Desperate Ritual

Desperate Ritual

Instant — Arcane

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Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

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Legality

Format Legality
Duel Commander Legal
Vintage Legal
Casual Legal
Leviathan Legal
Block Constructed Legal
Modern Legal
Legacy Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Limited Legal
Highlander Legal
2019-10-04 Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Pauper EDH Legal
Custom Legal
Pauper Legal

Desperate Ritual occurrence in decks from the last year

Latest Decks as Commander

Desperate Ritual Discussion

sylvannos on Kaldheim official spoilers

1 week ago

Dual Strike

Hnnnnnnnnnnnnnnnng Storm card! Turn two this into turn three Desperate Ritual into Pyromancer Ascension and more Desperate Rituals + Manamorphose -> Grapeshot for 9,000 on turn 3. The best part is it can copy other cards of itself to build up more Storm count, even when you don't use the Foretell.

Spirits on Mizzix of the Izmagnus

1 week ago

I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).

The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.

I did have a hand with Fork, Reiterate, Increasing Vengeance, which was uncomfortable, but infrequently it happened.

You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).

Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.

Depending on which cards you have, if your looking to cut money Reset isnt' totally necessary since your have Reality Spasm

Curse of the Swine easy cut. Mind's Desire easy cut.

After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)

Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!

Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.

Gilded Lotus or Steady Progress one might argue are too slow, but they didn't play bad in testing, the CMC3 on Steady Progress was annoying though.

Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.

Spirits on Mizzix of the Izmagnus

2 weeks ago

Hey Middelin,

EDHrec is also a good resource, it has an "expensive" filter now, but if you leave it unfiltered, can help to find some surprisingly good cards with a low $ value that people are playing. There is also a "cheap" filter.

EDH is really a fun format, I have 1 modern, 2 pioneer decks, 2 cEDH decks, 2 EDH decks, 4 $50 budget EDH, and 0 standard decks! I do play standard on Arena though (4 standard, 3 brawl).

In EDH, little damage like Guttersnipe puts out isn't usually that useful unless your adding into a combo, which it can a recursive Turnabout + Reiterate will kill, but it really lends itself to better payoffs like a Fall of the Titans, Comet Storm, Whispers of the Muse, Stroke of Genius type effects that also build your Experience. I run 8 creatures and 1 enchantment, which is also pretty high, If I wasn't running Dualcaster Mage + Twinflame I would also exclude Imperial Recruiter and Vedalken AEthermage reducing my count to 5. Probably 4/5 creatures / 1 planeswalker / 2/3 enchantments is probably the right mix though honestly if you can build within that framework.

I playtested your deck a bit Flux Channeler worked well, Inexorable Tide was a little to high CMC for me. The issue I had was that until Mizzix of the Izmagnus has generated an Experience I had nothing to propagate, so getting an early Experience will be important which means stuff like Desperate Ritual, High Tide, Pyretic Ritual, Seething Song mostly. Going to need some protection either 1 or 2 CMC counterspells (the 2 CMC ones are still reasonably priced, 0/1 are not). Lightning Greaves is an obvious one, that can be tutored with a Muddle the Mixture but it's getting expensive now too (wtf).

I also found with the propogate that I got up to 8 counters, which isn't really necessary, because honestly 3/4 counters allows you to go infinite with many things (like Reiterate). Niv-Mizzet, Parun looks to be a pain to cast, he's nice, but almost unplayable here.

This thing tested like molasses Empowered Autogenerator, I would avoid that, lots of cheap CMC2/3 mana accelrators, plus all the ones I listed above.

Once you decide on a payoff goal, i think you'll see the deck rounding out. Lots of easy cuts in the above list to get down to 120 cards, probably about 10 you need to add into the mix, so putting into a cut for 130 list.

LitchOubliette on Commander Staples Cube

1 month ago

Changelog (22/11/2020)

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Black

Red

Green

Multicolored

Colorless

Mana Fixing

Reznorboy on

2 months ago

This is already pretty good for casual play. It's actually probably a bit better than a lot of casual decks. (Though not so powerful that you should worry about it). Making the deck legal was the important step.

With play you'll figure stuff out. The biggest thing is that you acknowledge when something is not working and actively do something about it. It will slowly become optimized.

Anyway, I would add some lands. Mathematically, you should have 36 (now at 30). I would add some cheap non-basics, I would go for:

Geier Reach Sanitarium (Synergizes with Commander and helps fix your hand) Isolated Watchtower (Synergizes with your high number of basic lands) Myriad Landscape (Ramps you) Terrain Generator (Ramps you) Command Tower (Both Colors) Temple of Epiphany (Both Colors)

I would still cut a lot more creatures and planeswalkers. In 4 player games, remember that people will only attack you as much as they feel that it is necessary. If it appears that you're doing very little, or you only intervene when necessary, people won't be attacking you. I would replace all but the creatures/planeswalkers that you feel are actually necessary and useful, rather than thinking you need them to attack/block.

Then, you will also probably want 5-10 mana rocks (artifacts that produce mana). Virtually every deck in EDH uses mana rocks, because the ones available with the card pool are generally much better than those in other formats. Good, budget examples are: Sol Ring Arcane Signet Fellwar Stone Mind Stone Thought Vessel Darksteel Ingot Skyclave Relic Prismatic Lens

And lastly, some other good budget cards are (I would recommend you pick some, not all of these):

Dispel Hidden Strings Desperate Ritual Seething Song Past in Flames Burning Inquiry Faithless Looting Mystic Remora Underworld Breach Blood Moon Time Reversal Bonus Round Molten Psyche Mana Geyser Merchant Scroll Echo of Eons Commit / Memory Gitaxian Probe Vandalblast Blasphemous Act Serum Visions Misdirection Flusterstorm Tolarian Winds Ponder Frantic Search

Also, if you ever get bored/tired of Izzet, Nekusar, the Mindrazer can be built to function very well and in a similar manner with virtually all of the cards you already have (or will have).

(Note: Some people who play EDH are very particular about playing against people with good decks. If you see people act uneasy around you because your deck is "too good", just remember that you can always try to lower the power of your deck or find other people to play with.)

TriusMalarky on Mizzet PUNCH

2 months ago

Aight. First, you need a good ramp package. I'd go

You have 3 taplands, two of which are useless. They're better off being basics, although Skyline Cascade isn't the worst. Also, Evolving Wilds never belongs in 2-color decks. Temple of Epiphany is infinitely better.

Teferi's Ageless Insight, Alhammarret's Archive if you have the budget.

ellie-is on Ellie's Dragons

4 months ago

Peoyogon Thanks for the comment! I used to have Geosurge in early builds of this deck, and tried Desperate Ritual as well, but found that it's better to "ramp" by adding removal and gaining more turns to draw lands, because unlike the proper ramp spells they're never dead cards in hand if you only have them and no creatures or if you already have enough mana, since they slow down the opponent. That said, I'd love to run Seething Song and Rite of Flame as they're a lot stronger than the ramp spells I've tried, but they're both banned in Modern, haha.

Anger of the Gods is not a bad idea, but I like my cost-reducing creatures too much to run it, I think. That said, you did get me thinking about Pyroclasm or maybe Volcanic Fallout! They don't kill my creatures but are still enough to deal with quite a number of opposing creatures (and gets through hexproof and such too). I'm going to replace Wild Slash with pyroclasm for a while and see how I feel about it in testing before deciding to add more or try another board wipe.

vorpalaxe on Welcome to the Red Planet

4 months ago

well you can add a playset of 1 or 2 cmc cards. +4 Crack the Earth could be the thing. any alternative to lightning bolt and boom will give you a much higher probability of casting something. without an indestructible land boom and you are back to the same two spell possibilities for the next turn. +4 Lava Spike is arcane and splice into arcane gets me hard. it seems like it synergizes with Trinisphere after the prison is set up. you add the cost and text to the spell so you would pay 3 to splice Desperate Ritual to one of these spells with no penalty....

well i just copied the deck and played around with it. i really like how it plays haha losing to this deck would be so lame. "discarding as your hand overflows, you are beaten down by a simian spirit guide."

Welcome to the Red Planet copy

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