Lathliss, Dragon Queen
Legendary Creature — Dragon
Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
|Have (2)||metalmagic , Thunderbeard|
|Want (3)||mgalloro , TheGozarian , spaceyjdjames|
Printings View all
|Game Night 2019 (GN2)||Rare|
|Core Set 2019 (M19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Lathliss, Dragon Queen occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Lathliss, Dragon Queen Discussion
1 week ago
2 weeks ago
I would highly encourage Sunbird's Invocation . It's a great way to cheat in mono-red since you have such a high mana curve, as expected when playing Dragons.
Gauntlet of Power and Gauntlet of Might actually help your opponents. As an aggro deck, I'd recommend dropping these. You want to slow your opponents down, not help speed them up. I'd encourage you to replace both of these with the aforementioned cards.
Otherwise it looks solid and fun.
1 month ago
Silverdrake thanks again for helping me with my decks.
The initial version had both Lathliss, Dragon Queen and Draconic Roar . I took Lathliss out because i could never really cast it and gain value out of her because of either mana issues or just if i was losing she wasn't saving me and if i was winning she wasn't doing anything that really mattered anyways. Draconic roar felt very bad against mono green stompy and Nicol Bolas, the Ravager Flip so i took it out in favor of Dreadbore that also hits random Nissas and Okos. I didn't get to try Demanding Dragon , what is it good against? I imagine it being good against 0 creatures decks.
Let me know what you think about my reasonings :)
1 month ago
Looks fun! Surprised to not see a 1-2 of Lathliss, Dragon Queen though. Demanding Dragon could find a home in here, too. Probably Draconic Roar as well, if you're looking for more removal to help you survive
1 month ago
I don't have a favorite legendary card, but the one I am having the most fun with right now is Lathliss, Dragon Queen in my EDH deck.
First card(s) that I remember are Keranos, God of Storms and Aurelia, the Warleader . I started playing during Magic: Origins, but my Walmart had packs going very far back, so I bought probably $200 worth of random decks and packs and just went nuts. Built an 84 card 5-color goodstuff with like 21 lands, lol. Never won a single game, but yeah.
1 month ago
Gleeock, I've been looking into that, actually. I have identified 10 cards I can slip in.
I am considering removing the following, for their respective reasons:
- Gauntlet of Power : It costs to much mana and assists my opponents in ramp. I am not looking to build a group hug deck.
- Extraplanar Lens : While there is strong power here, I also feel I have enough solid ramp and cost reduction that I do not need it. I play games and win just fine in tests without having it on the field. There are even times where I find it slows me down because I get greedy and play it too early, removing lands from play. For example, if I have three lands out but exile my only red source, I kind of screw myself over.
- Rimescale Dragon : With Lens out of the deck, I have reason to run Snow-Covered Mountain s. That is to say, I was running SCMs because it puts a soft-lock on my opponent's ability to ramp off my card. If they have normal Mountains, they gain no benefit. They would need specifically a Snow-Covered Mountain. Well, if I am not using snow lands, I don't benefit from Rimescale.
- Glacial Crevasses : Again, no snow lands = no need to run this.
Now only two of these are actually mainboarded; Gauntlet and Lens. I play many games without using these and things work out just fine. So it becomes a matter of what to replace them with.
I'd like to stick to the Dragons if able, only because I'd get the most value out of Lathliss. However, other control-like Enchantments work as well.
The list of Dragons I am looking at currently are the following:
- Hoard-Smelter Dragon : Gives me another control outlet on a Dragon. Similar to Steel Hellkite in that I can remove threats or problematic cards. I can break combo pieces apart or destroy stones to slow opponents down. It also works great to remove Voltron equipment. Without being a tap ability, I can sink an entire turn's worth of mana into it and blow up 2 or 3 artifacts late game.
- Knollspine Dragon : Giant hand replenishment card. There are plenty of times where I swing for 14+ damage. That's 14 cards. The value there is just immense. Possibly even better than Dragon Mage because I don't give my opponent's new cards, too.
- Moonveil Dragon : Functions as another anthem. Lathliss, Dragon Queen and Purphoros, God of the Forge both serve in this capacity. Having a 3rd Dragon might be useful, too.
- Mordant Dragon : A weaker version of Balefire Dragon . I may honestly replace Demanding Dragon . I don't want to give my opponent a choice in the matter. That's what makes Glorybringer and Flameblast Dragon so good - I choose where I want the damage to go.
- Thunder Dragon : Seems like a decent sweeper, but only if the boardstate is light enough. I'm not sure how this would fare in the changing meta. 3 damage probably isn't worth it late game, and early game it'd be too hard to reliably get out. Just posting it here so you know I thought of it.
- Zodiac Dragon : I was considering this only because I find it interesting that it gives me essentially an unkillable Dragon. No matter what the boardstate becomes, I would always have Zodiac and Lathliss I can fall back on. I just find that a bit interesting, but I don't think I should try and force Golgari into mono-red. Though, to be fair, I also have Haven of the Spirit Dragon which returns a Dragon as well as Daretti, Scrap Savant who can return Steel Hellkite and Moltensteel Dragon . So there is precedent for it in this deck.
Additionally, I have identified:
- Price of Glory : Completely shuts down reaction-based decks.
- Citadel of Pain : Forces mana-drain.
- Ashling's Prerogative : Another source of haste. If I choose even, all of my 6-cmc Dragons (Which are most of them) gain haste. Likewise, my tokens (0 cmc) also gain haste. It also gives my Commander haste.
I think I'd rather go with the enchantments I feel that slowing opponents down while I burn them out with passive triggers is a great foundation to rely on as I churn out an army of Dragons. Sort of keeps the pressure off of me to keep going as fast as possible. This way, if I get a hand with 2 or 3 6-cmc Dragons but also a 3-cmc control enchantment, I can keep it knowing I have a soft lock on the game for a few turns.
After I finalize this deck, I plan on building a Prossh, Skyraider of Kher deck, running Korvold, Fae-Cursed King as a "secret Commander". That will be far more of a "regular" EDH deck with interactions, wraths, tutors, land spell cards, etc. :)
1 month ago
Not sure what your budget is, but here are a few affordable cards that make the deck significantly better :)
- Rhythm of the Wild makes sure your commander and other expensive dragons can't be countered and provides them with haste or +1/+1 counters
- Dragon's Hoard is a nice mana rock that provides card draw.
- Lathliss, Dragon Queen
- Temur Ascendancy gives haste + card draw.
- Sarkhan's Triumph and Eladamri's Call allow you to find whatever dragon you'd like.
- Spit Flame is recurrable removal.
2 months ago
Just dropped by for a quick look.
+1 for Dragons because they are cool.
Of course this all depends on how far you want to lean into a Dragon theme.
Lathliss, Dragon Queen is also a game changer.