Thrill of Possibility

Thrill of Possibility


As an additional cost to cast this spell, discard a card.

Draw two cards.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Thrill of Possibility occurrence in decks from the last year

Latest Decks as Commander

Thrill of Possibility Discussion

multimedia on Vertically Challenged Dragon Tamers

5 days ago

Hey, good start on a low budget. The deck name gave me a laugh :)

Some cards $1-$2 or less each to consider adding:

Having ways to tap Dwarves without attacking especially Magada is helpful to create treasures. Springleaf Drum , Survivors' Encampment , Holdout Settlement are ways to tap Magada to make mana. Dwarven Warriors and Dwarven Nomad can make Magada unblockable as long as she has only 2 power. Key to the City can make any creature unblockable such as Fearless Liberator .

Aethersphere Harvester is a Vehicle and Vehicles have an ability called crew which lets you tap any number of creatures you control with power equal to or more than the crew number. You can crew any number of times even if the Vehicle is already a creature with as many creatures as you want. Aethersphere with crew 1 means any creature can crew; each Dwarf you control can create a treasure.

Good luck with your deck.

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

1 week ago

So here's the edits I'm considering at the moment:

Adding more Dragons will improve the consistency of the triggers, and Goldspan is too impactful to exclude. Solemn's ramp has helped a bit, but it's still a little slow and has a limited amount of impact on the board and game.

I'm shelling out for the instant-speed reanimation here. At sorcery speed we can re-stabilize our board, and at instant speed we can cause chaos. Feldon being a turn slow has been annoying, and six mana for a one-turn token hasn't consistently been a good investment. Let's make it faster!

This new card feels like baby Chainer and I'm so here for it. An early-game rummaging effect will keep Dragons going into the bin while thinning the deck. The second ability being static is so nice - we can activate it on other players' turns to discard an instant and maintain value from the discard! What's exciting is it isn't limited - say we hit activate Geier Reach Sanitarium and discard Thrill of Possibility , all of a sudden we're going deeper into the deck! This can get so nuts!

Play the best version of the sacrifice outlet land. As we increase the instant count, being able to generate mana in a variety of ways will only improve flexibility.

With these, I still have to find room for Blasphemous Act , Toxic Deluge , Tibalt's Trickery , Baleful Mastery , maybe Vandalblast and I'm thinking Hedron Archive wants to find its way in - there shouldn't be a need for much more mana redundancy, but I'll definitely want to keep adding draw engines. I fully expect to be swimming in mana every game, now its just a matter of keeping the hand full!

unstable_anomaly on Osgir, The reconstructor Consturcted+listofcards

1 week ago

TheWanderinGPlaneswalker Thanks for such a detailed description, really appreciate you taking the time to explain everything so thoroughly. Now that I have a better idea of how Illusionist's Bracers , Mox Tantalite , and Lotus Bloom work with Osgir, the Reconstructor , I'll definitely be making some changes to my list in the near future. For now though, this is what I have... Full Metal Alchemy

I also forgot to mention in my original comment that all of reds impulsive card draw/ looting spells synergize really well with Osgir, the Reconstructor . Gamble / Thrill of Possibility / Cathartic Reunion / Faithless Looting / Tormenting Voice / Daretti, Scrap Savant Are just a few that work well to fill the graveyard with artifacts that want to be doubled up later, while at the same time drawing further into the deck.

Thanks again, Cheers!

Fuzzlewuzzle on Dragon Jesus (Bladewing the Risen EDH)

2 weeks ago

I'm actually with MeanLizard regarding Tormenting Voice . Yeah, it's strictly worse than Thrill of Possibility , but I don't think I've ever been unhappy to see it, and it really helps dig through the deck in the early game without having to jump through any hoops. I'm not so hot on Wild Guess - the double red can be a pain in the early game, so I generally want everything on the lower end of my curve to have as few pips as possible.

I can't even imagine running the deck without Hellkite Tyrant . There's always going to be artifacts on the board, and even merely stealing a couple mana rocks is still a great way to pull ahead in a game.

As for Final Parting , I really want to like it, because it is an awesome effect for this kind of deck... but 5 mana is a pretty steep price for a tutor.

As much as it hurts me to say it, cutting Feldon would be pretty easy. There are a lot of amazing things he can do if he sticks around, but I've found that a lot of the time Feldon hits the field and... dies. He's the kind of card that makes good hands better, but makes bad hands worse.

Personally, I have a soft spot for Dragon Tyrant and Terror of Mount Velus . People just never seem to expect double-striking dragons, and they both close out the game fast.

DemMeowsephs on Forger of burn

2 weeks ago

Hey there! Here are some suggestions.

Noire_Samhain on Trans Rights (Alesha)

3 weeks ago

One thing I can recommend with Alesha- She wants things in the grave to bring back with her ability. For now, I'll keep things budget. Try Faithless Looting , Ransack the Lab , Cathartic Reunion , Thrill of Possibility , or Magus of the Wheel to get stuff there, possibly. Or even cards like Viscera Seer or Carrion Feeder to kill off creatures for a benefit to bring back later with some benefits for doing so. Plus, card draw is good. Even the most casual of decks that don't play a lot of cards each turn can end up having to rely on top-decking cards. And since she wants to attack, why not use a Rogue's Passage to let her get in unblocked?

Choosing a theme or two and sticking with it is always best, so you've got that going. One of the best things to do is play the deck, look at its shortcomings, and learn from there. +A plus choice of a Commander btw. One of my favorite characters in Magic.

DanMcSharp on Offspring's Revenge

3 weeks ago

Hello again gumbogogo,

Personally I don't think Legion Angel does much for you since it comes back as just a 1/1 flying that does nothing interesting. It's a good card but it's not very synergistic with the deck idea so if you're not sure what to cut I would start there.

If you're worried about agro decks more than else you could just add a bunch of board-wipes like Shatter the Sky and Doomskar . You'll probably be able to get back on the board quickly anyway with Offspring's Revenge and if they're not useful, you have plenty of ways to cycle through them with Cathartic Reunion and Thrill of Possibility . You could also main-board some Heartless Act or even Eliminate with the same idea to deal with threats earlier.

Again I know it always feels wrong, but I personally would run this deck with up to 70 cards in the main deck considering the meta, so you should be able to add what you like without having to cut too much.

Personally I wouldn't play too many Harmonious Archon because it would hurt some of your creatures, and even though it evens the battlefield in a way and looks good on your 1/1 tokens, if you're against a creature deck chances are they will have some ways to get +1/+1 counters or anthem effects while you don't, so it wouldn't always work in your favor. You could swap some for something else. Actually Massacre Wurm get's a sweet ETB, could be a fine addition too, but it wouldn't work too well with Harmonious Archon ...

gumbogogo on Offspring's Revenge

4 weeks ago

Made a few more tweaks to the shell. Added Rankle, Master of Pranks and Fissure Wizard , and swapped Bloodchief's Thirst over to Soul Shatter since it plays better with Thrill of Possibility .

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