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|Commander / EDH||Legal|
Gamble occurrence in decks from the last year
Latest Decks as Commander
5 days ago
Krosan Grip , Vandalblast , Chaos Warp , and Song of the Dryads are other good removal spells. Dictate of the Twin Gods and Furnace of Rath really good in basically any big combat deck like Xenagos. For more green and red staples, Defense of the Heart , Tooth and Nail , Craterhoof Behemoth , Kiki-Jiki, Mirror Breaker , Gamble , Heroic Intervention and Aggravated Assault .
2 weeks ago
TheWanderinGPlaneswalker Thanks for such a detailed description, really appreciate you taking the time to explain everything so thoroughly. Now that I have a better idea of how Illusionist's Bracers , Mox Tantalite , and Lotus Bloom work with Osgir, the Reconstructor , I'll definitely be making some changes to my list in the near future. For now though, this is what I have... Full Metal Alchemy
I also forgot to mention in my original comment that all of reds impulsive card draw/ looting spells synergize really well with Osgir, the Reconstructor . Gamble / Thrill of Possibility / Cathartic Reunion / Faithless Looting / Tormenting Voice / Daretti, Scrap Savant Are just a few that work well to fill the graveyard with artifacts that want to be doubled up later, while at the same time drawing further into the deck.
Thanks again, Cheers!
3 weeks ago
Homeward Path will solve your creature theft problem. Red Elemental Blast / Pyroblast will solve some of your counterspell woes, and imo, are auto-include in competitive red decks. Gamble will help you find what you need. I hope this helps.
1 month ago
Mairsil, the Pretender . Best win con is Mirror-Mad Phantasm , Dread Return and Thassa's Oracle . Make sure not to include Demonic Consultation or Tainted Pact if you're staying on lower power, but you can add them if you go cEDH.
You get tons of fun synergy, but the best things to have caged are Arcanis the Omnipotent , AEtherling , Staff of Domination , and Lazav, the Multifarious . Include Civilized Scholar Flip and Necrotic Ooze , and you get another way to mill your deck with Scholar + Ooze/Lazav + Golgari Thug / Stinkweed Imp .
There's also a ton of random infinite loops possible with Mairsil, as well as great ways to get tons of value. You are really reliant on your commander, but then again you also only need to cast Mairsil again and you can get back into the game.
Oh, and Tim. Hell's Caretaker 's Legends printing art is awesome.
1 month ago
Your combo is cool but very unlikely. You would want to add a few ways to tutor up the artifacts to get better consistency.
Hoarding Dragon , Kuldotha Forgemaster , Inventors' Fair and Gamble could help.
Shared Summons could get forgemaster and toymaker. Crop Rotation can get inventor's fair.
Also you might consider a few more instants to make scepter more useful if he doesnt happen in to vitalize. Ancient Grudge and Fog seem good.
Also you may want more mana dorks to enable the combo with vitalize scepter. Palladium Myr works as would Fyndhorn Elder , Greenweaver Druid , Nantuko Elder , Whisperer of the Wilds , these are also decent ramp cards in general.
1 month ago
Scroll Rack + Land Tax because ???
2 months ago
Hi, I'm trying to make Yidaro, Wandering Monster 's Cycling ability work and need some expert card/strategy suggestions. Please don't suggest cards such as: Gamble cause I'm trying to keep it as budget friendly as possible. Noteable exceptions would be cards that tremendously increase the combo's viability.
Thanks for your contineous support!
2 months ago
The main comment I have is that the deck seems a tad creature heavy. I understand the point is to sneak out creatures and have them do their thing, but protecting Kaalia is important for that to work. I would suggest swapping out some creatures for protection Mother of Runes , Nahiri's Machinations , Shielded by Faith , and Flawless Maneuver all give either a single creature (like Kaalia) or all creatures some protection. Also, a board wipe like Austere Command can give you a choice to destroy creatures with power 3 or less, which might be something that can wipe other boards and maybe keep yours a bit more intact for an advantage. Other cards to consider that are just plain good in this deck:
Zirilan of the Claw may be worth considering before it becomes totally priced out of the water (RL cards are spiking like crazy right now)
And in my Kaalia deck I run three mana altering cards Conversion , Blood Moon , and Sunglasses of Urza in hopes that I can alter everyone's mana to benefit me. Of course you have to know the order of how these cards resolve, like if you have Conversion and Blood Moon in play, all non-basic lands are still mountains and Conversion is essentially dead. Also, playing Conversion then Sunglasses allows me to change all mountains to plains AND then still be able to use that white mana as red (and its only in my pool, still messing up mountains for my opponents). Also, one last card while on the topic of mana, Mana Flare is also super powerful in this deck because of the obvious need for lots of mana in the event you can't cheat out your big beaters. It gives your opponents mana too, but hopefully it would benefit you the most.