Demon's Disciple

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Demon's Disciple

Creature — Human Cleric

When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.

Azoth2099 on Tergrid Sac Discard Draw help please

7 months ago

Asyriel

Ok, so here's a few top picks (imho) for Tergrid, God of Fright  Flip.

Oppression, Liliana, Waker of the Dead, Rankle, Master of Pranks, Living Death, Delirium Skeins, Innocent Blood, Cunning Lethemancer, Bottomless Pit, Necrogen Mists, Words of Waste, Smokestack, Sword of Feast and Famine & Chains of Mephistopheles (just proxy it lol)

There's also a lot of cheaper options that are just as synergistic like Plaguecrafter, Demon's Disciple, Raven's Crime, Hymn to Tourach, Mind Twist, Mind Shatter, Mind Slash & Sadistic Hypnotist.

Outside of the synergy pieces, I'd recommend replacing some of those low-power pieces like Bad Deal & Inevitable End with value pieces like Dark Ritual & Vampiric Tutor for greater consistency.

Azoth2099 on 100 cards for Meren

7 months ago

The_Ush

Fleshbags, my friend. You need Fleshbags.

Fleshbag Marauder, Merciless Executioner, Demon's Disciple, Plaguecrafter, Gravelighter & Phyrexian Delver. Sac them to their own Ability to control the board and pumping Experience Counters at the same time. Lifeline & Grimoire of the Dead could also be great, if you decide to go that route.

RockIV on Kresh of the savage horde

9 months ago

Been reading all the comments , so many cards. Thnks everyone, but decided to take Azoth2099 advice and added Fleshbag Marauder , Plaguecrafter , Merciless Executioner, Demon's Disciple and also Decimate and Rhythm of the Wild

Azoth2099 on Kresh of the savage horde

9 months ago

RockIV

Edicts! Mass Edicts! Fleshbag Marauder, Merciless Executioner, Demon's Disciple, Plaguecrafter & Gravelighter are all nuts in this build. I wouldn't recommend ones that cost more than 3, though. Soul Shatter, Vona's Hunger, Liliana's Triumph & Sheoldred's Edict do the same thing at Instant speed, with the tradeoff being less Counters on Kresh the Bloodbraided, as those are not Creature Spells.

Those cheap, 3-drop Elemental stompers are solid as well, like Ball Lightning & Lightning Skelemental.

I'd also recommend literally as many Dorks as possible, as they also pump Kresh when they die, they're utility at both the floor and the ceiling of your deck is undeniable.

Pestilence & Pyrohemia are also worth it for this Commander for the same reason mass Edicts are worth it: controlling the board and pumping your Commander at the same time is just a great thing to do.

More card draw couldn't hurt either, maybe a Beast Whisperer & a Dark Tutelage or something.

Cheers!

DreadKhan on EDH Merens Reanimator

1 year ago

When I built my Meren deck, I found that even with a pretty Black heavy deck, it was nice to run more Green than Black mana sources, since my Green ramp fixed my Black mana. I also cut lands for repeatable (and potentially repeatable) ramp like Diligent Farmhand or the Dawntreader you're considering, these can not only help get Meren out early, they give her something very useful to do with her ability as soon as she's out. There are quite a few now, but I only run ones that can find swamps. I also run a couple cards like Wood Elves, which don't sac themselves but can be sacrificed for value as soon as Meren is out. Using these types of cards allows my fairly low land Meren deck to be extremely rampy if Meren stays out. You can also run lots of 1 mana dorks in Meren, including Elves of Deep Shadow and knock-off Llanowar Elves.

I also find it's hard to run enough card draw, stuff like Grim Haruspex and Midnight Reaper or Beast Whisperer can draw a bunch of cards, and all of them are creatures. This brings me to another point, I found that in Meren that it's hard to run too many utility creatures of various sorts, you can do an astonishing amount of stuff with creatures in Golgari, I presently have 55 creatures in the 99, which makes cards like Lurking Predators insane and Heartwood Storyteller lots of fun, because Meren decks are also pretty good at pressuring the board, it's hard to know how many of the various Demon's Disciple family of cards you should run, but they feel pretty decent in Meren in my experience, if a bit obnoxious. There are also more cards like Grave Pact, Dictate of Erebos, as well as Savra, Queen of the Golgari, these are all super-obnoxious in a deck that likes to sacrifice stuff. One really weird 'one creature toolbox' is Callous Bloodmage, this can do a bunch of stuff and can be worth recurring if you can get it killed.

Not sure if you've ever come across these, they are old and rare even in Commander, but I find Ritual of the Machine and Helm of Possession can do work in Meren, the Helm is a sac outlet that grabs the best creature on the board. It rarely lasts too long, but it's a very strong effect if you're not worried about running artifacts. Ritual is nice and compact, you sac something you want dead to steal the best thing in a way that's hard to interact with for many decks. Final Parting is an interesting card in Meren, you can put a Protean Hulk or Razaketh, the Foulblooded, maybe Sheoldred into the graveyard and a Reanimate into hand, so it's 6 or 7 mana to put your best creature into play from the library.

If you want any ideas about infinite (or non-infinite) combos that can win games, I read a lot of Meren deck Primers, so I might have some ideas if you want to have that option.

Very good deck so far, hope you enjoy testing it!

DreadKhan on unthinkable apocalypse

1 year ago

I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.

As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.

I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth  Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.

A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk  Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment  Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).

Hope some of this is helpful!

Grind on Meren

1 year ago

cool deck!!! it looks great.
a couple comments:
I prefer Caustic Caterpillar and Reclamation Sage over acidic slime because of lower mana cost. the caterpillar is great because you can recur him and he sacs himself.
i prefer Regrowth to restock as 2 mana is much easier to pay than 5.
having sac outlets is very important to meren, High Market is decent, as is Viscera Seer.
having recurrable creatures that double as removal is great for controlling the board. some options are: Big Game Hunter, Nekrataal, Bone Shredder, Plaguecrafter, Demon's Disciple.
creatures with innate recursion are useful, i like Reassembling Skeleton.
some great low mana value enchantments: Phyrexian Reclamation, Animate Dead.
it's good to pack draw spells, some to consider, Life's Legacy, Momentous Fall, Rishkar's Expertise, Skullclamp.
last comment, more ramp is good, and boardwipes might be helpful. Decree of Pain is solid because it can draw you a ton of cards. and lots of good ramp in green out there, i like to run 10 ramp cards. Wood Elves can fetch you Haunted Mire, 2 mana ramp like three visits and nature's lore are good, or cultivate and kodama's reach are solid performers. when deciding what to cut, i look at the top of the mana curve. having fewer 5, 6, and 7 drops will help make your early game more consistent and will make your deck more competitive.
anyway just some thoughts, hope it helps and keep on having fun!!!

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