Archon of Emeria
Creature — Archon
Each player can't cast more than one spell each turn.
Nonbasic lands you opponents control enter the battlefield tapped.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Archon of Emeria Discussion
1 week ago
Yeah I know about Ethersworn Canonist, the reason I am using Archon of Emeria is mainly because of the "opponent's nonbasic lands enter tapped" clause. It is yet another way to try and slow down my opponent. The anti-storm portion is just coincidental. It has a nice flying body, and is one-sided, which is why I chose it over Root Maze for now.
1 week ago
Nice deck! I don't know if it is the direction you'd want to go with it, but there is a very interesting interaction between the game plan you seem to have and Rule of Law effects - if that's something that would be welcome where you play obviously.
The thought is simple: Rule of Law (or equivalents like Eidolon of Rhetoric, Archon of Emeria or Deafening Silence) stops everyone from playing several spells in a turn. But if you can develop your board without playing more spells, say by gaining resources in a specific phase of the game or gaining additional value for casting the one spell you are allowed, you will pull ahead of your opponents bit by bit until you eventually have a winning position. You already play lots of such value engines like Court of Grace, Sigil of the Empty Throne and Ajani's Chosen - but you could also look into cards like Trudge Garden since Sythis will trigger lifegain triggers as well.
Either way, nice deck and keep up the great work!
2 weeks ago
Archon of Emeria and Field of Ruin both have the potential to put some problems in your deck due to their ability to affect nonbasic lands. Have you considered replacing 1 of each of your Snarls and/or a Needleverge Pathway with Mountains? Hope this helps. Happy Hunting!
1 month ago
Hey, good work in progress so far for a first deck with an interesting concept.
Command Tower and Arcane Signet are two staples to consider adding. Consider adding some flying creatures who can disrupt your opponent to help you do keep the monarch and some repeatable sources of flying creatures?
- Archon of Emeria and Rule of Law can bring the game to a halt which helps you to keep the monarch.
- Windborn Muse and Ghostly Prison make it more difficult for opponents to attack you which helps you to keep the monarch.
- Aven Mindcensor: doesn't let your opponents tutor which can give you a big advantage.
- Luminarch Ascension: it cares about each opponent's end step meaning in multiplayer Commander that it can get counters quick.
- Court of Grace: another source of the monarch.
Blind Obedience can be opponent mana rock ramp disruption and shuts off haste of opponent's creatures who might want to attack you. With Cunning Rhetoric opponent may not want to attack you because then you'll exile card from top of their library.
The mana curve is very high here since you have so many 5 CMC, 6 CMC or higher cards. Cutting some of them for lower CMC cards and more ramp would help gameplay. More two drop mana rocks can make it easier/faster to cast Marchesa. Since she's a 4 CMC creature then a turn two mana rock can potentially let you cast her turn three if you make your land drops.
- Arcane Signet
- Fellwar Stone
- Thought Vessel: no max hand size can help when you're drawing a lot of cards with the monarch.
- Boros Signet
- Orzhov Signet
- Rakdos Signet
Some lands to consider adding in place of some basic lands that are within your budget to improve the manabase:
- Rainbow lands: Command Tower, Exotic Orchard, Path of Ancestry
- Fetch lands: Fabled Passage
- Mardu lands: Nomad Outpost
- Bond lands: Vault of Champions, Spectator Seating
- Pain lands: Caves of Koilos, Battlefield Forge
- Filter lands: Rugged Prairie, Fetid Heath, Graven Cairns
- Check lands: Dragonskull Summit, Isolated Chapel, Clifftop Retreat
- Tango lands: Smoldering Marsh
If you're playing Dark Depths then consider Thespian's Stage? Stage is the land that combos with Depths to get Marit Lage. When you control Depths and Stage pay 2 mana to copy Depths with Stage. Stage becomes Depths with no ice counters on it and the legendary rule will take place since you can't control two legendary Depths at the same time. Choose to keep Stage and remove Depths. Since Stage has no ice counters it's saced to create Marit Lage.
If interested I offer more advice including cuts to consider. Good luck with your deck.
1 month ago
I have been toying around with this deck idea and I have some suggestions now!
I would drop howling mine for Endless Atlas, other card draw are War Room, Alms Collector, Esper Sentinel, Mangara, the Diplomat, I have been having a lot of games where the deck just grinded to a halt without something to refill it. Symmetrical card draw can work against you here so Howling Mine May not be good unless you have plenty of ways of tapping artifacts down.
Manascape Refractor is really good with the right lands (like the lotus lands)
Archaeomancer's Map helps with ramp
Archon of Emeria is super good, a better eidolon or can be run in addition
Sanctum Prelate to stop any annoying board wipes.
This is what I have been working on using yours a blueprint: No One Wants to Play EDH With Me Now...
2 months ago
As far as getting more competitive (if that's really what you want), you would need to choose one hard and fast strategy and devote all the cards in the deck to that gameplan. If you want control, you would run a bunch of counterspells, destroy/exile spells, and hatebears (small creatures with annoying effects, like Archon of Emeria , as well as a few (4-ish) finishing cards, powerful effects like Batterskull that would end the game in your favor once you've stopped everyone from doing much with your control.
2 months ago
Aura of Silence Thalia, Guardian of Thraben Thalia, Heretic Cathar Swords to Plowshares Path to Exile Ghostly Prison Damn Grand Abolisher Elesh Norn, Grand Cenobite Aven Mindcensor Blind Obedience Ashes of the Abhorrent Smothering Tithe Archon of Emeria Opposition Agent Archfiend of Depravity Dread Linvala, Keeper of Silence Avacyn, Angel of Hope