Thrill of Possibility

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thrill of Possibility


As an additional cost to cast this spell, discard a card.

Draw two cards.

legendofa on Tyranid Upgrade

5 days ago

Welcome to the club, bitis!

I'm not an expert Commander player, I mostly make gimmicky casual decks, but for your cards you're trying to add, my suggestions are:

Counterspell replaces Cancel: same effect, lower cost.

Temur Ascendancy and Rhythm of the Wild replace Invigorating Hot Spring and Stroke of Genius: more reliable for haste, counters, and card draw.

Swiftfoot Boots replaces Thrill of Possibility: you have a lot of draw and card filtering already, and this deck doesn't really take advantage of discarding.

Master_J on Attack Attack!

3 weeks ago

OUT: Faithless Looting, Thrill of Possibility, Anger

IN: Brave the Sands, Chivalric Alliance, Aurelia, the Law Above

Making a few minor changes. I generally don't like throwing cards away with no way to Reanimate them, so taking those out for other small enchantments that will hopefully help me longer term.

Then trading or haste with Anger for some evasive draw enabler.

nuperokaso on The Mummy

4 weeks ago
  • Ahn-Crop Crasher saw a lot of play, you should definitely include it.
  • Play at most 1 Deflecting Palm. It's not really good when the opponent expects it.
  • Don't play Thrill of Possibility. You have no synergy with it.
  • Funny thing with exert mechanic is that if you exert same creature multiple times in a turn, the creature won't untap only once. Hence play cards such as Response / Resurgence which give you an extra attack.

nuperokaso on Trample Tribal

4 weeks ago
  • Since you are playing Arbor Elf, Old-Growth Troll and Utopia Sprawl, you need to be 100% sure that you have Forest in your opening hand. You are now playing 12 Forests, which don't guarantee that. I would suggest that you go up to 16 at least.
  • Aspect of Hydra is not a good card in your build. It works well only in a mono-green deck. Remove them. Ghor-Clan Rampager is a better pump and also a good creature with trample.
  • Commune with Nature is a bad card. If you want a better alternative, play Once Upon a Time, but best would be to play none of it - it's only relevant in combo decks.
  • Trample works well with Deathtouch, since you need to assign only 1 damage to each blocker and the rest to the player. Try 1 Bow of Nylea and 1 Basilisk Collar.
  • Return to Nature is a situational card which may end up dead in your hand. Such cards are not to be played in main deck, only in sideboard.
  • Don't play Thrill of Possibility. You don't have any synergy with it. Instead of spending 2 mana to get to cards you want, play cards you want.
  • Colossal Rattlewurm is a 6/5 trample for 4 mana with some upsides. Play some 2 Ramunap Ruins instead of a Basic Mountain to support it.
  • Explore is questionable. I suggest you remove them. Add extra Arbor Elf and you have one free slot.
  • As was already mentioned, 1 Stonebrow, Krosan Hero should make it into the deck.

nuperokaso on Balls Lightning

1 month ago
  1. Considering that you play Ball Lightning, you should play a mana-base that is almost exclusively red. I suggest that you play 1 Swamp for situations when your opponent plays Path to Exile. Rest of the lands should be dual lands - Sulfurous Springs, Blackcleave Cliffs, Blightstep Pathway  Flip, Foreboding Ruins, Reflecting Pool.
  2. Thud could be replaced with Callous Sell-Sword. The disadvantage of Sell-Sword is that since it targets the creature, it can be killed in the response. Other than that, it's an advantage.
  3. Consider playing Witch's Mark instead of Thrill of Possibility. It's better against counter-spells, and if there is no benefit to play it as an instant, the Wicked role is a clear upside.

Lordeh on Death by Robots (Mardu Gearhulk Reanimator)

5 months ago


Yeah the Magmatic Galleon just doesn't do enough to warrant spending a Refurbish and can't be hit by God-Pharaoh's Gift or Portal to Phyrexia. So I think if you want more removal Roast is a similar effect that is much cheaper.

Cathartic Reunion pulls double duty in the deck. It is worse that Thrill of Possibility being sorcery speed and needing to discard 2 cards as an additional cost. However the forced discard also benefits the deck. Sometimes your Cathartic Reunion gets countered and you don't get to draw cards, but you still get to fill your graveyard for later turns as the discard is required as a part of the casting cost. Sometimes you just want to fill your graveyard to reanimate, that is the power Cathartic Reunion brings.

In saying that, I do run both as both help the game plan!

seshiro_of_the_orochi on Death by Robots (Mardu Gearhulk Reanimator)

5 months ago

This looks great! I don't know anything about pioneer, but I can appreciate a battlecruiser deck when I see once. I do realize Magmatic Galleon is propably a lot worse than any of the Hulks, but it might be a card to keep in mind for additional spot removal. One question: The double discard cost on Cathartic Reunion always feels pretty steep to me. Youobviously want to discard some Hulks, but wouldn't Thrill of Possibility be sufficient for that, considering you can cast it at instant speed?

Edit: I missed that you already have Thrill in here, maybejust ignore that part ;)

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