|Commander / EDH||Legal|
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|War of the Spark (WAR)||Rare|
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Nissa, Who Shakes the World
Legendary Planeswalker — Nissa
Whenever you tap a Forest for mana, gain an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and hate that's still a land.
-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
Latest as Commander
Nissa, Who Shakes the World Discussion
15 hours ago
I can see Selfless Spirit against removal-heavy decks and board wipes. If talking about specially PW's, there are a bunch. Ajani, Adversary of Tyrants , Nissa, Who Shakes the World , Elspeth, Sun's Champion , and many more. There are jus so many powerful PW's.
3 days ago
Is this a budget deck? If so, ignore most of what I say. If this is competitive, I have some suggestions.
Regulate your cards. You have a lot of 1-2 ofs, and a lot of cards that don't fit with your theme. Take out Aggressive Mammoth , and probably Bloom Hulk since he's a little under-powered (same with Outmuscle ). God-Eternal Rhonas also doesn't fit your theme, and neither do Nissa's Triumph , or Circuitous Route or Gingerbread Cabin or Growth Cycle or Season of Growth .
You need more power. You just need cards that are effective and can win you the game. Consider adding blue or white (or both) so you have more selection; some of the highest-power cards for this archetype are found in G/U or G/W colors. If you're staying in mono-green, add some more Yorvo, Lord of Garenbrig s, replace Vivien, Nature's Avenger for Vivien, Arkbow Ranger , drop Evolving Wilds for Fabled Passage , Incubation Druid can replace all the ramp we've been taking out, Voracious Hydra has value coming out the ears, even with all its heads, Pelt Collector is good, and Stonecoil Serpent is just good. Nissa, Who Shakes the World is great too. Those are all ideas; take what you want and leave the rest.
Interaction is needed. Because we're taking out Outmuscle , we've got almost nothing to interact with the board spell-wise. And here's where my advice becomes unhelpful. This archetype in mono-green really just doesn't have any good interaction besides Voracious Hydra . You need to splash white or blue to get some removal or bounce or anything. All green has is fight.
Again, if this is just casual and you don't care about spending $100-200 on a deck to make it competitive, ignore most of what I just said.
3 days ago
Also Casualties of War is an indispensable card for the actual metagame (best than Witch's Vengeance ), and you should add it at least in the sideboard: destroys Witch's Oven , Fires of Invention , creatures, Nissa, Who Shakes the World with her land 3/3...
5 days ago
Simic Food is indeed quite scary, especially if they also pack the Nissa, Who Shakes the World / Hydroid Krasis package. Glad it went well! I'm probably going to try two copies of Oko out in my deck but idk for what yet
2 weeks ago
- All of the above suggestions I agree with.
- I would also say that you are trying to cast big 4 mana/ 5 mana spells so youll need more ramp to do that. I have a mono green version simular to your deck. Mono Green Control!?!. I am running an extra mana dork which can really be helpful. You have a lot of double green spells.
- As for the maybe board Vivien Reid isnt gonna dig for the spells you want it finds creatures I wouldnt put it in. Nissa, Vital Force makes you commit more to green being you will have so many doubel green spells. If you are going to add a Nissa i would add Nissa, Who Shakes the World . If you are playing a lot of infect Melira, Sylvok Outcast might help you out but its a SB card at best. Spellskite is a soild SB card against burn. Plow Under is double green, but you in a way get to Time Walk . They have to redraw cards they have already played, and are cut off mana giving you ad advantage. It helps the most when you are in the lead, when behind it is not a great play. Kessig Wolf Run might be a "win more card" its fine when you have no cards in hand, but i dont forsee that happening being you have big spells, so youll only really cast 1 spell a turn. Surgical Extraction helps with graveyard decks 2x SB is where I would put it if you fight those decks.
3 weeks ago
Kiora, Behemoth Beckoner feels like it might have an alternative place in a list which runs some kind of creatures (likely Zacama, Primal Calamity ). Nissa, Vital Force , Kiora, Master of the Depths , Ral Zarek and Nissa, Who Shakes the World face similar headaches.
Some taking turns pieces are interesting - Karn's Temporal Sundering lets you answer a Deafening Silence then go off. Shreds of Sanity is interesting recursion. Growth Spiral is instant speed ramp, which is nice when you are holding up countermagic.
There is an alternative path where you look to animate the land then untap creatures you control, but I'm not sure there are enough To Arms! effects in pioneer to make the vulnerability to creature disruption worth it.
4 weeks ago
1 month ago
Hey there! Your deck looks sweet! I was wondering about a few things. How about Nissa, Who Shakes the World ? Maybe a players of Collected Company ? Frontier Bivouac seems slow, how about Unclaimed Territory ? This seems like a deck for Leafkin Druid . Shorecrasher Elemental seems really hard to cast in this deck. Chandra, Acolyte of Flame seems like 2 copies couldd slide in here, and Undergrowth Champion seems interesting. I would eventually cut the scrylands for checks, they seem too slow.
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