Faerie Mastermind

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Faerie Mastermind

Creature — Faerie Rogue

Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

: Each player draws a card.

DarkKiridon on Help Me With Kefnet

1 month ago

I'm not good with mono blue but what comes to mind is:

Baral, Chief of Compliance

Faerie Mastermind

Snapcaster Mage

Ponder

Disallow

Blustersquall

Echoing Truth can remove creature tokens

Misleading Signpost

Imprisoned in the Moon

Eaten by Piranhas

Cards like Ever-Watching Threshold and Propaganda could help.

Reins of Power

Hope this helps a little.

Azoth2099 on March of Mordor

4 months ago

Cheers m8, happy holidays!

So having tested Sauron, the Dark Lord into the dirt since his release, I think you're gonna need to get him on the board waaay faster than this list is currently doing if you really want to be mean like that. I'd recommend a few of the following "means" lol:

Rocks: Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone & Springleaf Drum

Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rain of Filth, Bubbling Muck, High Tide, Rite of Flame, Infernal Plunge, Pyretic Ritual, Desperate Ritual & Seething Song.

Cost Reducers: Nightscape Familiar, Sapphire Medallion, Jet Medallion, Ruby Medallion, Cloud Key & Urza's Incubator.

And then there are other value pieces like Conqueror's Flail to go along with The Reaver Cleaver to help you get out of hand once he's summoned, & Faerie Mastermind to draw you cards while your commander builds your board from your opponents actions. Mystic Remora is also great in this sense and is still pretty cheap compared to Rhystic Study. Teferi's Ageless Insight is another banger post-commander that should be considered imo, especially since you can't run Necropotence as efficiently as other decks can.

For more villainy, consider Dauthi Voidwalker, Opposition Agent, Praetor's Grasp, Mnemonic Betrayal, Bribery, Acquire & maybe even something like Empress Galina to really peeve your pod.

Peace!

Coward_Token on Lost Caverns of Ixalan

7 months ago

First look

My thoughts Show

tacolover25 on U faerie tribal ( whimsy)

7 months ago

I have a few suggestions:

  1. Perhaps Faerie Mastermind for more card draw/turn on Spellstutter Sprite?

  2. Faerie Fencing as a two replacement for Peppersmoke. By all means keep one Peppersmoke in the mainboard.

  3. I recommend 2xQuickling over Faerie Impostor, simply for the flash.

  4. You have lots of creatures, any thought of running Obyra, Dreaming Duelist or Tegwyll, Duke of Splendor in here?

  5. If you need some more support you could run Spell Stutter for some counter magic.

  6. Finally, since you are running Bitterblossom, have you considered running Rankle, Master of Pranks or Picklock Prankster?

Faerie Duelist wouldn't be a bad sideboard option against aggressive decks either.

Azoth2099 on Narset's Work Out Plan

9 months ago

Bkotz

This version of Narset looks so fun, man!

One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.

That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.

Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence  Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.

Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.

For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.

You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic  Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.

There's also Careful Study, Frantic Search, Tolarian Winds, Faithless Looting, Cathartic Reunion, Burning Inquiry, Thrill of Possibility & Dragon's Rage Channeler, which are great synergy here!

Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.

Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling  Flip, Storm-Kiln Artist, Urabrask  Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.

Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?

Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.

Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.

Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.

Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic  Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!

Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.

To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.

Cheers!

hejtmane on Should I Put Cutthroat Negotiator …

9 months ago

I use Stormfist Crusader over the pirate cheap on mana yes they get a card but I always fine it better when it is on my turn as much as possible it is cheaper cmc wise don't have to attack and turns on Kederekt Parasite

Look at Faerie Mastermind to give yourself extra cards for low cmc and it dropped in price

I find Anvil of Bogardan works better since they still have to discard and I get them coming and going on damage

of course the Orcish Bowmasters is good

also if you want some fun Sigil of Sleep

I am debating on how evil I want to be I just acquired a Chains of Mephistopheles who need friends when you can set up chains + Teferi's Puzzle Box nightmare and laugh to no friends

Lokotor on Marchesa, The Black Rose - Primer

10 months ago

dlombart I am mainly using Moxfield these days for deckbuilding, but I do keep this list updated here since a lot of people still use it.

I think Bitterblossom would be a good option if you are leaning more heavily into the rogue theme. As it stands I have ~2 cards that care about rogues and that's not quite enough I think for it to matter that much, so I'd consider it more in a vacuum, and at that point I've always thought of the card as being mostly just "Okay".

1 life and a 1/1 flier every turn is the kind of slow value we are generally looking for, and early game, or when Marchesa isn't out, it can be useful as a source of disposable sacrifice fodder. But since it's a pretty slow card, later in the game you're unlikely to get that much value from it. Especially where you usually have your engines built anyway.

Ultimately I've been thinking leaning into the rogue subtheme isn't the way to go as far as optimization, but I've just got a soft spot for the strategy for whatever reason.

The good news is that Gonti, Lord of Luxury and Faerie Mastermind are testing pretty well (though I am likely going to kick mastermind to another deck of mine), so the strategy isn't wholly without merit. I might give BB a shot if I push more in that direction, but it's just missing a few pieces still i think.

As of now, the only real payoffs I've seen are Mari, the Killing Quill and Prosperous Thief, with the latter not being that great really. There are a couple lords and some marginal payoff cards like Notorious Throng that are perhaps playable, but require a bit more commitment than I think they deserve.

Mari has the upside of being one sided grave hate (and even with nothing else going on that's pretty valuable) and she is self enabling, so even without much support it at least sort of works. Also, since she has deathtouch, she is relatively nice to have out as an attacker or blocker. overall, I find that she's a good enough card to play without supporting cards, but having a few pieces like Bitterblossom, Gonti, Faerie Mastermind, and Dauthi Voidwalker generally is just gravy on top.

Overall, that's a long way of saying Bitterblossom is reasonable to include in your list, especially with cards like Mari, the Killing Quill and Oona's Blackguard hanging around. I'd give it a shot sometime and see how it plays.

DawnsRayofLight on Lich King Nekusar

10 months ago

Peer into the Abyss

Faerie Mastermind

Elder Brain: slow, but could be funny

Folio of Fancies

Sword of War and Peace: could help punish the card draw

you may want to up the number of counterspells to deal with the fact you're helping your opponents dig, combo decks will ruin your day.

Miscast

Spell Pierce

Swan Song

Negate

An Offer You Can't Refuse

Flusterstorm

Drops

Sigil of Sleep

Propaganda

No Mercy or Dissipation Field: probably the board wipes will be enough with only one of these.

I might trade out some of the 3 drop rocks for signets or talismans

It may not be a bad idea to have some other cheap combo line to pull off when playing against combo decks as well since you're digging so much with the draw (Consecrated Sphinx could help here too)

the big worry is needing to speed the deck up which involves somewhat expensive mana rocks:

Chrome Mox

Mox Diamond

Mana Vault

Load more