Desperate Ritual


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Duel Decks: Mind vs. Might (DDS) Uncommon
Modern Masters (MMA) Uncommon
Champions of Kamigawa (CHK) Common

Combos Browse all

Desperate Ritual

Instant — Arcane


Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Desperate Ritual Discussion

exalted_k1d on Emrakul Mardu Goryo

1 month ago

If your going to run Griselbrand might as well just play grishoalbrand and add, Ghalta, Primal Hunger , Nourishing Shoal Borborygmos Enraged Simian Spirit Guide Desperate Ritual

For those who don't know the combo.

Turn 1 land neonate pass.

Turn 2 land or exile Simian spirit guide, sac neonate discard Griselbrand , reanimate with goryo.

Pay 7 draw 7. Pay 7 draw 7. Cast Nourishing Shoal exiling Ghalta, Primal Hunger . Keep paying 7 until u have enough Simian Spirit Guide and Desperate Ritual in hand to cast Through the Breach or a discard outlet and Manamorphose to get black mana for another goryos, reanimating Borborygmos Enraged .

Discard all lands in hand, win.

saturn999 on Red Sparkling Dragons

1 month ago

By turn 8 I was able to swing for 30 during play test. Not bad. I think the deck can be faster. Simian Spirit Guide could help? A couple rituals maybe like Desperate Ritual or Pyretic Ritual . I’m probably wrong though. Banefire is cool if you’re going to dump a lot of mana into it which could end the game with a swing before or after it’s played. Idk, maybe more Lightning Bolt in place of Shock . The extra point of damage could help and win the game. Plus 1 because it was fun to test and dragons are just awesome. Happy gaming!!!

TypicalTimmy on Irencrag Belcher (ELD Modern)

1 month ago

Well, I just played it out and got absolutely literally nothing.

Here's what I did.

Now I am down 4 life, have a hand of 0 cards, and a single land on the battlefield with mana left in my pool I can't spend.

Well. That happened. Gg.

TypicalTimmy on Irencrag Belcher (ELD Modern)

1 month ago

At first I wasn't sure about this deck, but my hand in playtesting is this:

I can literally play my entire opening hand without a single land. What is this madness. Have you considered adding Grapeshot for this kind of nastiness?

Caerwyn on Oko spoiled?

1 month ago


looks bad and is hard to quickly identify at a glance. It has nothing to do with intelligence, but rather with avoiding unnecessary slow-downs of the game as a player who isn’t experienced with that card asks to see it and then counts the symbols. With one to four mana symbols, it is pretty easy to tell just by looking; with seven, unless you already know the number it is supposed to be, you’ll probably have to count.

As for the downside, it’s perfect for the card - you’re making a surprise ramp from four to seven mana - that’s incredibly powerful (two Desperate Ritual s would be harder to cast since you need two cards, and only would get you to six). In a colour where you have a number of X cost burn spells, including Banefire which, if cast for seven total mana, couldn’t be countered, I think having some condition is necessary.

Personally, I think it’s great card design, and hope to see more of this kind of restriction.

Kjartan on Tempest of Baraqiel

2 months ago

First thing first, you're on a very slow deck.

Being slow is fine as long as you know how to be slow.

First rule of being slow: Interact.

Stop your opponents from doing what they're trying to do. It seems you've got a decent grasp around this, though many of your choices seem mediocre.

Second rule of being slow: Don't play cards that do nothing but progress your win-condition unless it will win the game on its own.

Lava Spike , for example, is completely wasted unless it actually kills your opponent.

Third rule: Gain card advantage (and by extention, avoid card disadvantage.)

Desperate Ritual , for example, is card disadvantage because it doesn't solve, nor progress, the board state or amount of value. It's only good when you're trying to get ahead or combo off.

This problem seems to be happening mostly because your deck is having an identity crisis.

You want to be a control deck and a combo-engine at the same time. Two playstyles that usually don't mix very well.

Other than that, you have some pretty sketchy choices when it comes to card quality. ( Chandra Ablaze and Venser's Journal are terrible magic cards.) And you should probably keep your deck at 60 cards.

Gl, cheers.

Cloudchaser.Kestrel on Feather Redeems Boros in EDH [Primer]

3 months ago

Awesome primer! As I've been going through Feather decks for ideas I've been noticing a lot of interesting repeats (they all have Teferi's Protection despite it only working once? How odd) now I understand why.

Just want to add my two cents here on a different direction you can go. Arcane spells - feather sees spliced spells as targeting even if the original spell does not, and it's a great way to get extra effects in there.

For instance Zada, Hedron Grinder + Desperate Ritual spliced onto something that targets. Makes insane amounts of mana.

Crack the Earth + Spiritual Visit + a targeting arcane spell, say Blessed Breath + Zada or Mirrorwing Dragon = annihilator x where x is the number of creatures you control, for 3 mana.

I haven't completely tuned it yet, but just want to throw out some alternative ideas if people want to take a look.

Feather the arcane

Commander / EDH Cloudchaser.Kestrel


Drakorya on

3 months ago

If you're not against running tutors, I think Firemind's Foresight is pretty good. It lets you tutor up Reiterate , Desperate Ritual / Pyretic Ritual and Banefire / Searing Touch and combo off.

I'd also suggest some of the more expensive CMC instants/sorceries that are normally bad, but become great when their cost is reduced. Cards like Contradict , Desertion , Dismiss , Dominate , Lost in the Mist , Blatant Thievery , and Volcanic Vision , to name a few.

Inexorable Tide is also great for the proliferating.

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Desperate Ritual occurrence in decks from the last year


All decks: 0.18%

Commander / EDH:

All decks: 0.01%

Red: 0.16%