Snakeskin Veil

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Snakeskin Veil

Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

seshiro_of_the_orochi on Arachnophobia, Webs of Fear (Shelob)

6 days ago

I've had a deck around Shelob for a while. It has since made room for Ygra, Eater of All, but Shelob can definitely do some rather unique things.

First, there is neat tech when having a commander with Ward. Including a number of spells like Snakeskin Veil, Fake Your Own Death and Not Dead After All always make fir great "Gotcha"s when an opponent tries to remove your commander.

Cards like Viridian Longbow are powerful for deathtouchers in general, and for Shelob, it can be easy removal. For even more shenanigans, Thornbite Staff with Longbow can be a one-sided boardwipe.

Finally, Shelob goes infinite with Devoted Druid. Just kill the druid with a spider to get an artifact that untaps infinitely to get infinite . I don't know if this works for your playgroup, but it's quite powerful. Protean Hulk can do similar things, the only problem lies within it being 7 mana to get out.

I wish you all the fun with the deck!

Sliverguy420 on Mono-Green Basking Broodscale Combo

2 months ago

while i realize that Myr Scrapling can be searched via Ancient Stirrings and Malevolent Rumble, you could alternatively use Snakeskin Veil or Revitalizing Repast  Flip as a way to add a counter, that also protects your combo pieces from removal.

GeminiSpartanX on Infect 2025 (UG)

6 months ago

I think adding a 2/2 split of Royal Treatment and either Slip Out the Back, Blossoming Defense, or Snakeskin Veil would help keep your attackers alive better. I'd cut some combination of Distortion Strike, Mutagenic Growth, or Ichorclaw Myr to add them in. Gotta love Infect!

windwolf1978 on

8 months ago

BioProfDude Thank you for the sugestions. I added Vampire of the Dire Moon. The reason i chose Tamiyo's Safekeeping over Snakeskin Veil was due to potential board wipes.

BioProfDude on

8 months ago

Foulmire Knight or Vampire of the Dire Moon are both way better than Tajuru Blightblade, and I think Snakeskin Veil is generally better than Tamiyo's Safekeeping.

I would suggest Vivien, Champion of the Wilds as a possible addition as giving your creatures flash could be interesting when playing against many of the current top decks, and the +1 to give creatures vigilance and reach is also quite relevant.

A creature land or two might be good in case you run into control or other matchups with a lot of removal. Hive of the Eye Tyrant, Hissing Quagmire, Lair of the Hydra, or maybe a Mutavault are all good candidates.

Cool deck! I upvoted a while ago, but it's still a +1 from me!

mtwoods444 on Buffin' Mice

10 months ago

Very cool deck! Snakeskin Veil seems like a great way to both protect your creatures and trigger Valiant/Prowess.

leovolt884_ on Rotpriest Infection

11 months ago

Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.

Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.

I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tombfoil since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.

The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.

baddabiiing on Standard GW Counters (suggestions needed!)

11 months ago

supermage10000 Great suggestions thank you! Snakeskin Veil is definitely going in, seems fantastic in the deck. Broodwarden is definitely worth testing and the adaptive seems solid but not quite what the deck is looking for, since everything revolves around the +1 counters specifically.

Thanks for the comment, have a good one!

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