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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Faerie Rogue
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
2 months ago
My thoughts Show
As it has somehow avoided being banned in EDH all this time, I welcome the reprinting of Mana Crypt.
"Welcome to...": do the new Walls lose all their abilities?
Jeff Goldblum joins Hugh Grant as yet another A-list Hollywood actor that you can now play as your commander. Anyway, the card is kind of like... mutual theft? Seems hard to optimize because if you include synergy like Faerie Mastermind and Agent of Treachery, there's a risk that you end up accidentaly exiling them for your opponents to use. (Also, I was going to be a know-it-all and say that mathematicians aren't scientists, but chaos theory said "no".)
Ojer Axonil: I kinda wish this used the Transformers "More Than Meets the Eye" technology so that it basically functioned as a transforming MDFC.
The Skullspore Nexus: Will try to fit in my Ghalta, Primal Hunger deck. If the big girl dies, you get a replacement that can in turn give a discount on recasting her. Also, the basic play pattern of Turn 5: Cast Ghalta T6: Cast this and activate it like an X=1 Exponential Growth, netting you a commander that can one-shot anyone who doesn't have more than 3 toughness worth of blockers, is solid.
Breeches: I didn't know I needed this for my Admiral Beckett Brass deck. The pseudo-evasion mode synergizes well with menace, and the Treasure mode + his mana cost sets up casting the Admiral on-curve quite smoothly, especially if you managed to get out two other Pirates already. IDK why they included first strike and on-curve P/T and an attack trigger that doesn't actually requires himself to attack and pseudo-evasion, seems a bit pushed even in my eyes.
Huatli: The powercreeper within me wish she functioned like the March of the Machine Praetors, transforming back at the end of the Saga.
3 months ago
I have a few suggestions:
If you need some more support you could run Spell Stutter for some counter magic.
- Finally, since you are running Bitterblossom, have you considered running Rankle, Master of Pranks or Picklock Prankster?
Faerie Duelist wouldn't be a bad sideboard option against aggressive decks either.
5 months ago
This version of Narset looks so fun, man!
One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.
That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.
Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.
Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.
For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.
You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.
Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.
Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling Flip, Storm-Kiln Artist, Urabrask Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.
Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?
Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.
Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.
Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.
Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!
Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.
To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.
5 months ago
I use Stormfist Crusader over the pirate cheap on mana yes they get a card but I always fine it better when it is on my turn as much as possible it is cheaper cmc wise don't have to attack and turns on Kederekt Parasite
Look at Faerie Mastermind to give yourself extra cards for low cmc and it dropped in price
I find Anvil of Bogardan works better since they still have to discard and I get them coming and going on damage
of course the Orcish Bowmasters is good
also if you want some fun Sigil of Sleep
5 months ago
dlombart I am mainly using Moxfield these days for deckbuilding, but I do keep this list updated here since a lot of people still use it.
I think Bitterblossom would be a good option if you are leaning more heavily into the rogue theme. As it stands I have ~2 cards that care about rogues and that's not quite enough I think for it to matter that much, so I'd consider it more in a vacuum, and at that point I've always thought of the card as being mostly just "Okay".
1 life and a 1/1 flier every turn is the kind of slow value we are generally looking for, and early game, or when Marchesa isn't out, it can be useful as a source of disposable sacrifice fodder. But since it's a pretty slow card, later in the game you're unlikely to get that much value from it. Especially where you usually have your engines built anyway.
Ultimately I've been thinking leaning into the rogue subtheme isn't the way to go as far as optimization, but I've just got a soft spot for the strategy for whatever reason.
The good news is that Gonti, Lord of Luxury and Faerie Mastermind are testing pretty well (though I am likely going to kick mastermind to another deck of mine), so the strategy isn't wholly without merit. I might give BB a shot if I push more in that direction, but it's just missing a few pieces still i think.
As of now, the only real payoffs I've seen are Mari, the Killing Quill and Prosperous Thief, with the latter not being that great really. There are a couple lords and some marginal payoff cards like Notorious Throng that are perhaps playable, but require a bit more commitment than I think they deserve.
Mari has the upside of being one sided grave hate (and even with nothing else going on that's pretty valuable) and she is self enabling, so even without much support it at least sort of works. Also, since she has deathtouch, she is relatively nice to have out as an attacker or blocker. overall, I find that she's a good enough card to play without supporting cards, but having a few pieces like Bitterblossom, Gonti, Faerie Mastermind, and Dauthi Voidwalker generally is just gravy on top.
Overall, that's a long way of saying Bitterblossom is reasonable to include in your list, especially with cards like Mari, the Killing Quill and Oona's Blackguard hanging around. I'd give it a shot sometime and see how it plays.
5 months ago
Elder Brain: slow, but could be funny
Sword of War and Peace: could help punish the card draw
you may want to up the number of counterspells to deal with the fact you're helping your opponents dig, combo decks will ruin your day.
I might trade out some of the 3 drop rocks for signets or talismans
It may not be a bad idea to have some other cheap combo line to pull off when playing against combo decks as well since you're digging so much with the draw (Consecrated Sphinx could help here too)
the big worry is needing to speed the deck up which involves somewhat expensive mana rocks:
5 months ago
The amulet can be good from time to time, but the payoff isn't worth it for a top-of-curve artifact that does nothing.
Sol Ring is good, but I need sources of blue mana, not colorless.
6 months ago
Okay, so if you're specifically trying to outdo Aesi, Tyrant of Gyre Strait, you're going to have to make sure that you're not being outdone by it's immense card draw & Ramp. Deep Gnome Terramancer, Archivist of Oghma, Esper Sentinel, Alms Collector, Monologue Tax, Smuggler's Share, Consecrated Sphinx, Faerie Mastermind & Ledger Shredder will help accomplish this. Black Market Connections, Scroll Rack, Sensei's Divining Top, Dark Confidant, Dark Tutelage & of course Necropotence are also great card draw options, but won't scale with whatever your opponents are doing. Tithe, Gift of Estates & Land Tax are generically great, but extra great in this context.
Consider Rule of Law, Arcane Laboratory & Archon of Emeria as well. Sanctum Prelate, Void Winnower & Chalice of the Void will also hit 'em with a big ole "NOPE" when adequately applied. Decree of Silence + Solemnity will do so as well.
Weird stuff like Deathgrip will also probably help you lock the game down, but it might not translate very well outside of trying to take down Aesi, Tyrant of Gyre Strait lol. Depends on how heavy your group is, really.
Speaking of that, you really might just need more Counterspells or something! Stuff like Tale's End seems pretty good for your goal here. More Mana Rocks seems like a great idea here too. I'm sure you're buddy is running a bunch of traditional Ramp & Dorks, right? You absolutely must keep up, or you're gonna lose.
Let me know how you feel about these suggestions! Cheers!