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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sakura-Tribe Elder
Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Tsukimi on
HA! GOL EM!
4 days ago
Love any Brenard deck! I went with a mote token route, but I'd definitely recommend more cards with populate to double your tokens/Splicers/lords, etc.
Sundering Growth and Nesting Dovehawk come to mind.
I missed Organic Extinction in my build good pick!
If you wanna check out my deck Can't Catch Me, I'm the GingerBant Man! [Primer] there may be some fun includes you missed.
Oh clones would work well with tribal as well like Progenitor Mimic etc.
Also, since you're running green you have better mana options than things like Azorius Signet. With Brenard creature ramp like Sakura-Tribe Elder is fun too.
toxicsunshine22 on
1 month ago
Aggravated Assault Breath of Fury and Seize the Day were all on my radar, I was going to play it a bit and see what cards just didnt feel right and trying some extra combat effects were at the top of my list.
I feel like had enough theft effects and just I kind of threw Act of Treason in or similarly Eternal Witness kinda got thrown even though I feel pretty comfortable with the amount of recursion I added like Tenacious Underdog(I didnt realize I like in the Deck so much because it can sac itself so maybe I should look into that) or Endless Cockroaches.
I just really wanted to something aristocrats but I feel like I could used any commander and use the aristocrat staples so I started leaning into the theft effects now I’m just worried I’m spread a little too much between the 2.
What mana dorks are there? Like Sakura-Tribe Elder & Birds of Paradise
What are you thinking you would remove?
DawnsRayofLight on
Animar 2.0
2 months ago
30 lands is a bit low, especially since you don't have much low end ramp, even then , given the curve, that is a bit low, you may want to crank it up to 33-34
some early game ramp:
Ancestral Statue goes infinite with Animar. Once Animar has 4 +1/1 counters on him, you can keep recurring ancestral statue
Drops:
Isochron Sceptre, Fabricate, Planar Portal, Mox Amber, Arcane Signet, Chromatic Lantern
carpecanum on
Regal Smeagol
3 months ago
Sakura-Tribe Elder for ramp and a death trigger, maybe Trepanation Blade
Mimic Vat could give you a Nazgul and a possible death trigger every round. Blade of Selves on a Nazgul would be hilarious in a big game with multiple ETB triggers.
KongMing on Pattern Recognition #285 - Aristocrats
3 months ago
My friend Questioned@3E made a great Aristocrats Commander deck that used when Meren of Clan Nel Toth was released. He used cards like Satyr Wayfinder, Viscera Seer, and Sakura-Tribe Elder for consistency. Mazirek, Kraul Death Priest and Dictate of Erebos effects would oppress the field and keep it clear. And Meren lets you recur all your good stuff, over and over again.
seshiro_of_the_orochi on
Green/Black toxic/proliferate need recommendations
3 months ago
You rang? ;D
I'll see what I can suggest here. Looking at what Azoth2099 said, that makes a lot of sense. For my own decks, I'm trying to not "bite the bullet" and rather avoid really expensive cards unless I happen to hahe them already. But this obviously is a question of ones willingness to and/or capability of spending the money. Just trying to show another perspective on that.
Regarding cuts, I see some cards that don't provide that much here.
Bortuk Bonerattle is, politely, pretty bad. There are more efficient ways to reanimate creatures. Definitely not worth 6 mana for that effect.
Next, you have a handful of stompy cards like Goreclaw, Terror of Qal Sisma. As much as I love the big green, they don't help you all that much in this list. You could basically cut most of these. A big problem with Infect cards is that they are pretty all in. They give poison, but they deal no actual life damage. So playing them side by side with creatures dealing actual damage to life totals makes either of the types of cards worse. You are basically hitting two different life totals. Toxic is better in that regard, but if you want to keep the high amount of infect cards, you should minimize the number of creatures without it or any ways to deal poison.
As for cards to include, you definitely need to include enough ramp, card draw and interaction. I'm usually going for roughly ten cards for each category, plus about two to three boardwipes. For ramp, Sol Ring is a given at this point. Arcane Signet is great, as well, and you could easily include six of the ten guild signets (like Golgari Signet) from og Ravnica. As you're in green, Rampant Growth, Cultivate and Kodama's Reach would be very useful. Maybe try a 5/5 split of the mana rocks I mentioned (like Sol Ring) and spells that get you lands into play (Sakura-Tribe Elder is awesome for that). As you're playing four colours, maybe give Faeburrow Elder a shot.
I'm a little short on time. If you need more ideas for card draw and removal, I can return later. Would that be helpful?
legendofa on Using ChatGPT to generate a …
3 months ago
To address this primer specifically:
"This is my Commander deck with a focus on utilizing the high power of the Commander to trigger effects that scale with a creature's power. The deck strategy revolves around four main themes:"
- This is a good capture. The first sentence is a little unwieldy, but that's a style point rather than a content point.
Token Generation: The deck includes cards that can generate tokens based on the power of a creature. Examples include Fungal Sprouting and Ghoulcaller Gisa.
- I count five cards that create tokens, and one of them doesn't create scaling tokens. In my opinion, four cards isn't a "main theme."
Card Draw: There are cards that allow the player to draw cards equal to a creature's power, such as Disciple of Bolas and Momentous Fall.
- This is an okay comment. While it ties into the power scaling, the act of drawing isn't a main theme. It's card advantage, but it doesn't rely on drawing the way Queza, Augur of Agonies does.
Power/Toughness Manipulation: Some cards create creatures whose power and/or toughness are based on the power of another creature. For example, Miming Slime creates an ooze token with power and toughness equal to the power of the creature with the greatest power among creatures you control.
- This comment is somewhat inaccurate. It gets the closest to the core "power matters" theme, but P/T manipulation as I interpret it isn't present. P/T isn't being manipulated, just tracked. The rest of this point is redundant with the first "main theme."
Life Gain/Loss: Some cards in the deck, such as Essence Harvest and Rite of Consumption, can cause a player to gain or lose life equal to a creature's power.
- This is a fine capture, if somewhat underdeveloped.
This deck also has a good amount of recursion and removal cards, along with cheap ramp to ensure that the commander can come out as early as turn 4. For instance, Jarad, Golgari Lich Lord and Hell's Caretaker can bring creatures back from the graveyard, and Beast Within and Sever the Bloodline can deal with problematic permanents on the opponent's side of the field. For ramp, the deck includes staples like Sol Ring, Arcane Signet, and a suite of mana dorks (Elvish Mystic, Llanowar Elves, Fyndhorn Elves) and land fetch cards (Sakura-Tribe Elder, Wayfarer's Bauble).
- The formatting in this section is good, but Jarad, Golgari Lich Lord's ability is misinterpreted. Again, the substance is kind of missing, basically saying "These are cards that are in this deck" without describing how or when to use them. What is a "problematic permanent" for this deck? What creatures would you want to recur?
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