Price of Glory
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
|Want (3)||cmellerbrook , Yrexz , hkobrinetz|
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|Commander / EDH||Legal|
Price of Glory occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Price of Glory Discussion
2 weeks ago
Well absolutely then I guess ill just go down your list. LANDS: First I see nykthos, an amazing card but I gotta wonder if your getting real value in a tri color deck, maybe swap for a Raugrin Triome, would play well with all your fetches. Then other than that I'd swap out some of those tap land some of their abilities are nice but at the end of the day not much is worth being a turn behind on mana ENCHANTMENTS: first off I love Soothsaying +ramp many dont appreciate it but I think the layline and underworld breach are over rated and I would opt for some general control to help with the slower game play here I'd suggest Mana Web and Price of Glory two great cards for general slowing of others decks Rising Waters also can go well in a low creature deck like this, then with all your artifacts Mechanized Production would be a great alternate wincon. ARTIFACTS: well since your going for ramp.mostly with your artifacts there's not much to say here but the goggles do feel heavy and slow with your tiny creature swarm I'd be tempted to put a Meekstone in here making sure anything too big your opponents get doesn't get more than one shot at ya. INSTANTS: Ok what I'm about to say won't be popular but I've never cared for the charmes and I dont like benevolent gift, seems slow and not worth a slot and battle hymn and repeated reverberation dont ever pay off quit right with no mana dump or storm casting theme respectively. For all these since your in the best colors for it I'd almost swap all your instant cards out for cards like Swords to Plowshares, Counterspell, and Lightning Bolt and take advantage of instant speed shut downs. CREATURES: I like your creatures for this theme but since your in white I've been suggesting Drannith Magistrate a lot it's cheap and puts out opponent commanders forcing them to deal with it. SORCERY:you got a lot of expensive sorcery cards here so many could go, but mainly since you have so much card draw and ramp I'd recommend Approach of the Second Sun, great additional wincon. PLAINSWALKERS: here we enter my one week spot in MTG I honestly only own like 3 lol and they are all just to support certain themes so I dont know if these are your best choice but they look solid to me... Well there we go that was as thorough as I could be, I hope some of this is helpful and if you have any questions about my suggestions pls feel free to ask(also I just want you to know my thoroughness is purely out of respect not criticism:).)
3 weeks ago
Jett2112 hmm, I'm not sure which would be best... I love dictate's flash but the one sided effect of emancipation is brutal. I have not played with latter yet so I'm not sure if the steeper cost is worth it.
Since you are going against these hyper competitive decks, you could also consider adding cheap to cast, powerful land-punishment effects like Price of Progress, Price of Glory,Ruination, and Boil. If you went down this route, you could rework your lands to be more basic so you can make these cards just your opponents and seriously disrupt any combo wins. Just an idea though. It still might be too slow against your meta...
1 month ago
Giant Adephage is one of my favorite 5+ power creatures in these colors as well as several dragons mainly I think something like Balefire Dragon would be fun here, and perhaps a Gratuitous Violence for good measure, I have a Zirilan of the Claw that runs on this same basic principal of tutoring out scary things, one thing that plays well are cards like Price of Glory, Stolen Strategy, and Mana Web putting some hate and control on the board giving me time to get up and going another good one for big creatures is AEther Flash more punishing than you'd assume, have fun +1 from me
1 month ago
Some players want to create action more than they want to impede it & that can be frustrating in a format where there tends to be more ease & reward stapled onto passive cards. Gidgetimer a punisher with upside (something additive..though parallel) is Captive Audience - zombies is a nice additive effect. Curse of Opulence is less of a punisher but is another action promoter than gives possible benefit to the casting player. Cindervines has stapled on removal (I consider this an upside). They definitely are heading in the right direction now to have benefits stapled onto more action-pushing cards that aren't just removal fodder. There was just a long history of Price of Glory type-punishment where there isn't a payoff for the player using it & all it really accomplished was to waste a field slot until some player finally used some sort of bounce-effect or splash removal & then just went ahead & kept sandbagging, in affect these types of punishment accomplished the opposite of the intended effect by making players have to play MORE responsively. Another good example is Stranglehold, all you really do is play it & wait for an opponent to remove it. Also, those Murder examples are not catch-all. There is so much higher of a ratio of workarounds for removal than there is counterspells. also has Rewind types of effects, essentially making some lame game-delay free, which is bound to tick some people off. To be completely honest though, I think some people hate on blue because it is fun to hate on it. It is fun to route against the NE Patriots too! It is just part some identities to force action (not necessarily creature stompy) in games & if you get too much traditional strategy in a meta you have to build very specifically to not get dogpiled into oblivion. It is like a fun deciding tool for me to point to where my damage or targeted effects will go instead of flipping coins on who I'm going to mess with. & I partially hate on because history shows it is usually smart to do so while you have the means to do so :) Also, I often hate on because usually as a byproduct of playing the color, a player will have a clutch of cards in hand (& cards in hand is one of my major determinants for who I will be messing with). I hate on because, until fairly recently, passive strategy was the most winnable & most rewarded EDH playstyle & punishment of passive-play has been historically inadequate at actually punishing.
1 month ago
1 month ago
What if I persuade you in a different direction? Now that we have established there will be no blue tainting this honest list, are you regardless opposed to Dromoka being in the 99?
Marisi, Breaker of the Coil still has a similar ability (albeit slightly worse yes but with a nice trade-off: red).
Now, I know what you're thinking. "But ANemoAcids, how does red help in any way? Surely red is just as evil as blue?" Well, maybe, but it does have a unique set of cards that are about punishing instant speed play...
War's Toll, Price of Glory, Manabarbs. (Toll and barbs goes nicely with a card like Ghostly Prison might I add). Stranglehold and Blood Sun help keep a game honest but some people don't enjoy the extreme tax.