Birgi, God of Storytelling
Legendary Creature — God
Whenever you cast a spell, gain . Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Trade
Have (1) | Azdranax |
Want (0) |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Standard | Legal |
Latest Decks as Commander
Latest Decks
Birgi, God of Storytelling Discussion
king-saproling on
Rionya: The Burning Ball
10 hours ago
Goblin Engineer may be worth including since he finds Sundial.
You might like these too: Ghired's Belligerence , Solemn Simulacrum , Skyscanner , Anarchist , Maximize Velocity , Warstorm Surge , Seething Song , Birgi, God of Storytelling Flip, Wily Goblin , Finale of Promise , Seize the Day , Relentless Assault , World at War , Aggravated Assault , Godo, Bandit Warlord (I believe you'd get infinite combats with this guy)
multimedia on
Izzet Prismari Copy Storm
1 week ago
Hey, well done on a budget for your first Commander deck. I'm having fun with Veyran with Kalamax, the Stormsire .
You have 111 cards which is too many. Cards to consider cutting to get to 100 cards:
- Temple of the False God : you don't have any land ramp, only relying on land drops to get five or more lands. This land will not be able to tap for mana until turn five or six at the earliest which is really bad.
- Sphinx-Bone Wand : it's too slow for the for payoff even with Veyran. It's seven mana and you then have to cast an instant or sorcery to put a counter on it.
- Siren of the Fanged Coast : five mana 4/4 flier is what this will be every time you cast it which is subpar.
- Brass's Bounty : not worth seven mana for treasures since you don't want to ramp into it. Need at least six lands in your control to make paying seven mana worth six treasures.
- Curator's Ward : you have better hexproof protection (Greaves/Boots) for Veyran.
- Selective Snare : narrow sorcery speed removal since only works on one creature type.
- Violent Impact
- Traitorous Blood
- Darksteel Ingot
- Jori En, Ruin Diver
Some budget cards to consider adding:
- Reiterate : combos with Mana Geyser to make infinite red mana as long as opponents have seven or more tapped lands. Buyback is nice when you want to be casting instants since it lets you after resolving it put it back into your hand to cast again. Mana enablers Storm-Kiln Artist and Birgi, God of Storytelling Flip are excellent with buyback.
Buyback is the reason that Reiterate can be a infinite combo with Geyser. After copying Geyser with Reiterate you resolve the copy of Geyser first and then resolve the original Reiterate which puts it back into your hand. While the original Geyser is still on the stack cast Reiterate again to copy the original Geyser and repeat. Can make infinite storm count for
Grapeshot
, infinite cast of instant for
Guttersnipe
/
Ral, Storm Conduit
or infinite mana for
Jaya's Immolating Inferno
as win conditions.
- Solve the Equation : tutor for any instant or sorcery.
- Saheeli, Sublime Artificer
- Frantic Search : goes well with High Tide since it can untap lands. Being able to cast an instant to draw and then untap lands lets you potentially cast another instant that you may of drawn to get more out of Veyran and magecraft.
- Brainstorm : staple blue draw spell, instant draw three for one mana.
- Increasing Vengeance : copy your own instant or sorcery. Has flashback which lets you cast it again from your graveyard and if you do copy your own instant or sorcery twice.
- Preordain : Scry 2 before you draw is nice. One mana spell that's a good target to copy.
- Wizard's Retort : Veyran is a Wizard.
- Shivan Reef
- Ash Barrens
- Grixis Panorama
If interested I offer more advice including cuts to consider. Good luck with your deck.
frozenfax on
Neo Wheel of Pain
1 week ago
Dig Through Time Underworld Breach Mana Geyser Birgi, God of Storytelling Flip Blood Moon Jaya's Immolating Inferno Ignite the Future Ruination Scour from Existence Mnemonic Deluge Thousand-Year Storm Expansion / Explosion Narset's Reversal Beacon of Tomorrows Mass Manipulation Narset, Parter of Veils Ral, Storm Conduit Mystic Sanctuary Spell Swindle Past in Flames Runic Repetition
Coward_Token on Strixhaven spoiler season
2 weeks ago
Move over 60-format nerds, it's C21 time!
(Collapsible due to obnoxious wall of text) Show
jaymc1130 on
Pebbles
2 weeks ago
If you're playing Cloudstone Curio in this deck with these commanders and you aren't running Birgi, God of Storytelling Flip and the 0 mana Kobolds then you're missing out on a much more practical combo win than the graveyard shenanigans with Blood Artist style effects.
With Curio in play, cast Birgi, cast Rog, cast any 1cmc red creature or a 0 mana Kobold, and then continuously bounce Rog and the other creature to generate infinite red mana off Birgi triggers. Use a final Rog cast to bounce the Birgi, cast Birgi as an artifact now. Cast any non artifact creature (you can discard cards in hand to the Horn to find a creature if needed, or if using Dockside Extortionist plus Rog you'll be able to cast Tymna) and bounce the Rog. Discard the Rog to the Horn to exile the top 2 of the library, Rog returns to the command zone. Recast Rog, bounce the extra creature, recast the extra creature and bounce the Rog, discard the Rog to exile 2 more. Rinse repeat until you draw and play the whole library for a win.
This line of play in Rog/Tymna decks is much more reliable than graveyard lines of play due to the pletora of yard hate in the format and the combo mana loop itself mostly relies on creature casts that are far less likely to be poached by blue interaction. Ranger-Captain of Eos is both a nice tutor for a Kobold and a protection piece for when you combo off and can supplement the Abolisher and Silence as protective elements.
This compliments the Impact Tremors + Cloudstone Curio lines of play as well as any 2 Kobolds also generate a win, again avoiding yard hate and most permission elements. Both of these lines of play do rely on Curio though so at least one additional non Curio related game winning line of play should be included as a back up, and for this Opposition Agent + Maralen of the Mornsong is quite ideal in terms of card slot efficiency.
I do not recommend the Blood Artist lines in this deck as they are equally card slot inefficient as the Birgi set up but far more vulnerable and significantly less useful outside of the combo, though the Kobolds are really only nice with a Skullclamp on the board. Koll, the Forgemaster + Skullclamp +any Kobold (including the commander) is a nifty little draw engine though providing 2 cards for every invested to keep you gassed up.
I'm still testing about 12-15 card slots in my build at the moment (my meta includes a lot of disruptive opposing decks keen on exiling cards so I've got one additional combo win line with the Mystic Forge + Sensei's Divining Top combo in there as well), but after a number of games the Cloudstone Curio set ups centered around Birgi and the Kobolds have proven to be ideal.
jaymc1130 on I love Birgi just so …
2 weeks ago
This card is just so sweet it's fun to play in every format I've seen it in and I particularly enjoy this card in Commander lately. Just what red needed to be honest. The number of cool things she enables is nearly limitless.
I've been obsessed the past few days after stumbling upon the Birgi, God of Storytelling Flip+ Cloudstone Curio + Rograkh, Son of Rohgahh + any of the old school random Kobold (or even any 1 cmc red creature) combos. Just run Rog as the "Commander" and it's a sweet all in one infinite mana and draw engine that bypasses hate effects from cards like Hullbreacher . Been jamming this combo in all sorts of color combos and it's been a lot of fun.
What cool things have you been doing with Birgi lately?
Hi_diddly_ho_neighbor on Strixhaven spoiler season
2 weeks ago
Damn, Dragon's Approach + Thrumming Stone will end a lot of games. Niv-Mizzet, Parun and Birgi, God of Storytelling Flip feel like the obvious commanders for this combo.
TempestArmor on
Great kite weather today
3 weeks ago
Looking good! After a few playtests, it's clear just how quickly you can assemble a small but versatile army. If I may, I have a few questions and/or recommendations for the deck. I'll start with the overarching notes.
First: why isn't there more red? It seems that you've bulked up on white and blue despite having all this red mana at your disposal. I can certainly understand the appeal when it comes to cards like Jaya's Immolating Inferno or Finale of Glory , but unless this is a dedicated combo deck bent on tutoring out a similar win con (may I suggest Comet Storm ?), I have to wonder how you're planning on making it work. If you aren't as dedicated to that, I would look into ways to turn red (or colorless!) noncreature spells into cantrips. Jori En, Ruin Diver comes to mind. While you're at it, Birgi, God of Storytelling Flip and Runaway Steam-Kin , if not price-prohibitive, would be decent additions.
Second, it would seem you need a few more dedicated spirit token generators. Spirits can get expensive, but it is certainly possible to pick out Court of Grace , Geist-Honored Monk , and Promise of Bunrei .
I realize those are not red cards. Have you considered Electrostatic Field , Gelectrode , or Thermo-Alchemist ? Maybe take a look at modern Arclight Phoenix decks? I would also look up boros anthem effects, which are probably better than mono-white ones. Nobilis of War is free after 5 spirits.
Overall, I think being clear about how tall and how wide you want this deck to be will help streamline its consistency. Kykar has a lot going on; make the most of him (or her)!