You may sacrifice two Mountains rather than pay Fireblast's mana cost.
Fireblast deals 4 damage to target creature, player or planeswalker.
Printings View all
|Duel Decks Anthology (DD3)||Common|
|Vintage Masters (VMA)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
Have you considered adding Kird Ape? I know it doesn't have a ton of synergy with the madness theme, but it's overall a very strong creature. I would probably cut Temur Battle Rage if I were you because most of your creatures are going to be winning in combat anyway, plus you have Lightning Bolt and Fireblast for those final points of damage. But overall, I really like your deck!
1 week ago
Any burn players here, Modern or Legacy?
What do we think of this one? Although we already have Klothys, God of Destiny, this at least is a lot closer to Sulfuric Vortex that we can play in modern. In legacy, this punishes diamonds, petals, FoW, and Daze players. However, it's a nonbo with Fireblast.
Wayward Guide-Beast (sorry, can't link this card yet)
How about this one? I initially thought the drawback was huge but someone in another forum pointed out that this triggers Searing Blaze repeatedly. That this makes up for it?
1 month ago
Well met, doughty traveler, and hereupon we must joust! You entreated my presence, and thence thou shalt be remunerated. I shall be oppugning your deck most perfidiously, yet you must fend off my awesome advice!
(Okay, I'm done.)
Let's do this.
Well, I have an artifact build of my own, thus I may be leastway some aid. (See Mr. Scarecrow)
In your deck updates you mentioned cutting Mystic Remora, but I find this card to be amazing whenever it is upon the field. Do you know how many decks run all creatures? Only those obsessed with Umori. Four mana is a severe tax, as this oft draws four or five cards or entirely ends the opponents' plans, merely due to them being afeard of you drawing too many cards.
Come on. Only 33 lands?! (Mine has 25.) I'd actually go down a few. Expedition Map can serve as a land-in-disguise, and Traveler's Amulet, as with Wanderer's Twig, each serve more late-game value just by being artifacts.
Go do your homework, young 'un. Should you not be studying for Tolaria West? This tutors for all sorts of trangams. Need defense for a combo? Pact of Negation! Wish to murder everything? Walking Ballista it shall be. It can also find an Inventors' Fair to find an artifact, and may stomp upon those foul graveyard players with a Tormod's Crypt.
Dispatch is spicy, Swords is just better. Now, as much as I love spicy cards, I find it difficult to justify them when there is just a better option, in this case one that is unconditional. Dispatch may be active turn one on a good day, two or three on a normal day, but Swords to Plowshares is always ready.
Prepared for some bromidic options? Ichor Wellspring draws a lot, being one of the primary engines in my deck. Krark-Clan Ironworks ends the game upon resolution. Thirst for Knowledge is always solid, stocking the bin and sculpting the hand. If you can get ahold of one, Daddy-o does bloody everything.
Now, upon my spicy choices:
I have said afore and I shall say once more, if the deck bears Dimir, you run Unfulfilled Desires. It goes through SO MANY CARDS. It lets you be mana efficient for those bloody turns where you have three just lying about and being indolent, whereat you may filter through three cards instead. This mayn't be card advantage, but it is amazing. Mana-flooded? Lovely! Mana-screwed? Still great! It is better than it reads, and it reads most meritoriously. Oh, and it's cheap, too. My card store had thirteen lazing within their shelves.
Turn Aside is fun, but have you seen the splendid Hindering Light? Of course you have, yet it draws a card, and therefrom I find reason enow to see to its inclusion. Only if you want, but it feels great.
Now, I much enjoy Supreme Will, for it leastwise cycles but may act as a lacking counterspell. Impulse goes in all of my blue decks, for it evermore pulls its weight. Moreover, I am rather fond of Painful Truths, as it draws quite a few cards withal much efficacy.
There are a sparse few things I would foredo.
Spellbook doesn't do anything. If you're drawing enough to be above seven, you should be winning the game instead of maintaining your hand. Call it clemency.
May all luck have you!
Discussing payment, you must see my lovely Hazezon. Thank you very much.
6 months ago
Blazing Shoal, Cave-In, Crash, Downhill Charge, Fireblast, Fury of the Horde Mogg Salvage, Pact of the Titan, Abolish, Intervention Pact, Patrician's Scorn, Reverent Mantra Shining Shoal, Sivvi's Ruse, Sivvi's Valor, Sunscour Commandeer Daze, Disrupting Shoal Gush Mindbreak Trap, Misdirection, Pact of Negation, Snapback, Submerge, Tidal Bore, Veil of Secrecy
7 months ago
Some of the ideas in my deck I think can help yours and vice versa.
i like the way you use Portent to setup miracles. However, Erratic Explosion has a very big drawback in that even if you reveal a Thunderous Wrath and deal 6 to them, it goes to the bottom of the deck. To mitigate that, you need to have a bunch more expensive cards that you can reveal - currently, you have 2 hands of emrakul and 4 thunderous wrath. The best options to add are Errant Ephemeron (7 damage and easy to cast on t2, as well as alternate win con) and Fireblast (6 damage, with the option for 4 more). Additionally, adding 2 more Riddle of Lightning is good as it is infinitely better than erratic explosion - it scries 3, is instant and lets you keep the top card of your library, so it works great with miracle spells.
9 months ago
Some neat choices that I agree aren't staple in most decks, but still it looks fairly decent.
One thing bothers me though: Why are you running 4x Arid Mesa with no Plains in your deck? Even w/o Plains it could still be a viable strategy were you to have something like a Landfall ability in here, but I don't see one of those either.
Wouldn't swapping those for 4 more Basic Mountains just increase your fodder for Fireblast and such? I'm lost as to their purpose here.
9 months ago
Have you considered Goblin Grenade as a finisher, for the last few points of damage, when it no longer matters if you have goblins left? I could see that being more effective than Goblin War Strike. Goblin Patrol was a card I used in highschool, when I mostly played Yugioh. It won me a fair number of games, since nobody had removal, but it's still a playable card, maybe for a sideboard? Oh, Goblin War Buggy is useful, sideboard material too maybe.
Deck looks very fun, I loved echo, I think it got ignored because of how good the rest of it's block was, making it look bad in comparison. People who were poor though, we had to learn to love Echo, because we couldn't afford the borked stuff WotC was printing then.
10 months ago
Okay, I love the flavor of the deck. I think the damage aspect could still be improved, but I also think it's very hard to focus. So, I apologize for throwing all of these options at you:
Curse of Bloodletting
(I think this would stack),
Claws of Valakut
Jaws of Stone
Breath of Darigaaz
Ashling the Pilgrim
Koth of the Hammer
As for cuts, I (without thinking very much and just reacting to a first read through) am leaning towards: impact tremors, stolen strategy, vicious shadows, war's toll ( I don't think this will stack with mana barbs and burning earth, but I could be totally wrong), red elemental blast, sarkhan the masterless, and ugin the ineffible.