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Valakut Awakening FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Valakut Stoneforge
Land
This enters the battlefield tapped.
: Add .
StyxOG on Miracle Wizard | You shall not pass! (LOTR Theme)
9 months ago
Azoth2099 Thanks for the feedback! I will take any recommendations! I am at the moment really trying to specifically work on my lands... I have after (stepping back) faaar too many enter play tapped lands.
At the moment I am looking into cutting a lot of those lands in general and could use some help with that. I did however add in some bounce lands to synergize with my scry lands. I am also looking into some of the MRDC lands such as: Jwari Ruins Flip and Valakut Stoneforge Flip since they can be dropped for lands early and bounced later for utility.
- Thanks again!
Ammonzy on Managorger Dragons
3 years ago
Awesome deck although I'd prefer to run more lands for my personal taste since making land drops are so crucial for decks with a high curve. I like running Crucible of Worlds in decks where I hate missing land drops so I can reuse fetchlands so that can be a thought. Would also allow you to play Shatterskull, the Hammer Pass Flip, Turntimber, Serpentine Wood Flip, Valakut Stoneforge Flip and Bala Ged Recovery Flip as lands after you cast them. Plus you can reuse Haven of the Spirit Dragon if you'd like.
Profet93 on Lathliss, Queen of Dragons
3 years ago
Command Beacon - For when your commander is too expensive
Ancient Tomb > Temple of False
Arch of Orazca > Darksteel citadel - Darksteel is nice with cleansing fire, but arch provides draw, albeit expensive, is nice when you are inevitably out of gas
Strip Mine - Destroy coffers, cradle, urborg, field, etc...
Valakut Stoneforge - "Utility"
Valakut, the Molten Pinnacle - Not necessary but good to have
Hedron Archive - Ramp when you need it, draw when you don't
Humble Defector - Nice to have but not necessary, politics and card draw. Nice with homeward path should you wish
Ignite the Future - "Draw" and flashback is very powerful
Light Up the Stage - Similar to above, easy to cast with all your burn. Although truth be told, you should really cut down on burn and focus on strengthening your weaknesses rather than incorporating burn with no particular strategy
Mind's Eye - Expensive, not necessary but nice with wheels
Outpost Siege - A little slow similar to above, but often gives you many cards as people don't want to waste removal on it.
Skullclamp - Draw
Solemn Simulacrum - Draw and ramp
Chandra, Torch of Defiance - Best chandra - Ramp, draw, removal and wincon all in 1
Sensei's Divining Top - Digging 3 cards deeper is always nice
Wayfarer's Bauble - Ramp
Gauntlet of Power - Helps you achieve kicker
Caged Sun - Read above
Deflecting Swat - Redirect removal, counterspells, targetted draw, etc... way too much utility to ignore
Urza's Incubator - Ramp
Be sure to let me know what you think of each suggestion. There are more tribal cards to consider but since I don't play tribal, they are not on the top of my head. Once we go through these, we can consider other tribal cards as well. Your biggest issues are lack of ramp and card draw. For a dragon deck, it's not bad.