Birgi, God of Storytelling

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Harnfel, Horn of Bounty  Flip
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Birgi, God of Storytelling

Legendary Creature — God

Whenever you cast a spell, gain . Until end of turn, you don't lose this mana as steps and phases end.

Creatures you control can boast twice during each of your turns rather than once.

Recommendations View more recommendations

leon_bulminot on Animar's Wildlife Sanctuary

2 months ago

Have you considered Grinning Ignus? Great card to rebuild Animar with if he gets removed. Could even add in Birgi, God of Storytelling  Flip for free red mana. Plus, infinite combo. And using Vizier, you already would have an infinite mana combo with Grinning and Animar. Add in Urza, Lord High Artificer and now you cast your whole deck. Add in Altar of the Brood and you can just mill everyone and pass turn for wins.

In general though, Grinning Ignus should be an Animar staple. He rebuilds Animar so fas and lets himself be recast for almost free. Plus once Animar gets 2 counters, you start generating free colorless mana. Which, with Vizier, lets you start casting more things.

Also consider Ornithopter of Paradise. Same thing as Birds but it’s colorless so free casting with Animar and free counters.

leon_bulminot on Animar

2 months ago

Best card I’ve seen for Animar because one: it generates mana and paired with something like Vizier of the Menagerie, you go infinite with Animar.

Grinning Ignus. He is self explanatory with Animar. And even if you don’t have the ability to go infinite, make everything a Mountain and you can dump multiple counters on Animar each turn with him. Add in something like Altar of the Brood and now you are doing damage with him to decks.

Now if you want a game winning/play your entire deck Combo: Animar with 2 counters, Birgi, God of Storytelling  Flip, Grinning Ignus, and Urza, Lord High Artificer. Animar and Birgi being down, bounce Grinning a million times. You’ll have more than enough mana to cast anything using colorless mana. That’s where Urza comes in with his 5 cost ability. Game over.

Now switch Urza out for Altar of the Brood. Milling wins. And even for someone playing Phyrexian Unlife, you still win.

Best part is if you don’t like the infinite combos, just add Grinning Ignus and leave Birgi and Vizier out. Without a way to generate red mana or use colorless mana as red mana, Grinning is great for rebuilding Animar when someone removes him.

Azoth2099 on Davros, Dragon's Approach

3 months ago

Ok hear me out!

I feel like a sub theme of reanimator leveraging cards like Scholar of the Ages, Archaeomancer & Snapcaster Mage could take your Dragon's Approach strategy to huge heights, especially if you can reduce the cost of each burn with something like Vadrik, Astral Archmage. Since you're already running Birgi, God of Storytelling  Flip, it would be super easy to go infinite with Scholar of the Ages & Burnt Offering if you tie it all together with a trigger doubler like Harmonic Prodigy or Naban, Dean of Iteration.

This strategy would also help you remove a lot of cards that - while synergistic - should eventually be replaced by things that will drastically increase the core strength & resiliency of your deck like Demonic Tutor & Vampiric Tutor in a new, more powerful form.

Azoth2099 on A WOMAN'S INTUITION (NARSET)

4 months ago

Hypersayia9001

Hey man, thanks for checking out my list!

So this particular iteration is definitely pretty light on rituals as you can see, instead opting for an abundance of low-cost mana rocks along with a few ways to quickly get Dockside Extortionist into your hand - namely Gamble, Imperial Recruiter & Recruiter of the Guard. The curve of the deck is fairly low, and you shouldn't run into too many problems if you play your cards right (lol), but I can definitely see how the lack of rituals could be seen as problematic if we're talking about going fast af. The main reason that I chose to opt for rocks over rituals is the fact that Narset's ability is centered around the combat phase, and it's just more difficult to squeeze value out of rituals in that context than mana rocks, especially since the rocks can also be cast from the graveyard. I do think that something like Storm-Kiln Artist deserves consideration here, though. I've actually been trying to find space for that guy for a few weeks if you have any suggestions on what to cut. If I'm going to slot him in, though, I'd almost rather slot in Birgi, God of Storytelling  Flip so that I can combo with Sensei's Divining Top & Elsha of the Infinite for more sweet, sweet resilience.

Getting to the decks wincons, It's admittedly relying on Intuition to an extreme degree to set up a win by Tutoring up Underworld Breach, Sevinne's Reclamation & Brain Freeze. This strategy relies on the pilot having Lion's Eye Diamond on the board prior, but considering Narset can snatch other people's Tutors from their Graveyards and cast them for free as well as your own, this is actually quite a bit more feasible than it seems at a glance. Remembering that everyone's Graveyards are pretty much yours for the taking is super important here.

Mana Geyser is a timeless banger, but I struggle to find justification for it beyond 2-color builds. There's just not enough room for it compared to other essentials in most 3-color lists within that I've built, unless I'm able to either cast it at instant speed or for a heavily reduced cost, preferably both. My standards for rituals in general may have been ruined by Dark Ritual & Culling the Weak, though...Once you go , ya know...

All of my lists undergo constant editions, though, and I'm sure this one will be no different. I can actually feel the next version brewing in my mind right now lol, thanks for your feedback!

trey12321 on Lathliss, the Hungry Queen

5 months ago

Azoth2099 thanks for the suggestions!

I think I'm more inclined to include rocks than rituals, I am a green player at heart and always prefer continual rather than burst ramp! Thran Dynamo is definitely one I'll be looking at, but I've also considered Heraldic Banner and Throne of Eldraine as solid options. The biggest issue I'm having is generally what to cut for them, the same issue I have for most of these options. Any suggestions there?

Treasonous Ogre isn't one I'd seen before, I'm definitely interested in that. Birgi, God of Storytelling  Flip seems more relevant if I'm trying to cast more than 2 spells in a turn, which in most cases I'm not and even then, the payoff seems too small for what the deck does generally speaking, I.E. ramp into Lathliss, then overwhelm the field with every dragon dropped after. Even most of the artifacts and enchantments currently tend to have pretty immediate effect.

I do tend to prefer to have my lands hit the field, though, so Tectonic Reformation seems mostly situationally useful. I tend to need more land draws than action draws with my current high curve, as I'm usually only doing 1 or 2 spells a turn and they're 5-8 CMC. Gamble for sure I'll be looking into, but to be honest I don't regularly find myself looking for any specific cards in the deck, my Sarkhan's Triumph is usually just finding my Utvara Hellkite, so a "win-more" situation generally, but I could see using it particularly for something like Sol Ring early to ramp more consistently. For those same reasons I couldn't really see justifying Fervent Mastery or Reckless Handling. I like being able to plan, and the random discard would be bad enough with Gamble. And yeah, Imperial Recruiter is fantastic but not so much here.

Molten Echoes 100%, I totally spaced that one. Sneak Attack seems good as well but I'd been running in mostly casual circles so I hadn't seriously considered including it before. Mana Echoes=better Birgi? Absolutely interested in this one now, I'd forgotten it existed as well! I'll be honest though, the Underworld Breach+draw spells/wheels is definitely outside of my desired playstyle with the deck, I don't tend to need anything differently than what I have in hand other than making sure I have a good mix of mana/spells in practice. I am running the Blood Moon, mostly because I happened to open the fancy foil one! My playgroups don't tend to justify a Price of Glory and all of my cards tend to be about equal in value, so I don't mind a few getting countered here and there. It tends to be board wipes that are the most impactful to me, or repeated removal of Lathliss, Dragon Queen. Stranglehold does seem good though, I may pick one up.

As far as Universal Automaton, I avoid changelings where possible mostly due to personal preference. I play a lot of tribal decks and it always feels a bit like cheating haha. I use it in decks that want multiple tribes though, like Rin and Seri, Inseparable. I assume you suggest Wandering Archaic  Flip in monocolored to specifically cover what the chosen color can't do? I.E. a red deck and Naturalize? I could see it being good, but also giving my opponents the ability to choose doesn't tend to work out too well for me, they tend to focus fire me no matter the game because I play politics whether I'm ahead or behind.

Thanks again for the suggestions, and if you have ideas for what to take out please let me know!

Azoth2099 on Lathliss, the Hungry Queen

6 months ago

trey12321

You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .

Treasonous Ogre & Birgi, God of Storytelling  Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.

More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.

Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.

Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic  Flip on the other hand I would 100% recommend for any & all monocolor decks.

Good luck refining your list!

Quickspell on Does this Dragon‘s Approach combo …

7 months ago

While playtesting I discovered this combo, allowing me to exile my whole deck and play all Dragon's Approach cards in it. Does it work?

Cards on the battlefield:
- Locket of Yesterdays
- Birgi, God of Storytelling  Flip or Runaway Steam-Kin
- Virtue of Courage

Cards in graveyard:
- Dragon's Approach
- Dragon's Approach

Cards in hand:
- Dragon's Approach

I cast Dragon's Approach for because of the Locket of Yesterdays‘ cost reduction. This causes Birgi, God of Storytelling  Flip to produce and Virtue of Courage to exile nine cards. From among those I can play any Dragon’s Approach practically for free as Birgi reimburses any spent. At the end I have my whole library exiled with Virtue, but I only die if I would have to draw a card. So, at the beginning of my next upkeep or instantly to a Ancestral Recall.

But as long as I don’t draw a card, I can cast all Dragon‘s Approaches in my deck.

With Runaway Steam-Kin this should work too, as long as I can repeatedly cast three Dragon‘s Approaches.

Am I missing something?

Azoth2099 on Narset's Work Out Plan

9 months ago

Bkotz

This version of Narset looks so fun, man!

One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.

That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.

Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence  Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.

Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.

For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.

You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic  Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.

There's also Careful Study, Frantic Search, Tolarian Winds, Faithless Looting, Cathartic Reunion, Burning Inquiry, Thrill of Possibility & Dragon's Rage Channeler, which are great synergy here!

Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.

Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling  Flip, Storm-Kiln Artist, Urabrask  Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.

Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?

Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.

Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.

Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.

Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic  Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!

Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.

To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.

Cheers!

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