Lathliss, Dragon Queen
Legendary Creature — Dragon
Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
|Have (2)||metalmagic , Smokingclays|
Printings View all
|Game Night 2019 (GN2)||Rare|
|Core Set 2019 (M19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Lathliss, Dragon Queen occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Lathliss, Dragon Queen Discussion
1 week ago
Lathliss, Queen of Dragonrage
Legendary Creature - Dragon
When Lathliss, Queen of Dragonrage enters the battlefield, she deals X damage to each non-Dragon creature. If X was 5 or greater, she also deals that much damage to each opponent.
: Create a copy of target Dragon you control with converted mana cost X.
: Dragons you control get +1/+0 until end of turn.
I still prefer Lathliss, Dragon Queen, but that copy effect is too good to pass up. You can even target tokens!! :D so for , you can copy the 5/5 that Dragon Queen makes :3
That's some stupid power, right there.
Looks like blue (Sphinx) and green (Hydra) are left.
2 weeks ago
One thing I struggle with when building EDH decks is, sometimes, I feel completely out of my element. It's so hard for me to look at a card and build a strong working deck that I enjoy. What I have come to realize is that I keep building decks that are not how I naturally want to play the game, backing me into a corner.
I'm looking for Commanders who are more so directed toward "Timmy players".
- Red, which is my favorite color
- Tokens (Mainly as a subtheme but a key part of each deck)
- Wanting to attack nonstop
The issue I've come to realize is that, basically, they are functionally identical: "Make tokens and attack".
While I do very much so enjoy this, I also don't want to feel bummed out playing "the same deck", regardless of colors and Commanders.
I have a Nicol Bolas, Dragon-God Superfriends deck which makes me very happy to play as I get to activate a ton of Planeswalkers each turn, despite it being "technically illegal" as that's not a proper Commander.
I also have on here a Karlov of the Ghost Council deck, but while I enjoy gaining a ton of life and exiling tons of things it also feels... idk, kinda bad playing it. Like sure I'm having fun, but I feel like I'm just being an annoying prick about it?
I have plans on building a Saskia the Unyielding deck, too - and it's currently in works. However, I feel like pushing four colors is a bit much for me. Not really sure how to focus it. I was going to use blink / flicker effects to pop her in-and-out of play so I can change her target on the fly. Sort of name one player, attack a second player, blink her and name the second player so they take extra damage. Idk, just an idea.
But again, it feels like every deck I build that I actually ENJOY playing revolves around the same basic premise: "Make tokens and attack" - as I stated above.
So does anyone know of other Commanders aimed at Timmy players?
To be clear, I'm okay with losing. I don't mind sitting down with a deck and playing and losing, as long as I am having fun playing the deck itself. Though, I do want it to be able to win. I don't want to spend several hundred dollars on a deck that loses 90% of the time :(
4 weeks ago
I also think Lathliss, Dragon Queen would be a nice addition. With the ability of Vivien, Monsters' Advocate you can get the second dragon on the battlefield and the dragon token. One token is what you need and then bam! Populate.
4 weeks ago
With only 7 dragons I worry Lathliss, Dragon Queen on average won’t get me any tokens as 7/99 chance and three of the dragons are designed to pump out tokens. Would Drakuseth, Maw of Flames be a bad idea? I’ve never used him before but for some reason I’m super drawn to him
4 weeks ago
You're looking for +2 more Dragons, yes?
I'd suggest dropping Dragonlord Dromoka first and foremost. Yes, she protects you during your turn - however she doesn't add any value to the core structure of your deck. This isn't a control deck. Your goal should be focused on churning out tokens, not building protection. I'd say you can very safely drop her in place of Lathliss, Dragon Queen. This is because if you get Lathliss out early, she has continued added value as more and more Dragons are brought into play. However, even if she is brought out late she still adds value with her global firebreathing ability.
Secondly, I'd suggest bringing in Nesting Dragon. This is a personal favorite of mine. Lands equate to 0/2 walls which make great fodder for blocking or if you are forced to sacrifice creatures due to spells or abilities. Additionally, in my personal experience they act as strong deterrents because nobody wants to give you 2/2 flyers.
To make room for Nesting Dragon, I'd replace Akroma's Memorial. The reason for this is because you already have a strong base of creatures and plenty of ways to get them up and moving. This is just an added card that overlaps and doesn't add much value once it's out. Yes it's a cool card and all, and speaking as a Timmy I do absolutely love it. However, putting my own bias aside, the structure of your deck is already built up well enough that you don't really need it.
1 month ago
Because this deck has so many instant/sorcery cards maybe play a couple of Sprite Dragon. Lathliss, Dragon Queen could be a good win condition maybe play that. I would cut the Izzet Charms. Maybe play two Magmatic Sinkhole. Good Luck!
1 month ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Manalith - You can keep it in, but it isn't very good
Compelling Argument - 0 MILL THEME!!!
Here is what I would add:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
ALL the signets (Emphasis on ALL)
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
2 months ago
Tamiyo, History Forgotten
Legendary Planeswalker - Tamiyo
+2 Exile target permanent, then return it to the battlefield at the beginning of it's controllers next end step.
-X Scry X, then reveal the top card of your library. If it has converted mana cost X, you may cast it without paying it's mana cost.
-12 Exile all nonland permanents. You get an emblem with "You may cast all spells in exile and spend mana of any color to cast them."
I'm not actually sure what Tamiyo's magic / power is. Honestly, this feels more like Venser + Karn.
Someone take another jab at Tamiyo. Let's see what she can do.