Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (2) rockleemyhero , Azdranax
Want (3) Commissar_Crush , Supercomet , roweshan

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gamble occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Red: 0.73%

UR (Izzet): 0.52%

Rakdos: 0.27%

UBR (Grixis): 0.66%

Gamble Discussion

Shyachi33 on Reanimate Korvold

1 week ago

Wishclaw Talisman > Scheming Symmetry you should never be helping someone in cedh with a tutor like Scheming. but wishclaw at least lest you pop off on your turn without someone tutoring a counterspell to stop you.

Gamble > Diabolic Tutor diabolic tutor is just bad, 4 mana to tutor something is really bad unless it's letting cheat mana cost somewhere else, like Natural Order

unless you add more discard synergy, i would cut Sire Of Insanity and Protean Hulk you don't have a consistent way to dump them in the gy to cheat their cost. i would even consider cutting Mikaeus too, as it is one of the more expensive ways to activate your persist combo.

and since you're going for the persist combo it looks like: Putrid Goblin is a decent plan B if murderous redcap is off the table. Grumgully, the Generous is probably the better replacement to mikaeus. and with that said, Goblin Recruiter becomes a great line to get your persist combo if Korvold is out. top to bottom: Dockside Extortionist, Vexing Shusher (if you need the protection), grumgully, Skirk Prospector, and putrid goblin or the redcap.

i highly recommend Pyroblast and Red Elemental Blast just for some interactions. it's a good way to shoot rhystic study at the least, but you can protect your fairly fragile persist combo as well. unless you're magically playing in a meta without any blue, which for cEDH standards is absurd.

also some other cheap ways to draw cards is also something i noticed this deck missing, all you really have is library, dark confidant, and Korvold himself. decent add-ons are: Oakhame Adversary, Mindblade Render, Azra Oddsmaker, or Runic Armasaur

if you end up cutting all the top end (cmc 5+) cards out, you can also add in ad nauseum for a very strong draw power.

codebreaker1234 on who's turn is it? oh yeah its mine!

1 week ago

Tamiyo, the Moon Sage + Extra Turn effect =Infinite Turns Archaeomancer + Relearn + Extra Turn = Infinite Turns

Splinter Twin as a win con Maybe Jace, Memory Adept or Jace, the Mind Sculptor as win cons Add Chandra, Awakened Inferno

Cut some of the wheel effects in favor of card selection like Gamble , Mystical Tutor and Consecrated Sphinx

Dont play Urza, High Lord Artificer in a deck with 3 artifacts

smilodex on Tymna and Vial Smasher

2 weeks ago

When you already play Exquisite Blood you should consider to play the Exquisite Blood + Sanguine Bond-combo.

If you want to take this deck to the next level, you should consider the following cards:

thinkoriginal on Ulasht's Harvest

2 weeks ago

Yarok WarSpaniel

Thank you! I've had a lot of fun building this deck.

The main goal of this deck is to ramp, throw out many tokens, mana dorks, and strong utility creatures like Scavenging Ooze, Runic Armasaur and Scab-Clan Berserker, then either use Green Sun's Zenith/Finale of Devastation to bring in, or cast, Craterhoof Behemoth, in order to win the game. Alternatively, Garruk Wildspeaker can use his ultimate to Overrun the board, and Chandra's Ignition targeting a massive Ulasht is devastating. As a tertiary method, smashing face with a Kessig Wolf Run is always an option.

Krenko, Mob Boss + Impact Tremors and/or Purphoros, God of the Forge is equally brutal.

The final alternate combo, which can be assembled via Gamble, GSZ, and Finale, consists of a few roles, filled by various cards, and executes as such:

1) The first piece we need is Ulasht, the Hate Seed, our Commander,

2) Ivy Lane Denizen, which allows the combo to go infinite,

3) a source of reoccurring mana in Ashnod's Altar or Phyrexian Altar, and

4) either Purphoros, God of the Forge, Impact Tremors, or Goblin Sharpshooter for the kill-condition.

The way it works is when Ulasht removes a +1/+1 counter to make a Saproling token, Ivy Lane Denizen puts the counter back onto Ulasht. You then sacrifice the token to one of the Altars, use that mana to make another token, and repeat the process. Each time you complete this loop, either Impact Tremors or Purphoros will deal damage to each opponent, or Goblin Sharpshooter will untap and you can ping an enemy for 1 damage. Repeat this loop until you win!

dingusdingo on Najeela Grindbo [CEDH]

2 weeks ago

There are some very obvious upgrades and some very confusing includes here. If this is a paper list you own, might be good to include that so you don't get a comment exactly like this one.

Notably, your mana base is not optimized. You should definitely include the ABU Dual lands.

Next, why are you building Najeela as heavy stax? 30 slots devoted to slowing the game and practically no interaction. I understand the basic premise that longer games create more combat steps which helps Najeela, but that is taking too much of a value approach to the format. While you're busy jamming slow down pieces, someone is free to land their Oracle + Consult combo. You're giving up further tutors and speed and resilience and layering in Flash Hulk + Consult lines in order to guarantee more combat steps, a strategy that isn't going to work when you face off against the highest caliber decks currently available.

Let's investigate. Blood Moon in a 5 color deck is not a good choice. Even fetching into basics and using mana dorks, your deck is a very small amount red and a very small amount artifact. Anyone with the foresight to include artifact mana in their decks is going to breeze past you after you play this, especially if they can hit a Pyroclasm against all your elf mana. Similar reasoning for Contamination and Magus of the Moon. You're giving up the active ability of the card you literally always have access to, the ability that gives you extra combats and extra tokens and extra damage, in order to slow the game to get more combat and more tokens and more damage.

Next, you're lacking some very obvious tutor choices and slotting some inefficient ones. Gamble and Imperial Seal should have slots on this list, and your 4 CMC creature based tutors that require an attack or an activation (read: a turn after you cast them) are much slower. Yes both of them are negative card advantage and Gamble does have a risk, but they are both much faster than Sisay or Zur for finding the card you need, and less restricted in what they can search. Even Imperial Recruiter is going to perform better than Sisay or Zur for additional tutoring.

Your lack of removal and counterspells is going to cause a lot of problems for you. Running an entirely preventative game with stax means as soon as something slips through, your opponent gains more traction and can set up to either win or to remove your stax pieces. 3 pieces of removal in a 99 card deck doesn't cut it. 0 counterspells in competitive for a deck that includes blue doesn't cut it. Your entire game plan for the 3 other opponents is "I go fast or I play perfect stax and lock them out". That is not a good plan for competitive games, where you can expect opponents to interact with you either on the stack or on the board, and opponent's also have access to speedy mana and extremely low casting curves. Many of your combos with stax you could just ignore and instead get Najeela into play to win. Look at Derevi + Hokori. Why waste time casting Hokori when you can get Najeela into play and then win? Same with Winter Orb. These slots could easily be counterspells to force your own combo through, or to stop someone else's Flash.

Yes I understand Najeela accrues advantage in longer games. I also understand there are 3 different cards that combo with the commander for winning. Instead of slowing the game down, pick your pace up. Najeela is one of the best decks for racing, because your winning lines are so efficient and you just need to find 1 card in the deck. This is also why many Najeela lists can layer their wins with Flash Hulk and Oracle Consult. If Najeela is locked down, pivot to assembling one of the two different 2 card combos that wins without a combat step.

rdean14 on Card creation challenge

3 weeks ago

I very much agree about that Rhystic Study

Mana Leak effects are taxes, like white does. I think Chancellor of the Annex makes a lot of sense. In my opinion, white should be the color of mana-dependent counters and blue of hard counters. Mental Misstep, Negate, Essence Scatter, and of course, Counterspell seem right, which Mana Tithe seems more flavorful to white than any of the blue versions of the effect.

Black gets stuff that makes opponents choose between non-mana bad options, like Dash Hopes type counters, or Diabolic Edict effects.

Red is random, like with Gamble and Burning Inquiry (a personal favorite due to its disruptive effect on control and combo decks)


Abominable Recluse

Snow Creature - Yeti

When Abominable Recluse enters the battlefield, sacrifice all other creatures you control.

Menace

You can't cast creature spells and no creatures can enter the battlefield under your control.

8/7


I think this could be a solid Spike-Timmy card, like Rotting Regisaur.


I'd like another taxing white effect

wegnerdevin on Just another Breya Commander Deck

3 weeks ago

I'd run Preordain over Impulse, Gamble over Fabricate, and Ancient Excavation over Dark Deal. Thought Scour seems kinda weak overall, and if you could fit a Codex Shredder and a Scrap Mastery to play off each other while dumping into Krark-Clan Ironworks between iterations, I'm sure you'll have a great time.

SideBae on Krenko, Mob Boss

3 weeks ago

I don't know how mean your meta is, but to take a page from legacy goblins you may want to pack some disruption in the deck. Thorn of Amethyst is a favorite of mine for decks that run 30+ creatures, and you may want to run something like Ruination in addition to your Blood Moon. Trinisphere is good if you want to be a douche. Since you're not running all TOO many artifacts with activated abilities, you could adjust the list to be more conducive to running something like Null Rod. It can be brutal in the right pod.

If you do run Null Rod, it'll turn off your Skullclamp. There are, luckily, non-artifact-based card advantage sources you have access to. Consider Outpost Siege, Experimental Frenzy (maybe), Chandra, Torch of Defiance, Commune with Lava, Wheel of Fortune/Reforge the Soul, Dark-Dweller Oracle, Sensation Gorger, etc. I think you can get away with hating on artifacts without giving up too much. Note that Null Rod does not turn off your Ruby Medallion.

Price of Glory is good. Grafdigger's Cage is arguably the best piece of disruption in EDH right now, and unless I'm missing something it doesn't hurt you at all. I'd definitely run it.

You may want to consider Mass Hysteria instead of Fervor. Being one mana is a big deal, since a quarter of your deck is three-mana and Mass Hysteria will free up t3 to cast a creature. My only reservation is that if you're playing against a mono-green elves strategy, it's not as good a card. 'Course, they frequently run Concordant Crossroads, so it may not matter...

Gamble is a pretty good tutor in mono-red.

Goblin Assassin is a card to consider if you want to go more midrange-y. You can sac the tokens Krenko, Mob Boss makes and effectively have a repeatable edict effect on the table.

You may also want to consider running a few more powerful non-basics. Since you're running Pyroblast, I assume you're in a relatively blue-heavy meta. If you have $50 to blow, Cavern of Souls is a great card. Ancient Tomb is also good, but it's also pricy.

A note on Pyroblast: In mono-red, I think Red Elemental Blast is very, very marginally better. In 99% of cases, it won't matter, but Red Elemental Blast can't get Misdirection-ed or Commandeer-ed onto a non-blue spell. People frequently run Pyroblast over Red Elemental Blast when they run Dack Fayden so that if he ults then they can steal a permanent for {r}. Here, though, I think Red Elemental Blast is technically better. By a tiny, tiny bit.

Faithless Looting gives you a good measure of card-selection. Same with Thrill of Possibility, which is an instant.

Right. That's all I got -- let me know if you have any questions.

Good luck

Load more