Creature — Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
|Want (4)||DuneEcho , ajkd95 , fellrex , CJ_Crispy_97|
Printings View all
|Modern Horizons (MH1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Springbloom Druid Discussion
2 weeks ago
Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)
Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.
Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.
I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.
I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.
Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.
Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.
Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.
3 weeks ago
Hey, welcome to TappedOut. Good budget version and start for your first Commander deck.
On a budget consider expanding on Elves to make repeatable mana to activate Radha? You have Priest of Titania already which is great there's also Elvish Archdruid and Marwyn, the Nurturer. Grand Warlord Radha and Radha, Heir to Keld can make mana when they attack and Grand Warlord makes mana equal the the number of creatures who are attacking. The mana that they make when they and other creatures attack can be used in combat to activate Heart of Keld. In Magic you're allowed to control multiple Radha's with different names on the battlefield at the same time. The legendary rule only applies when you control two legendary cards with the same name on the battlefield.
Mina and Denn, Wildborn has good interaction with Rahda since it lets you play more than one land a turn from the top of your library or hand. It can also give Radha trample by bouncing a land you control. Wood Elves, Farhaven Elf and Springbloom Druid land ramp for a basic land which puts another land onto the battlefield for Radha's pump. Wood Elves can search for a Forest or a Forest dual land such as Cinder Glade or Sheltered Thicket. Being able to ramp with a dual land is very helpful.
Ezuri, Renegade Leader can be repeatable protection for Radha/other Elves with regeneration and it can be another mana sink to give Radha as well as all other Elves you control pump and trample. Beast Whisperer can be repeatable draw when you cast a creature.
Other Elves to consider adding:
Quartzwood Crasher is very good with one of the best cards in your deck Garruk's Uprising for trample and repeatable draw. Uprising gives all your creatures including Radha trample and with Crasher when those creatures do combat damage you create a Dino token that has power/toughness equal to the amount of damage those creatures did. These Dino tokens can be huge.
I offer more help. Would you like more help?
Good luck with your deck.
1 month ago
Here are the changes I'm about to post, FYI:
Memorial will be missed, but this deck has been leaning heavy into the burn side of things for a while. Both cards close out games, but we slots for finishers are limited in any good deck list.
Traverse is another spicy card, but adding in more Surge to the deck is just nuts.
Reclaimer was just to slow. I'll keep my copy handy though, in case I add more utility lands.
Easiest upgrade in ever.
The times this deck would lose is because my hand was empty. This will help fix that, while al
I really like Tempt... but the deck needs for draw! Return is likely the weakest draw in the deck, but it helps that is can also be used to kill someone.
The main pull here is being able to tutor the effect. It also help that this deck runs several sack-outlets.
More fetch is always good.
I made this change a few months back, but now its official (Finally got my hands on an EXPO Tomb!)
1 month ago
I recently played against Hermit Druid for the first time in an age and it is definitely an addition I need haha.
I'd actually considered cutting World Shaper altogether in favour of extra land drop effects, and I think that may end up being the case. I picked up Azusa this past week and cut Springbloom Druid for it. I think I may look for Exploration instead of World Shaper in the interest of reducing my average CMC, but I may even swap Springbloom Druid back in for the time being. Splendid Reclamation is great but I can't recur it and I'm not running Archaeomancer/Mnemonic Wall/etc., so I've purposely stayed away from too many Instants/Sorceries. :)
Amulet of Vigor is a card I'm actively seeking.. for my Landfall deck haha, though you're right, it would have a nice home here too!
Thanks for the comment(s) and suggestions! =)
1 month ago
It looks like no more goodies for Om_rath, but I'm very happy with C21! There is were I sit right now for this next Update, let me know what you think!
The only change I am not sure about is the last one, but is seems like an overall plus to me. Also, the only "weak" slot I see in the deck at this point is Force of Vigor, but that is mainly because I have not drawn it all that much yet. If a good creature-card draw card is printed that might be what is cut.
Let me know what you think!
1 month ago
Hey VexenX, thanks for responding. I am not a huge fan of devour as I have already tested it fairly thoroughly but thought it was worth exploring again due to the commander rule change and the addition of Fiery Emancipation. I think that this addition will really change the deck, 9 dmg instead of 3 per elemental, including Omnath means we need a much smaller board state to deliver lethal damage.
Point taken about the Shamanic Revelation the life swing is significant, maybe cutting card draw isn't the right move.
Momentous Fall is attractive to me as it is instant speed, it is less reliant on board state than our other draw engines. I agree that over time Elemental Bond is better value but my play group know my deck too well and know the best way of beating me is to disrupt my ramp spells early and stop my set up. Just a meta choice I guess.
I would advise against removing Amulet of Vigor this has always been a powerhouse when resolved, it enables so many early plays that I for one would never consider cutting it.
Springbloom Druid would be worth cutting ahead of Tempt with Discovery. I am a big advocate for non basic land search and as you rightly said grabbing a Gaea's Cradle untapped is usually worth it. That said after thinking about it Elvish Reclaimer might be a little slow and only good early game so might be the better cut.
1 month ago
Beebles: The funny thing is that I have almost taken out Tempt with Discovery a couple times this week haha. I think getting Gaea's Cradle out untapped made me keep it in. You also made a good point about card draw on a creature. I guess Tireless Tracker is my only option at the moment. I am adding Garruk's Uprising and will likely replace it with Springbloom Druid, so that is one more card draw. I for one full count Oracle of Mul Daya as a draw spell, seeing how nearly half my deck is lands, but is neither here nor there haha. So that makes 9 card draw after the recent change. If we could get one more at a good cost that would be perfect!
1 month ago
DivineKhaos: That is definitely going in my friend! Idk who at Wizards thought it would be ok to make that an uncommon, but that's great for us! Have you seen the fancy boarder? I really hope the foil one of that is not to much... haha
_Arra_: It looks like we have similar mind with most of these topics! I REALLY like Rishkar's Expertise, but was only thinking about cutting it because of the cmc. I think I changed my own mind though (see convo below). Momentous Fall is a card I have been thinking about from time to time... 90% of the time it is 4 mana for 5 cards and 3 damage, which is a fair rate. I just don't think it is any better then the draw I am currently running though. THe question is whether or not it is better then Elemental Bond (because you are not running it in its place. I really don't think it is though. drop a couple fetchlands and you are already drawing just as many cards for less mana, plus a strong likelihood for more. I think I will be running both this and Garruk's Uprising.
For the subject of Shamanic Revelation. Surprisingly enough the life-gain has been just as big of a factor as the draw in MANY game! This deck has an extremely high win percentage (I went years without losing before people started catching on.. it also helps that I only play it once a commander night do to have 15 decks...). Many of these wins come after being at a scary low life and then popping Shamanic Revelation to get out of the red-zone and then winning with the cards drawn. I wouldn't cut it. Hopefully what I say below helps make a different cut.
I'm not a big fan of the one time Devour dude, but let me know if they work out for you! It is always great to see different techniques!
Beebles: First of all, I am blown away with the time you spend to go through my list and pull out some stats! That is pretty awesome! I think both of us being in the Gruul family definitely makes our deck-building minds pretty lined up, but Om_rath does change things up a bit when it comes to how much ramp he runs. Let me break it down:
First, he is VERY central to the overall decks power-level, AND cost 7CMC! Running a commander that cost this much and not expecting him to die one or twice is wishful thinking. If no one stops me I just win on turn 5-6 every time. This being said, I have casted Om_rath 4-5 times in several games (but that is quite a bit still). To help cast your commander for 13-15 mana there is nothing better then lands!
Second and more importantly, ramping also doubles as wincons here! I'm sure you know, but nothing sweeter then getting value of just playing lands! Because of this factor we play WAY more land ramp cards then 99% of decks. The list you made only has two non-land ramp cards after-all! A few of them are even tutors, which also have bonus utility. This being said, pulling out lands during every stage of the game is almost always relevant.
Lastly, pulling out extreme amounts of land also has the added bonus of thinning out the deck. It is so nice to draw straight fuel whenever we get to late game!
All of this being said, I do agree that a couple more draw spells would be nice. I have not however had many games at all where my hand was empty. Most of the draw is the deck sticks around, meaning you get value throughout the game, not just at once. I don't think I am in the market to add a 7cmc draw spell that only trigger once. I do think Regal Force is a great card, but I generally only consider running it in decks that go wide. We tend to use elementals pretty regularly, so the number don't really matter. If there is ever a time to cast him, it would likely be overkill because we could win the game anyway. Just my thoughts, so I could totally be wrong.
I which Return of the Wildspeaker gave trample... This is not a bad card, but like I said, to much mana for a one time effect. I am looking more to as stuff that cost 3-4 at most if I want to add more draw. Rishkar's Expertise and Shamanic Revelation are better then each of these options, and they already make me more top heavy then I would normally like.
Again, I am VERY grateful for the insight! Your comments are the main reason I've opted to keep Rishkar's Expertise and Elemental Bond in the deck. The question is still what to cut.. I am considering Springbloom Druid and MAYBE Amulet of Vigor. What do you think?
Thank you all again for your thoughts and comments. It is always hard to make changes for a deck this solid, so your points are much appreciated! I hope my rambles help you all out as well!!!