Archon of Emeria

Archon of Emeria

Creature — Archon

Flying

Each player can't cast more than one spell each turn.

Nonbasic lands you opponents control enter the battlefield tapped.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Archon of Emeria Discussion

zapyourtumor on idontcarewhotheIRSsendsimnotpayingtaxes

3 days ago

Looks solid. Have you considered cutting some Sanctum Prelate for Archon of Emeria (synergizes well with Vial), or Batterskull (helps stabilize and plays a different role from Kaldra?

smilodex on Sythis cEDH tester

1 week ago

Looks like a fun and solid list, especially with the announced Hullbreacher ban!

How do you normally win in this deck?

TBH a Selesnya cEDH deck in the current meta without Yavimaya, Cradle of Growth , Drannith Magistrate and without Deafening Silence / Rule of Law / Archon of Emeria feels kinda wrong to me.

zAzen7977 on Win cons: locks

2 months ago

Adding to what plakjekaas mentioned, the following cards also create a lock preventing players from casting spells from their hands:

Possibility Storm + Rule of Law or Archon of Emeria or Drannith Magistrate . The Magistrate is the best option because it only locks down opponents and costs 1 less mana than the other two options.

Rorolith on mono white

3 months ago

So, take into account what kind of deck you want to play. Aggro? Cut the board wipes. Control? Add more removal, take most of your creatures out. I'm going to work ona n aggro gameplan since that looks like whre your deck is leaning towards.

Cut: Tragic Poet

Prowling Felidar

Lagonna-Band Trailblazer

Knight of New Benalia

Dwarven Priest

Archon of Emeria (You are an aggro deck and want to be able to cast more than one creature in the same turn)

Rustwing Falcon

Djeru, With Eyes Open (you run no planeswalkers, also a bad card)

Adamant Will

Aegis of the Heavens

Blessed Light

Divine Verdict

Squire's Devotion

Slash of Talons

Smite the Monstrous All your sorcerys

Lithoform Engine

Hieromancer's Cage

Karma

On Serra's Wings

Novice Knight you run no equipment

4 plains

Now this might seem like a lot, but I will give you some suggestions for cards that will help further your gameplan

Creatures: currently you are running some really good cards as one ofs and bad cards with more copies, such as; Dauntless Bodyguard , Leonin Vanguard , Hunted Witness , Luminarch Aspirant Venerated Loxodon which is a great finisher, and Speaker of the Heavens .

You could run 1 more Ajani's Pridemate and 4x Soul Warden

Legion's Landing  Flip is a very good card, so I would keep it.

Removal: If you want to go with some of the best white removal ever printed that is modern legal, but a little expensive, go with Path to Exile . If not Path to Exile would be much better than Hieromancer's Cage , Conclave Tribunal is pretty good, but I wouldn't run more than 5 removal spells since you want to be going wide with your creatures and a hand ful of removal will just stall the game and you will lose in the end. You want to end the game fast while maintaining a high life score.

DreadKhan on Not Another Zur Deck

3 months ago

Rule of Law is another 1 spell per turn enchantment, as is Eidolon of Rhetoric , both fetchable, and Archon of Emeria is great but not an enchantment. I run a Rule of Law based Zur deck, but I set it up so my win cons don't require 2 spells in the same turn. Does Consultation play nice with Laboratory for you, it seems like you are at risk of blocking your own win con sometimes.

Speaking of win cons, if you set up Helm of Obedience you might want to fetch a Mirrormade next, so you can kill the remaining 2 players in 1 turn, 1 the first turn you set up, then the remaining two the next turn. The versatile copy effect has lots of niche uses, so it's not a dead card (even if all you do is copy Sol Ring when you fetch it up, it's doing work I'd argue).

Web of Inertia is sometimes a lot better than Energy Field if being attacked period matters, IE vs Najeela or Eldrazi. If you just want the damage prevention I like Solitary Confinement , so I can't be targeted.

All That Glitters is, I find anyways, the best Zur Voltron card you'll find, often providing enough buff to win on it's own in slower match ups, IE if your hate cards do work. Any Copy Enchantment type effects (I run 3) synergize really well with Glitters.

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer]

3 months ago

Thanks XinZhao, Archon of Emeria is an excellent suggestion! How did I miss that?? I’ll definitely swap Rule of Law for it as soon as I get a copy. Its flying body and nonbasic land-tapping ability is a great fit for this deck.

XinZhao on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer]

3 months ago

zAzen7977 Fair Enough, like I said before more play testing for me before making any big decisions. I think removing Rule of Law for Archon of Emeria would be good a move as well as it is in my opinion an upgrade as it does more and can be sacrificed too Razaketh if need be. The down side of course is being more susceptible to removal. let me know what you think.

Omniscience_is_life on Mangara’s Diplomacy cEDH

3 months ago

Postt ofc! No worries about not keeping up with my decks, I'm sitting comfortably at 300ish rn so that's no easy task.

Now, I think I have a few comments:

Swords to Plowshares seems like a strict upgrade to On Thin Ice , I don't see a reason to not swap them but I'd love to hear your reasoning.

Archon of Emeria and Eidolon of Rhetoric are great additions to stop storm-ey decks, not entirely sure what you'd cut to add them.

Isochron Scepter + Silence is no fun to play against, but that's what we want, right?

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