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Harnfel, Horn of Bounty FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Birgi, God of Storytelling
Legendary Creature — God
Whenever you cast a spell, gain . Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Quickspell on Does this Dragon‘s Approach combo …
2 weeks ago
While playtesting I discovered this combo, allowing me to exile my whole deck and play all Dragon's Approach cards in it. Does it work?
Cards on the battlefield:
- Locket of Yesterdays
- Birgi, God of Storytelling
Flip or Runaway Steam-Kin
- Virtue of Courage
Cards in graveyard:
- Dragon's Approach
- Dragon's Approach
Cards in hand:
- Dragon's Approach
I cast Dragon's Approach for because of the Locket of Yesterdays‘ cost reduction. This causes Birgi, God of Storytelling Flip to produce and Virtue of Courage to exile nine cards. From among those I can play any Dragon’s Approach practically for free as Birgi reimburses any spent. At the end I have my whole library exiled with Virtue, but I only die if I would have to draw a card. So, at the beginning of my next upkeep or instantly to a Ancestral Recall.
But as long as I don’t draw a card, I can cast all Dragon‘s Approaches in my deck.
With Runaway Steam-Kin this should work too, as long as I can repeatedly cast three Dragon‘s Approaches.
Am I missing something?
Azoth2099 on
Narset's Work Out Plan
2 months ago
This version of Narset looks so fun, man!
One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.
That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.
Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.
Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.
For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.
You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.
There's also Careful Study, Frantic Search, Tolarian Winds, Faithless Looting, Cathartic Reunion, Burning Inquiry, Thrill of Possibility & Dragon's Rage Channeler, which are great synergy here!
Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.
Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling Flip, Storm-Kiln Artist, Urabrask Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.
Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?
Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.
Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.
Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.
Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!
Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.
To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.
Cheers!
Flippin_Isaiah on
MONO-R STORM feat. CHANDRA *cEDH* [Mini-Primer]
3 months ago
I see that it has been a while since you last updated this deck. If you are still play it, I'm sure you considered Birgi, God of Storytelling Flip, but what about the the alternative with Urabrask Flip?
wallisface on
☆Grixis Burning Waste☆
3 months ago
Thus is defo a Rakdos deck, not Grixis (the one blue card in the sideboard hardly counts imo). In any case, some thoughts:
-
You should some ways to produce green mana so that you have the option to suspend the Rhinos (a particularly useful turn 1 play).
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Birgi, God of Storytelling Flip feels a little out of place here to me.
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19 lands is super low considering how steep your mana curve is - i’d be expecting 23-24 minimum.
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you have almost no interaction, which will quickly become a problem in a lot of matchups. I’d suggest adding some Lightning Bolt and/or Fatal Push.
FungalDominance on
Kediss & Rograkh, The Bigger They Are.. | Voltron
4 months ago
Deck was amped up with some fast mana.
The following cards were cuts: 1x Caged Sun 1x City on Fire 1x Dowsing Dagger Flip 1x Furnace of Rath 1x Sticky Fingers 1x Thran Power Suit 1x Wayfarer's Bauble
The following cards were adds: 1x Jeweled Lotus 1x Mana Crypt 1x Mox Amber 1x Mox Diamond 1x Dockside Extortionist 1x Ragavan, Nimble Pilferer 1x Birgi, God of Storytelling Flip
king-saproling on
Game-light Robbery
4 months ago
You might like these: Shallow Grave, Birgi, God of Storytelling Flip, Cerulean Wisps, Mirage Mockery, Phyrexian Altar, Blasting Station, Return to Action, Refocus, Firebrand Archer, Serum-Core Chimera
Hi_diddly_ho_neighbor on March of the Machine
5 months ago
Delphen7 - I am mostly evaluating it from a commander standpoint. The front side is a combination Birgi, God of Storytelling Flip and Electrostatic Field which on it's own is pretty darn powerful and a common wincon combination in EDH. His backside really shines in steps 2 and 3 as combined, they let you accumulate mana to set up large Past in Flames type turn (another common EDH wincon). Don't forget that once the last part triggers, Urabrask immediately flips back over so any instant/sorcery potentially cast from graveyards continue to trigger Urabrask's frontside. The mana color limitation makes the "all" graveyards clause a little less explosive, but the type of deck helmed by Urabrask, or with him in the 99 will likely have enough fuel in it's own graveyard to go off.
He isn't generically powerful like some of the other praetors, but in the right shell, he is very strong.
Crow_Umbra on Salty Commanders!
6 months ago
Hi grumbledore, I've noticed that quite a few of the following cards are uncategorized, and figured they could fit into some of the following categories you have on site:
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Arcane Lighthouse - Removal or Stax, since it removes protective keywords?
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Adeline, Resplendent Cathar - Aggro since she triggers on attacks.
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Birgi, God of Storytelling Flip - Ramp for front, Draw for back side
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Blightstep Pathway Flip - Mana fixing, not sure if all Pathway lands are uncategorized.
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Braid of Fire - Ramp?
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Den of the Bugbear - Mana Fixing and/or Aggro because of its activated ability.
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Fable of the Mirror-Breaker Flip - Ramp from the Goblin Shaman token, Draw/Discard from the 2nd chapter.
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Grave Pact - Removal or Stax, since it's an edict effect
-
Great Furnace and Seat of the Synod - Mana Fixing?
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Inquisitorial Rosette - Aggro for its attack trigger and Menace anthem.
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Mishra, Claimed by Gix Meld - Aggro, since it's attack based
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Needleverge Pathway Flip - Mana fixing
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Ogre Battledriver - Aggro since it's a haste anthem.
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Scheming Symmetry - Tutor
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Signal Pest - Should be Aggro because of Battle Cry, and similar cards with Battle Cry are listed in Aggro.
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Skullclamp - This is categorized as Aggro, but not in Draw
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Teferi, Master of Time - Draw, Removal for phasing
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Wandering Archaic Flip - Stax for front, or ramp/draw for back?
This is not an exhaustive list, but some of the ones I noticed from looking at my own deck categories.
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