Snakeskin Veil

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Snakeskin Veil

Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

leovolt884_ on Rotpriest Infection

1 week ago

Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.

Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.

I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tombfoil since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.

The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.

baddabiiing on Standard GW Counters (suggestions needed!)

3 weeks ago

supermage10000 Great suggestions thank you! Snakeskin Veil is definitely going in, seems fantastic in the deck. Broodwarden is definitely worth testing and the adaptive seems solid but not quite what the deck is looking for, since everything revolves around the +1 counters specifically.

Thanks for the comment, have a good one!

supermage10000 on Standard GW Counters (suggestions needed!)

1 month ago

Idk bout the 2 drops, seems alright for this kinda deck but i reckon that the dissident is way worse than the dusk and quirion so u could cut that. What u definitely need to do is add Snakeskin Veil, it got a reprint in otj and its pretty op in this kinda deck. Im very surprised that u dont have any instant speed interaction in general but outside of veil thats probs fine. maybe add Evolving Adaptive or Enduring Bondwarden if u want it a bit cheaper. i just feel like veil would be more consistent, but the skrelv thing with the cauldron does seem pretty nice, it also taps out ur team and needs more setup so i think veil would be a good backup.

Angel_Zero on Bant's combo

6 months ago

Not sure about satyr enchanter with only 8 enchantments. 2 Snakeskin Veil might be perfect! Protect sage and get two counters on it. Ozolith, the Shattered Spire seems like a must have here too.

joni1707x on Merfolks Counting

8 months ago

Rasaru Thank you for commenting and giving me some advice. I really appreciate this!

For my budget, I would like to include some cards that cost about 10€ each, in total I would say I can afford about 100€ +/-20 (the lesser the better).

After testing the Deck for my own, I agree that my manabase needs some fixes. I ordered some cards to upgrade this a bit (see below).

As I am trying to put as many counters on my board as possible, I feel, that the creatures that do not create tokens like Kumena's Speaker, could be excluded?

I got some pending deliveries. Here are the cards that I bought to upgrade it:

Lord of Atlantis, Master of the Pearl Trident, Snakeskin Veil, Realmwalker, Double Major, Forced Adaptation, Kiora, Master of the Depths, Deeproot Champion, Merfolk Skydiver, Primal Empathy, Vastwood Fortification  Flip, Oversimplify, Tangled Islet, Flooded Grove, Rejuvenating Springs, Utopia Sprawl, Dreamroot Cascade, Talisman of Curiosity, Simic Signet, Hadana's Climb  Flip, Barkchannel Pathway  Flip, Svyelun of Sea and Sky, Windswept Heath

I am not sure what to exclude and what to include.. (fyi I am playing for half a year, Thank you in advance!

seshiro_of_the_orochi on Shelob

9 months ago

Looking good. I built Shelob as a fight deck myself.

I found some Tech cards I really like in the deck:

Orochi Leafcaller helps to sometimes use abilities of the copies. Tough Cookie and Alloy Animist can turn the copies into creatures. Oh, and Livewire Lash is absurd with Shelob and some fight spells.

Finally, I've found spells such as Snakeskin Veil and Supernatural Stamina to be very powerful with Ward abilities. Your Shelob will sometimes be hit with a Path for , and having something to give her Hexproof right then can sometimes put you in a great spot.

Balaam__ on Balaam__

1 year ago

Thanks for the feature treatment PurePwnage! Truth be told it’s been awhile since I took a close look at that deck, but I think your updated version is more stable and cost effective. What do you think about Tamiyo's Safekeeping instead of Snakeskin Veil? Or is that +1/+1 counter a safer bet in the event Melira isn’t in play?

seshiro_of_the_orochi on Spider Sanctum

1 year ago

Loooking good! Orochi Leafcaller is a card I like in my Shelob deck to be able to activateoff-colour abilities of fooded creatures. What's more, cards such as Snakeskin Veil and Supernatural Stamina are great with Ward abilities, as they can be major blowouts once your opponent tries to kill Shelob by paying her Ward.

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