Thrill of Possibility

Thrill of Possibility

Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

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Legality

Format Legality
Modern Legal
Limited Legal
Tiny Leaders Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Legacy Legal
Arena Legal
Custom Legal
Gladiator Legal
Commander / EDH Legal
Duel Commander Legal
Brawl Legal
Casual Legal
1v1 Commander Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Pre-release Legal
Standard Legal
Unformat Legal

Thrill of Possibility occurrence in decks from the last year

Latest Decks as Commander

Thrill of Possibility Discussion

Spirits on Mizzix of the Izmagnus

2 weeks ago

Decks coming together, did a play test, had an opening Gamble and Dualcaster Mage but not Twinflame to tutor! I think without a Twinflame and Riptide Laboratory which means Dockside Extortionist I wouldn’t run Dualcaster Mage, Fork would likely give you more utility.

I see you’ve decided to go with Intuition, I finally got one!! Last day of Boxing Day sale and came in stock $137 (Canadian $’s = $100 USD), and Enter the Infinite / Mizzix's Mastery / Past in Flames. What I don’t see if the Faithless Looting (if they give you Enter the Infinite) to Past in Flames and then Intuition for Faithless Looting to discard Enter the Infinite then Mizzix's Mastery. I guess you could Pull from Tomorrow for 0 if you had to with some mana ramp spells!

I got advice on discord about Thassa's Oracle the argument was that once you’ve drawn you deck it’s already a win, don’t need the fish at that point, it’s not like we are fish/consul or fish/pact, there is a blue enchantment (name escapes me) for 0 can exile your whole library that would be an argument, but that card awful prevents 1 damage or something. Anyways, the argument is, why not just Underworld Breach that way Frantic Search + Reiterate is same as Stroke of Genius. And breach is just good.

I can’t remember all the Ral, Storm Conduit interactions I would double check Commander Spellbook, my guess you have the good ones based on the list.

Not a fan of Jaya's Immolating Inferno Mizz doesn’t have the supporting creatures, could be dead in hand for long stretches and early game.

With no High Tide I wouldn’t Myriad Landscape the enters tapped will bit you I promise.

I might cut a land to get Lightning Greaves and Muddle the Mixture (also tutors Isochron Scepter) but I know you’ve still have to trim 8 cards too lol.

I might but a draw X spell with like UUR attached to it for another cantrip like Opt or Sleight of Hand just so you don’t get caught, even maybe a Thrill of Possibility

Looking good, some expensive cards in there though!

Just notified me you posted a message too, I’ll read through that in the morning.

multimedia on Adeliz leads some angry Wizards

3 weeks ago

Hey, saw your forum topic asking for help. Good build on such a low a budget. Realistically to make much improvements you're going to have to be able to spend more than $30 for your deck.

My advice is to lower the mana curve by adding more low CMC Wizards and more low CMC instants and sorceries that draw cards. End the curve with two five drops Wizards: Azami, Lady of Scrolls, Shipwreck Dowser and one six drop Archetype of Imagination. I suggest playing double the amount or more of instants and sorceries than Wizards because technically you don't need other Wizards because Adeliz can pump herself. Still have a strong base of low CMC Wizards, just a smaller one.

Since Adeliz can pump herself and has flying she is really your best win condition doing 21 Commander damage to each opponent. The problem with Adeliz is she doesn't provide card advantage only pump therefore you need a lot of other cards that draw cards to fuel the pump.


Some Wizards can help for card advantage:

  • Windrider Wizard: lets you draw each time you cast an instant or sorcery or even a Wizard and he has flying which makes him a threat to attack. If just about every card you cast draws you a card then that's a nice advantage to keep drawing instants/sorceries/Wizards.
  • Burning Prophet: repeatable scry is powerful when you want to draw certain cards and not lands or other cards. She can filter away lands so that you draw instants/sorceries/Wizards.

Consider more low CMC Wizards? That way you can establish a Wizard army quicker and get faster benefits from Adeliz with other Wizards. More low CMC flying Wizards can benefit much more from the pump from Adeliz because they can more easily do combat damage to an opponent:

With more low CMC flying Wizards then cards such as Bident of Thassa and Reconnaissance Mission can draw a lot of cards since you draw a card for each creature who does combat damage to a player. This is a way to keep refilling your hand with instants/sorceries by attacking with Wizards even if you don't have instants/sorceries to cast. Flying Wizards are still going to do combat damage to a player and draw cards. Shared Animosity is repeatable pump for each attacking Wizard you control. This repeatable effect is in addition too any pump that Adeliz does.


Izzet has a wealth of good low CMC budget instants/sorceries that draw cards that are staples of Commander:

Shadow Rift and Slip Through Space are one drop spells that can make Adeliz unblockable while also drawing a card.

Some budget lands upgrades to consider:

Good luck with your deck.

bjgivesbj on How Can a Scrap Mastery …

3 weeks ago

Test External Combustion Graveyard

Upon discovering Bosh, Iron Golem, I was determined to make him good. I wanted to use his ability as fast as possible, and not have to wait until turn 9. After stumbling upon a red planeswalker, Daretti, Scrap Savant that could yank artifacts out of the graveyard by turn 5, the idea for this strategy began to practically brew itself. However, the planeswalker ability still felt slow, as I could only return one artifact at a time. Later, I decided on the newly found Scrap Mastery to do that job. In the turns leading up to turn 5, I would need to toss as many high CMC artifacts (including Bosh) into the graveyard as possible. Luckily, Red has many efficient cards to do just this: Faithless Looting, Thrill of Possibility, Lightning Axe etc. When it is time to pull the artifacts out of the graveyard, I should be instantly rewarded by enter battlefield effects of cards like Combustible Gearhulk, Meteor Golem, and Myr Battlesphere.

Turn six I can attack with any number of these and then sacrifice one or so to Bosh for the remaining damage.

My question today is threefold:

  1. Should I splash another color to get more synergy off the discarding and more options for artifacts? If so, what cards would you add or substitute (while keeping the deck under $50)?

  2. Have you seen decks like this before? If so, could you provide a link?

  3. How would you feel if you played this deck against your friends? If you had to play against it?

crEepr on Mono-Red Storm [Pauper Prototype]

1 month ago

Oh, I didnt mean the mana cost, while wild guess is a sorcery Thrill of Possibility is an instant. Really cool deck though!

gavriel1136 on King Jared

1 month ago

Looks fun! If you don't mind some suggestions, I have a few: Right off the bat, it seems like you have two Neyith of the Dire Hunt. That frees up a slot right there. A second look shows you have a second Eternal Witness as well.

I think cards that cost 7 or more mana should be looked at hard. Skyline Despot, for instance, seems like a "win more" kind of card. Dawnglade Regent seems better, because it'll protect your commander better.

On that note, I'd suggest Yasharn, Implacable Earth. It's ability to stop edict and other sacrifice effects is a boon for any voltron deck.

I would recommend you add either Spitemare or Stormwild Capridor to the deck, since they also help with the Boros Reckoner style ability.

I would drop Shield of the Oversoul for Alpha Authority. Indestructible is nice, but it'd be safer for your commander to be hexproof. Most decks would rather use single-target removal to kill a voltron commander than to use a board-wipe. If they waste a board wipe to kill off your commander, then you've gained an advantage.

I would drop Blazing Sunsteel for card draw. It's not doing anything impressive, especially at 4 mana to equip it. Even a simple Thrill of Possibility would serve you better, plus it is more mana efficient.

Juicy_J82 on Fire is Hot, Fire is Fast

1 month ago

I like the look of this deck, and I was wondering how useful has Magmatic Insight been for you? If you find yourself without pitchable mountains and still need to draw, I'd recommend Thrill of Possibility. I'll grant that the CMC of 2 isn't as cheap as the Insight, but the instant speed is nice--in similar decks to this, I've used it pretty consistently at the end of an opponent's turn to set up a blowout the following turn.

Metroid_Hybrid on Burn It All

1 month ago

I feel like the Madness shennanigans with Thrill of Possibility/Faithless Looting are cute, at best. There are SO many better draw spells in (the premium of which being Sign in Blood because it can double as a game-ending Shock). I would also trade-out an Alms of the Vein for a 4th Sovereign's Bite.

Some other cards to consider to replace Fiery Temper with: Vicious Rumors, Dash Hopes, Geth's Verdict, Lava Spike, Chain Lightning, Rift Bolt..

Finally, I wonder if you were aware of Piranha Marsh & Sunscorched Desert as well..

Spirits on Kaalia, Mirror Breaker cEDH

1 month ago

Some Commander Legends updates:

weezel, Maralen of the Mornsong going back in supported by Opposition Agent, still not going as far as Stranglehold but Aven Mindcensor also not bad with it.

uninvited, Spire of Industry finally in, added the Vault of Whispers and Ancient Den as well as the Mox Opal to support. Thrill of Possibility has been good too at getting Worldgorger Dragon or Kiki-Jiki, Mirror Breaker out of hand.

LordKunai, Leyline Tyrant just runs too slow, not going to commit him to the deck. Lion's Eye Diamond / Lurrus of the Dream-Den lines would be nice if you have a LED. Imperial Recruiter let's you really go for the Leonin Relic-Warder combo piece. If you want to go that route, I would remove the Worldgorger Dragon combo completely, and also include Recruiter of the Guard. I replaced Steelshaper's Gift with Open the Armory, wasn't a significant change. With it in though, I was thinking take Corpse Dance out since I have the extra Animate Dead tutor, which abandons the Dockside Extortionist / Corpse Dance line, which never happens anyway. WGD has T1 potentials (like my Buried Alive/Reanimate Line) but Bogardan Hellkite is SOOO bad, I was even thinking to try Omen of the Forge instead.

Need this card: Bogardan Drake, BR, Dragon, Flash, Flying, Haste 1/1. When Bogardan Drake enters the battlefield deal 1 damage to any target. Dash R or something lol to replace Bogardan Hellkite, there just isn't anything Flash/Instant in the game of magic.

I keep waffling on Plunge into Darkness, I think it helps more than hurts. I'm about 90% sure i'm going to take Angel of Despair or Corpse Dance to permanently add the tutor in.

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