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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sakura-Tribe Elder
Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
seshiro_of_the_orochi on
The woods is dead people
1 week ago
This looks pretty fun. It seems you are running Yedora more or less as a "generic green stompy". This is fine, and if you want to keep it that way, have fun.
There are still some cards you might like for Yedora specifically:
Burnished Hart and Dawntreader Elk are cards similar to Sakura-Tribe Elder. They cost a little more mana to use, but the synergy with your commander seems super worth-it.
The synergy between such cards and your commander become even when you include ways to bounce your own lands. Here are the ones I found:
Khalni Gem and Kazandu Stomper have it as a cost, so you need to do it if you want to use them. They have a rather high MV. I'm not too sure about them, but still wanted you to see them.
Storm Cauldron is a stax piece, so your playgroup might not enjoy it. It'll still pretty powerful here.
Nissa's Zendikon and Vastwood Zendikon are a lot of fun. See this land that was a creature? Now it's a another creature. You want to kill it? Sure, but now I have my creature back.
Slab Hammer is a nice way to turn a land bounce into damage.
Multani, Yavimaya's Avatar is a gigantic beatstick with a recursion ability that, with Yedora, grants you value to grant you more value.
Guildless Commons is pretty self-explanatory.
As you're also playing Quirion Ranger, Scryb Ranger is basically a second copy of it.
Finally, have you considered some sacrifice outlets? This would allow you to save your creatures from spot removal that exiles them. Birthing Pod is expensive, but Momentous Fall, Greater Good and Evolutionary Leap provide some serious value.
Whatcha think?
Juicy_J82 on
Rocks Dragon Deck
2 weeks ago
I'm glad the land changes I suggested seemed to be working! I agree with you that Evolving Wilds has always felt too slow to me. If you were considering additional ramp options in place of that or Sakura-Tribe Elder, I might suggest Cultivate. Even though it is a 3-drop, what I like about Cultivate is that it guarantees you two turns worth of land when you cast it. It really shines if, say, you get to turn four but miss your land drop. Cultivate allows you to put one land in tapped and a second into play from your hand so you lose no tempo and then are really ramped up for turn five which seems like a key turn for your deck.
RockIV on
Rocks Dragon Deck
2 weeks ago
Juicy_J82 thnks alot for the advice!.
been doing test with the lands as you told me , and the deck stills runs nice.
while doing some more test i started thinking about Sakura-Tribe Elder, i end up feeling that i almost never need him and when i do , an Evolving Wild seems better, its 0 mana against two. So i was thinking a replacement for him,Evolving Wild seems good but Seething Song its like a red Dark Ritual, and i can put a dragon for 3 in the 3rd turn. Other option would be more direct damage to remove more enemy creatures.
didnt try Dragonspeaker Shaman yet, i only have two of them, maybe its too low.
Squee_Spirit_Guide on
Landfall Champions
2 weeks ago
Cool idea! I love landfall builds :) I have a couple of thoughts as you're continuing to build and test. I would consider adding in Search for Tomorrow. Being able to suspend it turn 1 is nice, and the land enetering untapped can be a huge boost. Sakura-Tribe Elder is also fantastic for landfall. It can chump block and be sacrificed before damage to get a land.
On the flashier side, Lotus Cobra could get out of hand with Khalni Heart Expedition and Harrow and help fuel your Clay Champions even more.
For the sideboard, I would run Courser of Kruphix over Grazing Gladehart. They have the same CMC, but Courser lets you play lands from the top of your library and is out of bolt range. The extra in its cost shouldn't be a problem because you're so heavily into green already. Also, take a look at Jaddi Offshoot as a one-drop life gain option.
I hope you find some of that useful! Good luck with the build!
Licecolony on
Mono-Green SuperFriends!
1 month ago
Heck no Lokasa!
If Pir, Imaginative Rascal gets you excited, I think you 'ought to go for it. This is YOUR deck, you can make it however you like. We can work to compensate for the speed by changing out the ramp package!
I will note that with Pir, Imaginative Rascal, you'd also get Toothy, Imaginary Friend as a free second commander which gives you access to cards like Tekuthal, Inquiry Dominus, Ezuri, Stalker of Spheres, Ichormoon Gauntlet, Deepglow Skate along with a bunch more planeswalkers and proliferators and duplicators. Since your deck is called mono-green, I'm gonna write the rest of this comment assuming you don't want to add any blue cards.
Accelerated Ramp, these are gonna focus more on getting lands straight to the battlefield and being cheap to use. If possible, having these attached to creatures to block early on:
Nature's Lore
Sakura-Tribe Elder
Three Visits
Rampant Growth
Yavimaya Elder
Fertilid
Topiary Stomper
And that would take place of all of your three mana mana-ramp and your ramp that brings lands to hand (they work best with Azuza, so now we don't need them).
Then we can come up with fast removal to protect you early and give you early blockers:
Cankerbloom
Thrashing Brontodon
Nature's Claim
We can replace the planeswalkers we lost earlier Garruk, Savage Herald, Nissa, Genesis Mage, Vivien, Arkbow Ranger, Vivien, Champion of the Wilds, Vivien, Nature's Avenger with more that'll keep you safe and will give us space for better support cards:
Nissa, Ascended Animist
Wrenn and Seven
Finally, we can think about how to use those planeswalkers more effectively with cards like:
The Peregrine Dynamo doubles up your planeswalker ability
Kamahl's Druidic Vow can be another Genesis Wave in this deck.
I'll also add Vorinclex, Monstrous Raider though will warn you MOST people do not enjoy playing against that card.
Note that my opinion is just as useless as anyone else's and any choices you make will be the right ones for you. I hope you find your fun <3
TsaboTavoc on Bothersome Quasit + Marisi + …
1 month ago
I think you're right except the part about tramplers going through similar to removing a creature from combat.
All damage during that combat phase would occur normally. Blockers have been assigned before any damage is resolved. Say you had the two creatures on the field and attacked with Atarka, World Render, it would follow as normal: attack, opponent assigns blockers, first/double strike damage resolves(triggering Marisi, Breaker of the Coil's second ability, triggering Bothersome Quasit's second ability), normal damage resolves.
However unlike sacking a creature, e.g. Sakura-Tribe Elder, any blockers would still be on the battlefield and be able to absorb some of the damage from your attackers(even those with trample/double strike), even though they are now goaded and unable to be assigned as blockers in the future. They have the status of blocker for the current combat phase which is not removed until the end of combat or they are removed from the field. I'm curious if this makes sense or what you and others think.
aznb01777 on
Witherbloom Witchcraft Upgrade
2 months ago
remove Greed put in Garruk's Uprising Taste of Death put in Binding the Old Gods Leyline Prowler put in Deathrite Shaman Gyome, Master Chef put in Essence Warden Nissa's Renewal put in Journey to Eternity  Flip Revival Experiment put in Deadbridge Chant Paradise Plume put in Kodama's Reach Loxodon Warhammer put in Jarad, Golgari Lich Lord Venser's Journal put in Ivory Tower Elixir of Immortality put in Golgari Signet cut down your land count to 36 put in Sakura-Tribe Elder Eternal Witness Wood Elves Solemn Simulacrum
multimedia on
Muldrotha: Budget Elemental Tribe!
3 months ago
"I need to prioritize achieving the board state prerequisites my deck requires to function well, then focus on getting the biggest bang for my buck on the stuff that Muldrotha can do by supplementing her abilities." Bingo, well said, that's the direction to go.
The color pie here is majority green, but in three color deck that doesn't mean all basic Forests. Yes, you're right basic Forests should take up most of the lands, but you still want to balance the other colors. On a budget it's difficult to have a balanced ratio of color sources because good dual lands are so damn expensive, but even on a budget you can get closer to balanced.
You really need minimum 1x basic Island and 1x basic Swamp to help with color fixing for land ramp effects that let you search for a basic land. 31-15-15 is current ratio here of color sources, you can afford to cut a few basic Forests for basic Islands and basic Swamps.
- Animate Dead --> Primal Rage
- Wonder --> Levitation
Animate Dead is an excellent card upgrade, good choice, it's one of the best single reanimation in all of Magic and it's a permanent for great interaction with Muldrotha. Primal Rage isn't really needed here because you have a much better enchantment trample source in Garruk's Uprising. Wonder could replace Levitation? Wonder is great with self-mill and when you have effects such as Jarad's Orders that can tutor for it putting right into your graveyard. It also helps that you have many effects to search for a basic Island.
- Nissa, Voice of Zendikar --> Master Chef
If you're only playing 1v1 with this deck then adding Planeswalkers can be good. Planeswalkers lose a lot of playability in multiplayer Commander because you have many opponents who will attack them. 1v1 is different, protecting Planeswalker from only one opponent is easier and if successful the Planeswalker can run away with the game. The problem with Master Chef here is it doesn't do anything until your ready to cast Muldrotha. You can do better than a three drop that relies on a six drop to get any value at all.
If you're having problems with opponents attacking you these are great options, budget one drops if you need to prevent opponent from doing combat damage to you. In 1v1 these can shut down your opponent from attacking as long as you control Mudrotha to cast them for one mana from your graveyard on your turn, each turn.
Consider adding more board wipes? Night Incarnate is good, but it's the only board wipe here. The idea with Frog and Grass as well as more board wipes is to delay the game long enough to get Muldrotha online with protection. When that happens Muldrotha can help to recover permanents that the board wipe removed. This theoretically gives you an advantage because your opponent will most likely not have as good as recovery that Muldrotha provides.
Pernicious Deed, Nevinyrral's Disk, Blast Zone are board wipes that are permanents so they can be repeatable with Muldrotha. These wipe a lot from the battlefield, yours and opponents, but they don't destroy lands. If you choose to play these then land ramp: Sakura-Tribe Elder, Font of Fertility, Farseek, Nature's Lore, Harrow, etc. should take priority for ramp over mana rocks/mana dorks. You can activate these at instant speed, but before you do that they're deterrents that sit on the battlefield staring at opponents preventing them from casting nonland permanents.
Kaya's Ghostform is powerful with Muldrotha because it's a one drop permanent that can revive the destroyed or exiled enchanted creature or Planeswalker. In 1v1 Ghostform on Muldrotha makes your opponent spend a lot of resources to remove Muldrotha. Slap this on any other Elemental before Muldrotha especially an Elemental who has an ETB ability. Ghostform pairs well with your board wipes. With Golgari Charm regeneration all creatures you control survive your board wipes.
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