Bonders' Enclave

Bonders' Enclave

Land

: Gain .

, : Draw a card. Activate this ability only if you control a creature with power 4 or greater.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Bonders' Enclave Discussion

DevoMelvminster on Bounce and Ye Shall Be Healed

3 weeks ago

Hey, thanks for the suggestions. Many of these were in the deck at some point or another. I feel like the vast majority simply didn’t make the cut because they weren’t as efficient mana wise as the alternatives and the extra redundancy wasn’t needed. That, or they were more combat related and I, surprisingly, almost never win via combat. The specific ones that do not fall into those two categories i’ll address below:

Blasting Station - i actually kick around the idea of adding this as another wincon pretty often. If i were to slot another one in, it’d be this, or Altar of Dementia , or maaaaybe Test of Endurance / Felidar Sovereign

Arch of Orazca / Bonders' Enclave - these just ended up being more expensive to use, or less consistent than War Room , keeping in mind that God-Eternal Oketra doesn’t activate enclave and that actually does end up being relevant pretty often. Anyways, with Expedition Map and Weathered Wayfarer , 1 draw land seems to be sufficient as emergency fuel.

Cathars' Crusade - It gets wild in this deck for sure, and when i was leaning less into life gain, and was winning with Altar of Dementia more, it took the place of Angelic Chorus . But nowadays, I just don’t swing that often and i’m not running altar right now so it’s out.

Enduring Renewal - this is an interesting one... I’d honestly have to sit down for a bit and figure out how it interacts with everything to give a good answer here. I’ll look at it more.

Search for Glory - This is a great one. I’d like to run it, but I don’t have many good targets outside of Mangara, the Diplomat and the monuments, which i have a couple tutors for already. The biggest problem, silly as it may sound, is that i’d want to run snow lands, and for thematic purposes i’m running the full art amonkhet plains, so i can’t do that. Solid suggestion though.

Palace Jailer - this ended up getting replaced with Skyclave Apparition for cheaper and more versatile removal. I do miss it sometimes though. I love being the monarch. Which remind me... Throne of the High City could be fun, but my colored lands are already stretched pretty thing for a deck that so desperately needs white mana. Really can’t drop any more.

Love getting suggestions and talking through options for the deck. Thanks again. I really enjoy your decks as well!

CyborgAeon on Yeva Draw-Grow

3 weeks ago

This might just be another niche option, but given you have heartwood storyteller among other win cons, is it not better to use Bonders' Enclave (since yeva is a 4/4) or War Room over Mikokoro, Center of the Sea ?

While war room does cost life - drawing 20-30 cards should give you the cards to setup loops via e-wit & Kogla (or any other mass e-wit line), Nature's Claim and any rock. It might be too risky, but seems more pertinent than letting your opponents draw unless you've certified the win given you've got other very viable win conditions.

Although Mikokoro does let you just draw them out if they use thoracle...

DreadKhan on Multani, the art of card draw!

1 month ago

Time of Need , Mwonvuli Beast Tracker , Shared Summons , and Primal Command can all find Rhonas on the cheap, or something else if you need it. Also, doesn't Harmonize feel a bit small in here? Ohran Frostfang can draw a similar number of cards for similar mana, and if you actually have Trample on your creatures, Deathtouch is bonkers to add, you kill every creature with 1 damage... so Multani with Trample and Deathtouch becomes a 1 shot kill, even if they can block him with several creatures. Funny if nobody saw it coming anyways! You might consider War Room and Bonders' Enclave for a bit more draw, I doubt you'll notice they don't make G, I certainily don't.

+1, great deck! Feel free to look at my The (mono) Green Revolution, it might have a few cards you could consider. Multani is one of the funnier Voltron builds, and quite strong.

RA_HORAKHTE on Bear to be Vanilla

1 month ago

Hi, Noire_Samhain

Awesome deck, I love Ruxa, both art and mechanics, WotC did a good decision with this card! Maybe I try to play him in the future when I end with other deck projects.

Some ideas:

*I think you mistaked by putting Desert of the Fervent (It's not legal in your deck due to color identity. Maybe you wanted to put Desert of the Indomitable ) You also did well by removing Farseek . It's an awesome ramp card, very good in any multicolor deck, but useless in mono green as it can't search forests.

Another land card you could use is Bonders' Enclave , similar to war room. In your deck your commander has 4 power and many other creatures and tokens will have it too so will be easy to use.

I also think Arcane Signet (Again, nice card but better in non-mono green decks) is not necessary in your deck, unless your playgroup plays heavy Mass Land destruction. If that's not the case, better add Nature's Lore or just Rampant Growth . They will grant you ramp in form of lands, wich usually are more durable than an artifact, and in your deck you play Landfall cards like Rampaging Baloths. Or if you just want to be fast, Wild Growth .

Hope something is useful! :)

discipleofgary73 on ⋖⋄ Tyrannus Primævo 2.4 ⋄⋗

1 month ago

Other land things to consider: Ancient Ziggurat , Thran Quarry , and Unclaimed Territory - just to have more options for the color-intensive dragons. There is also Bonders' Enclave , which could be useful if you feel the need for more card draw. Finally, if lands end up becoming too frequent end- to late-game, Tectonic Reformation might help get more dragons in hand.
I'm a huge fan of enchantments, and I think Curse of Opulence , Valakut Exploration and Mayael's Aria could do work for you here. And, if you wanted to cut instants out (and not activate anything during other players' turns), you could add in a Price of Glory . Though, alternatively, Lure of Prey could also be a very effective instant in this deck.
And lastly, mostly for the art, Grave Betrayal .

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