Gamble

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare

Combos Browse all

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.

Gamble Discussion

Regoober on Not exactly in the eye of the storm.

5 days ago

I love your decklist, I love your playbook, I love this take. It's a hot take. I was about to suggest a bunch of BS about cards that would make it look more every go-infinite Najeela Warrior Ball Deck, but you can just EDHREC that. I will suggest Cryptolith Rite because its budget Druids' Repository and Earthcraft , and dorks is the key to the deck, so why not dork out hard? (Also, I don't know if your win strategy necessarily needs Najeela online, but that is the most obvious).

What I want to do is talk about abusing your untap enchants. I have a lot of experience with Intruder Alarm , but this thing with the Jeskai Ascendancy : magnificent. Didn't this idea get a little play in standard? Anyway.

Intruder Alarm first: Cheap creatures that bounce themselves like Shrieking Drake or Man-o'-War or Dream Stalker . There's Stonecloaker and Whitemane Lion in white, too. Green has Temur Sabertooth which is super nasty for saving other creatures as well as completing your loop. Great with ETB Triggers.

Jeskai Ascendancy is what I'm really excited about. I've never brewed with this card, but it's got huge potential. You have enough colors and sources to make this one really sparkle. There's buyback cards: Capsize , Elvish Fury , Fanning the Flames , Haze of Rage , Mind Games maybe, Sprout Swarm Definitely (works with Intruder Alarm, too), and many lesser ones. Another Tempest-theme comes in the form of a cycle of Aura Crown of Flames , Shimmering Wings , Whip Silk , and Flickering Ward . The last two are playable (you can make a lot of green and usually white with creatures?), but a lot of this means you have to be hitting at least one strange mana color. I would consider looking at some of the "any color" dorks or Gemstone Array Effects. (That's the best one because it's a battery, too.) ... Priest of Titania ...

I would get my draw from creatures. Beast Whisperer is my dude right now. There's elves and wizards that etb trigger with draw (which would be good to bounce and storm off with, too) and would synergize with tribal cards you are running if they're just lame ducks after being played.

If you want your jank to really clank, consider some more tutors, too. I'm thinking cheaper Enlightened Tutor , Mystical Tutor , Worldly Tutor , Gamble ... I guess that's not too cheap, but way cheaper Vampiric Tutor or Grim Tutor . The reveal might be too much information in your play group, though, so I could see leaving them out.

Also, While researching for this deck, I came across Sunscape Master and Banishing Knack Who I think have been hoping for this deck forever.

All that, I just love this mashup. do whatever. I can't wait to see how you evolve this.

bossomus on Play Less With Kess

5 days ago

ManaLink1. Competitive Less decks usually follow along the lines of something as follow:

  1. Play lots of Mana rocks

  2. Play lots of wheels and counter spells until you find the wincon

  3. Play Timetwister to reset and wheel if you need cards in your graveyard

  4. Play Isochron Scepter with Dramatic Reversal imprinted and create infinite mana

  5. Play Comet Storm

The deck used to be more consistent as you could use isochron with a counterspell imprinted and Paradox Engine to almost guarantee that you would go off, but the recent banning of engine means that it's quite a bit harder to do.

If you really want to increase your competitive viability though, you definitely need:

And essentially, remove most of your more expensive counter spells for cheaper ones that target other people's counterspells. Your goal is to combo off and not care much about what other people do. So, if someone counters one of your combos, you need to have the Mana and correct counters to respond. Cards like misstep allows you to counter other people's counters without any mana which is huge. The others help you find your answers by deck thinning essentially.

Lastly, you could do with some better lands if you really want to be competitive. Honestly, a lot of people run fetches so that they can grab all of the shock lands or original dual lands which Mana fixes them but also thins their deck. You also need more ramp just in general. This could be done with:

And just generally more moxes. The only one I'd remove is Mox Amber since you rarely actually want Kess out unless you absolutely need her.

Best of luck!

multimedia on Syr Gwyn's Horde of Knights

1 week ago

Hey, nice start. Cards to consider cutting to make 99:

  • Bond of Discipline
  • Campaign of Vengeance
  • Venser's Journal
  • Stoneforge Masterwork
  • Dowsing Dagger
  • Belle of the Brawl
  • Brimstone Trebuchet
  • Burnished Hart
  • Icon of Ancestry
  • Words of Worship
  • Goblin War Drums
  • Door of Destinies
  • Whispersilk Cloak

I think rather than aggressive overrun the battlefield with Knights instead play ones that are good with equipment who have evasion, more of a midrange strategy. I suggest this because there's a lot of equipment here which is taking the place of Knights and equipment are midrange cards. I think if you want to play an aggressive overrun strategy with Knights that you want to reduce the amount of equipment and increase the amount of low mana cost Knights especially two drops such as Knight of Grace , Knight of Malice , Stormfist Crusader , etc.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of the False God
  • Terramorphic Expanse
  • 5x Plains
  • Embereth Shieldbreaker
  • Order of Midnight
  • Foulmire Knight
  • Vanquisher's Banner
  • Basilisk Collar
  • Cathars' Crusade
  • Sorin, Vengeful Bloodlord

Good luck with your deck.

FenrisBurgess on Budget Almost-Competitive Slivers

1 week ago

Sliver and budget in a commander deck? Boi! W

  • The First Sliver is an objectively cheaper and better option than Overlord as you effectively get free slivers for each sliver you cast and the $$$ price is far less.

  • Morophon, the Boundless is also a cheap $$$ card that is an absolute must in a 5-color tribal deck.

  • Sliver Hivelord is not what I would call a budget card.

  • Your infinite combo requires a lot of pieces, and it (even with a tutor commander) is not likely going to be succeed due to the nature of the format. The cards synergize well, but there are simply too many of them to have the combo be a reliable win condition.

  • Some possible combos require Leyline of Abundance , but you are not running any general search besides Gamble and your draw is fairly weak.

  • I assume you are avoiding using Sliver Queen for the same reason I put duct tape on my wallet.

  • Look for more synergies besides infinite burn. There are a lot of slivers that boost power. You will want a back-up strategy of simply beating your opponent's to death if you can't find what you need fast enough.

Oblig eshim ush. Ji ah kuliem ela. Shashi narun nah.

deesoff on Budget Mizzix Storm [~$100 Competitive EDH]

1 week ago

What do people think of adding Gamble ?

thinkoriginal on Wrath of Marath

2 weeks ago

SmokeyMcPot I have! Those are two great enablers for going infinite, thank you for the suggestion. The reason I only have the two Altars for infinite combos is due to preferences of the local meta.

So long as I am required to sacrifice the tokens being generated, so the only way to really combo out with them is to have Purphoros or Tremors out as well, it is not pushing the line too far. I guess I'm not allowed to be TOO degenerate. Also, it's harder for me to tutor for and protect artifacts.

With free rein, I'd run Idyllic Tutor and Mana Echoes / Earthcraft over Gamble and Phyrexian Altar , and Unbound Flourishing for either Fires or possibly Nissa.

multimedia on Akiri and Bruse *EDH Testing*

2 weeks ago

Hey, saw your forum topic asking for help. This is a good start, you have the right idea if you want to make this a cEDH deck then stax is a direction to consider, but there's only three stax cards here.

Consider more stax and hatebears?

Priest, Ferocidon and Mentor depend on the meta you play in, but each can stop combos. Priest prevents reanimation combos, Ferocidon prevents infinite creature combos and Mentor prevents infinite nonmana activated abilities combos.

Red does a good job of hating on blue.

All these can be cast with Sunforger.

Extra turn spells can let you hit another player with Akiri potentially killing two players or more with Commander damage.

Grace can prevent you from losing the game after casting these extra turn spells and Grace can be cast with Sunforger.

Other cards to consider adding:


Out of all these suggestions consider this expanded stax package and additional cards to consider adding:

Good luck with your deck.

SideBae on Red Equinox: Torbran Mono Red Superfriends

3 weeks ago

I mean, the main thing I see that you're missing is card draw. Red is bad at it, but it still exists -- and drawing more cards makes Neheb, the Eternal all the more powerful. Additionally, if you are drawing enough threats, your commander won't have such a big target on his head. I suggest at least considering some of the following:

Additionally, there're some cards I think you should at least consider:

Good luck!

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Gamble occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Red: 0.73%

UR (Izzet): 0.52%

Rakdos: 0.27%

UBR (Grixis): 0.66%