Back:Harnfel, Horn of Bounty
Birgi, God of Storytelling
Legendary Creature — God
Whenever you cast a spell, gain . Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Combos Browse all
|Commander / EDH||Legal|
Birgi, God of Storytelling Discussion
10 hours ago
Goblin Engineer may be worth including since he finds Sundial.
You might like these too: Ghired's Belligerence , Solemn Simulacrum , Skyscanner , Anarchist , Maximize Velocity , Warstorm Surge , Seething Song , Birgi, God of Storytelling Flip, Wily Goblin , Finale of Promise , Seize the Day , Relentless Assault , World at War , Aggravated Assault , Godo, Bandit Warlord (I believe you'd get infinite combats with this guy)
1 week ago
Hey, well done on a budget for your first Commander deck. I'm having fun with Veyran with Kalamax, the Stormsire .
You have 111 cards which is too many. Cards to consider cutting to get to 100 cards:
- Temple of the False God : you don't have any land ramp, only relying on land drops to get five or more lands. This land will not be able to tap for mana until turn five or six at the earliest which is really bad.
- Sphinx-Bone Wand : it's too slow for the for payoff even with Veyran. It's seven mana and you then have to cast an instant or sorcery to put a counter on it.
- Siren of the Fanged Coast : five mana 4/4 flier is what this will be every time you cast it which is subpar.
- Brass's Bounty : not worth seven mana for treasures since you don't want to ramp into it. Need at least six lands in your control to make paying seven mana worth six treasures.
- Curator's Ward : you have better hexproof protection (Greaves/Boots) for Veyran.
- Selective Snare : narrow sorcery speed removal since only works on one creature type.
- Violent Impact
- Traitorous Blood
- Darksteel Ingot
- Jori En, Ruin Diver
Some budget cards to consider adding:
- Reiterate : combos with Mana Geyser to make infinite red mana as long as opponents have seven or more tapped lands. Buyback is nice when you want to be casting instants since it lets you after resolving it put it back into your hand to cast again. Mana enablers Storm-Kiln Artist and Birgi, God of Storytelling Flip are excellent with buyback.
Buyback is the reason that Reiterate can be a infinite combo with Geyser. After copying Geyser with Reiterate you resolve the copy of Geyser first and then resolve the original Reiterate which puts it back into your hand. While the original Geyser is still on the stack cast Reiterate again to copy the original Geyser and repeat. Can make infinite storm count for
, infinite cast of instant for
Ral, Storm Conduit
or infinite mana for
Jaya's Immolating Inferno
as win conditions.
- Solve the Equation : tutor for any instant or sorcery.
- Saheeli, Sublime Artificer
- Frantic Search : goes well with High Tide since it can untap lands. Being able to cast an instant to draw and then untap lands lets you potentially cast another instant that you may of drawn to get more out of Veyran and magecraft.
- Brainstorm : staple blue draw spell, instant draw three for one mana.
- Increasing Vengeance : copy your own instant or sorcery. Has flashback which lets you cast it again from your graveyard and if you do copy your own instant or sorcery twice.
- Preordain : Scry 2 before you draw is nice. One mana spell that's a good target to copy.
- Wizard's Retort : Veyran is a Wizard.
- Shivan Reef
- Ash Barrens
- Grixis Panorama
If interested I offer more advice including cuts to consider. Good luck with your deck.
1 week ago
Dig Through Time Underworld Breach Mana Geyser Birgi, God of Storytelling Flip Blood Moon Jaya's Immolating Inferno Ignite the Future Ruination Scour from Existence Mnemonic Deluge Thousand-Year Storm Expansion / Explosion Narset's Reversal Beacon of Tomorrows Mass Manipulation Narset, Parter of Veils Ral, Storm Conduit Mystic Sanctuary Spell Swindle Past in Flames Runic Repetition
2 weeks ago
Move over 60-format nerds, it's C21 time!
(Collapsible due to obnoxious wall of text) Show
Starting with the Prismari deck, because an actual reason:
Elementalist's Palette: Yeah this is pretty great. It's a Manalith by default, which is OK, but after a single X-spell it morphs into a Worn Powerstone and keeps going. Zaxara, the Exemplary will enjoy this, among others.
Reinterpret: Fair Mana Drain . Not spectacular but neat none the less.
Surge to Victory: Wow okay. I had to double-check to see that it didn't have the killjoy templating of "one or more"; it's like you're giving everyone a Spellbinder to share, only you're free to go to town with sorceries as well! Token spellslinging anyone? The pumping can be quite game ending in its own right if you got a source of trample. Otherwise, exiling an extra combat spell is probably a reliable thing to do
Rionya, Fire Dancer: Obviously fancy, but she seems a bit torn between spell cards and creature cards, although that could be mended by e.g. using big token spells.
Radiant Performer: Radiate is explosive and all, but would it have killed them to skip the hand casting templating? It seems to me that cheating it out in a timely matter is pretty hard anyway. Oh well, at least it cost the same and you're free to bounce it back to hand for another go
Creative Technique: Meh. Seems inefficient to me if you're just going to cast one random card, while going for two via Demonstrate seems hella risky. I'm guessing the mechanic was made for Archenemy situations in mind.
Sly Instigator: Seems kinda dependent on your playgroup including stompy things, although you might be able to make a themed deck in blue+ where you empower even your opponent's small creatures against each other
Octavia, Living Thesis: I though Quandrix was the college about counting things! Anyway, gogo mono-blue wide spellslinger!
Dazzling Sphinx: It's Chaos Wand on legs; feels kinda more red to me
Veyran, Voice of Duality: this kinda feels like the Elsha of the Infinite to Zaffai, Thunder Conductor 's Sevinne, the Chronoclasm . Bonus Round gets pretty funny here. Also, note that it doesn't double just triggers that explicitly mentions instants and sorceries, so don't forget your Birgi, God of Storytelling Flips and Saheeli, Sublime Artificer s
Moving on to the Lorehold precon, which I must say I found quite disappointing seeing as R&D at that point had caught on to the struggles of boros in EDH and where seeking to address them, and the Prismari cards only amplifies that disappointment for me. Oh well, moving on to the actual cards:
Angel of Ruins & Ruin Grinder: Oh come one Wizards, Landcycling is there to mitigate getting mana screwed, an anti-frustration mechanic. It doesn't warrant increasing the MV of the card they're on to a point where they should be bombs (and the ETB/death triggers don't really justify it either). Yes, I know the face commander can double them from the graveyard for prenium, I don't care.
Digsite Engineer: Not bad, a repeatable Karn, Scion of Urza -2 that could get out of hand in a reasonable and fair matter. Decent direction for white.
Audacious Reshapers: Repeatable Madcap Experiment s on legs. Give them lifelink to skip the downside. Probably abuseable
Bronze Guardian: Ey, Guardian Beast throwback! Meh on the whole tho.
Archaeomancer's Map: reasonable white Burgeoning , not bad; punishes landfall decks a bit. Still, while I'm probably in a bit of a minority on this, I don't think white has that big of a problem with ramp in EDH; the generic rocks work fine IMo
Monologue Tax: See above, even if this isn't bad; while its performance can vary, I don't think you can expect it to be much more than a Worn Powerstone most of the time
Battlemage's Bracers: slightly modified Illusionist's Bracers , I like this
Excavation Technique: With that drawback it could have gone all the way and included lands too. Anyway, again, anti-Archenemy tech right here, more so than the Prismari one, but giving the Archenemy six colored mana to play with seems risky in its own right
Laelia, the Blade Refored: red Phyrexian Arena on legs , kinda. The haste seems like kind of a trap since I think you're often out of mana/already played a land on the turn you get her out. I don't think there's a way to circumvent the "one or more" templating in mono-red; I couldn't find a card that cheaply exiles individual cards alá Alms .
Losheel, Clockwork Scholar: Speaking of color shifted Phyrexian Arena s on legs that can't be readily abused, here's an underwhelming attempt at giving white card advantage. Best I could find for drawing more than one card per turn rotation is Spawning Pit . Don't really expect this to be the mono white messiah we've all been holding out for
Alibou, Ancient Witness: Meh, Golem/rocks tribal I guess? And scry 8 or something seems kinda tedious.
Welcoming voiced disagreements here, I wouldn't mind being proven wrong
2 weeks ago
If you're playing Cloudstone Curio in this deck with these commanders and you aren't running Birgi, God of Storytelling Flip and the 0 mana Kobolds then you're missing out on a much more practical combo win than the graveyard shenanigans with Blood Artist style effects.
With Curio in play, cast Birgi, cast Rog, cast any 1cmc red creature or a 0 mana Kobold, and then continuously bounce Rog and the other creature to generate infinite red mana off Birgi triggers. Use a final Rog cast to bounce the Birgi, cast Birgi as an artifact now. Cast any non artifact creature (you can discard cards in hand to the Horn to find a creature if needed, or if using Dockside Extortionist plus Rog you'll be able to cast Tymna) and bounce the Rog. Discard the Rog to the Horn to exile the top 2 of the library, Rog returns to the command zone. Recast Rog, bounce the extra creature, recast the extra creature and bounce the Rog, discard the Rog to exile 2 more. Rinse repeat until you draw and play the whole library for a win.
This line of play in Rog/Tymna decks is much more reliable than graveyard lines of play due to the pletora of yard hate in the format and the combo mana loop itself mostly relies on creature casts that are far less likely to be poached by blue interaction. Ranger-Captain of Eos is both a nice tutor for a Kobold and a protection piece for when you combo off and can supplement the Abolisher and Silence as protective elements.
This compliments the Impact Tremors + Cloudstone Curio lines of play as well as any 2 Kobolds also generate a win, again avoiding yard hate and most permission elements. Both of these lines of play do rely on Curio though so at least one additional non Curio related game winning line of play should be included as a back up, and for this Opposition Agent + Maralen of the Mornsong is quite ideal in terms of card slot efficiency.
I do not recommend the Blood Artist lines in this deck as they are equally card slot inefficient as the Birgi set up but far more vulnerable and significantly less useful outside of the combo, though the Kobolds are really only nice with a Skullclamp on the board. Koll, the Forgemaster + Skullclamp +any Kobold (including the commander) is a nifty little draw engine though providing 2 cards for every invested to keep you gassed up.
I'm still testing about 12-15 card slots in my build at the moment (my meta includes a lot of disruptive opposing decks keen on exiling cards so I've got one additional combo win line with the Mystic Forge + Sensei's Divining Top combo in there as well), but after a number of games the Cloudstone Curio set ups centered around Birgi and the Kobolds have proven to be ideal.
2 weeks ago
This card is just so sweet it's fun to play in every format I've seen it in and I particularly enjoy this card in Commander lately. Just what red needed to be honest. The number of cool things she enables is nearly limitless.
I've been obsessed the past few days after stumbling upon the Birgi, God of Storytelling Flip+ Cloudstone Curio + Rograkh, Son of Rohgahh + any of the old school random Kobold (or even any 1 cmc red creature) combos. Just run Rog as the "Commander" and it's a sweet all in one infinite mana and draw engine that bypasses hate effects from cards like Hullbreacher . Been jamming this combo in all sorts of color combos and it's been a lot of fun.
What cool things have you been doing with Birgi lately?
2 weeks ago
3 weeks ago
Looking good! After a few playtests, it's clear just how quickly you can assemble a small but versatile army. If I may, I have a few questions and/or recommendations for the deck. I'll start with the overarching notes.
First: why isn't there more red? It seems that you've bulked up on white and blue despite having all this red mana at your disposal. I can certainly understand the appeal when it comes to cards like Jaya's Immolating Inferno or Finale of Glory , but unless this is a dedicated combo deck bent on tutoring out a similar win con (may I suggest Comet Storm ?), I have to wonder how you're planning on making it work. If you aren't as dedicated to that, I would look into ways to turn red (or colorless!) noncreature spells into cantrips. Jori En, Ruin Diver comes to mind. While you're at it, Birgi, God of Storytelling Flip and Runaway Steam-Kin , if not price-prohibitive, would be decent additions.
Second, it would seem you need a few more dedicated spirit token generators. Spirits can get expensive, but it is certainly possible to pick out Court of Grace , Geist-Honored Monk , and Promise of Bunrei .
I realize those are not red cards. Have you considered Electrostatic Field , Gelectrode , or Thermo-Alchemist ? Maybe take a look at modern Arclight Phoenix decks? I would also look up boros anthem effects, which are probably better than mono-white ones. Nobilis of War is free after 5 spirits.
Overall, I think being clear about how tall and how wide you want this deck to be will help streamline its consistency. Kykar has a lot going on; make the most of him (or her)!