Gamble

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.

bryanedds on Feather and Flame

4 months ago

She'll need to lose Gamble to be in Bracket 3.

bryanedds on Godo for Shodo

4 months ago

For true cEDH purposes, probably going to want Chrome Mox and Gamble promoted into the deck.

SufferFromEDHD on the other Neheb

7 months ago

<3 Null Brooch <3

Squee, Goblin Nabobfoil is crucial in discard strategies

Cursed Scroll consistent damage from a colorless source

Gamble + Increasing Ambition tutors that fit within the theme

Mutavault solid minotaur

hyalopterouslemur on What do you want more …

7 months ago

There's also Enlightened Tutor and Worldly Tutor. (As an aside, I'm genuinely surprised Entomb isn't a GC if Gamble is.)

I'm not so sure if we need sideboards; in general, four-player pods are going to see some green and some blue and most likely some black. As is, hosers tend to be in the vein of Carpet of Flowers, Snake Pit, and Compost. (Okay, green just happens to be the easiest examples.)

plakjekaas on What do you want more …

7 months ago

Oh so you do agree the Commander format is unique due to its restrictions compared to other magic formats? Can we keep it that way?

Difference in sets? Well Legacy then. Those people shell out hundreds of dollars for two color mana bases already anyway, let alone five.

Yeah, 100 card singleton vs 60 card 4 copies. In commander, every game should play out different by design of its restrictions, so there's a lot of room for the social aspect. In Standard/Modern/Legacy, your plan needs to come together as consistently as possible every game to beat the opponent. Now what good is a Sideboard going to do in commander, except for consistently having access to the same cards every single game through Wish effects? The same good Demonic Tutor, Vampiric Tutor, Imperial Seal and Gamble are going to do, which is why those cards are gamechangers that you'd need to disclose using. That's why Companions are pretty universally considered the worst mechanic to ever be put to cardboard. In a game built on variance as a key component, too little of it will ruin the play experience. The 4 copy rule was only made after people tried to play 40 Lightning Bolts with 20 Mountains which made for especially uninteresting gameplay.

You can list every detail I didn't mention, in which the formats are still different, but every change you've suggested thus far would make those differences less pronounced and their play patterns and play experience more similar. You recognize Commander to not be the same as Modern, but by everything you said in this thread, I infer you want to feel similar playing either format, instead of celebrating their difference.

As someone who plays Commander especially because it's unlike any 1v1 competitive 60 card format, I'm trying to explain it's a terrible thing to lose your identity as a format because you have to accomodate people who don't like to stick to the well established rules and traditions that made Commander the most popular way to play magic. Especially now that the format is curated by the same party that prints and sells the cards, it's important to adhere to those traditions, and not let the format be blandly blended together with all others so you need even more copies of the same expensive cards that are good in every deck in every format.

hootsnag on Jhoira Draw Fast Win

8 months ago

Tolaria West either comes into play tapped or takes 2 blue and 1 colorless to transmute. It just takes too long I think. I'm trying to speed this deck up as much as possible. I can see edge use cases for it but overall it will probably slow me down more than just a regular Island or fetch land. Gamble is one of those cards I just can't run. I wished the discard wasn't random lol.

SufferFromEDHD on Jhoira Draw Fast Win

8 months ago

More draw?! You are in Izzet. Lots of Wheel effects to choose from.

You will usually have a full hand... Gamble?

Tolaria West agree to disagree. Grabs whatever jewelry you need!

NV_1980 on I'm Zirilan, And These Are My Cousins!

9 months ago

Your reasoning for including Fury of the Horde is sound. I'll make a note to try it out at some point in the pods I frequent. If it performs as well as you say, I'll consider adding it to the base-list you see above. I'm not going to include Gamble; too many bad experiences with this card.

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