Intuition

Intuition

Instant

Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.

Browse Alters View at Gatherer
Set Price Alerts Price Chart

Trade

Have (1) Azdranax
Want (5) blindabe , Chaosfalcon , Phyrilloch , Impedocles , poopsmith3000

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Vintage Legal
Casual Legal
Leviathan Legal
Legacy Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal

Intuition occurrence in decks from the last year

Latest Decks as Commander

Intuition Discussion

Spirits on Mizzix of the Izmagnus

2 weeks ago

I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).

The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.

I did have a hand with Fork, Reiterate, Increasing Vengeance, which was uncomfortable, but infrequently it happened.

You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).

Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.

Depending on which cards you have, if your looking to cut money Reset isnt' totally necessary since your have Reality Spasm

Curse of the Swine easy cut. Mind's Desire easy cut.

After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)

Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!

Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.

Gilded Lotus or Steady Progress one might argue are too slow, but they didn't play bad in testing, the CMC3 on Steady Progress was annoying though.

Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.

Spirits on Mizzix of the Izmagnus

3 weeks ago

Decks coming together, did a play test, had an opening Gamble and Dualcaster Mage but not Twinflame to tutor! I think without a Twinflame and Riptide Laboratory which means Dockside Extortionist I wouldn’t run Dualcaster Mage, Fork would likely give you more utility.

I see you’ve decided to go with Intuition, I finally got one!! Last day of Boxing Day sale and came in stock $137 (Canadian $’s = $100 USD), and Enter the Infinite / Mizzix's Mastery / Past in Flames. What I don’t see if the Faithless Looting (if they give you Enter the Infinite) to Past in Flames and then Intuition for Faithless Looting to discard Enter the Infinite then Mizzix's Mastery. I guess you could Pull from Tomorrow for 0 if you had to with some mana ramp spells!

I got advice on discord about Thassa's Oracle the argument was that once you’ve drawn you deck it’s already a win, don’t need the fish at that point, it’s not like we are fish/consul or fish/pact, there is a blue enchantment (name escapes me) for 0 can exile your whole library that would be an argument, but that card awful prevents 1 damage or something. Anyways, the argument is, why not just Underworld Breach that way Frantic Search + Reiterate is same as Stroke of Genius. And breach is just good.

I can’t remember all the Ral, Storm Conduit interactions I would double check Commander Spellbook, my guess you have the good ones based on the list.

Not a fan of Jaya's Immolating Inferno Mizz doesn’t have the supporting creatures, could be dead in hand for long stretches and early game.

With no High Tide I wouldn’t Myriad Landscape the enters tapped will bit you I promise.

I might cut a land to get Lightning Greaves and Muddle the Mixture (also tutors Isochron Scepter) but I know you’ve still have to trim 8 cards too lol.

I might but a draw X spell with like UUR attached to it for another cantrip like Opt or Sleight of Hand just so you don’t get caught, even maybe a Thrill of Possibility

Looking good, some expensive cards in there though!

Just notified me you posted a message too, I’ll read through that in the morning.

Spirits on Mizzix of the Izmagnus

3 weeks ago

Hey Middelin,

Fellow Mizzix of the Izmagnus player Mizzix, the Storm

Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.

Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).

Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.

Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.

Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.

Experience really lends itself to Reiterate, usually you see it as a primary piece in all the different variants, because it easily pairs with Turnabout and Reality Spasm.

I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).

You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.

Enter the Infinite is a single card win-con with Intuition I've been trying to pick one up, very expensive though :(.

Not sure what the Sideboard cards are, using as a intermediary cut list?

I also playtested the Curious Homunculus  Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).

I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.

Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.

Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.

I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.

Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?

Good start. +1.

Spirits on Mizzix, the Storm EDH

1 month ago

So it's been testing turn 6-8 as-is, seems a bit slow, mostly because of the need to have Mizzix of the Izmagnus on board to facilitate several combos.

Also having a mana issue (I wouldn't have thought), as all the ramp e.g. Seething Song give me .

I've found Dualcaster Mage + Twinflame is faster, but needs .

Jeweled Lotus has tested very well, it's a T1 Mizzix of the Izmagnus with any colored land!

Mox Opal hasn't activated on occasion, I'll do an analysis and provide the Mox Opal discussion/statistics like my Kaalia of the Vast deck has.

It's been suggested (Thanks to zobbe#5625 on discord) that Thassa's Oracle isn't necessary because if we mill our entire library, it's probably a win for us anyway within thinks like Past in Flames or an Underworld Breach. So I'm working on getting one to test, update coming soon. Probably needs a Wheel of Fortune to support it.

I also need an Intuition still to replace Teferi, Master of Time. Muddle the Mixture could be an easier include, and still evaluating the Invert / Invent option as well.

Jeska's Will maybe to get more if I keep Dualcaster Mage + Twinflame or perhaps a Dockside Extortionist that's also a reasonable target for Twinflame and can go Infinite with Capsize.

More to come as testing goes. I'll make some hard changes here pretty soon as well.

Dark_Danda on cEDH: Rashmi, Eternities Crafter

1 month ago

Hi KrenkoSobBoss

Thanks for all the compliments :) I am happy to hear that you are enjoying my list and were able to get some good games in.

How has Hullbreacher been performing so far? Excellent! It's an instant speed card and shuts down a variety of combos, commanders, wheels ect... That card is really, really strong!

I'm surprised to see Isochron Scepter removed. Well, the deck doesn't really need it to win. 90% of wins are achieved by resignation of my opponents. Actually it's very rare for me to pull off the infinite extra turn combo (although I could go for it but often it involves to become vulnerable for one turn and I don't like that). In mid-to-late game I aim for Seasons Past. Once I get Intuition I almost always go for Seasons Past, Regrowth/Reclaim, Noxious Revival. And at that time (if you have Intuition in your grave) you have the people more or less in a hard lock because you can recast Intuition, get Seasons Past back and get all your counter/removal spells back. Therefore my playstyle doesn't really use Isochron Scepter all that much. For my meta I urgently require more interaction and that is why I removed Temporal Manipulation as well and added Torpor Orb as it shuts down only one card in my deck (Gilded Drake), makes Uro, Titan of Nature's Wrath even better and shuts off combos Rashmi has difficulties defending against (Yisan for example). Vedalken Shackles also is a meta decision as I struggle against some creatures. The purpose is to steal other commanders and/or protect yourself agains aggro decks by stealing other creatures as blockers.

Do I know of a Rashmi cEDH discord? Sadly no. If you decide to open one, I am very much interested in joining the community.

Cheers, Noc

sub780lime on Haha tutors go brrrrrr

1 month ago

The deck seems to be going in too many directions at once to function effectively. I think, my best advice would be to eliminate the +1/+1 strategy, because you aren't really leaning into it and it doesn't create good synergy with your commander. I might even drop the green out altogether and pick a different partner commander ensuring black is in the color identity, such as Vial Smasher the Fierce.

If it was me, I'd lean heavily into pushing cards into your graveyard and then recurring them in multiple ways. You want transmute there with Ramirez to reuse already. I'd want want to dump a lot of the current draw package and instead pull in discard draw to push more cards to your graveyard for recursion. The red in Vial Smasher the Fierce would allow you to easily lean into this with draw like Tormenting Voice, Faithless Looting, Intuition and the 20 other options just like it. Then package in a more effective recursion suite, such as Phyrexian Reclamation, Animate Dead, Reanimate, Unburial Rites or Yawgmoth's Will. I don't think a transmute sub-theme is a problem. You might be able to lean into in some games, but there definitely aren't enough good transmute cards to be the main theme. For wincon, you could go more voltron and Vial Smasher the Fierce is beneficial in this by being a damage dealer on its own. For Voltron, I'd focus on pump spells and trample givers that are one-time spends that you can then pull back to your and rinse and repeat.

Thanks for using custom sorting. I always find it so much easier to review a deck that way.

Frank_Glascock on Omnath Control

1 month ago

What are your primary wincons with this deck?

What three cards do you get with Intuition most of the time?

Daedalus19876 on To Drown the World in Death: Araumi EDH [PRIMER]

1 month ago

VorelNailo: Thank you, I'm glad you like the deck! Yeah, I can definitely see a budget deck around her, she works great with lots of budget cards... My deck is only expensive because I had an Intuition and a Gilded Drake sitting around, haha. Most of the really important pieces are pretty cheap, with the exception of Phyrexian Altar. I'm also planning to rewrite the primer in a more orderly way, when I get some time :) I tested Faerie Miscreant in here, yeah! But honestly, I'm trying to avoid things which are only good with Araumi, since she tends to get shot on sight by my playgroup after a few blowout games...

I'll happily take a look at your list, if you want to drop a link! I'd love to hear more suggestions if you have them :D

Load more