Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
TheOfficialCreator on Alternate Ban List
1 month ago
Griselbrand's power level doesn't just come from its potential as a commander; rather, it's just a value card that can come down at any moment, usually in reanimator decks, and draw out to a wincon consistently.
It does interest me how you banned Personal Tutor, given its relative weakness to even tutors like Gamble or Imperial Seal.
thesilentpyro on Korvold - Treasures Without Borders
2 months ago
- Petrified Field
- World Shaper
- Doubling Season
- Goblin Bombardment
- Zuran Orb
- Dictate of Erebos
- Eldritch Evolution
- Outland Liberator Flip
Crow-Umbra on Alesha Aristocrats
2 months ago
Overall I think your deck is solid and has many of the core components an Alesha deck would want. I do have some recommendations on potential cuts and swaps.
Cathars' Crusade - I don't think it's super helpful for this deck, as most Alesha decks aren't really aiming to go wide and swing a big board at multiple opponents, especially if you are more combo focused as you seem to be.
Dusk / Dawn - In general I think you can safely run 2 board wipes in this deck. The Dawn part of the card is kind of counter-intuitive since you would want those creatures returned to your board instead of your hand. This was a card I cut from my build fairly early.
Ruinous Ultimatum - Mostly because of the restrictive and higher mana cost. I've used this in both Alesha and Isshin at various points of each build and ultimately cut it due to having games where my mana wasn't perfectly fixed to accommodate the cost, mostly because I had some colorless mana rocks or utility lands.
Stuff to consider for swap-ins
Burning Inquiry - Can round out your suite of looting effects and also throw opponents off kilter if they chuck stuff they would want to keep. Def a risk/reward element.
Gamble - Another tutor effect that can potentially chuck something into your graveyard that you might want there anyways.
Elas il-Kor, Sadistic Pilgrim - Another aristocrat that can cushion your life a bit.
Loran of the Third Path - Another reusable ETB removal effect, and a strategic/political drawing option.
Mayhem Devil - An aristocrat option that also punishes your opponents running sacrifice effects.
Retribution of the Meek - Ditto as Slaughter the Strong.
Slaughter the Strong - A wipe effect that Alesha can dodge, and is lower on cmc than some of the other options you're currently running.
Tocasia's Welcome - Another draw option. Currently 17 of your 33 creatures, including Alesha, are 3 cmc or less. Would also trigger from your Preston and Jaxis tokens.
Yahenni, Undying Partisan - Another Free sac-outlet, and a potential aggro option or decent blocker if needed.
I hope these suggestions are helpful. I'd be happy to chat more about your play experiences with Alesha so far, and maybe looking for other pieces that might be able to better help what you're trying to pull off. Cheers!
DreadKhan on Super Shivan
3 months ago
There are some ways to tutor out the Shivan, one is Gamble, another is Magda, Brazen Outlaw. Gamble works well with recursion effects, which is a niche area for White. Zirilan of the Claw is a really weird one, iirc you can get around the exile effect by flickering the Shivan, at which point it's yours forever. Flicker effects are sometimes useful to protect the Shivan, so they're not 1 trick ponies and you could run more than one in a deck without them being superfluous. The worst might be Magda, but there are ways to generate 5 treasures and that's all you need, and some dwarves have amazing tap abilities like Dwarven Miner, a move that will annoy your opponent without really winning you the game, it's using your opponent's lands to dig out Shivan. Another good Dwarf could be Dwarven Blastminer, Dwarven Driller, Storm-Kiln Artist can make treasures too, some maybe options are Axgard Cavalry, Bomb Squad, Dwarven Armorer, and Mine Layer. There are some terrible options but I'm not going to bother with them. If you want a pretty competitive feeling Shivan Dragon deck, you might look up some Magda cEDH lists, that's a fairly competitive way to dig out a non-Legendary dragon.
Green is another great colour to look at if you want to dig out creatures, if you used something like Atla Palani, Nest Tender you can dig out creatures from your deck, guaranteeing access to Shivan eventually (if you run very few creatures you only need to pop a few eggs and you're guaranteed to hit) and she'd give you access to Green, which has it's own power buffing effects that can be quite notable. If you throw in a few cards that shuffle your graveyard back into your library (Green is great at this), you can recur your Shivan through Atla, so it can be pretty resilient.
I'm not disagreeing with Black as an option, just throwing another idea out there for you to think about.
The coolness of this deck idea makes me vaguely curious about a Red heavy Dragon Tyrant Atla Palani deck, just run stuff to make a nutso Dragon Tyrant and take over with your beefy beater.
NV_1980 on Who Else But Krenko!
3 months ago
First, some general comments.
In its current form, your deck has only a few ramp cards. This is a bit of an issue if you want to have enough resources available (from early-game onwards) for casting spells. Red has few options for ramp, of which you've already included some. Other interesting cards could be stuff like Battle Hymn, Seething Song and especially Skirk Prospector. More expensive ramp options include cards like Dockside Extortionist, Jeska's Will and Mana Echoes.
Aside from red ramping options, there are also many artifacts resources for this. Good options include Arcane Signet, Fire Diamond, Gauntlet of Power, Mind Stone, Nyx Lotus and Sol Ring. There are also more expensive options if you really want to go to town: Chrome Mox, Jeweled Lotus and Mox Opal.
Currently your deck hardly contains card-advantage options (draw, tutoring, filtering, etc.). Of course, red has some options for this. Cathartic Reunion, Faithless Looting, Gamble, Thrill of Possibility, Tormenting Voice and Valakut Awakening Flip. Artifacts can help you on this front as well. Endless Atlas and Mind's Eye come to mind, as well as the more expensive stuff like Scroll Rack and Sensei's Divining Top.
Now, with regard to Krenko himself.
He's an exceptionally powerful commander that your opponents are going to try and get rid off for sure. He needs some protection. Lightning Greaves/Swiftfoot Boots are therefore highly recommended. Stuff that gives him protection/indestructible also works. Next, I would expect that if you could, you would use his ability more than once per turn, should you be able to. There are many artifacts out there that allow you to untap Krenko, so that you can use him again during the same turn. Options include but are not limited to Puppet Strings, Staff of Domination, Sword of the Paruns, Thornbite Staff, Thousand-Year Elixir, Umbral Mantle.
Hope this helped.
Crow-Umbra on Alesha combo
3 months ago
Happy to see another Alesha combo deck. She was my old favorite before I converted the deck into Isshin about a year ago. I like your primer and think it's well-written and covers all the most important details for piloting the deck. I have a few recommendations for your consideration, in case you're looking to make swaps:
- Gamble - Another tutor if you need one. I think the price has dropped a bit since it was recently reprinted in the Coin Flip Secret Lair deck.
- Loran of the Third Path - Potentially repeatable removal with Alesha, and also a political draw piece.
- Tocasia's Welcome - About 21 of your 34 creatures (including Alesha) would trigger it.
- Welcoming Vampire - About 29-30 of your 34 creatures (including Alesha) would trigger it. I think this or Tocasia's Welcome could potentially replace Mentor of the Meek.
- Jaxis, the Troublemaker -Can net you some additional token copies of stuff in a similar vein as Preston, and has additional upside to help you loot and draw.
I hope these suggestions are helpful. All in all your deck and primer are both solid.
king-saproling on Momo: Twice the horns, twice the fun
6 months ago
Sure! I suppose you could run Tiller Engine or Bomat Courier as a secondary target. Walking Atlas is possibly the strongest card in the deck so I think having ways to find it would be valuable.
Maybe you're right though, maybe Recombiner wouldn't fit in this iteration of Moraug. I could see an artifact-combo-based Moraug list being cool though. Like it could go infinite using things like Great Furnace + Goblin Welder, or Salvaging Station + Darksteel Citadel + stuff, and tutors like Recombiner, Goblin Engineer, Gamble, Hoarding Dragon, Inventors' Fair, Moonsilver Key, Goblin Matron, etc. Lots of constructs that'd fit the strat too like Salvager of Ruin, Scrap Trawler, Workshop Assistant. Sorry got way off topic haha
NV_1980 on Chaos
6 months ago
This looks like so much fun; your opponents won't know what hit them :)
I'd recommend the following cards:
- Gamble: because it's the essence of chaos (thus adding to the flavor) and could potentially work very well for you.
- Disrupt Decorum: everyone must attack, but no-one may attack you!
- Repercussion: works incredibly well in your deck, as it's not creature heavy anyway.
- Basilisk Collar/Shadowspear: just incredibly funny to attach to Heartless Hidetsugu as you'll be able to use his ability while actually gaining life, instead of losing it.
Have fun with this brew. And I'd appreciate if such a creative mind as yourself could check out some of my decks as well. I'm interested in your feedback.
|Have (6)||metalmagic , zachi , Azdranax , Galdelonian , QuestionMarc , gildan_bladeborn|
|Want (13)||Tiertanas , OctaviusFalcon , William_Wilde , Rhonar , TechNoble , OrcishMetal , Amaterasu312 , SaveTheDolphins , pok799 , theyounghansolo , mcmaniac , Jerv , gravismute|