Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

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Legality

Format Legality
Block Constructed Legal
Pauper EDH Legal
Modern Legal
Tiny Leaders Legal
Commander / EDH Legal
Canadian Highlander Legal
Highlander Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Custom Legal
Pauper Legal
Unformat Legal
Oathbreaker Legal
Duel Commander Legal
Vintage Legal

Sakura-Tribe Elder occurrence in decks from the last year

Latest Decks as Commander

Sakura-Tribe Elder Discussion

mrdehring on Beauty and the Beast

3 days ago

Deck looks solid. Love the interaction of Lurking Predators and Kodama of the East Tree. You may want to look for other ways to cheat in higher cost stuff. Quicksilver Amulet?

I also think the mini combo of bounceland + kodama + landfall trigger. Do you want to add some life gain Primeval Bounty or Kazandu Nectarpot, damage Ob Nixilis, the Fallen, or both Retreat to Hagra?

You only have a few actual creatures (17, not including the commanders) in the deck so I don't think Zendikar Resurgent and Guardian Project are worth it. Would an Emerald Medallion or other cost reducing spells be better. As for card draw Mentor of the Meek? You are playing green; there has to be something else.

You also only have a limited number of non-land permanents (34) and very little self mill and fetch lands. So I'm not sure if Eerie Ultimatum really deserves the spot. Your permanents are pretty powerful, so you may still want this. If you decide to keep it in you might want to look at Deadbridge Chant and more fetches or Evolving Wilds for your lands.

Duneblast seems to go against your swarm strategy. Hour of Reckoning is amazing.

My only other thought is Entreat the Angels. You are going to draw cards during your second main phase; no miracle is feel bad.

What do you think of Khalni Heart Expedition over Sakura-Tribe Elder? Same cmc, upside of more lands, downside of less consistency.

Other thoughts Ancient Greenwarden and Panharmonicon why trigger once when you can trigger twice.

Sultai_Sir on 5-Color decks built around a …

5 days ago

People have always strived for something bigger. Something bigger. Some Johnnies of the world never wanted their Arcum Dagsson to be just one color, the resident Timmies always thirsted for an Omnath, Locus of Rage that wasn't confined to just Gruul. Or at least, I did. This strategy of having a bunch of tutors used to be very shaky, because half your deck would be recursion, tutors, and reanimation to keep your pseudo-general alive. Luckily, with the printing of Sisay, Weatherlight Captain, you have a legendary tutor in the command zone, and now, you only have to dedicate about 5 slots to finding your commander. The rest is up to you!

Personally, the commander I've wanted to try this on has been the face of Grixis Herself, Marchesa, the Black Rose (sorry, Lord of Tresserhorn). You get a ridiculous amount by adding Selesnya. You get enter the battlefield and death triggers like no other: Guardian Project, Stonehorn Dignitary, and my personal favorite, Gutter Grime. You get amazing ramp, like Sakura-Tribe Elder and Viridian Emissary, and the best sac outlet in the game, Fanatical Devotion.

But there's one thing I haven't talked about: Rhythm of the Wild and friends (Grumgully, the Generous, Renata, Called to the Hunt, Good-Fortune Unicorn, etc) . These cards are broken, leading to pseudo-infinites, locking your opponents out of their combat steps forever, invincible boardstates, hundreds of tokens per turn cycle, etc. So, what do you think? Do you have any commanders that could use this treatment? Any suggestions for cards for this deck? Well, thanks for sitting through this ramble, and as always, Happy Tapping!

Head CoIIector on The Voice of Hunger

1 week ago

I'm just gonna say it... Command Tower????? Forest is strictly better. Likewise, Three Visits is also strictly better than Rampant Growth. Personally, I like Mindless Automaton better than Harmonize here. It'll almost certainly net more cards overall for the same 4 mana. Definitely think Gyre Sage should be here. could probably drop Sakura-Tribe Elder for it.
And Caged Sun and Vernal Bloom are always options.

A55Destroyer69 on general tazri commander in progress

2 weeks ago
some of these cards are control cards, put into an aggro deck. So they may be good in some situations, yes, but in a general circumstance they're more likely to be a hinderance than anything

Wrath of God is an okay boardwipe, but really you don't want to potentially devastate your board AND have to wait a turn to rebuild. Most of the time something cheaper will be better - Pyroclasm if you know you're going to face weenies or RDW or something of the like, or Blasphemous Act for just more general decks. Frankly, Blasphemous Act will potentially be worth a mere most of the time against Krenko or Thalisse even. Plus it hits them as well.

Idyllic Tutor finds you an enchantment, but what enchantment do you need? Again, you're playing an aggro deck so you shouldn't be taking your turn 2 or 3 to set up for later; you should be butting heads with anyone and everyone.

Torment of Hailfire is looking so shady here. It's a mid-lategame card that's meant to be used in tandem with heavy removal and attrition, and you're just chucking it in here as what? some sort of a finisher? Sure, it could be a finisher, but I think it needs to be somewhat built around / synergised with to actually be a viable pickup.

Replace Yarok, the Desecrated with Panharmonicon. cheaper and not colour-reliant. Harder to deal with than just a creature

Rootborn Defenses is to make your stuff indestructible. First off, there's cards that do the same thing for less, and there's even cards that do more for the same price - Make a Stand, Flawless Maneuver, Ready / Willing or even Heroic Intervention. Populate is going to be pretty inconsistent in this deck too, as there's only a small handful of token generators in the deck, so why not swap it out (or remove it, even) for something more efficient

Cinder Glade is a tapland so you might as well replace it with Sheltered Thicket. I think, regardless, switching to Sheltered Thicket will be more beneficial - fetch and eot, on your turn it enters untapped, or it's in your hand and you treat it as you would treat a Barren Moor: cycle if you don't need it, or play if you do.

Jegantha, the Wellspring is 5 mana for a max of 3 mana per turn (estimate). With so few early ramp cards, how do you expect to consistently hit 5 mana on turn 5, 4, even 3? He may be neat, and help you ramp but you need to get him in play first. I just don't think he's worth in this deck. It's a 5-colour deck, but doesn't have a strong mana base. Also an aggro deck, so a 5 mana mana dork will kinda throw off your tempo anyway

Evolving Wilds, Fabled Passage, Terramorphic Expanse, Renegade Map, Burnished Hart, Solemn Simulacrum, Yavimaya Elder, Sakura-Tribe Elder all find little to nothing. Maybe if you add in some more basics, keep Fabled Passage and Solemn Simulacrum but not the others. The reason for these caards is to thin your deck, but thin them from basics, so if you have minimal basics to begin with you're not really consistently thinning (given that the chance of drawing all your basics is exceptionally higher than it would be with, say 10+ basic lands). Fabled Passage and Solemn Simulacrum give, for sure, the highest value so that's why I suggest to keep just them.

rawrtortle on Please suggest new cards havent played in 4 yrs

3 weeks ago

Thanks for the advice. I took your suggestions into consideration and although I did already have Eternal Witness in the list I added the others. As well as Ashnod's Altar and Nim Deathmantle. I removed Viridian Zealot for Caustic Caterpillar, Caller of the Pack for Sakura-Tribe Elder, Raving Dead for Plaguecrafter, and honestly can't remember what for Viscera Seer lol. Geth, Lord of the Vault's utility at getting opponents artifacts and creature made him hard to part with and Drana, Kalastria Bloodchief being able to kill indestructible but I'm always open to more suggestions and thank you for taking your time to help.

multimedia on Please suggest new cards havent played in 4 yrs

3 weeks ago

Hey, good start on your version of Meren.

There's five excellent creatures with Meren to consider adding:

What's good about four of these creatures is they can sac themselves. This means with Meren they can make experience counters without needing other cards to sac them.

If you're interested I offer more advice in another comment. Good luck with your deck.

Noire_Samhain on Dig Up Her Bones

1 month ago

Something I can always recommend is ramp. Its fun smashing face with Dinos (10/10 would recommend), but you need to cast them or your commander first and its good to do it faster to get more value.

Naya colors have some good sources of ramp- for cheap we've got Llanowar Elves, Fyndhorn Elves (just got reprinted at common in Commander Legends!), Elvish Mystic, Commander's Sphere Avacyn's Pilgrim, Zhur-Taa Druid,Sakura-Tribe Elder, Talisman of Impulse, and Talisman of Conviction (this one varies in price a bit- most places I visit have cheap copies). Not as cheap there's Incubation Druid, Birds of Paradise, Sol Ring, Talisman of Unity, and Arcane Signet. More expensive there's also Smothering Tithe and Dockside Extortionist.

ChickenBoy13 on Shaman Mana Ramp

2 months ago

Sakura-Tribe Elder is a good card, as you can tap it for mana and sac it for a land tutor, and Leyline of Abundance is great in any Sachi deck. Another great card to add is Patron of the Orochi.

Nice deck!

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