you'd get infinite combats with this guy)
3 months ago
I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.
Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .
I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .
Other cards to consider:
4 months ago
Neotrup hit the nail right on the head. Of the 18 cards that create additional combat steps, 16 untap some or all creatures as part of the same effect that creates the combat. This means that they untap the creatures immediately when the combat is CREATED. The only two that do not untap creatures immediately when the combat is CREATED are World at War and Moraug, Fury of Akoum . They untap creatures when the combat they created BEGINS.
I was making the distinction because if you Fork World at War you will be able to swing with all creatures on both combats. If you Fork any of Fury of the Horde , Relentless Assault , Savage Beating , Seize the Day , or Waves of Aggression the creature(s) will be untapped twice before the first additional combat is taken and will not untap between the first and second additional combat.
My comment about steps and phases being taken in the reverse order of what they were created was trying to be super exact because the same is true of additional turns. Steps and phases added to a turn will still have the same active player, so as Neotrup said the distinction hardly matters in most cases. Players taking additional turns may have different active players and it matters to keep track of who takes what additional turn.
4 months ago
Yes, holding back with Port Razer will maximize the use of your potential combat steps by optimizing when you untap. If all your creatures have vigilance, such as with Heliod, God of the Sun , this is unnecessary. I believe the order extra combat steps is taken in was only mentioned to state they don't 'overwrite' each other, that is, both will be taken even if they are created in the same combat by attacking with both, but as stated, they cause the untaps when they're created, not when they're take. The order they're taken only matters if the combat phases are somehow different, such as how World at War creates a combat with a delayed triggered ability to untap during it.
@Mcat1999 What Gidgetimer is talking about with untapping at a time other than when the combat is created is that all the other spells you mention include untapping during their resolution, which is also when they create the combat. World at War and Moraug, Fury of Akoum create delayed triggered abilities to untap that trigger at the beginning of the combat step during the phases they create.
4 months ago
You are misusing a little terminology, but the essence of what you said in both questions is correct.
When you attack with Aurelia, the Warleader for the first time she triggers on the declare attackers step. When the trigger resolves it untaps your creatures and creates a combat after the current combat. The stack must be empty to advance steps or phases, so there is nothing on the stack at this point.
When Port Razer deals combat damage to a player he triggers on the combat damage step. When the trigger resolves he untaps your creatures and creates another combat phase after the current one. By virtue of just being created "after this combat damage phase" it is before whatever the next phase would be. It doesn't matter if the next phase would be a combat phase or a main phase. His is created before whatever it is. Again, the stack must be empty to advance the phase, so nothing is actually "on the stack".
The same logic applies to if you create a combat phase while there are already phases waiting to happen that were created in previous combat phases. "After this one" just creates it immediately after the current one. The same problem applies that both mentioned cards immediately untap the creatures.
Moraug, Fury of Akoum and World at War are the only two cards at the present time that untap your creatures at a time other than immediately when the combat is created. All other effects can not stack multiple phases at the same time usefully without vigilance or some other way to untap the creatures.
5 months ago
Alrighty, so if you want more extra combats then two of the cards I suggest are Waves of Aggression and Aggravated Assault . The first has retrace, so you can use it multiple times. The second is an enchantment that can be used repeatedly (as a side note, it also combos well with the Sword of Feast and Famine you already run as well as Neheb, the Eternal ). Aside from that, you've got the most important extra combat stuff like Moraug, Fury of Akoum and World at War . And Aurelia, of course.
If you want to lean more into the "big boros" strategy, then you need to be able to answer this question: how am I going to ramp/cheat out these big creatures? Red has acces to some really good ritual effects ( Jeska's Will , Mana Geyser ). Red has also been getting a ton of ways to make treasure tokens. You could always run good ol' mana rocks. As far as cheating out, red has access to sneak attack effects ( Ilharg, the Raze-Boar , Sneak Attack , Purphoros, Bronze-Blooded ). White has access to a handful of reanimation spells (and red has Feldon of the Third Path ).
As far as what to cut, I would cut a lot of the equipment. Equipment has a lot of good support, so much that it would prefer its own deck. I would focus on wheel effects for your card draw since impulsive draw is bad if you have a ton of big cmc cards in the deck.
6 months ago
You got to take advantage of what boros gives you to be aggressive. The biggest thing boros gives you that no other color pairing gives you is extra combats. Take advantage of that with cards like Combat Celebrant, Aurelia, the Warleader, World at War, Scourge of the Throne, Seize the Day, Savage Beating, Relentless Assault, Moraug, Fury of Akoum, Waves of Aggression, Response / Resurgence, Breath of Fury Hellkite Charger, Aggravated Assault, Fury of the Horde and Port Razer. Along with that you need to speed up the damage output. Boros gives you damage doublers, with cards like Fiendish Duo, Goblin Goliath, Gisela, Blade of Goldnight, Insult, Furnace of Rath, Gratuitous Violence, Dictate of the Twin Gods, Curse of Bloodletting, Bitter Feud, Angrath's Marauders, Overblaze, Inquisitor's Flail, and Fiery Emancipation.
Also consider other things boros gives you that will speed up damage like double strike. Boros gives you haste, trample, and evasion. You need to consider all of those. All while staying low on curve and fast in ramp. If you do this you'll have a good aggro deck.