Dreamborn Muse

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
MTG: Commander Rare
Tenth Edition Rare
Legions Rare

Combos Browse all

Dreamborn Muse

Creature — Spirit

At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

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Dreamborn Muse Discussion

MagicalHacker on To the locker wit' ye!

1 month ago

Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.

So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:

These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake  Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.

Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.

In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.

That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!

And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.

maxon on Gisa and Geralf, Corpses Everywhere!

1 month ago

Hey I run this commander. It's one of my favorite brews. I have more emphasis on grave filling, with Geralf's Mindcrusher, Altar of Dementia, and stuff like that. So I use Witchbane Orb to help protect my grave. I also run Laboratory Maniac as an alt win, which I have pulled off a couple times. Other random cards worth looking into are Noxious Ghoul, Secrets of the Dead, Dreamborn Muse, Scourge of Nel Toth, Urza's Incubator. If you wanna peruse my brew, its on my profile. Happy Necromancing!

maxon on Gisa and Geralf - 99% Innistrad.

1 month ago

Hello there! You are playing my favorite commander! I've always loved the zombie tribe, and since I don't get that much of a chance to play 60's, I created a zombie edh. Gisa and Geralf are PERFECT for a true zombie deck. To get the full value though, you need to fill your grave and have basically only zombies. I appreciate you wanting to stick to the Innistrad blocks, but even with that limitation, you need to pack this thing FULL of zombies, and roll back a lot of non creature spells. You want to see bodies hit the field. You want that horde. Creatures like Geralf's Mindcrusher are perfect for this commander. You get the zombie body, it fills your grave, it's undying so dead on zombie flavor. Prized Amalgam NEEDS to be in this deck. If you cast another zombie from your grave, and Prized Amalgam is in there, you get him for free. That ability makes him a great target for any spells or abilities involving sacrificing creatures, since he just comes back again and again whenever you use Gisa and Geralfs ability, or do some other trick to cast from the grave. I would also recommend Witchbane Orb, to protect from the likes of Bojuka Bog and other such graveyard hate. A creature like Forgotten Creation would really help you to fill your grave. If you get to stock piling your grave, you can utilize cards like Advanced Stitchwing. Geralf's Masterpiece is another decent flyer you can get back from your grave even without your commander. Secrets of the Dead is another great synergy. Anyway, I hope some of my suggestions sound good to you. If you'd like to check out my gisa brew it's AINT NO PARTY like an UNDEAD party... It's not restricted to certain blocks, but if you were to ever lift that restriction cards like Dreamborn Muse, Urza's Incubator, and Patriarch's Bidding really turn up the heat!. But good on ya for going for that extra flavor. I like it.

Podma101 on Oh, The INSANITY!! (Mill EDH)

1 month ago

Dreamborn Muse? This creature appears so harmless to others, and in my experience only dies to a board wipe. I had one game where it alone must have milled 100 cards total.

Spirits on Mizzix, the Storm EDH

2 months ago

Hi xSHAMUSx, Contagion Engine is respectable, the -1/-1 is nice for defense. The proliferate 2 is nice. The main reason I don't play it is the CMC6 and the Activate 4. If I have 10 mana at my disposal, I should already have enough Experience and have pulled a combo. CMC10 is just too slow and too steep a cost for me.

Do you have a base deck build started yet? Didn't see it on your profile. Are you planning on running Mizzix of the Izmagnus as your commander or Arjun, the Shifting Flame?

Izzet has a tough time pulling creatures, ie: Arjun, the Shifting Flame.

Some recommendations might be:

Blue Sun's Zenith, Brain Freeze, Stroke of Genius, Jin-Gitaxias, Core Augur, Jushi Apprentice, Enter the Infinite + Laboratory Maniac, Show and Tell + Omniscience, Arcanis the Omnipotent, Ambassador Laquatus, Grindclock, Millstone, Mind's Eye, Beacon of Tomorrows, Windfall, Wheel of Fortune, Reforge the Soul, Jace, Memory Adept, Memory Erosion, Dreamborn Muse, Jace's Archivist, Altar of Dementia + Glen Elendra Archmage + Sage of Fables, Altar of the Brood, Keening Stone, Mesmeric Orb, Mindcrank, Increasing Confusion, Tunnel Vision + Jace, the Mind Sculptor (Using his +2).

Would have to put together a preliminary build. Would need 1) Some way to survive since you'll pull threat from at least one player 2) Some way to go fast, cheap mana rocks etc to push into the big creatures.

Sorry if I duplicated any there, a couple good combos in there.

I should warn you though, in 4 player commander, it may be tough to mill all 3 opponents, you could do it, but may not be consistent. I think has better mill/control because of the .

Cadoiz on Chronic Blue-Balls

2 months ago

IMHO, as long, as you mill your opponent one card with a card else than Mesmeric Orb or Dreamborn Muse, you always got more cards than him.

You have enough of them like 4x Hedron Crab, 2x Manic Scribe, 4x Mind Sculpt, 4x Chronic Flooding, 4x Thought Scour, 4x Archive Trap. That's 22 cards, say you only pull two of them, milling maybe 15 cards. You will never loose 15 cards more than your opponent with Mesmeric Orb or draw as much. At least that's something that never happened to me. And it doesn't matter, if you win with 10 cards or 40.

But of course, that's your decision.


I would also pick Tome Scour or Serum Visions over Thought Scour, drawing a card but milling two less isn't worth it, if you ask me - in my mill deck, I rarely run out of cards and just have to play topdeck.

But I have to say, that Thought Scour is a reason for not playing Dreamborn Muse.

Which website is that?

If you want, you can check out my UB-Build here

TheSurgeon on Chronic Blue-Balls

2 months ago

Cadoiz- Thanks for the feedback. I'm already milling myself with Mesmeric Orb there's no way I'm adding Dreamborn Muse when i have a draw mechanic and I'm waiting with cards in hand to counter.

Check out my homepage if you have any questions about mill.

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