Birgi, God of Storytelling

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Harnfel, Horn of Bounty  Flip
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Birgi, God of Storytelling

Legendary Creature — God

Whenever you cast a spell, gain . Until end of turn, you don't lose this mana as steps and phases end.

Creatures you control can boast twice during each of your turns rather than once.

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Exoflo on Mono Red Burn

6 days ago

Ojer Axonil, Deepest Might  Flip is an auto include in your deck

Burn decks tends to quickly run out of gas, red being a very fast color. You should reduce your number of land a bit and run a lot of MDFC that will count as a land. Lands are your worst enemy when you try to draw your last burn spell.

Birgi, God of Storytelling  Flip is a nice way to recycle your land with its artifact back Harnfel, Horn of Bounty  Flip

Anyway, I love this brew and enjoy playing the game !

leon_bulminot on Animar's Wildlife Sanctuary

5 months ago

Have you considered Grinning Ignus? Great card to rebuild Animar with if he gets removed. Could even add in Birgi, God of Storytelling  Flip for free red mana. Plus, infinite combo. And using Vizier, you already would have an infinite mana combo with Grinning and Animar. Add in Urza, Lord High Artificer and now you cast your whole deck. Add in Altar of the Brood and you can just mill everyone and pass turn for wins.

In general though, Grinning Ignus should be an Animar staple. He rebuilds Animar so fas and lets himself be recast for almost free. Plus once Animar gets 2 counters, you start generating free colorless mana. Which, with Vizier, lets you start casting more things.

Also consider Ornithopter of Paradise. Same thing as Birds but it’s colorless so free casting with Animar and free counters.

leon_bulminot on Animar

5 months ago

Best card I’ve seen for Animar because one: it generates mana and paired with something like Vizier of the Menagerie, you go infinite with Animar.

Grinning Ignus. He is self explanatory with Animar. And even if you don’t have the ability to go infinite, make everything a Mountain and you can dump multiple counters on Animar each turn with him. Add in something like Altar of the Brood and now you are doing damage with him to decks.

Now if you want a game winning/play your entire deck Combo: Animar with 2 counters, Birgi, God of Storytelling  Flip, Grinning Ignus, and Urza, Lord High Artificer. Animar and Birgi being down, bounce Grinning a million times. You’ll have more than enough mana to cast anything using colorless mana. That’s where Urza comes in with his 5 cost ability. Game over.

Now switch Urza out for Altar of the Brood. Milling wins. And even for someone playing Phyrexian Unlife, you still win.

Best part is if you don’t like the infinite combos, just add Grinning Ignus and leave Birgi and Vizier out. Without a way to generate red mana or use colorless mana as red mana, Grinning is great for rebuilding Animar when someone removes him.

Azoth2099 on Davros, Dragon's Approach

6 months ago

Ok hear me out!

I feel like a sub theme of reanimator leveraging cards like Scholar of the Ages, Archaeomancer & Snapcaster Mage could take your Dragon's Approach strategy to huge heights, especially if you can reduce the cost of each burn with something like Vadrik, Astral Archmage. Since you're already running Birgi, God of Storytelling  Flip, it would be super easy to go infinite with Scholar of the Ages & Burnt Offering if you tie it all together with a trigger doubler like Harmonic Prodigy or Naban, Dean of Iteration.

This strategy would also help you remove a lot of cards that - while synergistic - should eventually be replaced by things that will drastically increase the core strength & resiliency of your deck like Demonic Tutor & Vampiric Tutor in a new, more powerful form.

Azoth2099 on A WOMAN'S INTUITION (NARSET)

7 months ago

Hypersayia9001

Hey man, thanks for checking out my list!

So this particular iteration is definitely pretty light on rituals as you can see, instead opting for an abundance of low-cost mana rocks along with a few ways to quickly get Dockside Extortionist into your hand - namely Gamble, Imperial Recruiter & Recruiter of the Guard. The curve of the deck is fairly low, and you shouldn't run into too many problems if you play your cards right (lol), but I can definitely see how the lack of rituals could be seen as problematic if we're talking about going fast af. The main reason that I chose to opt for rocks over rituals is the fact that Narset's ability is centered around the combat phase, and it's just more difficult to squeeze value out of rituals in that context than mana rocks, especially since the rocks can also be cast from the graveyard. I do think that something like Storm-Kiln Artist deserves consideration here, though. I've actually been trying to find space for that guy for a few weeks if you have any suggestions on what to cut. If I'm going to slot him in, though, I'd almost rather slot in Birgi, God of Storytelling  Flip so that I can combo with Sensei's Divining Top & Elsha of the Infinite for more sweet, sweet resilience.

Getting to the decks wincons, It's admittedly relying on Intuition to an extreme degree to set up a win by Tutoring up Underworld Breach, Sevinne's Reclamation & Brain Freeze. This strategy relies on the pilot having Lion's Eye Diamond on the board prior, but considering Narset can snatch other people's Tutors from their Graveyards and cast them for free as well as your own, this is actually quite a bit more feasible than it seems at a glance. Remembering that everyone's Graveyards are pretty much yours for the taking is super important here.

Mana Geyser is a timeless banger, but I struggle to find justification for it beyond 2-color builds. There's just not enough room for it compared to other essentials in most 3-color lists within that I've built, unless I'm able to either cast it at instant speed or for a heavily reduced cost, preferably both. My standards for rituals in general may have been ruined by Dark Ritual & Culling the Weak, though...Once you go , ya know...

All of my lists undergo constant editions, though, and I'm sure this one will be no different. I can actually feel the next version brewing in my mind right now lol, thanks for your feedback!

trey12321 on Lathliss, the Hungry Queen

9 months ago

Azoth2099 thanks for the suggestions!

I think I'm more inclined to include rocks than rituals, I am a green player at heart and always prefer continual rather than burst ramp! Thran Dynamo is definitely one I'll be looking at, but I've also considered Heraldic Banner and Throne of Eldraine as solid options. The biggest issue I'm having is generally what to cut for them, the same issue I have for most of these options. Any suggestions there?

Treasonous Ogre isn't one I'd seen before, I'm definitely interested in that. Birgi, God of Storytelling  Flip seems more relevant if I'm trying to cast more than 2 spells in a turn, which in most cases I'm not and even then, the payoff seems too small for what the deck does generally speaking, I.E. ramp into Lathliss, then overwhelm the field with every dragon dropped after. Even most of the artifacts and enchantments currently tend to have pretty immediate effect.

I do tend to prefer to have my lands hit the field, though, so Tectonic Reformation seems mostly situationally useful. I tend to need more land draws than action draws with my current high curve, as I'm usually only doing 1 or 2 spells a turn and they're 5-8 CMC. Gamble for sure I'll be looking into, but to be honest I don't regularly find myself looking for any specific cards in the deck, my Sarkhan's Triumph is usually just finding my Utvara Hellkite, so a "win-more" situation generally, but I could see using it particularly for something like Sol Ring early to ramp more consistently. For those same reasons I couldn't really see justifying Fervent Mastery or Reckless Handling. I like being able to plan, and the random discard would be bad enough with Gamble. And yeah, Imperial Recruiter is fantastic but not so much here.

Molten Echoes 100%, I totally spaced that one. Sneak Attack seems good as well but I'd been running in mostly casual circles so I hadn't seriously considered including it before. Mana Echoes=better Birgi? Absolutely interested in this one now, I'd forgotten it existed as well! I'll be honest though, the Underworld Breach+draw spells/wheels is definitely outside of my desired playstyle with the deck, I don't tend to need anything differently than what I have in hand other than making sure I have a good mix of mana/spells in practice. I am running the Blood Moon, mostly because I happened to open the fancy foil one! My playgroups don't tend to justify a Price of Glory and all of my cards tend to be about equal in value, so I don't mind a few getting countered here and there. It tends to be board wipes that are the most impactful to me, or repeated removal of Lathliss, Dragon Queen. Stranglehold does seem good though, I may pick one up.

As far as Universal Automaton, I avoid changelings where possible mostly due to personal preference. I play a lot of tribal decks and it always feels a bit like cheating haha. I use it in decks that want multiple tribes though, like Rin and Seri, Inseparable. I assume you suggest Wandering Archaic  Flip in monocolored to specifically cover what the chosen color can't do? I.E. a red deck and Naturalize? I could see it being good, but also giving my opponents the ability to choose doesn't tend to work out too well for me, they tend to focus fire me no matter the game because I play politics whether I'm ahead or behind.

Thanks again for the suggestions, and if you have ideas for what to take out please let me know!

Azoth2099 on Lathliss, the Hungry Queen

9 months ago

trey12321

You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .

Treasonous Ogre & Birgi, God of Storytelling  Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.

More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.

Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.

Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic  Flip on the other hand I would 100% recommend for any & all monocolor decks.

Good luck refining your list!

Quickspell on Does this Dragon‘s Approach combo …

10 months ago

While playtesting I discovered this combo, allowing me to exile my whole deck and play all Dragon's Approach cards in it. Does it work?

Cards on the battlefield:
- Locket of Yesterdays
- Birgi, God of Storytelling  Flip or Runaway Steam-Kin
- Virtue of Courage

Cards in graveyard:
- Dragon's Approach
- Dragon's Approach

Cards in hand:
- Dragon's Approach

I cast Dragon's Approach for because of the Locket of Yesterdays‘ cost reduction. This causes Birgi, God of Storytelling  Flip to produce and Virtue of Courage to exile nine cards. From among those I can play any Dragon’s Approach practically for free as Birgi reimburses any spent. At the end I have my whole library exiled with Virtue, but I only die if I would have to draw a card. So, at the beginning of my next upkeep or instantly to a Ancestral Recall.

But as long as I don’t draw a card, I can cast all Dragon‘s Approaches in my deck.

With Runaway Steam-Kin this should work too, as long as I can repeatedly cast three Dragon‘s Approaches.

Am I missing something?

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