Lathliss, Dragon Queen

Lathliss, Dragon Queen

Legendary Creature — Dragon

Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.

: Dragons you control get +1/+0 until end of turn.

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Printings View all

Set Rarity
Game Night 2019 (GN2) Rare
Core Set 2019 (M19) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Historic Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Lathliss, Dragon Queen occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Lathliss, Dragon Queen Discussion

TypicalTimmy on Card creation challenge

1 week ago

Lathliss, Queen of Dragonrage

Legendary Creature - Dragon

Flying

When Lathliss, Queen of Dragonrage enters the battlefield, she deals X damage to each non-Dragon creature. If X was 5 or greater, she also deals that much damage to each opponent.

: Create a copy of target Dragon you control with converted mana cost X.

: Dragons you control get +1/+0 until end of turn.

5/5


I still prefer Lathliss, Dragon Queen, but that copy effect is too good to pass up. You can even target tokens!! :D so for , you can copy the 5/5 that Dragon Queen makes :3

That's some stupid power, right there.

Looks like blue (Sphinx) and green (Hydra) are left.

TypicalTimmy on Fun Commanders for a Timmy ...

2 weeks ago

One thing I struggle with when building EDH decks is, sometimes, I feel completely out of my element. It's so hard for me to look at a card and build a strong working deck that I enjoy. What I have come to realize is that I keep building decks that are not how I naturally want to play the game, backing me into a corner.

I'm looking for Commanders who are more so directed toward "Timmy players".

I have a Lathliss, Dragon Queen deck as well as a Ghired, Conclave Exile deck. I'm currently building a Grand Warlord Radha deck as well. As you can see, these all involve three basic themes:

  • Red, which is my favorite color
  • Tokens (Mainly as a subtheme but a key part of each deck)
  • Wanting to attack nonstop

The issue I've come to realize is that, basically, they are functionally identical: "Make tokens and attack".

While I do very much so enjoy this, I also don't want to feel bummed out playing "the same deck", regardless of colors and Commanders.

I have a Nicol Bolas, Dragon-God Superfriends deck which makes me very happy to play as I get to activate a ton of Planeswalkers each turn, despite it being "technically illegal" as that's not a proper Commander.

I also have on here a Karlov of the Ghost Council deck, but while I enjoy gaining a ton of life and exiling tons of things it also feels... idk, kinda bad playing it. Like sure I'm having fun, but I feel like I'm just being an annoying prick about it?

I have plans on building a Saskia the Unyielding deck, too - and it's currently in works. However, I feel like pushing four colors is a bit much for me. Not really sure how to focus it. I was going to use blink / flicker effects to pop her in-and-out of play so I can change her target on the fly. Sort of name one player, attack a second player, blink her and name the second player so they take extra damage. Idk, just an idea.

But again, it feels like every deck I build that I actually ENJOY playing revolves around the same basic premise: "Make tokens and attack" - as I stated above.

So does anyone know of other Commanders aimed at Timmy players?

To be clear, I'm okay with losing. I don't mind sitting down with a deck and playing and losing, as long as I am having fun playing the deck itself. Though, I do want it to be able to win. I don't want to spend several hundred dollars on a deck that loses 90% of the time :(

I do have a Scion of the Ur-Dragon deck, a Silumgar, the Drifting Death deck, and Lord Windgrace deck as well. I just bought Symbiotic Swarm and Arcane Maelstrom from Commander 2020, also.

Ninokun on Ghired's Pound Town, Siege Mode Edition

4 weeks ago

I also think Lathliss, Dragon Queen would be a nice addition. With the ability of Vivien, Monsters' Advocate you can get the second dragon on the battlefield and the dragon token. One token is what you need and then bam! Populate.

Nice deck!

IrateWarrior on Ghired's Pound Town, Siege Mode Edition

4 weeks ago

TypicalTimmy

Thanks a lot for the comment!, I think I’d be down for the Nesting Dragon for Dragonlord Dromoka swap. Nesting works very well with Dragon Broodmother and Utvara Hellkite.

With only 7 dragons I worry Lathliss, Dragon Queen on average won’t get me any tokens as 7/99 chance and three of the dragons are designed to pump out tokens. Would Drakuseth, Maw of Flames be a bad idea? I’ve never used him before but for some reason I’m super drawn to him

TypicalTimmy on Ghired's Pound Town, Siege Mode Edition

4 weeks ago

You're looking for +2 more Dragons, yes?

I'd suggest dropping Dragonlord Dromoka first and foremost. Yes, she protects you during your turn - however she doesn't add any value to the core structure of your deck. This isn't a control deck. Your goal should be focused on churning out tokens, not building protection. I'd say you can very safely drop her in place of Lathliss, Dragon Queen. This is because if you get Lathliss out early, she has continued added value as more and more Dragons are brought into play. However, even if she is brought out late she still adds value with her global firebreathing ability.

Secondly, I'd suggest bringing in Nesting Dragon. This is a personal favorite of mine. Lands equate to 0/2 walls which make great fodder for blocking or if you are forced to sacrifice creatures due to spells or abilities. Additionally, in my personal experience they act as strong deterrents because nobody wants to give you 2/2 flyers.

To make room for Nesting Dragon, I'd replace Akroma's Memorial. The reason for this is because you already have a strong base of creatures and plenty of ways to get them up and moving. This is just an added card that overlaps and doesn't add much value once it's out. Yes it's a cool card and all, and speaking as a Timmy I do absolutely love it. However, putting my own bias aside, the structure of your deck is already built up well enough that you don't really need it.

GoblinElectromancer on How to Train UR Dragon

1 month ago

Because this deck has so many instant/sorcery cards maybe play a couple of Sprite Dragon. Lathliss, Dragon Queen could be a good win condition maybe play that. I would cut the Izzet Charms. Maybe play two Magmatic Sinkhole. Good Luck!

Whirlwind_2100 on The Ur-Dragon

1 month ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

TypicalTimmy on Card creation challenge

2 months ago

Epicurus thank you for linking that card!! :0 My brain must brew now!! Nah, he will go in my Lathliss, Dragon Queen deck as a "secret Commander" ;)


Tamiyo, History Forgotten

Legendary Planeswalker - Tamiyo

+2 Exile target permanent, then return it to the battlefield at the beginning of it's controllers next end step.

-X Scry X, then reveal the top card of your library. If it has converted mana cost X, you may cast it without paying it's mana cost.

-12 Exile all nonland permanents. You get an emblem with "You may cast all spells in exile and spend mana of any color to cast them."

4


I'm not actually sure what Tamiyo's magic / power is. Honestly, this feels more like Venser + Karn.

Someone take another jab at Tamiyo. Let's see what she can do.

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