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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
bryanedds on
Godo for Shodo
4 months ago
For true cEDH purposes, probably going to want Chrome Mox and Gamble promoted into the deck.
SufferFromEDHD on
the other Neheb
7 months ago
<3 Null Brooch <3
Squee, Goblin Nabob
is crucial in discard strategies
Cursed Scroll consistent damage from a colorless source
Gamble + Increasing Ambition tutors that fit within the theme
Mutavault solid minotaur
hyalopterouslemur on What do you want more …
7 months ago
There's also Enlightened Tutor and Worldly Tutor. (As an aside, I'm genuinely surprised Entomb isn't a GC if Gamble is.)
I'm not so sure if we need sideboards; in general, four-player pods are going to see some green and some blue and most likely some black. As is, hosers tend to be in the vein of Carpet of Flowers, Snake Pit, and Compost. (Okay, green just happens to be the easiest examples.)
plakjekaas on What do you want more …
7 months ago
Oh so you do agree the Commander format is unique due to its restrictions compared to other magic formats? Can we keep it that way?
Difference in sets? Well Legacy then. Those people shell out hundreds of dollars for two color mana bases already anyway, let alone five.
Yeah, 100 card singleton vs 60 card 4 copies. In commander, every game should play out different by design of its restrictions, so there's a lot of room for the social aspect. In Standard/Modern/Legacy, your plan needs to come together as consistently as possible every game to beat the opponent. Now what good is a Sideboard going to do in commander, except for consistently having access to the same cards every single game through Wish effects? The same good Demonic Tutor, Vampiric Tutor, Imperial Seal and Gamble are going to do, which is why those cards are gamechangers that you'd need to disclose using. That's why Companions are pretty universally considered the worst mechanic to ever be put to cardboard. In a game built on variance as a key component, too little of it will ruin the play experience. The 4 copy rule was only made after people tried to play 40 Lightning Bolts with 20 Mountains which made for especially uninteresting gameplay.
You can list every detail I didn't mention, in which the formats are still different, but every change you've suggested thus far would make those differences less pronounced and their play patterns and play experience more similar. You recognize Commander to not be the same as Modern, but by everything you said in this thread, I infer you want to feel similar playing either format, instead of celebrating their difference.
As someone who plays Commander especially because it's unlike any 1v1 competitive 60 card format, I'm trying to explain it's a terrible thing to lose your identity as a format because you have to accomodate people who don't like to stick to the well established rules and traditions that made Commander the most popular way to play magic. Especially now that the format is curated by the same party that prints and sells the cards, it's important to adhere to those traditions, and not let the format be blandly blended together with all others so you need even more copies of the same expensive cards that are good in every deck in every format.
hootsnag on
Jhoira Draw Fast Win
8 months ago
Tolaria West either comes into play tapped or takes 2 blue and 1 colorless to transmute. It just takes too long I think. I'm trying to speed this deck up as much as possible. I can see edge use cases for it but overall it will probably slow me down more than just a regular Island or fetch land. Gamble is one of those cards I just can't run. I wished the discard wasn't random lol.
SufferFromEDHD on
Jhoira Draw Fast Win
8 months ago
More draw?! You are in Izzet. Lots of Wheel effects to choose from.
You will usually have a full hand... Gamble?
Tolaria West agree to disagree. Grabs whatever jewelry you need!
NV_1980 on
I'm Zirilan, And These Are My Cousins!
9 months ago
Your reasoning for including Fury of the Horde is sound. I'll make a note to try it out at some point in the pods I frequent. If it performs as well as you say, I'll consider adding it to the base-list you see above. I'm not going to include Gamble; too many bad experiences with this card.
| Have (4) | metalmagic , Firebrids4sparx , QuestionMarc , gildan_bladeborn |
| Want (1) | TechNoble |











